Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

2019 Monthly Development Updates

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The Spooky Update is here!
New items: BRANCH STYLES! These count as your free branch ability if you take them, are unique to each branch, and cannot be kept if you leave the branch as per normal branch ability rules.

We've also done broad changes to all of the branch abilities! And touched up some minor things with Darting Blow's effect, puppet clone's limits, and put a cap on arena jutsu.

And, for those who missed them, we've returned the old cursed seals to NC with the new cursed seal system!

Check it out here!
 
We bring a gobbling good time with November's patch!
Unfortunately, not all changes enacted are going to be loved.
So the restrictions first: Branch Abilities have been clarified so you can only have them from your current branch. If you're not in the branch you own abilities for, that need fixed pronto.
Contract Summons have also had it clarified they cannot take branch abilities, or cursed seals.

In the middling of the road news, you can no longer take someone past half their AP in losses from poisons/debuffs/genjutsu/what have you. This only applies to actually lowering AP, like suppression.
Reflexives and Reactionaries have been clarified, spruced up, and given some restrictions and leeway in their workings. And, for good news, they no longer alter the timing of moves you're performing.
Limit Break has been clarified so it no longer reads like you're programming a VCR from a text translated from heiroglyphics to Taiwanese to English.


Now for the "definitely good" news:
Kensei's got a change so the genjutsu warding effect no longer requires a move that doesn't exist.
Abomination has been updated to work with the new rank 2 Cursed Seals.
Grandeur Phantom had the way shadows with gen work specified so that those using GP can now rest easy knowing how it actually works.
 
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