Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Falcon Punch said:
Falcon Punch
The most famous punch ever known to man. Your hand will glow red with courage as you strike your foe with all you`ve got!

Information
Prerequisites: A-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at -3 Accuracy dealing 3,795 Damage.
Rank 2: 1 Strike at -3 Accuracy dealing 4,620 Damage.

Special Action: By paying +0.5ap, this technique gains +10% Damage. This may be charged up to two times.

Rank 1 Cost: 1,900 Cp
Rank 2 Cost: 2,310 Cp

Notes:
- Upon a full hit, this technique has a 36% chance to cause the targets next costing technique cost an additional +0.5 AP. For each charge, this gains an additional +2% chance.
- May only be used once per round.
 

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Eagle Drop said:
Eagle Drop
Grabbing the foe, the user jumps high into the air, or simply falls from an incredibly high altitude with the target`s head as the cushion for the landing.

Information
Prerequisites: A-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at +3 Accuracy dealing 2,805 Damage. Upon a Full Hit, the target has a 28% chance to be afflicted with the Brain Damage status.
Rank 2: 1 Strike at +3 Accuracy dealing 3,630 Damage. Upon a Full Hit, the target has a 36% chance to be afflicted with the Brain Damage status.

Rank 1 Cost: 1,400 Cp
Rank 2 Cost: 1,815 Cp

Notes:
- This may only be used successfully, inflicting Brain Damage, once per round.
- This may not effect the same target more than once per battle.
- Brain Damage causes the opponent to convulse randomly causing each action to have a 20% chance to Auto-Fail. This may only effect the opponent once per round. The target loses AP, not the Cp cost.
- Brain Damage status lasts for thirty seconds and does not stack with itself or any other Auto-Fail chances.
- Should the user miss, they deal 10% of the damage this jutsu would cause to themselves.
 

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Dance of the Waxing Moon said:
Dance of the Waxing Moon
A once forgotten technique that utilizes a forbidden clone jutsu in order to disorient the opponent before striking.

Information
Prerequisites: A-rank, a weapon with the Unarmed Damage Type.

Rank 1: Creates 3 Clones of the user. The user and clones attempt to attack the target at Normal Accuracy dealing 825 Damage each.
Master Rank: Creates 5 Clones of the user. The user and clones attempt to attack the target at Normal Accuracy dealing 690 Damage each.

Special Action: By paying an additional +25% CP, this technique may be done with a Non-Unarmed Weapon.

Rank 1 Cost: 1,650 CP
Master Rank Cost: 2,065 CP

Notes:
- Clones have -3 of the user's Dodge and disperse once hit.
- Clones are created as soon as the attack is initiated and remain for 2 seconds afterwards.
- This technique may only be used once per round.
- Clones have a 2 AP lifespan.
 

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Fist of Virtue said:
Fist of Virtue
A legendary technique utilizing the user`s soul and their chakra in a mystical combination. Results may vary pending the user`s heart.

Information
Prerequisites: A-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at Normal Accuracy dealing 3,300 Damage.
Rank 2: 1 Strike at Normal Accuracy dealing 4,125 Damage.

Special Action: By paying an additional +20% Cp/Hp, the user may choose a single effect:
- Chastity: This technique gains +5% Base Damage for every Called Shot penalty the the user has afflicting them. (Ex: Sprained Leg = 5%, but Fractured Leg = 10%) Stacking up to +20%
- Temperance: This technique may be modded as a Hidden Action and will not remove the user from Stealth.
- Charity: This technique may be used to heal instead of harm. The user may choose to heal either Cp or Hp. This may not be used on one's self.
- Diligence: A partial hit from this technique is considered a full hit. A miss from this technique may be re-rolled at -2 Accuracy.
- Patience: This technique may be charged by paying +0.25ap up to 2 times. Each charge gives this technique +5% Base damage and +1 Accuracy.
- Kindness: This technique bypasses all Barriers and Damage Reduction. A barrier that is bypassed is not destroyed by this technique. May not be used against barriers that have the intended target bound and unable to move.
- Humility: This technique may be used reactionary to counter an oncoming attack. The damage from this technique reduces the oncoming damage by the same amount. If an attack is not fully canceled out, the remaining damage attempts to strike the intended target like normal.

Rank 1 Cost: 825 Cp and Hp
Rank 2 Cost: 1,030 Cp and Hp

Notes:
- This technique may only be used once per round.
- - If a Special Action is chosen, this technique is considered Holy<i></i>.
 

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Fist of Sin said:
Fist of Sin
A legendary technique that infuses not only the user's chakra but their soul into their attack. Results may vary depending on the user.

Information
Prerequisites: A-Rank, A weapon with the Unarmed Damage Type

Rank 1: 1 Strike at normal Accuracy dealing 3,300 Damage.
Rank 2: 1 Strike at normal Accuracy dealing 4,125 Damage.

Special Action: By paying an additional +20% Cp/Hp, the user may choose a single effect:
- Wrath: For an additional +1 AP, the user may add an additional strike. Both strikes hit at -2 Accuracy. These can strikes can not be criticals and may only be buffed up to +30% Damage. May only be used once per battle.
- Greed: By paying an additional +0.5 AP, the user may have another Taijutsu follow this one up instantly at +20% Cp.
- Sloth: By lowering the Base Damage of this technique by 20%, this technique may target up to 3 targets.
- Envy: By paying an additional +20% Cp/Hp, this technique may be used reactionary to attack the same opponent that is targeting the user.
- Pride: If the user's HP is lower then the target's, this technique gains +10% Base Damage.
- Lust: This technique may be used as a Called Shot.
- Gluttony: This technique may be used reactionary to block incoming damage up to 3,300/4,125 damage against a single technique. The user may choose what rank jutsu they would like to block. If the user takes damage exceeding the amount that this technique blocks, the remaining damage automatically hits the user. If a technique is fully blocked and this can still block additional damage, the users gains Hp equal to half of the remaining.

Rank 1 Cost: 825 Cp and Hp
Rank 2 Cost: 1,030 Cp and Hp

Notes:
- If a Special Action is chosen, this technique is considered Cursed<i></i>.
- This technique may only be used once per round.
 

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