Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Concussion Wave said:
Concussion Wave
A high level jutsu that creates an intense wave of sonic energy that rips and tears at everything near the user. The concussion is powerful enough to fling people away from the caster, though loses strength as the vibrations spread out.

Information
Prerequisites: Sound Affinity, A-rank, 4 Mastered Sound Jutsu

Rank 1: Creates a vibrating wave of chakra that deals 4180 damage at +1 Accuracy. This has a 28% chance of causing suppression and the 'Unbalance' effect.
Rank 2: Creates a vibrating wave of chakra that deals 4950 damage at +2 Accuracy. This has a 36% chance of causing suppression and the 'Unbalance' effect.

Special Action: By paying +10% Cp, this jutsu may effect an additional target. This deals -10% base damage with a -4% chance of causing secondary effects per additional target. This may be used up to 4 times.

Rank 1 Cost: 1980 Cp
Rank 2 Cost: 2200 Cp

Notes:
- May only be used once per round.
- The 'Unbalance' effect causes a target's Taijutsu to be treated one rank lower for a full round.
 

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Hypersonic Reverberation said:
Hypersonic Reverberation
A jutsu that infuses Sound chakra directly into the body of the target, producing sonic reverberations at an incredibly high rate. This Jutsu scrambles the information being sent to and from the brain, leaving the victim in a stupid daze as their mind is essentially wiped blank for a short duration.

Information
Prerequisites: Sound Affinity, A-rank, 4 Mastered Sound Jutsu

Rank 1: Binds the target at -1 Accuracy. Once this Jutsu is dispelled, the target has a 36% chance of suffering one level of the 'Disorient' and 'Nausea' effects per round they were bound.
Rank 2: Binds the target. Once this Jutsu is dispelled, the target has a 44% chance of suffering one level of the 'Disorient' and 'Nausea' effects per round they were bound.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd
Rank 2 Cost: 2025 Cp, 1010 Cp/Rnd

Notes:
- When bound, the victim cannot perform handseals or move.
- For 2.5 Ap a victim may try to escape the bind with a 15% chance of success.
- This bind is broken if the victim takes damage, or the user attacks the victim (They have a -3 Dodge penalty to the attack aimed at them though).
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
- The 'Disorient' effect gives the target a -1 Dodge and -1 Gen Save penalty. This lasts a full round, and stacks twice with later effects resetting the timer.
- The 'Nausea' effect lowers the victim's Accuracy cap by -1. This lasts a full round, and stacks twice with later effects resetting the timer. This debuff cannot be increased through any other method.
 

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Resonating Howl said:
Resonating Howl
The user enshrouds the area with sonic energy that vibrates at specific frequency. The nature of this sonic chakra causes it to repel other sound waves at the users discretion, essentially allowing sound jutsu bounce off the air and attempt to strike a target a second time upon a miss...or outright catch an enemy off guard.

Information
Prerequisites: Sound Affinity, A-rank, 4 Mastered Sound Jutsu

Rank 1: Effects up to three targets. While active, any of the user's Sound Jutsu may choose one of the following effects; A Sound Jutsu that misses by 4 or less may be rerolled a single time at -3 Accuracy and 60% Damage. Or, a Sound Jutsu may be delayed until a later point during the round, and has a 20% chance of being treated as a Sneak Attack at that point.
Rank 2: Effects up to three targets. While active, any of the user's Sound Jutsu used against one of these targets may choose one of the following effects; A Sound Jutsu that misses by 5 or less may be rerolled a single time at -2 Accuracy and 70% Damage. Or, a Sound Jutsu may be delayed until a later point during the round, and has a 28% chance of being treated as a Sneak Attack at that point.

Special Action: By paying +20% Cp to both initiation and maintain costs, the user may spread this jutsu to effect everyone within the battle, but lower its effects to Rank 1. Using this action allows enemies and allies to make use of this Jutsu's effects as well.

Rank 1 Cost: 2200 Cp to Initiate, 1100 Cp/Rnd
Rank 2 Cost: 2700 Cp to Initiate, 1350 Cp/Rnd

Notes:
- Lasts up to three rounds, and requires a Nin check each round active.
- Only offensive, damage dealing Sound Jutsu may be rerolled.
- This Jutsu may be dispelled by a lvl A+ Fire Jutsu used by or against any of the effected targets.
 

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Final Chime said:
Final Chime
A powerful sound technique that creates a series of loud resonating chimes that progressively become louder and louder. Each chime seems to resonate directly in the skull of the victim, and each chime causes them to feel as if their mind was being torn apart. Victim's of this Jutsu claim it sounds like a thousand giant bells going off at once.

Information
Prerequisites: Sound Affinity, A-rank, 4 Mastered Sound Jutsu

Rank 1: Creates 5 loud chimes, each at -2 Accuracy. Each chime deals 970 damage.
Rank 2: Creates 6 loud chimes, each at -2 Accuracy. Each chime deals 1010 damage.

Special Action - Reaper's Bell: If Harmonization is active, the user may choose to activate this special effect by paying +20% Cp when performing this Jutsu; this may only be done on the 'Loud' ping. The first successful hit of this Jutsu gains the bonus of the 'soft' ping. The second full hit gains both the 'soft' and 'high' ping effects. The third hit gains all three bonuses. The Fourth hit only deals 80% damage, but effects all in battle (Aside from the user); this overwrites the 'loud' ping's chance to damage others. The Fifth and Sixth hits are the same as the fourth, except they bypass DR/Barriers and cause the the 'Disruption' effect automatically without requiring a % check. Using this action dispels Harmonization, and prevents both Harmonization and this Jutsu from being activated for the remainder of battle.

Rank 1 Cost: 2640 CP
Rank 2 Cost: 3300 CP

Notes:
- May only be used once every-other round.
- This jutsu is not affected by Resonating Howl.
- This Jutsu always requires full handseals to initiate; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
- For every two chimes that hit the victim, there is a 36% chance of this Jutsu activating the 'Disruption' effect.
- For every chime that hits, their is a stackable 7% chance that this Jutsu will cause the 'Disorient' effect. This chance is checked only once at the end of the jutsu (i.e. five hits give this Jutsu a 35% chance).
- The 'Disorient' effect gives the target a -1 Dodge and -1 Gen Save penalty. This lasts a full round, and stacks twice with later effects resetting the timer.
- The 'Disruption' effect randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.
 

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