Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Frenzy Plant said:
Frenzy Plant
A technique that summons the power of nature, this creates and manipulates the surrounding flora to fight upon the user's command. Storms of leaves, summoned vines and thickets, and even branches bend from trees as the user's weapon. These strike down the user's enemies, and simultaneously sap and absorb the nutrients from the victims for the benefit of the user.

Information
Prequisites: Wood Affinity, A-rank, four mastered wood Jutsu

Rank 1: Deals 3870 damage at -2 Accuracy to three targets. This jutsu has a 28% chance of activating the 'Leech' effect.
Rank 2: Deals 4620 damage at -1 Accuracy to three targets. This jutsu has a 28% chance of activating the 'Leech' effect and 'Sprout' effect.

Rank 1 Cost: 2640 Cp
Rank 2 Cost: 3030 Cp

Notes:
- The 'Leech' effect restores the user with Hp equal to 30% of the damage done by this Jutsu. This does not stack upon the user; it uses whichever was the highest amount.
- The 'Sprout' effect allows this jutsu to be rerolled if it misses, or be treated as a full hit if it partially hit. If this jutsu is completely rerolled it is treated one rank lower.
 

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Sleeping Forest said:
Sleeping Forest
Perhaps the most impressive display of wood jutsu, this high level jutsu enables the user to use their chakra as a medium over the area, creating life and growing plants from even the driest patches of earth. Moss grows upon walls, vines emerge from cracks, and even the ground is overturned as thick trees tear through the ground. It is said that the user is one with nature, and capable of both sensing any within this forest and manipulating it to attack their enemies. As for the enemies...they soon find that the forest is very much 'alive' and are at risk of losing themselves within the constantly changing plantlife.

Information
Prequisites: Wood Affinity, A-rank, four mastered wood Jutsu

Rank 1: The user creates a forest, trapping three opponents within it. Actions used by the victim's have a 20% chance of suffering the 'lost' effect. The user gains +1 Awareness against the victim, and their actions against the effected have a 5% chance of being treated as sneak attacks.
Rank 2: The user creates a forest, trapping three opponents within it. Actions used by the victim's have a 28% chance of suffering the 'lost' effect. The user gains +2 Awareness against the victim, and their actions against the effected have a 10% chance of being treated as sneak attacks.

Special Action - Lost Woods: By paying +20% Cp, the user may have this jutsu effect all in battle. This may -only- be done while Evergreen Thicket is active with the special action to effect all within the battle. The effects of this Jutsu will be treated as if Rank 1 due to spreading the plantlife.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd
Rank 2 Cost: 3030 Cp, 1520 Cp/Rnd

Notes:
- Lasts up to thirty seconds, and requires a Nin check at the start of each round for a target to be effected.
- This is classified as an Arena Jutsu.
- Visibility is treated as 'Dark' while this jutsu is active to those effected.
- This jutsu does not stack with, and overwrites 'Evergreen Thicket'
- The 'lost' effect treats the victim's action as a 'blind shot' due to losing sight of the original target.
- This may be dispelled by a lvl A+ Fire Jutsu.
 

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Wrath of Nature said:
Wrath of Nature
The final technique that one is said to learn after becoming one with nature. By condensing the chakra around ones body, it is said that Mother Nature herself will give her blessings and transform those she deems worthy to fight for the forest. The user takes on a shape of there choosing that utilizes the very forest they strive to utilize.

Information
Prequisites: Wood Affinity, A-rank, four mastered wood Jutsu

Rank 1: The user is coated with pure wood, altering there appearance and size dramatically. The user suffers a -3 dodge penalty, takes -15% damage. Additionally, all their melee attacks are treated as the 'Wood' element and have a 20% chance of activating the 'Sprout' effect, and a 12% of activating the 'Leech' effect.
Rank 2: The user is coated with pure wood, altering there appearance and size dramatically. The user suffers a -3 dodge penalty, takes -20% damage. Additionally, all their melee attacks are treated as the 'Wood' element and have a 20% chance of activating the 'Sprout' effect, and a 20% of activating the 'Leech' effect.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd
Rank 2 Cost: 3030 Cp, 1520 Cp/Rnd

Notes:
- Lasts up to thirty seconds.
- This jutsu is 'Chakra Armor'
- Melee attacks count as any action using melee Accuracy.
- If 'Ingrain' is active, this jutsu overwrites its dodge penalty. Additionally, the user regains an additional +1% Max Hp.
- If 'Sleeping Forest' is active, the user can bodyswitch with any chunk of wood in the forest. No longer requiring clones or karawimi targets.
- The 'Leech' effect restores the user with Hp equal to 30% of the damage done by the attack. This does not stack upon the user; it uses whichever was the highest amount.
- The 'Sprout' effect allows the attack to be rerolled if it misses, or be treated as a full hit if it partially hit. If the attack is completely rerolled it is treated one rank lower. A melee attack may only 'sprout' once per use.
- All Fire-based techniques bypass the damage reduction.
 

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Grand Gaia Impalement said:
Grand Gaia Impalement
A gruesome technique that doesn't show the beauty of nature...and fierceness of it. This jutsu violently launches the user's enemies into the air and sprouts a giant pit of sharp wooden stakes beneath the the unfortunate victims.

Information
Prequisites: Wood Affinity, A-rank, four mastered wood Jutsu

Rank 1: The user pours chakra into the earth, causing a slab of wood to raise from the ground dealing 1340 damage at +1 Accuracy. This launches the opponents into the air and sends them back down onto a pit of wooden spikes dealing 2000 damage with a 28% chance to 'Impale'
Rank 2: The user pours chakra into the earth, causing a slab of wood to raise from the ground dealing 1760 damage at +2 Accuracy to three targets. This launches the opponents into the air and sends them back down onto a pit of wooden spikes dealing 2200 damage with a 28% chance to 'Impale' and 'Sprout'.

Special Action: By paying +20% Cp cost, the user may lower the accuracy of this technique by -2 and increase the base damage by +10%.

Special Action: By paying +20% Cp cost, the user may lower number of targets this technique hits by 2 and increase the base damage by +25%.

Rank 1 Cost: 1980 Cp
Rank 2 Cost: 2200 Cp

Notes:
- The 'Impale' effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.
- The 'Sprout' effect allows this jutsu to be rerolled if it misses, or be treated as a full hit if it partially hit. If this jutsu is completely rerolled it is treated one rank lower.
 

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