Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Insatiable Hunger said:
Insatiable Hunger
A forbidden technique that causes the user's physical attack to slowly sap the life out of their targets, though the amount if high and can simply wither away the life - it would only last for a few seconds or so.

Information
Prerequisites: A-Rank

Rank 1: The users next Taijutsu Attack deals 90% Hp Damage and 10% Chakra Damage.
Rank 2: The users next Taijutsu Attack deals 85% Hp Damage and 15% Chakra Damage.

Special Action - Overwhelming Thirst: By paying an additional +0.5 AP, the user gains Hp equal to 20% of the Hp damage dealt and Cp equal to 20% of the Cp damage dealt. This can only be used once per battle.

Cost: AP cost of the Taijutsu +1; Cp cost of the jutsu +25%

Notes:
- Can be used every other round.
- Does not Stack with Any Augments or CA/BL/Kinjutsu effects that deal with Hp and Cp Damage.
- Only 1 A-Rank Buffing Taijutsu can be active at a time.
 

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Devastating Aura said:
Devastating Aura
An advance technique that allows the user to physically display their aura through constant release of their chakra, spreading it through the battlefield and engulfing the weak, causing them to struggle to escape from the user.

Information
Prerequisites: A-Rank

Rank 1: Effects everyone in battle other than the user. All Within the battle lose -2 Dodge, Gen Save and Awareness.
Rank 2: Effects everyone in battle other than the user. All Within the battle lose -3 Dodge, Gen Save and Awareness.

Rank 1 Cost: 1650 Cp, 825 Cp/Rnd
Rank 2 Cost: 2065 Cp, 1035 Cp/Rnd

Notes:
- Effects everyone in battle other than the user, and requires a Taijutsu Check against the victims Gen Save at the start of Each round.
- Does not effect those with the ability Fearless or who are otherwise immune to fear effects.
- Only a single Fear Aura may be active during battle. Should multiple people attempt to use it, whoever has the stronger stat Average Cancels out the others. If both targets have the same stat average, a Taijutsu Check is made by using the sum of the Ranged and Melee Accuracy divided by two then a roll is made as normal to decide which is the stronger aura.
 

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Awakening said:
Awakening
An powerful technique that basically unlocks their natural body limits, allowing them to surpass and reach the inhuman level. This technique varies and is quite versatile on the time of need such as allowing one to break the limits to their strength or speed is just a matter of decision.

Information
Prerequisites: A-Rank

Rank 1: For the remainder of the round the users Taijutsu Attacks ignore all Damage Reduction.
Rank 2: For the remainder of the round the users Taijutsu Attacks ignore all Damage Reduction and gain +1 Accuracy.

Special Action - True Awakening: By paying an additional +20% Cp upon initiation of this technique, each Taijutsu Attack no longer ignores all Damage Reduction and instead each Taijutsu Attack of C-Rank and above gains a +25%/35% chance to instantly destroy Barriers or Clones. Multi-Hit Taijutsu have this percent divided equally among the strikes. This effect can only occur twice per round.

Rank 1 Cost: 1650 Cp
Rank 2 Cost: 2065 Cp

Notes:
- Lasts for twenty seconds.
- May only be used once per battle.
 

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Unleash said:
Unleash
A forbidden technique that feeds their own life to their powers in order to unleash it's true potential, allowing them to wreck havoc even for just a limited amount of time.

Information
Prerequisites: A-Rank

Rank 1: The user gains a +5% Taijutsu Damage Buff that doesn't apply to caps for the next twenty seconds. During the first ten seconds this technique is active, equipped weapons have their Damage Modifiers doubled if positive and if negative are brought to +0% Damage for the users next 2 Taijutsu Attacks. (Example: If Damage modifier is +10% it will become 20%. If -10% then it becomes +0%)
Rank 2: The user gains a +10% Taijutsu Damage Buff that doesn't apply to caps for the next twenty seconds. During the first ten seconds this technique is active, equipped weapons have their Damage Modifiers doubled if positive and if negative are brought to +0% Damage for the users next 2 Taijutsu Attacks. (Example: If Damage modifier is +10% it will become 20%. If -10% then it becomes +0%)

Rank 1 Cost: 1100 Cp and 550 Hp
Rank 2 Cost: 1380 Cp and 690 Hp

Notes:
- May only be used once every other round.
 

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Limit Break said:
Limit Break
A powerful technique that releases the restraint of their bodily reflex, allowing them to continuously assault their enemies for a short period. Even with such speed and contorl, after this technique ends, the strain that it would naturally give would soon follow the performer.

Information
Prerequisites: A-Rank

Rank 1: Allows the user to combine the next two Taijutsu Techniques of the same Sub-Type (Slashing, Bludgeoning, etc) into a single combo at +2 Accuracy and at +10% Damage upon their next technique.
Rank 2: Allows the user to combine the next three Taijutsu Techniques of the same Sub-Type (Slashing, Bludgeoning, etc) into a single combo at +2 Accuracy and at +10% Damage upon their next technique.

Cost: 2.75 AP. The Total Cp Cost of the chained Taijutsu +20% Cp.

Notes:
- May only be used once per battle.
- Limit Break cannot be Combo'd into or out of
- All Taijutsus AP costs used in Limit Break are paid as normal.
- If a target dodges a single Taijutsu Attack, the rest have a chance to strike as normal. This also applies to any form of Auto Dodge.
- The initiate technique used in this combo cannot be a basic strike of any form.
 
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