Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Welcome To Konoha!

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Leaf Historian

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“Welcome to Konoha.”
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The Village Hidden in the Leaf, otherwise known as Konohagakure, is located in the Land of Fire. The village itself is hidden in the forest at the base of Hokage Rock, a large mountain formation that forms a natural barrier protecting the village. This is one of Konoha's most notable landmarks, as cut into the surface of the rock are the faces of the former and current Hokage as a monument to their rule. This can be seen from everywhere in the village as well as from certain viewpoints outside of the village walls.

Legenda
Common:
Language | Climate and weather | Settlements | Zone details | Lore/history
Clans | Medical Branch | Main Branch | ANBU Branch

Beastary:
Small Monsters | Medium Monsters | Large Monsters
Endemic Life forms | Aquatic Life forms | Flora

To go back to the index, please click the small leaf symbol.
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Current Setting: Due to a major chakra burst, a lot has changed around the hidden Leaf. Animals that were thought to be long gone are now roaming around again. Small, medium, and dangerous sizes. You can no longer only encounter them inside the forest, which used to keep all of these.
There are even mutant variants and rarely seen… the few giants that shinobi fear.

With this massive change, Nao wants to eradicate that shinobi are better than mankind, and wants to make them whole again. Getting rid of the stigma of war. That they are no longer the military village.

Nao's hope is that at one point, contracts, spirits and everyone else can co-exist and roam around the place.

Language:
Three major languages are used inside of Leaf Country, those being Fuego, Fiero, and Vulcan. Fuego is the native language of Leaf, spoken by all Shinobi and residents, This is the most common language that you would hear spoken inside of the village walls.

The other two languages can only be learnt by Shinobi; these are both cypher-based languages, and the skills needed to learn these are kept secret from all non-Leaf Shinobi.
The first of these is Fiero, used exclusively by all Leaf Shinobi. Fiero is both a written and spoken language used to keep secrets from foreigners.
The third and final language that is used in Leaf is Vulcan, this language is only used and known to those who are inside of the ANBU Brach, the cypher on what this language is based on is changed weekly meaning that only those current serving ANBU or the current see Hokage can fully utilize the language.

If you wish to see more about how to learn this, please visit the Konoha Library. Click me.

Climate and weather:
You can distinguish the climate with four distinct seasons. Spring is pleasant but short in duration, climbing in the light as it nears the summer. The summer tends to be long, humid and beautiful as everything is starting to bloom.
Autumn is pleasant in temperature, but the wind can sometimes pick up quite fast. The winters tend to be cold with flurries of snow. These blow in from the eastern coast, where the frozen mist country is located.

Spring weather phenomenon: Pollutants.
Dust dances slowly on the fields, the trees, and reflects the bright, almost spooky light from the moon. The sky, usually filled with pollen, is now calm, too calm… Then life bursts forth. A cautious green begins to take everything over, almost like a blanket. The grass grows thick and lush, and old tools that were left outside suddenly are covered in a thick layer of green. For a moment, the once harsh task of finding resources is now to find in plenty. It almost feels like a miracle as to what this green dust was doing. But soon, everyone realized that nature rarely gives without asking in return.

It starts off slowly, a yellow green like dust settles on everything. Then the air grows heavier and takes on a greenish tint. The wind, which used to feel refreshing, now whipped the pollen into a swirling storm. It is everywhere, blinding and suffocating. What had once been a blessing, turned into a curse. The bright sky is now hidden by a green shimmer.

Even people who don’t suffer from hay fever will have harsh effects from this. Those who suffer from it, good luck.

Summer weather phenomenon: Downpour.
Despite these calmer weathers, there are also phenomena in the weather. The summers are plagued by a massive downpour, which raises the rivers and waters quite a bit. Locals refer to this as a forest's lifeblood, a powerful substance that feeds the plants. They also name this a Downpour. A storm that sometimes hits the area. The red sap mixed with rain water turns the forest floors into a lake of crimson. Some superstitions say it is because of all the deaths that happened in the past wars.

It has been said that during the Downpour, the forest mirrors the sky. Reflecting the storm. Animals are used to this and often make their nests higher up than the ground.
Downpour isn’t only viewed as something bad, it is also viewed as a part of life, a cleansing process that helps the greens stay healthy. The red sap, when mixed and spread out, fed the roots and encouraged new plants to grow.

Autumn weather phenomenon: Thunder
Unique to these thunderstorms, it starts with a thick mist that seems to cover everything in sight. It is almost a quiet moment before the chaos erupts. The stillness in the air is misleading… Then it will clear up, the skies get bright, before the clouds are rolling in, the wind picks up and it starts to crackle. First only in the clouds, till the clouds are almost pitch black.

Then the thunder starts, and you have to be careful not to be roasted.

Winter weather phenomenon: Blizzards
A cold you will shiver from, a cold that hangs heavy in the air… A light fog rolls in from a distance, slowly wraps you if you don’t stay warm. The colors will grow dull, and the skywill be a heavy grey color.
The fog will grow denser, turning into a swirling mist that hides everything in plain view. The air that once was heavy with moisture, now makes the cold even sharper. It isn’t even snowing, but you feel it cut into your skin. The wind stings like that of a blizzard, biting at your cheeks and making it hard to breathe. This weather phenomenon can catch you easily off guard with the frail beauty it shows.

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Settlements:
Outer village zone:
If one were to enter Leaf from the domain of the Land of Lightning, the first thing that one would be greeted with is the imposing Valley of the End. This landmark is a large ravine with a cascading waterfall, and while this is an impressive sight on its own, the two massive statues depicting the two oldest clans of Leaf, the Uchiha and the Senju, stand watchful over the waterways. Time has worn down the face of the statues, leaving the identities of the two ninjas they were modeled on a mystery.
While the area outside village walls is peaceful and idyllic consisting of mainly farm lands and small trade communities that does not mean that travelers are safe, either from the wildlife of the thick jungles that lay on the Eastern point of the land of Fire or the scorching heat of the desert plans that connect Leaf to the land of Wind there are many perils one could face. One such place lies near the coast of Crater City, also called the City of Thieves among other things by the locals. This is the home to many undesirables that have found their way to the country from the lands that are dotted around the coast, the City itself is the location of a high number of illegal activities from black market trade to Assassin and Thieves Guilds it is a place the even the Shinobi of Leaf would rather not go.

Inner Village Zone:
When approaching the inner areas of Konoha, the first thing that you would see is the village walls, a large wooden walls that runs the circumference the village itself, in the centre of this wall is the Phoenix Gate itself, so named as a sign of Leaf’s rebirth from the ashes left after the Fire Country Civil War. The gates themself are always left open other than during the rare events of war, as a sign of peace and trust to the other Shinobi villages around them. The walls and gatehouse are adorned with Phoenix iconography, once again showing the rebirth of Leaf after its near-total destruction.
Once through the gates, visitors are within the streets of Oak District, which is the main shopping district. One of the things that this area is most famous for is Ichiraku Ramen, the most popular ramen shop in the village. Leaving the Oak district, you are in Maple Town. This is one of the newest developments inside of Leaf Town and acts as the main residential district for both residents and Shinobi alike. This is also the location of the Village Hospital, the Konoha Byoin, and the Clan House Complex, a sprawling area that contains the various mansions of the Clan within Leaf. The buildings in the main part of the area have a perfect view of the Hokage Rock, and the faces of the Hokage look down on those who walk the streets.
Outside of the residential and shopping districts you will find the Konoha academy its large grounds stretch into the foothills to a untamed section of forest dubbed by student and teachers alike as the Forest of Death, this is the location of all ANBU exams and its entrance is strictly forbidden to all student without the written permission of an academy teacher.

Highlighted Zones:
Forest in the outer zones.
A beautiful mix of greens and spots of warmth where sunlight shines through the dense canopy. Some would argue it is dusk even when it is the middle of the day. These old trees, with their roots twisted gripping inside the ground, stood watch for all these years. Their bark is covered in moss and lichen. The place is filled with a sense of mystery, as the air buzzes with countless secrets. They whisper by the rustling of the leaves and the soft sound of a water stream somewhere.

Wherever you go in this forest, you will notice a lot surrounding you. A quick flash from a Syntheliid which floats around, almost being shy. It darts between the ferns; its wings sparkle. Up in the branches, a family of Sylphsong is singing away. They always make a beautiful sound as long as nothing too dangerous lurks around.

Further inside the forest, where shadows grow darker and the air thickens with the smell of wet earth and rotting leaves, are creatures living with more turmoil from the chakra explosion. A rustling and bustling swine-looking creature is walking around, its eyes red as it had just awoken from its slumber. A series of clicks and whistles signals a group of monkey-looking creatures. Then another set of creatures springs by with shiny exoskeletons.

The air is thick here and can sometimes turn sweet after a fresh rain, a mix of pine and an overwhelming smell of the gloomflower. A flower guides the way for those who are lost in these dark places.

If you observe the outside forest long enough, you will see many amazing sights. Many lights and also many dark secrets, but one thing is clear. The forest takes care of itself.

Dreamwork plains -> Rotting vale -> The great world tree (and why you cannot RP here anymore)
Once you get out of the regular woods, you will notice trees with larger roots, twisting and turning until you find yourself inside a maze. A maze that will lead you towards a bone-like place eventually. Inside this maze, you will be tricked and turned many times, as if you have a feeling you are under a genjutsu. Hence, the name of this area, only the strongest shinobi are advised to travel through this zone, as the maze of roots is ever changing and always claiming life. For those who get out of this maze, they are met with a valley of bones.

The air is thick, heavy and filled with a potent metallic smell. The smell is so strong that it leaves a taste in your mouth. It is like the land itself breathes out an air of death itself. Wherever you look, it looks like there are bones. The light here is eerie, as if tinged with a sickly green color, shining on the swirling clouds of toxic fog that roams around.

Shinobi in the past, often dressed in special armor, carefully tried to make their way through this area. Each step you take, you can hear the bones breaking, and the squishing of the flesh will turn your stomach upside down. A reminder of the extreme cycle of life and death.

Often, monsters that wish to die come to this place to lay down their life. Some of the monsters around this place adapted and have learned to live, feeding on those who come around to die. Their skin is covered in decay, their eyes glow fiercely, and they are swift and relentless in their fighting. The monsters here are aggressive; this means that besides the toxic fog around, you are in constant danger from those that surround.

As you move further inside this rotting vale, you come across a huge open area. In the middle of this, you see a large eerily bone white tree, which was once used to create the Infinite Tsukiyomi that plagued the Fire Country under one of the past Daimyo.

The closer you try to get to the World Tree, you will notice the bone piles will grow, giant bones, some almost bigger than houses, formed in creepy cathedral-like structures. The air is even getting thicker, with the effluvium making it harder to breathe. A seemingly bending reality; it isn’t uncommon for strange weather phenomena or life-like chakra creations to suddenly appear to create chaos. The tree itself is a sentient creature that lies beyond even the strongest shinobi’s ability to control. At the tree's location, the air is at its thickest, making it impossible to breathe.

With the arrangement of the bones, the movements of the effluvium, and all the creatures around. Makes it hard to find all the secrets, hidden under layers of decay and chaos, to find out. Shinobi who these days venture out to this place never make it back alive.

Valley of the End.
How to describe the valley of the end. A deep ravine, a beautiful waterfall? A scenic place for the great story? That this was the place where two icons fought? It is known as many things these days. But one thing is for certain: this is a deep ravine ending in a waterfall on the northeast border. Two giant statues are facing each other, but due to corrosion and the waters, their faces have been erased by time.

The forest above this ravine is something that is out of a picture book. Tall trees and bustling green planes. It is filled with the smell of rich soil and many mysterious flowers. If the sun breaches through the branches it creates amazing patterns. The lake, clear as glass in the plains, seems to grow darker as it finds its way outside again.

During the Downpour, this place seems to suffer too, creating the water's red color. But once after the downpour, this place will be one most to remember by. That is why the tourist spot has been opened up near, and is thriving at its best once a Downpour has happened.
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Lore/history:
1100 Years Ago, Konohagakure
A land at the center of the known world, it prospered and thrived. Its military was large, its people were wealthy, and the lives they all led seemed to be happy ones. A great mountain in the backdrop, with faces carved upon it, stood as a testament to their skill, while a colossal Gate bore testimony to their power. This grandiosity had come at a price, though, paid by the working and the ruling class alike. Wars and deception paved their road to success, and unrest brewed from within and without. The Country of Fire grew nervous with the growing size of its Shinobi Village, while those inside saw that the path they now tread led either to dominion or ruin.

But fate was cruel. It soon came time for the Village Hidden amidst Leaves to pay for its many sins.

A red rain poured down upon them. The scholars debated over whether this was a terrible concoction of nature or the wrath of the Goddess herself. It persisted for days, then months, and the people fled into the greater Country to which the village belonged. These tolling months turned to years, and all hope was drenched. Even the leaders fled for higher ground, and those few that remained met the same fate as their drowning village. Nearly a decade passed before the torrent came to a close, and the red soil beneath the crumbled village mourned the loss of its pride. It was the most devastating calamity in recorded history, scarring the heart of the Fire Country and rendering it barren for ages.

925 Years Ago, The Ghost Village
The drowned village was now the subject of stories told to children, stories about the Gods and what comes of too much power. No one walked into the large and crimson graveyard, as the perennial shade teased the imagination until the people were convinced that the grounds were haunted.

Those that did find residence in the ruins of Konohagakure, became isolated and learned to sustain themselves. They were Shinobi that realized that dispersing into the expansive lands of Fire would chip away at their Arts. From father to son, the teachings of Konohagakure were passed down the generations in the quiet hospice of ruins.

850 Years Ago, Shinobi
The Shinobi of the drowned village had spread throughout the Fire Country, and without a central Military base, the Country grew weak in its military. This was not a problem as the Country rapidly invested its time and efforts into technology and industrialization. A new kind of success came to light- the success of the businessman. Machinery became the new measure of the Fire Country's advancement, and the nation prospered. The ways of the Shinobi, passed down in schools and books, became irrelevant. Soon, it was not the upper class and the honorable that practiced Ninjutsu, Genjutsu, and Taijutsu. These men partook in what made money, in what was relevant, business and trade. Even law enforcement began to rely on technology rather than the hidden arts.

It came to be apparent that the Shinobi ways were now a form of combat used amongst criminals and scum. Like a plague, it distracted the progression of the Country. Then, finally, in a decree heard around the world, Ninja Arts was banned. The teachers were removed from schools, erased from books, and purged from the land. In only a decade, the Shinobi became a thing of the past, doomed to be passed down in folklore, along with the Village it had once belonged to.

600 Years Ago, The Konoha Corporation
The Shinobi had long since been forgotten, and in its place, there were machinists and traders. The nation became the hub of technology, and factories and power plants were now littered across its land. But not all was well, and a light trickle of conflicts once in a while along the border alerted the Governing Council that they had competition. For years now, the commerce of the Country struggled due to attacks from outside sources, and these sources used techniques they could not explain with their modern science. Those who believed in the existence of Shinobi, or those who knew such people existed beyond the borders of the Nation, understood what it was that they were against.

During these hardships, a grim and crimson ray of hope came to light, and it originated from Konohagakure. The underworld of crime in the Fire Country had come under the grasp, over the years, of one large organization. This was referred to by the people who had not come face to face with it as the Yakuza. This Yakuza was a collection of families that had gone underground after the ban on Ninja Arts. And now, when their Nation needed a better defense than pure technology could provide, the Yakuza rose out of its slumber. Deploying its agents to the various routes where the most attacks and thefts were happening, the Yakuza single-handedly began solving the problem of security. The older generation was wary of this uprising, as they knew that even in providing safety, these agents were 'Shinobi', and thus, they were criminals. But the younger generation, the youth, and the children all loved their newfound guardians.

A few years later, during the national elections, the first known member of this Yakuza found his seat in the Governing Council. In months, he swayed the public opinion of the Ninja Arts, and was able to convince the Council to not only lift its ban on the Ninja Arts, but to support it as it once had, so many years ago. As a result, the government recognized this Yakuza under its official name, the Konoha Corporation. Functioning out of the old Konohagakure, this Corporation quickly became the heart of the Country. As it was overseen by the government, no official 'head' was allowed to be appointed, and instead, the Corporation was run by the Governing Council.

This saw the rise of the Ninja Arts once more, as the books and schools filled up quickly with the teachings that had long been forgotten. Soon, the older generation of citizens that had been wary of this Konoha Corporation grew irrelevant and quiet, while the new blood of the Fire Country began to acclimate to once again having a Shinobi center.

100 years ago, the Republic of Fire
Technology and the Ninja Arts thrived hand in hand. One complimented the other constantly, and power came in abundance. Konohagakure was rebuilt now, and had swiftly become the sight of attention that it had been a thousand years ago. Skyscrapers broke through the sky, the glint of metal and glass made one wonder if it had really been the sight of a disastrous flood.

Leaf History of Kage’s
  • First Hokage Kami
  • Second Hokage Umashi = Civil War/Leaf Rebuild
  • Third Hokage Yomi
  • Second Hokage Umashi
  • Fourth Hokage Takeshi
  • Fifth Hokage Asuka
  • Fourth Hokage Takeshi
  • Sixth Hokage Nao
First Hokage Yamaguchi Kami
The reign of Yamaguchi Kami was a peaceful one which saw a boom in Leaf’s infrastructure, great buildings surfaced, great people were born that helped bring Leaf into a golden age of prosperity. In this age, the mafia organization called the Yakuza ran most of the village. Even though they were considered an evil organization, they cared for their hometown and made it prosper through unorthodox methods.
Years and years went by, Leaf becoming a stronger power in Fire Country as time went by. Even Leaf became famous for its welcoming nature to outsiders; people in the outer zones would move to Leaf due to the opportunities it offered. Leaf came to have a reputation so large that the citizens started looking at the Shinobi Force led by the Hokage Kami as the true leader of the Fire Country. The Damiyo did not like this and decided to take his reputation back by any means necessary.
Second Hokage Umashiashikabihikoji
The Damiyo recruited an army of Samurai from Earth Country to wipe Leaf from the map and restore his rightful power over Fire Country. Thankfully, the citizens of Fire Country found out about the plan and warned Leaf about it. By this time, Kami had retired, and the process to find the new Hokage was just beginning. Thanks to the present circumstances, an emergency meeting was called between the Sennin. After the discussion, it was decided to grant the Hokage title immediately to none other than Umashiashikabihikoji.
With his leadership, a plan was put into place to fend off the attackers. The war started once Shinobi and Samurai clashed outside the gates. The war went on for a while, not no clear side gaining the advantage. Stories and rumors made the citizens cower in fear, casualties piled up as time went on. There was a story of a young Shinobi that responded to a distress call; an Orphanage was on fire, while he was saving the orphans from their presumed doom, he was ambushed and killed by Samurai. This and many more stories were born thanks to this war.
The war ended when Shinobi made the final push into Damiyo’s home city. Once there, they dispelled their forces and disposed of the Damiyo for his crimes against Leaf. Since then, no Damiyo has been appointed.
Third Hokage Yomi
Umashiashikabihijoji left the village after the battle, with no reason why or where he had gone. He just disappeared; henceforth, his wife took the role after a vote in a Sennin meeting, and it was up to Yomi to rebuild what was destroyed.
Even though the golden age of Leaf had ended, thanks to the countless casualties that had taken place. Even with all the difficulties and all the problems that needed to be solved, Yomi rebuilt Leaf in record time, bringing it back to prosperity. Children were born, they grew up, and entered the academy. New Shinobi spawned and grew, shops were reopened, money went back into circulation, and merchants started coming back to Leaf. Once all the job was done and Umashi had returned, Yomi decided to step down and give the title to its rightful owner. Hence, this is why Umashi became the Hokage once more.
Umashi’s rule wasn’t without its problems, but Leaf was at peace and Happy. Umashi continued Yomi’s work, changing and improving on things, taking Leaf back into the age before the Civil War. After being satisfied with his work, Umashi decided to retire and, with his wife, moved to Cloud to live the rest of his days in peace.
Fourth Hokage Uchiha Takeshi
Once Umashi had stepped down, Uchiha Takeshi was chosen to be the next Hokage. The fifth Hokage, in theory, is the fourth since Umashi came back after a small hiatus. Under Takeshi’s rule, Leaf did nothing but prosper, a talk between the Village Hidden in the Sand that ended in a deal struck, which made trade a lot easier between the villages as well as a peace agreement. Making the future safer for future Generations. Unfortunately, not all was peace.
A few years after Takeshi took the title of Hokage, the village of Frost decided to kidnap one of Leaf’s most trusted and respected Sennin, Isaki Maki. Being the fearsome warrior that he was, no amount of torture made the Sennin open his mouth and reveal the secrets of the village, but it all came at a price. A mission was set in motion and executed, ending in the retrieval of the Sennin, but it all came at a price.
Seeing the danger of the situation, Takeshi mobilized the forces for an all-out assault. Unfortunately, Frost struck first, attacking the gates, and the brave Shinobi fended them off. Mission after mission was given out to try and diminish their numbers, gain intelligence, and gather as much strength as possible.
Unfortunately, Frost had to wait since it wasn’t them who ended up wounding Leaf. But it’s citizens. Main Branch Leader and Sennin Kenshin was attacked by a missing-nin and a couple of Leaf’s ninjas. Backup came, and a huge battle ensued. Although Leaf Shinobi won, a couple of casualties emerged; Yuu Kenshin was badly wounded, and members of the village left. Some with blessing, others with the unfortunate case of turning missing. Their names are ever-present in Leaf’s Bingo Book.
Fifth Hokage Uchiha Asuka.
Nothing is known of their deeds because once Leaf needed them, they vanished.
Sixth Hokage Sazuki Nao.
The current Kage is ruling the Hidden in the Leaf.
Clans:
Konoha, born from the proverbial ashes of the former Daimyo-controlled village, "Leaf City", has many unique and powerful clans. Of the many, here is a list of the more historically powerful and influential among them. Make no mistake, the most powerful aspect of the many legendary clans of Konoha is the fact that if you mess with one, then you mess with them all. Though many other great nations may boast in their prowess, there simply are no people like those who call the Fire Country home.

For a full list of the player clans, please visit here.
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Branch books.
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(For full book, Click me )

What is a Medical Nin?
Medical-Nin contributes to the village in a multitude of ways, as well as pursuing their passions within the field. Akin to that of scientists, they are allowed to travel outside of Fire Country to further their learning and ongoing research of items of their choice, which directly contribute to the technology of Konohagakure. On the opposite end of the spectrum is that of combat specialists, frontline fighters who can boost their combat prowess while attending to the wounded in sticky situations! All the while, these individuals are expected to participate in mending the wounded within the village, as well as being a leading example for Medical-Nin in Training.

What are the Medical ranks in the branch?
Medic-in-Training (MiT):
A medical-nin in training, or MiT, has decided to pursue the occupations held within the Konohagakure Medical Corporation, either through deciding via a medical internship or passing an exam held by a Medical Chief or the Medical Sennin. On rare occasions, one will be accepted via recommendation.

MiT holds the duty of continuing to improve the village while dedicating themselves to further studies in improving their own unique skill sets. You will find a lot of Medics within the corporation who study their specific items to add a unique stamp of their success, along with failures, to the Konohagakure research.

Medical Nin:
Medical personnel is the glue that holds the branch together, without this key component there wouldn't be a Medical Branch. Often those of this particular position can be found researching further advancements for the overall benefit of the village or on the front lines ensuring the overall safety of comrades during treacherous missions.

Medical Chief:
Medical Chiefs are often the goals of most Medical-Nin, leading the way for the future and ensuring that the branch is properly taken care of. Chiefs are known to have shown exemplary leadership and skills, and losing them will damage the morale and efficiency of the Medical Corps. Depending on the number of chiefs, one is considered the left and/or right hand to the Sennin. Upon obtaining this rank, one can travel to other villages and act as diplomats for the branch, pending the Sennin's approval.

Sennin:
The Medical Sennin is the commander of the Konohagakure Medical Corporation. Difficult decisions are often made while in this position, ranging from the direction the branch will head to the interaction with other village diplomats.

The Sub-Branches:
Research Division:
Medical researchers pride themselves on exploring the inner regions of Hi no Kuni and often dabble on the outskirts to search into additional items of interest in hopes of discovering answers to the unknown. Periodically quests end up taking medical personnel to other countries. To stamp one's legacy and cement their name onto the village is often a goal of many in the department for their finds.

Medical Combat Division:
Terror on the fields of combat does not sway those within this particular division. Honing their skills, many are capable of not only defensive techniques but offensive to aid in delivering deadly blows to the enemy. Often the members of this division are described as steel trap minds and holding a strong sense of duty to ensure the safe return of those fighting alongside them in battle.

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(For full book, Click me )

What is the Main Branch?
The main branch is the backbone of every village; Konoha is no different. While the ANBU and Medical Branch are both extremely specialized divisions of shinobi, the Main Branch caters to a wide variety of roles throughout the village hidden in the leaves. There’s a place for everyone in this branch, and most shinobi will find themselves as part of the main branch at least once in their life.

What are the Main Branch ranks in the branch?
Academy Student:
Everyone starts here. The lowest rank in the main branch. These shinobi are typically the youngest within the branch.

Genin:
The main focus of a Genin is undertaking low-ranking missions to learn and grow as shinobi in preparation for their Chuunin exams. This rank is automatically applied to those who pass their Academy Exam.

Chuunin:
Mid rank in the main branch. These are shinobi who have proven themselves via Chuunin exams and have advanced to a slightly more senior position in the branch. As such, these ninjas are no longer considered to be students assigned to a squad and instead can select a sub-branch that they wish to join.

Jounin:
High rank in the main branch. A shinobi of this caliber shares the same responsibilities as their Chuunin subordinates; however, due to their expertise, these ninjas are often tasked with high-class assignments as well as leadership roles within their sub-branches. Jounin-level shinobi are expected to act independently while providing regular reports to the Head Jounin.

Head Jounin:
Leader of all Jounin. The Head Jounin is second in command of the branch thanks to their role as the “right hand” of the Sennin. They will oversee the academy while organizing Jounin exams as well as specialized and dangerous missions.

Sennin:
The Sennin is the leader of the Main Branch and one of the most senior positions in the village. The Sennin will organize the branch as a whole while reporting directly to the Hokage.

The sub-branches:
Hokage Guard:
The Personal Guard for the Hokage. Should the Hokage need an entourage, at least one member of the Hokage Guard would escort them. They are considered the elite fighting force thanks to the broad and intense training that each member undergoes as part of their recruitment requirements.
Note: To become a fully-fledged member of the Hokage guard, you must work your way up to the rank of Jounin.

Konoha Security:
They protect the village from internal and external threats. A shinobi acting as part of the Konoha security forces deal with a wide variety of domestic threats, their investigations and confrontation can reach far beyond the village walls should the task require it. A member of Konoha security is not commonly a teacher, though should they wish to train those in their sub-branch or those looking to join they can do with great efficiency. Their duties involve watching the gates, monitoring the village for lawbreakers, and working with ANBU.

Journeyman:
These are shinobi who wish to help Leaf from wherever they are. Some Journeymen teach at the academy while others are mission experts. Journeyman can find themselves facing a wide variety of tasks throughout their careers, often as mission leaders teaching Genin in the field or as part of more advanced operational units.

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What is an ANBU?
ANBU are different from village to village. Some see them as the “best of the best” as far as being a shinobi. Some see them as military police who are above the other branches. Leaf is a bit different. ANBU in Konoha are focused on external threats to the village. This is a branch of spies, diplomats, and assassins. Each member is trained for their specific role within the branch, all focused on keeping Konoha safe from outside threats.

What are the ANBU ranks in the branch?
Anbu-in-Training (AiT):
AiTs are Genin who showed an interest in the ANBU branch and were recruited into it. Their entire job is to learn what the ANBU do, and learn where they would best fit in the branch to excel at their future job.

ANBU:
ANBU are the meat and potatoes of the branch. Each ANBU is placed into a squad, and their entire job is to perform that role to the best of their ability. It is at this rank that they not only get to pick their codename in the branch but also learn the codenames of others. At this rank, you're given your ANBU Robe and Mask. While the choice of robes is Dark Green, Midnight Blue, or Jet black, masks can be custom-crafted to suit your desires.

ANBU Captain:
The Captains are the managers of the branch. This rank is not given out lightly and usually only when needed to fill an empty spot. Captains are second only to the Sennin when it comes to authority over the branch. There is one captain for each squad the branch covers, and they treat the ANBU of that role as a team under their supervision. Captains may trade in their robes for custom colored ones.

Sennin:
The Sennin is the highest authority within the branch itself. While they do not require permission to make any changes to the branch, a wise one works with their captains to keep things running smoothly. ANBU Sennin can only be appointed by the Hokage, or if there is no one to appoint one, then the Captains can vote on one of their own to be elevated.

The Sub-Branches:
Diplomats:
The diplomats are in Zeta Squad. This squad focuses on improving and maintaining good relations with the foreign powers of the world. Members of this squad must be good at talking to people and will be trained in the fine art of politics and discourse. This is the squad that will be most involved with other villages, with members often being sent out to build friendly relations with them and pave the way for the easier work of the other two squads. Any work happening in another shinobi village absolutely must have permission from this squad to proceed.

Inquisitors:
The Inquisition squad, or Omega Squad, is focused entirely on finding information. They are the only squad that does work inside and outside of the village regularly. This squad has a great deal of leeway in finding information that could protect Konoha from threats. Kidnapping, torture, and other crimes are seen as everyday tools to be used by these people. Malleable morals are a must for the people in the Inquisitors' squad. They require permission from the Diplomats to perform any unlawful acts on foreign soil, however.

Assassination Squad:
The Assassination Squad, or Alpha Squad, is perhaps the most straightforward in the branch. Members of this squad have proven their worth in combat and are tasked with removing threats found by the Inquisitors. While they cannot act in another shinobi village without Diplomatic approval, they can act anywhere else on foreign soil if needed.

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Threat Level.
x - E - D
xx - D - C
xxx - C- B
xxxx - B - A
xxxxx - S+ event levels.

Legenda:
Small Monsters | Medium Monsters | Large Monsters

Endemic Life forms | Aquatic Life forms | Flora
Click
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to go to index.

Small monsters .

Name: MycoswineDanger rank: XX
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Description:
Big swine creatures that are mainly known for foraging. They have a keen smell and can often be found turning over the ground to find those hidden goods. However, do not get too close to them, as they are very good at headbutting people. Their skull has a thick layer of skin that is difficult to penetrate. They have moss around their backhand side, which can be harvested if you encounter a domestic version. If you follow one of these, they will bring you often to the motherload of fungi.
Notes:

Name: SkulkbugsDanger rank: X
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Description:
Small, territorial insects with two prominent horns and legs covered in sharp thorns. These creatures are known for their aggressive nature and will attack anything that enters their domain without hesitation. Despite their diminutive size, they can pack a surprisingly fierce strike. Their shells are incredibly fragile in their natural state - overzealous attacks can easily destroy the creature, rendering its materials useless. To gather the valuable shells, it is essential to approach with precision and caution.
Notes:

Name: VelicrestsDanger rank: XX
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Description:
This is a small monster that often travels in packs. Despite where they live, they are brightly colored, and they live in a giant forest. Yet, in their natural habitat, they do blend in with their environment. It has small spikes on its back and a lizard-like face. Their claws are long and strong, and these animals are very agile. When you do encounter one on its own, it will most likely flee. This creature only dares to attack when it is inside a pack. The more of them, the more dangerous it becomes.
Notes

Name: AurelethsDanger rank: X
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Description:
These herbivores are known for their gentle demeanor. Their horns have medicinal properties, and those wishing to get one should aim for their heads when attacking. These are often kept as farm animals, too, and once a year, they shed their horns naturally. They have bright bellies and darker backsides, making them blend in with the nighttime.
Notes

Name: KreekersDanger rank: XX
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Description:
No one knows where these little creatures are coming from. They stand on their two back legs but have sometimes been spotted on all fours. They have their unique language and need a thorough investigation to see exactly how they communicate. They have a culture around dancing, but it is warlike. Only a select set of people are allowed to get close to a few friendly species. Normally, anyone who approaches them is considered a target for elimination. They are always seen wearing masks. They have several tribes scattered around, which makes them very territorial. They attack with native plants and animal liquids on their weapons. Be they stones, darts, wooden weapons, or even a few stolen kunais. They often bring people to sleep, but they also poison people.
It is common knowledge to drive them away with flash bangs and scatternuts.
Notes

Name: VorellonDanger rank: N/A
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Description:
These are not the size you would expect them to be; they are around the size of your hand. This creature is covered in a series of red armored plates. Which are segmented around the midsection, allowing it to curl inside a ball. It has a chameleon-like tongue, which is covered in sticky saliva. Overall, this creature will avoid trouble, but when it is cornered, it will quickly turn aggressive. It often uses its tongue to feed on small species around tree bark and high up in trees.
Notes

Name: SparkbadgerDanger rank: N/A
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Description:
A small monster with an overall round shape. It is overall grey and has the typical raccoon markings on its face. Two small yellow spots on each side, and once he feels threatened… It will bloat up and leave a deadly gas as a getaway. Once this creature farts away, the gas it leaves behind is highly flammable.
Notes:

Medium Monsters
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Name: RosimbuDanger rank: XX
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Description:
Large, pink-furred, fanged beasts known for their gluttonous appetites and surprisingly complex social behaviors. Typically found in loosely structured packs composed of females and juveniles, these creatures exhibit no clear hierarchy. Adult males are rarely seen and are largely solitary, showing little interest in group dynamics, and they are easily identified by the prominent crests on their heads, which they carefully groom and sculpt using plant oils - an instinctual display of health and virility to attract mates. When threatened, this creature will release a noxious cloud capable of inducing a debilitating stench in its foes, leaving hunters dazed and gagging. While not the most graceful opponent, this creature’s unpredictability and unorthodox tactics make it a beast worth approaching with both caution and a strong stomach.
Notes:


Name: BriskwingDanger rank: XX
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Description:
Despite not being able to fly, these bird species live in herds. They are extremely timid and will protect themselves. They do this by puffing up the bristles that are on top of their heads. If a heird is triggered, they will march into you with these spiky bristles. So, be wise. These bristles can be harvested as they shed quite a bit of them throughout the year.
They have a light color overall,l which makes them easy to spot, but since they are often around the mountain, they are really good climbers and can climb steep mountains.
Notes:


Name: NiviarachDanger rank: XXX
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Description:
Though they lack the silk and status-inflicting abilities of other creatures like them, these arachnids are no less dangerous in groups. These cold-dwelling creatures find their home within frigid climates. When prey wanders too close, the creatures emerge to surround their target and launch a coordinated pounce. While fragile on their own, their strength lies in numbers, and their cunning, even without the usual spider capabilities, is not to be underestimated. Proceed carefully, or risk being buried beneath a skittering tide of tiny, biting critters.
Notes:


Name: VesporyxDanger rank: XXX
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Description:
These insects are agile, equipped with razor-sharp stingers loaded with paralytic venom. Found across a wide range of environments, these pests have adapted to thrive in nearly any biome. Though small and physically delicate - easily squashed by blunt force - they make up for it with unrelenting aggression. These creatures will swarm intruders, jabbing repeatedly with their venomous stingers to paralyze prey or perceived threats. Their materials are sought after for crafting weapons and tools with toxic properties. Just remember: one careless swing, and your valuable resources might vanish in a puff of wings and fragments.
Notes:


Name: CinderfinDanger rank: XXX
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Description:
These creatures are carnivorous, ground-dwelling creatures that swim beneath the earth in small schools of four to five. Though not particularly large or strong on their own, these piscine beasts are opportunistic and highly mobile, often tailing larger predators to scavenge from their kills. What makes these creatures dangerous is their sensitivity to sound. Even the slightest vibration can draw their attention, prompting them to erupt from the ground in a sudden, coordinated assault. Their rapid movements and tendency to ambush from below make them a serious threat to the unprepared. Stay silent and tread lightly.
Notes:


Name: VolumorDanger rank: XXX
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Description:
These creatures are curious, balloon-like wyverns known for their peculiar method of flight. By inflating specialized air sacs around their body, they generate enough lift to float and glide through the sky with surprising grace. Despite their puffy appearance, they are far from harmless. They feast primarily on the eggs of other creatures, making them a nuisance to many local species. When threatened or challenged, they use their powerful, rock-hard tails as bludgeoning weapons - often while airborne - to keep foes at bay. Don’t be fooled by their gentle gliding; when they puff up, it’s about to get serious.
Notes:

Large Monsters
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Name: EdlerwroughtDanger rank: XXX
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Description:
Edlerwroughts stands tall and imposing wherever they go, they are a living embodiment of the wilds primal spirit. Its towering frame is woven from gnarled branches, moss and twisted roots. With a bark-like skin that seems to shift subtly with they sway of the trees around it. Antlers of ancient times crown its head. It is adorned with creeping ivy and vibrant fungi that pulse with an otherworldly glow.
This ancient Elderwrought moves with a haunting grace, limbs creating like an old timer as it melts with the forest. Wherever it steps, the earth responds. Vines will twist and curl at its command, capable of using wood jutsu. This creature is one of its kind. An elderwrought voice echoes through the trees like the rustle of wind, but it can make a deafening howl if cornered. Summoning packs of Velicrests after shinobi who tried to attack him.
Notes:


Name: NyxvolarDanger rank: XXX
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Description:
A flying shadow in the canopy, this creature is a fearsome, nocturnal fanged wyvern known for stalking the forest with eerie precision, brushing along trees and underbrush to build up static electricity in its jet-black fur. Glowing eyes pierce the night, and a low hum in the wind is often the only warning before a violent ambush.
Notes:


Name: SearstrutDanger rank: XXX
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Description:
These creatures are imposing brute wyverns recognized by their disproportionately long, muscular tails - tools of both destruction and ignition. These creatures secrete a highly flammable substance from glands along their flanks, spreading it across the terrain as they move. With a swift drag of their tail along the ground, they ignite the vaporized trail, turning the battlefield into a blazing inferno. Despite this fearsome ability, they are not active hunters. They prefer to scavenge, feeding on herbivore carcasses left behind by other predators. This tends to bring them into encounters with other small scavengers, which are often driven away by the creature’s territorial displays of flame and fury. Though not driven by hunger, they will not hesitate to unleash fiery devastation if provoked. Tread carefully - the ground may burn before you realize it.
Notes:


Name: AromagnonDanger rank: XXXX
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Description:
Large, pink-furred, fanged beasts known for their gluttonous appetites and surprisingly complex social behaviors. Typically found in loosely structured packs composed of females and juveniles, these creatures exhibit no clear hierarchy. Adult males are rarely seen and are largely solitary, showing little interest in group dynamics, and they are easily identified by the prominent crests on their heads, which they carefully groom and sculpt using plant oils - an instinctual display of health and virility to attract mates. When threatened, this creature will release a noxious cloud capable of inducing a debilitating stench in its foes, leaving hunters dazed and gagging. While not the most graceful opponent, this creature’s unpredictability and unorthodox tactics make it a beast worth approaching with both caution and a strong stomach.
Notes:


Name: Scarlet PirouxaDanger rank: XXXX
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Description:
Known for their graceful, pirouette-like movements, these creatures captivate with their delicate, almost hypnotic dance as they traverse the forest floor. Their appearance is just as alluring, with abdomen bristles resembling petals that shift in color to blend with their environment. This beauty is laced with danger, however. The fluids of this creature contain a potent neuroplegic agent, which, when mixed with water, forms the red, petal-like bristles on their abdomen. When agitated or threatened, the creature opens these bristles like a blossoming flower and releases them as florets that explode outward, each one capable of paralyzing anything it touches.
Notes:


Name: KaelgromDanger rank: XX
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Description:
This is a formidable creature with a massive frame covered in thick, rugged fur. It has patches of armored scales lining its arms from knuckle to elbow and spreading from around each eye, around the head, and down the back. These scales provide the creature with formidable protection and enhance its already impressive strength. With long, razor-sharp claws capable of rending stone and flesh alike, this creature is an apex predator in its territory. Though typically solitary, it is known to fiercely protect its territory. Though lumbering on land, it is quick and deadly in its strikes, especially when provoked.
Notes:

Event Monsters
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Name: DreekinDanger rank: XXXX
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Description:
The Dreekin is a colossal, eel-like creature, often mistaken for a submerged landmass or a twisted root system when it lies still in water. It is coated in layers of thick, sticky mud that almost seems to ooze from its slick skin, making physical attacks slip or sink into the muck without much impact. This mud is not just camouflage - it’s alive with bacteria and sediment, slowly healing the Dreekin as it mulls along and dragging down anything that ends up in the murky mud. The Dreekin prefers to stay half-buried and motionless, but once disturbed, the creature is quick to take advantage of its murky surroundings and turns into quite a dangerous predator.
Notes:


Name: NoctigrisDanger rank: XXXXX
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Description:
Seldom seen but widely feared, the Noctigris is a phantom-like predator said to roam the edges of perception. This winged feline has fur that shimmers with a faint, mirage-like distortion, as though light bends unnaturally around its form. With wings that produce no sound and eyes that pierce through lies, the Noctigris is a formidable beast that casts illusions. It can fracture its image across a landscape, creating false sightings, whispering mimicries, and shadowy flickers to disorient both prey and pursuers. Beware, its spined tail; one scratch will lace a wound with venom that causes vivid hallucinations. It’s hard to know if the beast you see is there, but if you see it at all, know it is watching you.
Notes:


Name: NuxissDanger rank: XXXXX
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Description:
The Nuxiss is a birdlike wyvern known for its poisonous nature and incredible agility. Although a slightly odd-looking creature, it has strong legs that allow it to bound into the sky, using its slightly disproportionate wings to glide through the air. The wings are not strong enough to keep the beast airborne, but enough to allow it time to reach the branch of a tree or glide along the breeze and shoot poisonous projectiles at its prey. Its screech is often the only warning before it attacks, and its venom can cause severe damage.
Notes:


Name: XalrithDanger rank: XXX
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Description:
The Xalrith is a mutated species of bat, larger and more dangerous than its ancestors. This creature has adapted in strange and deadly ways to survive the darkest corners of its environment. With wings covered in a tough, leathery membrane, the Xalrith uses its exceptional echolocation to navigate not only through pitch black environments, but also to detect vibrations in the air. It can track movements from miles away, depending on how thick the surroundings are. When angered or intimidated, the Xalrith will let loose rapid pulses of high-pitched sound waves that cause dizziness and vertigo.
Notes:

Endemic life forms

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Name: Frostcloak Mantivora, WeevilDanger rank: N/A
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Description:
This little creature can almost be named a foraging king. These insects wear a herb-like cloak around them that has started a fermentation process. The nectar it creates with this has heat-resistant properties. You can collect these cloaks by hand. Once you have collected these cloaks, the creature often needs a few days to craft a new one.
Many other creatures love to eat these, too, as they often help with their own heat needs in and around the body.
You can recognize this little critter by its white, green shell-like cloak. Once they donned the cloak, they were green and orange. Their big eyes with half-pupils are their main characteristic.
Tip: To distinguish this one from the others, look at their eyes! This one looks sad.

Name: Vitalcloak Mantivora, WeevilDanger rank: N/A
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Description:
This little creature can almost be named a foraging king. These insects wear a herb-like cloak around them that has started a fermentation process. The nectar it creates with this has restorative properties. You can collect these cloaks by hand. Once you have collected these cloaks, the creature often needs a few days to craft a new one.
Many other creatures love to eat these, too, as they often help with their own medical needs in and around the body.
You can recognize this little critter by its bright green shell-like cloak, and once they have donned the cloak, they are green and blue. Their big eyes with whole pupils are their main characteristic.
Tip: To distinguish this one from the others, look at their eyes! This one looks normal.

Name: Embercloak Mantivora, WeevilDanger rank: N/A
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Description:
This little creature can almost be named a foraging king. These insects wear a herb-like cloak around them that has started a fermentation process. The nectar it creates with this has cold-resistant properties. You can collect these cloaks by hand. Once you have collected these cloaks, the creature often needs a few days to craft a new one.
A lot of the other creatures love to eat these too, as they often help with their healing properties in and around the body.
You can recognize this little critter by its warm, colored shell-like cloak, and once they have donned the cloak, they are green. Their big eyes with half-pupils are their main characteristic.
Tip: To distinguish this one from the others, look at their eyes! This one looks angry.

Name: BurrowmiteDanger rank: N/A
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Description:
A little worm-like creature, which will turn into one of the few Weevils. This insect thrives in rotting wood and soil due to their diet of plants and rotten leaves. Consuming these larvae will give you a high-nutritional snack. This is also the reason some monsters will try to find them, as they are high in nutritional value.

Name: GrimebugDanger rank: N/A
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Description:
It rolls up dung. A lot of it. These creatures bring it back to their underground nest, not just for food. But they lay their eggs inside for larvae to hatch. They are one of the major cleanup creatures around, but you can use their dung to make dung slings to scatter the other monsters around. As these have a very prominent scent to them.
Tip: Make a pod for scattering more and larger monsters!

Name: TinctureDanger rank: N/A
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Description:
“Why is medicine always so bitter?” That is most likely due to this little insect. They are extremely bitter when their extracts are used for a wide variety of medicinal purposes. In addition, they also have disinfecting properties when freshly squished. You may boil these insects for an antiposion-like substance.
You can recognize these creatures by their beetle-like appearance with a bright blue coating all over. They have a leaf-like symbol on their back, which is colored green.
Tip: These are so bitter on their own that you may wish to use them as an ingredient.

Name: SylphsongDanger rank: N/A
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Description:
These birds are migrant birds that live mainly in the forest. However, they do travel toward the plains and rocky areas to raise their young. They choose lifelong mates and share the work when it comes to gathering food, building nests, and minding their young. Their main choice of meal is insects, particularly emperor hoppers. They are astounding singers, and when you combine them all, it almost sounds like a choir.
Tip:

Name: SolisongDanger rank: N/A
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Description:
These are rare birds with even more beautiful voices. However, they are extremely rare due to their stunning songs and colorful feathers. No one knows where they are coming from, but they gather the Sylphsong once a year. In almost a ritual that doubles as a form of communication and meeting partners, they will sing all evening long till the sun is fully settled.
Please note, these are incredibly rare birds. You don't just encounter them by luck.

Name: ScavvashDanger rank: N/A
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Description:
Another kind of cleanup. These insects feed on dead flesh and help conserve the composters in the ecosystems. Their feet have bristles that they shake to get the organic matter to their mouths. When they don’t feed on dead monsters, fish, or insects. They can usually be found lurking between rocks or places where the sun doesn’t easily reach.
Tip: If you stood on one, it is like comparing it to a bluebottle sting! Ouch!

Name: StridrixDanger rank: N/A
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Description:
These are Huge grasshoppers that have fully earned their name. Their powerful hind legs allow them to jump long distances and escape in a pinch. If you rustle through the grass- their usual hiding spot- you're bound to see at least one Stridrix spring away. Grass fires throw them into a panic, a situation that certain other hungry creatures might be eager to take advantage of.
Tip: You could name this the good guy.

Name: FornixirDanger rank: N/A
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Description:
A phase mutation of the Stridrix. Their bodies are reddish-black and are more ferocious. While Hoppers are usually herbivorous, this type feeds on carrion. Due to similarities across different regions, it is believed that the mutation must occur in environments where plants are scarce. This causal relationship between a creature's formative environment and its mutations has become a major subject of research.
Tip: You could name this the bad guy.

Name: SyllianthDanger rank: N/A
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Description:
The Syllianth is a forest dweller known for its organized colonies and unique leaf-carrying behavior. These creatures use sharp mandibles to cut leaves and fold them over their heads for easy transport. The leaves are used to cultivate fungi, which serves as their primary food source. Additionally, the leaves have medicinal properties, making them valuable to hunters and herbalists. The Syllianth plays a key role in the forest ecosystem, maintaining balance and providing essential resources.
Tip:

Name: VermalisDanger rank: N/A
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Description:
The Vermalis is a masterful weaver, known for creating massive webs that can span the size of a person. These webs are designed to trap prey like butterflies and insects, with an intricately woven escape route for the Vermalis to flee if predators approach. The silk produced by the Vermalis is exceptionally strong, making it highly sought after for crafting durable traps for larger creatures. Despite their usefulness, these creatures are dangerous, able to swiftly retreat into the safety of their webs when threatened.
Tip: Arachnaphobia mode; imagine this without legs.

Name: SyntheliidDanger rank: N/A
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Description:
The Syntheliid is a glowing insect species that emits a yellow or red light from its abdomen when detecting threats, serving as a natural warning to potential predators. Their appearance, reminiscent of ancient fossils, suggests they have existed for millennia. Found primarily near bodies of water, it is believed that the Syntheliid keeps its larvae in the water or in nearby moist soil. The adults spend most of their lives airborne, often seen flitting around in the vicinity of their breeding grounds.
Tip:

Name: MolthornDanger rank: N/A
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Description:
The Molthom is a nocturnal beetle known for its distinct horns that extend from both its head and pronotum. These horns are used in territorial competition over sap, their primary food source. You can often spot them feeding on tree trunks at night, drawn to the stick sap. While they have wings, their large size and heavy exoskeleton limit their ability to fly, and they tend to produce a loud buzzing sound during flight, making them easier to locate for predators. Despite their heavy build, they remain agile enough to navigate through the trees in search of food.
Tip:

Name: Emberhide MolthornDanger rank: N/A
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Description:
The Aurex is a rare subspecies of the Molthom, instantly recognized by its gleaming, golden carapace. Despite looking like a simple color variant, sightings across multiple regions confirm it as a true subspecies. The origin of its metallic hue remains a mystery, but its rarity and beauty have made it highly sought after by collectors. Like the Moltom, it is nocturnal and sap-feeding, though reports suggest it might be slightly more elusive and cautious in behavior.
Tip: To distinguish this one from the others, look at their eyes! This one looks angry.

Name: Azurveil MolthornDanger rank: N/A
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Description:
A rare and radiant offshoot of the Molthom family, Lustra is known for its shimmering, iridescent carapace and the trio of pronounced horns on its broad pronotum. Unlike its sap-feeding kin, Lustra prefers the quiet stillness of ancient ruins, where it clings to mossy stones and crumbling walls. Sightings are scarce, but when they do occur, it's often during the hazy light of dawn or dusk, hinting at a crepuscular nature. Its elusive behavior and dazzling appearance make it a prized discovery for researchers and collectors alike.
Tip: To distinguish this one from the others, look at their eyes! This one looks angry.

Name: ChufflingDanger rank: xxxxx
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Description:
This is a small bird with fluffy grey feathers. Its plumage appears soft and downy, giving it a plump, almost comical appearance. The bird stands upright, its posture almost human-like, and its wings are slightly tucked against its body. The legs are disproportionately long compared to its body, further enhancing the humorous effect. Despite this small and unique body, it is one of the few that lay fluffy eggs. Eggs are such a delicacy that people will pay hundreds of yen for just a fluffy white egg.
The temper on this… thing… It is something that makes many shinobi leave them alone in the wilds, where you find them perched on monsters. Their diet consists of eating small insects, and further, they eat small vegetation around the zones.
Gives: “Fluffy eggs”

Aquatic Life Forms
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Baits:
Common Wood Minnow: Good for any kind of fish
Golden Bughead: Good for catching gaudy fish
Emerald Jitterbait: Good for catching useful fish
Tuff Joint Bait: Good for catching large, swift fish
Duster Rig: Good for catching fish in dark or muddy places

Name: CragfinDanger rank: N/A
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Description:
Cragfin is known for its tough, armor-like scales and fins, which are so durable that they can be used to sharpen weapons. This natural defense likely evolved to protect them from predators. Cragfin are fast swimmers and highly elusive, often darting away when threatened. Be sure to use the right bait when looking to harvest their unique scales!
Notes:


Name: SundriftDanger rank: N/A
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Description:
Sundrifts are known for their striking, sparkly appearance, making them highly sought after as pets or aquarium attractions. Their shimmering scales can fetch a high price in the market. These fish are distinguished by their short bodies and long, broad fins, a unique trait not often found in nature. This has led some researchers to believe anthropogenic factors might have influenced their evolution. Due to their beauty and rarity, Sundrifts are often carefully protected, though their demand continues to steadily rise.
Notes:


Name: SunlatchDanger rank: N/A
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Description:
Sunlatches are not extremely high in value in the market, but they are a very valuable resource for travelers as they are rich in nutritional content. They can be used in restorative items, and their fast reproduction rate makes them a difficult species to overfish. Keep an eye out for their silvery, sleek bodies, often travelling in schools.
Notes:


Name: HoardfinDanger rank: N/A
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Description:
Hoardfins are known for the unique plating on their heads, composed of scavenged materials like rockets, shells, and debris. This unusual feature serves as a defense mechanism, offering protection from predators. The fish’s sharp, angular fins and distinctive body make it stand out in its environment. While little is known about their exact origins, some believe the Hoardfin may have learned this behavior to adapt to its competitive and dangerous habitat.
Notes:


Name: EngulffinDanger rank: N/A
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Description:
Engulffin are quite hefty creatures, known for gobbling up anything and everything that they can fit in their mouths. These fish tend to swallow things that shouldn’t be eaten due to this trait, including various items that hunters could use for tools. Engulffin are easiest to find when smaller fish are abundant in the waters, where these bumbling behemoths can scrounge up a tasty meal for their large stomachs.
Notes:


Name: HollowbassDanger rank: N/A
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Description:
This fish is a formidable predator of the open seas, known for its powerful build and massive mouth capable of swallowing prey whole. These day-dwellers thrive in a variety of aquatic environments, from deep ocean waters to shallow coasts, though their species tends to shrink in size the shallower the water gets.
Notes:


Name: NarbaskDanger rank: N/A
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Description:
Large, whiskered freshwater fish with flat heads and broad mouths, these fish can grow as large as a human. They typically dwell in muddy rivers and lakes, using their sensitive barbels to detect prey. These large creatures are wary and tend to flee from threats, but some regions have been rumored to host more aggressive variants. These behavioral differences are believed to stem from environmental conditions, making them a curious subject for researchers.
Notes:


Name: HollowglenDanger rank: N/A
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Description:
This is a ghostly fish with a transparent body that reveals its bones and organs, making it nearly invisible in its cold, clear-water habitats. It uses its see-through form as camouflage against predators. Calm and elusive, it drifts like a spirit through the water, leading some to believe it’s a creature of myth born from ice and moonlight.
Notes:


Name: CrankleDanger rank: N/A
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Description:
It always looks mad at you, no matter what. It is a bitter fish even when you eat it. This fish lays their eggs in clams, where their young stay until they grow. They do this by eating the invading parasites.
Notes: The eggs are often eaten as a delicacy.


Name: BrinelingDanger rank: N/A
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Description:
This small fish travels in large schools. They swim more in shallow waters and eat bugs that float on the water. The myth is that they shimmer, but their scales reflect the light, and through the water they shine.
Notes: Think of these like Sardines when you eat them.


Name: RootbellyDanger rank: N/A
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Description:
This thing lives in murky waters and only in ponds. They have a lot of whiskers on which they scavenge the mud in an attempt for food. They are one of the few that can taste sweet and bitter. They also breathe not only through their gills but also intestines.
Notes: If you make A stew of this fish, it is believed to relieve fatigue.


Name: LennikDanger rank: N/A
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Description:
This fish survives in the weirdest water climates. It can survive almost anything and is related to salmon, and as such, has the same migratory tendencies. You often find these in rivers and oceans. Rarely in lakes unless they are stuck.
Notes: Their fins are delicious off a barbecue.


Name: VellumaneDanger rank: N/A
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Description:
This little critter will bring a smile to everyone's face. They go with the flow and drift wherever the current takes them. They have arm-like limbs that flutter and don't do all too much.
They eat by splitting open their head, and on that note. Have I told you this creature is a tiny terror? It cannot distinguish human flesh from fish or anything, so it keeps on biting you to eat blood. Rest assured, it only likes water animal blood.
Notes:


Name: GallophinDanger rank: N/A
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Description:
A small fish that lives under a false myth. It isn't strong at all with their swimspeed, the story goes that this fish is the quickest underwater. It is great to grill, but it doesn't add much to the ecosystem.
Notes:


Name: CresharkDanger rank: X
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Description:
A family of big white sharks. Very dangerous, very speed. When a tooth breaks off, it will grow new ones and unlike its family great white shark. This one looks like it had been pressed; it's firmer and a bit rounder. They can smell blood from miles away, and they are keen to find it. He even jumps out of the water to catch its prey.
Notes:


Name: SklorpinDanger rank: N/A
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Description:
This fish is often around the bigger fish, they get themself stuck to nibble off the debris and dirt. It is a very curious fish and will even clean you if you are stuck with dirt. It eats mainly smaller parasites and dead skin.
Notes:

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Flora and fauna.
.
Herbs:
  • Regular Herb,
  • Antidote Herb,
  • Fire Herb,
  • Flowferm,
  • Hearty Pitcher,
  • Ivy.

Shrooms:
  • Chill shroom,
  • Shroom caps,
  • Nitro shroom,
  • Poison shroom,
  • Drool shroom,
  • Ripened Mushroom,
  • Nohsic Snuffcap.

Silks:
  • MesmerSilk,
  • Maroon Thread.

Honey:
  • Eastern Honey,
  • Melding Honey.

Berries:
  • Dragonfell,
  • Smokenut,
  • Round Acorn,
  • Tropical Berry,
  • Firelantern,
  • Wisplant.

Misc insects:
  • Bloody Parasite,
  • Prairie cricket,
  • Splitjaw butterfly,
  • Mud shrimps.
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