Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Illumination said:
Illumination
A jutsu which allows the user to emit a pulse of faint light. Though the light may appear dim and weak, it has a most peculiar effect when it comes into contact with the chakra system of others; it begins flashing brightly and causes the target to vividly sparkle (like Twilight!). Because this has no effect on pure chakra creations such as clones, this jutsu is excellent in revealing the location and position of targets, whether hidden away in a corner or in a group of clones.

Information
Prerequisites: - Photon Affinity, A-rank, 4 Mastered Photon Techniques

Rank 1: Releases a pulse of light that effects up to three targets, revealing their position and true form. Those effected have their environmental modifier treated as Bright, have the 'Transformation' jutsu dispelled if it is active, and cannot be mistaken for clones.
Rank 2: Releases a pulse of light that targets all in battle, revealing their position and true form. Those effected have their environmental modifier treated as Bright, have the 'Transformation' jutsu dispelled if it is active, and cannot be mistaken for clones.

Special Action - Glitter Ray: By paying +20% Cp, the user may condense this light upon a single target in the form of a shower of sparkles. All effects are treated normally, though this may be maintained for an additional round. This requires a Ninjutsu check the following round.

Cost: 2400 Cp, 1200 Cp/Rnd

Notes:
- This Jutsu may only be used once every other round, and lasts a full round. A target may only be effected by this Jutsu twice per battle.
- This jutsu may target those in stealth normally, without suffering any blind shot penalty. If a stealthed target is effected by this jutsu, an awareness check is immediately rolled.
 

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Rainbow Flash said:
Rainbow Flash
A unique jutsu that molds photon energy into a myriad stream of light that constantly shifts through colors. This resemble a rainbow when launched at the enemy, and though it deals no physical harm, it heavily disrupts any chakra-based substance; including causing the chakra system of the target to go haywire.

Information
Prerequisites: - Photon Affinity, A-rank, 4 Mastered Photon Techniques

Rank 1: Shoots stream of light in the form of a Rainbow at -1 Accuracy, chakra-binding the target upon a hit. The victim's maintained jutsu have a 28% chance of being dispelled each round effected.
Rank 2: Shoots stream of light in the form of a Rainbow at -0 Accuracy, chakra-binding the target upon a hit. The victim's maintained jutsu have a 36% chance of being dispelled each round effected.

Special Action - Rainbow Cleanse: By paying +40% Cp, the user may choose to use this not to bind and disrupt a chakra system, but to dispel maintained Ninjutsu on the field at +2 Accuracy. The user may target 2 Ninjutsu at Rank 1, and 3 at Rank 2. This makes a Ninjutsu check against the targetted Ninjutsu, and dispels the entire Jutsu if the user is successful (i.e. if one clone was hit, they would all be dispelled)

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd.
Rank 2 Cost: 2025 Cp, 1010 Cp/Rnd.

Notes:
- This Jutsu may only be used once per round.
- When bound, the victim cannot perform actions that require chakra.
- This does not prevent movement, and the victim may dodge and perform non-chakra actions normally.
- Each maintained effect has its own individual check at being dispelled.
- The victim has an 15% chance to escape per 2.5 Ap the spend to attempt to escape.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user uses more than 10% of their Max Cp during a round, this bind is dispelled.
 

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Corona said:
Corona
A defensive technique that shapes photon chakra into a bright dome of light. Created purely of photon chakra, this barrier shines brightly and is highly resistant to all forms of chakra-based attacks. Unlike most shielding techniques, this technique is spread to allow the user to shield a wide area at once; but between being spread and being composed of light, this barrier unfortunately is of little use against physical actions such as most Taijutsu.

Information
Prerequisites: - Photon Affinity, A-rank, 4 Mastered Photon Techniques

Rank 1: Creates a Barrier that has 3,520 HP and DR against Elemental, Illusionary Damage and blocks Genjutsu for up to three targets. Attacks against it have a 20% chance of activating the 'Shell' effect.
Master Rank: Creates a Barrier that has 4,400 HP and DR against Elemental, Illusionary Damage and blocks Genjutsu for up to three targets. Attacks against it have a 28% chance of activating the 'Shell' effect.

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Master Rank Cost: 2750 Cp, 1380 Cp/Rnd

Notes:
- This does not affect any jutsu currently in effect.
- The 'Shell' effect causes the offensive jutsu to be treated as Rank 1. If the jutsu is already Rank 1 then it loses any damage buffs it may have.
 

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Meteor Storm said:
Meteor Storm
A powerful Photon technique that creates and bombards the target with multiple blasts of photon chakra, each brightly glowing in a myriad of colors. The chakra in this jutsu is supercondensed; upon striking a target each bursts into a brilliant flash of blinding light.

Information
Prerequisites: - Photon Affinity, A-rank, 4 Mastered Photon Techniques

Rank 1: 6 rays of photon light attempt to strike the enemy, each dealing 730 damage. This jutsu has a 28% chance of activating the 'Photon Flash' effect, and each strike has a 5% chance of causing the 'Dazed' effect.
Rank 2: 6 rays of photon light attempt to strike the enemy, each dealing 915 damage. This jutsu has a 36% chance of activating the 'Photon Flash' effect, and each strike has a 6% chance of causing the 'Dazed' effect.

Special Action: By paying +20% Cp, the user may condense all the strikes into a single burst of light. This deals 90% of the combined damage at +2 Accuracy, and replaces the cumulative chance for the 'Dazed' effect with a chance of inflicting the 'Blind' effect.

Rank 1 Cost: 2200 Cp
Rank 2 Cost: 2750 Cp

Notes:
- The 'Photon Flash' effect prevents the jutsu from being auto-dodged, and gives it a 20% chance to auto-hit; this chance is checked separately from any other auto-hit chances the user may have.
- The 'Dazed' effect causes all actions against the victim to have a 10% chance of auto-hitting, and all actions used by the victim to have a 10% chance to auto-miss. This lasts a full round.
- The 'Blind' effect prevents the victim from choosing specific target for their actions (Aside from themselves). This lasts a full round.
 

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