Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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C-Rank Jutsu

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Dragon Assault said:
Dragon Assault
A combination technique that utilizes the user's rage to continually strike at their opponent with a flurry of punches.

Information
Prerequisites: C-Rank, A weapon with the Unarmed Damage Type

Rank 1: 4 Strikes at normal Accuracy dealing 255 Damage each.
Rank 2: 4 Strikes at normal Accuracy dealing 315 Damage each.

Special Action: By paying an additional +.25ap and +10% Cp, the user may add an additional strike dealing 255/315.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Notes:
- Special Action may be used up to 2 times per use.
- Special Action does not alter the timing of this technique.
- The user may only use the Special Action once per round.
 

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Tiger Hook said:
Tiger Hook
A sneaky punch to the side of the opponent in an attempt to catch them off guard.

Information
Prerequisites: C-Rank, A weapon with the Unarmed Damage Type

Rank 1: 1 Strike at +2 Accuracy dealing 910 Damage.
Rank 2: 1 Strike at +2 Accuracy dealing 1160 Damage. Upon a Full Hit, this has a 18% chance have the targets next Offensive Jutsu cost an additional +15% Cp.

Rank 1 Cost: 300 Cp
Rank 2 Cost: 385 Cp

Notes:
- This does not stack.
- The afflicted chakra effect lasts until the end of the round.
- The targets chakra incrementation is not effected by any additional chakra increasing effects the user may have.
 

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Step-In Flash said:
Step-In Flash
A quick dash close to the opponent to strike them followed by quickly stepping back out of range of counter attack.

Information
Prerequisites: C-Rank, A weapon with the Unarmed Damage Type

Rank 1: 2 Strikes at +2 Accuracy dealing 455 Damage each. If both hit, the user gains +1 Dodge to the target's next attack
Rank 2: 2 Strikes at +2 Accuracy dealing 580 Damage each. If both hit, the user gains +2 Dodge to the target's next attack.

Special Action: If the user dodges the target's next attack, the user gains +1 Accuracy to their next Unarmed attack.

Rank 1 Cost: 300 Cp
Rank 2 Cost: 385 Cp

Notes:
- This does not stack.
- The Dodge Buff lasts until the end of the round.
 

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Shoryuken said:
Shoryuken
Also know as the Raising Dragon Uppercut, this technique is a favorite among martial artists.

Information
Prerequisites: C-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at Normal Accuracy dealing 1,010 Damage.
Rank 2: 1 Strike at Normal Accuracy dealing 1,265 Damage.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Notes:
- Upon a full hit, the user may follow-up this technique instantly with another Non-Binding Unarmed Taijutsu C-Rank or lower at an additional +15% Cp.
 

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Tatsumaki Senpuu Kyaku said:
Tatsumaki Senpuu Kyaku
A powerful whirlwind kick capable of striking many foes at once. However, if the user is not careful, they could end up leaving themselves open.

Information
Prerequisites: C-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at -2 Accuracy dealing 1,110 Damage.
Rank 2: 1 Strike at -2 Accuracy dealing 1,365 Damage.

Rank 1 Cost: 370 Cp
Rank 2 Cost: 450 Cp

Notes:
- This technique may automatically target up to 2 targets.
- If this technique misses a target, the user has -2 Dodge to the next Offensive Technique from that target. Lasts until the end of the round.
 

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Roaring Combination said:
Roaring Combination
A long stream of attacks aimed at any number of opponents. Most often used when surrounded.

Information
Prerequisites: C-rank, A weapon with the Unarmed Damage Type.

Rank 1: 8 Strikes at +1 Accuracy dealing 120 Damage each.
Rank 2: 8 Strikes at +1 Accuracy dealing 150 Damage each.

Special Action: By paying +20% of the chakra cost, the user may split these strikes between any number of targets.

Rank 1 Cost: 320 Cp
Rank 2 Cost: 400 Cp
 

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Grapple said:
Grapple
A quick holding technique that leaves the target and user unable to move in most normal ways.

Information
Prerequisites: C-rank, A weapon with the Unarmed Damage Type.

Rank 1: Attempts to Bind a single target -5 Accuracy.
Rank 2: Attempts to Bind a single target at -4 Accuracy.

Rank 1 Cost: 500 Cp to initiate, 250 Cp/Rnd
Rank 2 Cost: 575 Cp to initiate, 290 Cp/Rnd

Notes:
- This may last up to thirty seconds.
- The target has a 15% chance to escape for every 1.5 Ap they use.
- While bound, neither the user nor the victim may perform handseals or move (Only handseal-less Ninjutsu/Genjutsu or actions not involving movement may be performed).
- This bind is broken if the victim takes damage, or the user attacks the victim. They have a -3 Dodge penalty to the attack aimed at them though.
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
 

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