Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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D-Rank Jutsu

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Projectile Sealing said:
Projectile Sealing
A basic technique that allows the user to store projectile techniques inside a scroll for later use.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user may store up to 1.75 AP worth of Thrown Taijutsu for later use.
Rank 2: The user may store up to 2.25 AP worth of Thrown Taijutsu for later use.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- May only have a single Projectile Sealing active at a time.
- This is modded at the time of a normal D-Rank Taijutsu.
- The seal detonates at the beginning of the next round.
- When jutsu are stored with this technique, the AP and Cp costs are used immediately along with the cost of this technique.
- This technique can not store Thrown Jutsu above B-Rank.
- This can not be used in conjunction with Twin Raising Dragon.
 

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Sudden Shot said:
Sudden Shot
A technique that allows the user to sneak in sudden shots of projectiles during their other attacks. Preparation is required though.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user will strike the target at the beginning of their next offensive action, dealing 460 damage at +3 Accuracy.
Rank 2: The user will strike the target at the beginning of their next offensive action, dealing 570 damage at +3 Accuracy.

Special Action: By paying +20% of the Cp cost, the user may divide the strike among two techniques dealing 230/285 each.

Rank 1 Cost: 155 Cp
Rank 2 Cost: 200 Cp

Notes:
- If this technique is dodged, the next offensive action still has a chance to hit as normal.
 

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Shadow Projectile said:
Shadow Projectile
A technique that infuses the a Thrown technique with the shadows, allowing the thrown weapons to create several shadows that would distract foes from the real one.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user's next Thrown Taijutsu will attempt to strike the target once more.
Rank 2: The user's next Thrown Taijutsu will attempt to strike the target twice.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- This only adds the number of attempts that the Thrown Taijutsu may strike but may not surpass the actual number it may hit. (E.g: A Thrown Taijutsu that would normally hit twice would hit thrice at Rank 1, though only 2 may hit.)
- Can not be used with techniques above Thrown attacks above C-Rank.
 

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Blood Grinding said:
Blood Grinding
A technique that requires a projectile to be thrown at such speed that it will cause the projectile to spin even after impact.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user strikes a single target, dealing 450 initial damage. Upon full hit, Blood Grinding will deal additional 90 damage whenever the victim performs an action for the next two actions.
Rank 2: The user strikes a single target, dealing 565 initial damage. Upon full hit, Blood Grinding will deal additional 110 damage whenever the victim performs an action for the next two actions.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- A target may only be effected by Blood Grinding once per round.
 

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Instant Fall said:
Instant Fall
A technique that releases a wave of projectiles into air for a duration before raining down on the opponent in an instant.

Information
Prerequisites: D-Rank, A weapon with the Thrown Damage Type.

Rank 1: The user strikes a single target, dealing 485 damage at +2 Accuracy.
Rank 2: The user strikes a single target, dealing 620 damage at +2 Accuracy.

Special Action: By paying an additional +15% Cp the user can delay this strike to strike at the beginning of the next round or the end of the current round.

Rank 1 Cost: 160 Cp
Rank 2 Cost: 205 Cp

Notes:
- Can only be used once per round.
- Modded as normal though the effect occurs at the beginning or the end of the next round.
 

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