Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Nebula Shine said:
Nebula Shine
A potent jutsu which allows the user to gather their chakra into a massive, superheated sphere of energy, essentially creating their own mini star. Starting as a small orb of plasma energy, this technique steadily begins to grow in size as the plasma charges begin to multiply and expand into a intense sphere of superheated energy. This jutsu seems to absorb the effects of other nearby sources of chakra as well; disintegrating them and feeding off the chakra to grow even more powerful.

Information
Prerequisites: Plasma Affinity, A-rank, 4 Mastered Plasma Jutsu

Rank 1: The user creates star of plasma with 5280 HP; after two rounds the star explodes dealing 2815 damage to up to three targets. While the star is on the field all Ninjutsu have a 12% chance to be 'engulfed' by the star (checked separately).
Rank 2: The user creates star of plasma with 6600 HP; after two rounds the star explodes dealing 3520 damage to up to three targets. While the star is on the field all Ninjutsu have a 20% chance to be 'engulfed' by the star (checked separately).

Special Action - Death of a Star: By paying the maintain cost and .5 Ap, the user may explode the star prematurely.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd
Rank 2 Cost: 3030 Cp, 1520 Cp/Rnd

Notes:
- This is a 'Creation' jutsu.
- This jutsu may only be used once per battle. This Jutsu does not strike until the end of the following round, and cannot be auto-dodged.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
- Star Hp may be increased with plasma buffs.
- The 'Engulf' effect causes a Ninjutsu's damage to be reduced by 30%; this reduced damage is added to the supernova's base damage. Additionally, for every jutsu 'engulfed' by the star, its explosion may effect +1 target. The 'Engulf' chance may only be increased up to 30%.
- The engulf effect may increase this jutsu's base damage up to 5630/7040. This damage may receive plasma buffs.
- The star cannot dodge; however attacks directed at it have a +16% chance of activating the 'engulf' effect (Surpassing the cap). If engulfed the jutsu is negated completely, but the star's damage is only increased by 30% as usual, however. Additionally if the engulfed attack used melee accuracy then the attacker suffers backlash damage equal to 30% of the negated damage.
 

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Supernova said:
Supernova
A supernova is one of the most dangerous things in space; a rapid release of plasma. This jutsu allows the user to utilize the power of a supernova, creating fierce blast of super-heated energy.

Information
Prerequisites: Plasma Affinity, A-rank, 4 Mastered Plasma Jutsu

Rank 1: The user condenses the chakra within their body, focusing it into a blast of plasma energy that deals 3345 damage at +1 Accuracy to three targets. This jutsu has a 28% chance of activating the 'Radiated' effect.
Rank 2: The user condenses the chakra within their body, focusing it into a blast of plasma energy that deals 3960 damage at +2 Accuracy to three targets. This jutsu has a 36% chance of activating the 'Radiated' effect.

Special Action: The user may pay +20% Cp and focus this jutsu upon a specific target to gain either +25% base damage -or- a 20%/28% chance of activating the 'Overcharge' effect.

Rank 1 Cost: 1980 Cp
Rank 2 Cost: 2200 Cp

Notes:
- This jutsu may only be used once per round.
- The 'Radiated' effect grants Fire-based elements +1 Accuracy and +10% damage towards the effected target. Additionally, the target has a 10% chance of auto-failing an action; this may only happen once. This effect lasts until the end of the following round.
- The 'Overcharge' effect allows the jutsu to deal critical damage. If this activates upon a naturally rolled critical hit, then the critical damage is increased to x2.25. This effect cannot be raised passed a 30% chance of activating.
 

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Plasma Generation said:
Plasma Generation
True masters of the plasma affinity are able to morph their energy-like chakra into various shapes and forms; in the case of this jutsu, the users of this element are able to tame the super charged chakra into an aura of free-flowing energy to envelope and protect them, and attacking the user only seems to strengthen the energy.

Information
Prerequisites: Plasma Affinity, A-rank, 4 Mastered Plasma Jutsu

Rank 1: Creates a personal field of glowing energy around the user. Attacks against the user have a chance of activating the 'Aura Engulf' effect. Lasts up to two rounds.
Rank 2: Creates a personal field of glowing energy around the user. Attacks against the user have a chance of activating the 'Aura Engulf' effect. Lasts up to three rounds.

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2750 Cp, 1380 Cp/Rnd

Notes:
- This jutsu is 'Chakra Armor'
- When the user is hit by an attack a Ninjutsu check is made between the user and attacker to determine whether 'Aura Engulf' activates or not.
- If 'Aura Engulf' activates upon an attack using melee accuracy, the attacker suffers backlash damage equal to the reduced damage.
- The 'Aura Engulf' effect reduces the attack's damage by -15%; half the reduced damage is added to the user's next attack. This effect does not stack, and extra damage overwrites the previous bonus.
 

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Atmospheric Pressure said:
Atmospheric Pressure
Manipulating plasma chakra, the user is able to spread their energy throughout the nearby area around them and super-heat the very air itself. This searing energy is enough to not only burn and scorch the very flesh from a body, but also strengthens and charges the power of other energy-like elements.

Information
Prerequisites: Plasma Affinity, A-rank, 4 Mastered Plasma Jutsu

Rank 1: The user condenses the plasma in the air to create an area of an exceedingly high temperature, effecting 3 targets at +1 Accuracy. Those effected lose -2% Max Cp each round due to the heat, and Fire and Lightning based damage against them have a 8% chance of activating the 'Overcharge' effect. Jutsu already having the 'Overcharge' effect do not gain the bonus and instead deal x2.25 damage upon activating (x2.5 for rolled Critical hits).
Rank 2: The user condenses the plasma in the air to create an area of an exceedingly high temperature, effecting 3 targets at +2 Accuracy. Those effected lose -3% Max Cp each round due to the heat, and Fire and Lightning based damage against them have a 12% chance of activating the 'Overcharge' effect. Jutsu already having the 'Overcharge' effect do not gain the bonus and instead deal x2.25 damage upon activating (x2.5 for rolled Critical hits).

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2750 Cp, 1380 Cp/Rnd

Notes:
- Lasts up to three rounds, and requires a Ninjutsu check each round active.
- The 'Overcharge' effect allows the jutsu to deal critical damage. If this activates upon a naturally rolled critical hit, then the critical damage is increased to x2.25. This effect cannot be raised passed a 20% chance of activating.
 

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