Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Shadow Summoning said:
Shadow Summoning
Some say that the soul is connected to your shadow, and to have a lack of a shadow means to be without a soul and in most cases, dead. Whether the rumors are true or not, this Jutsu forcefully materializes the shadow of a victim into a physical, 3D form, enabling the victims soul to be directly harmed.

Information
Prerequisites: - Shadow Affinity, A-rank, 4 mastered Shadow Jutsu

Rank 1: Manifests the victim's shadow at -2 Accuracy. While active, the victim's shadow becomes a valid target during battle.
Rank 2: Manifests the victim's shadow. While active, the victim's shadow becomes a valid target during battle.

Special Action: By paying +20% Cp, the user may attempt to dispell a Shadow currently manifested by this Jutsu. This requires a Ninjutsu check between them and the one who manifested the Shadow. (I.e another Shadow user performs this Jutsu on the you or an ally; you may use this to attempt to dispell it).

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 1760 Cp, 880 Cp/Rnd

Notes:
- Lasts up to two rounds, and requires a Nin check against the victim each round active.
- A target may only be effected by this Jutsu once per battle.
- The Shadow is not a clone of the victim, but retains all their secondary stats and any effects active at the time this Jutsu was used. Any Jutsu used by/on the owner after the Shadow is manifested will not apply to it (Such as creating clones or activating a Chakra Armor or barriers).
- The Shadow does not attack or perform actions, but may attempt to dodge.
- Any damage done to the shadow is done to the owner of the shadow, but other effects such as debuffs, binds or poison, do not transfer. Only Damage. If both are attacked with AoE, whichever damage is highest is dealt.
- The victim may pay 1 Ap to attempt to reclaim their shadow and dispel this Jutsu; this has a 25% chance of success and may only be attempted twice per round.
- This Jutsu always requires full handseals to initiate; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
 

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Shadow Garb said:
Shadow Garb
Those with an affinity for Shadows will eventually discover a most peculiar technique that allows themselves to replicate the stereotypical image a ninja; a warrior garbed in jet black clothing. This technique cloaks the user's body with darkness itself in the form of clothing composed of dim black flames, and is said to mask all traces of their presence, including their chakra. The catch, however, is that donning this garb steadily burns the user's lifeforce.

Information
Prerequisites: - Shadow Affinity, A-rank, 4 mastered Shadow Jutsu

Rank 1: User may engulf their body in Shadows. Their visibility is treated as Dark. During their Stealth checks, any awareness buffs used against them have a 36% chance of not applying. The user's Sneak Attacks have a 6% chance of being critical hits.
Rank 2: User may engulf their body in Shadows. Their visibility is treated as Dark, and 'Auto-Aware' type effects do not apply against them. During their Stealth checks, any awareness buffs used against them have a 44% chance of not applying. The user's Sneak Attacks have a 10% chance of being critical hits.

Cost: 1900 Cp and 1000 Hp to initiate, 1300 Hp/Rnd

Notes:
- This jutsu is 'Chakra Armor'
- Lasts up to three full rounds.
- The chance of being a critical hit cannot be increased in any way.
- The user is considered 'Cursed' while this jutsu is active.
 

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Darkness Falls said:
Darkness Falls
A technique that conjures darkness within the sky itself, darkening the area similar to an eclipse. Shadows converge in the air and form large, spires of darkness that crash down to both crush and impale enemies.

Information
Prerequisites: - Shadow Affinity, A-rank, 4 mastered Shadow Jutsu

Rank 1: The sky darkens and begins to rain down pillars of pure dark energy upon three targets. Three targets are attacked by 3 pillars at +2 Accuracy, and each deals 1055 damage with a 12% chance of bleeding. After initial strike, every round this is maintained another beam of dark energy strikes those effected at -1 accuracy.
Rank 2: The sky darkens and begins to rain down pillars of pure dark energy upon three targets. Three targets are attacked by 3 pillars at +2 Accuracy, and each deals 1320 damage with a 14% chance of bleeding. After initial strike, every round this is maintained another beam of dark energy strikes those effected at -1 accuracy.

Special Action: By paying +20% Cp, the user may condense this Jutsu to only effect one target (They are only targetted by 3 strikes, not 9). This deals +15% Base damage with an additional +1 Accuracy.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd
Rank 2 Cost: 2200 Cp, 1100 Cp/Rnd

Notes:
- May be maintained up to three rounds, and requires a Nin check each round.
- Only one strike may raise a target's bleed level per round.
 

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Absolute Void said:
Absolute Void
One of the most powerful shadow techniques in existence. The user cloaks the area in darkness and enfeebles all within, with only the more stronger opponents able to resist.

Information
Prerequisites: - Shadow Affinity, A-rank, 4 mastered Shadow Jutsu

Rank 1: The user cloaks the area in darkness, effecting up to three targets. The user's stealth checks against the effected are treated as if 'Pitch Black' and their failed a stealth checks are re-rolled with -4 penalty.
Rank 2: The user cloaks the area in darkness, effecting up to three targets. The user's stealth checks against the effected are treated as if 'Pitch Black' and their failed a stealth checks are re-rolled with -3 penalty.

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2400 Cp, 1200 Cp/Rnd

Notes:
- Lasts up to two rounds, requiring a Nin check each round.
- Those effected cannot view actions and see them as 'Hidden'. This does not apply to the user, who is able to view things normally.
- A stealth check may only be rerolled once.
 

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