Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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A-Rank Jutsu

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Physical Imprisonment Seal said:
A technique which scribes a seal that impairs the physical aspects of a shinobi. Moving slower, tiring faster, and hitting weaker, this removes a shinobis physical skill and coordination by impairing all muscles functions and reactions within their body, essentially sealing away all signs of their shinobi dexterity.

Information
Prerequisites: A Rank, ANBU Rank, 5 Mastered Anbu Jutsu

Rank 1: Scribes a seal upon the target at -3 Accuracy. The seal reduces a targets Dodge and Melee/Ranged Accuracy by -2. Additionally, all Taijutsu have a a 28% chance of being treated one rank lower.
Rank 2: Scribes a seal upon the target at -2 Accuracy. The seal reduces a targets Dodge and Melee/Ranged Accuracy by -3. Additionally, all Taijutsu have a a 28% chance of being treated one rank lower.

Special Action: Instead of scribing the seal, the user may attempt to remove one from themselves or another target. This make a Ninjutsu check against the original user. This may be done reflexively.

Rank 1 Cost: 2200 CP, 110 CP/Rnd
Rank 2 Cost: 2750 CP, 1380 CP/Rnd

Notes:
- Lasts up to thirty seconds
- Uses Melee Accuracy to scribe the seal, and a Ninjutsu check each round after the first.
- If a maintain check is resisted, the jutsu is not dispelled; its effects are negated for the round. It will remain until the time limit is reached or it is removed.
 

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Body Bind said:
A technique allows the user paralyze and restrain their target with a simple look of the eye. Once in use, this freezes up and locks the muscles and chakra of a target, preventing them from moving or acting in any shape or form.

Information
Prerequisites: A Rank, ANBU Rank, 5 Mastered Anbu Jutsu

Rank 1: Stares at the target at -1 Accuracy.
Rank 2: Stares at the target at normal Accuracy, binding them with full paralysis.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd
Rank 2 Cost: 2030 Cp, 1010 Cp/Rnd

Notes:
- This technique does not require hand seals, and is modded in the timing of 2 Ap.
- While bound, the victim cannot perform any action other than attempt to escape.
- The victim has a 15% chance to escape per 2.5 Ap spent.
- The bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.
 

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Flock of Shadows said:
A technique known among the ANBU, this jutsu allows the user to seemingly break apart when hit, their body splitting into multiple shadows which then take the form of crows or other animals/objects and merge together at a different location. Later usage allows the user to create temporary images of themselves upon using this technique, causing the user to appear to multiply each time one body is dispersed.

Information
Prerequisites: A Rank, ANBU Rank, 5 Mastered Anbu Jutsu

Rank 1: The user may reflexively auto-dodge a single non-Illusionary attack aimed at them. Upon use this also creates two Stationary Clones of the user which cannot dodge or attack, and disperse automatically when attacked or after ten seconds.
Rank 2: The user may reflexively auto-dodge a single non-Illusionary attack aimed at them. Upon use this also creates two Clones of the user with Secondaries equal to the user that cannot attack, but may dodge. These clones disperse automatically when attacked or after ten seconds.

Rank 1 Cost: 2.5 Ap, 1420 Cp
Rank 2 Cost: 2.5 Ap, 1640 Cp

Notes:
- This Jutsu is Activated Auto-Dodge
- May only use this technique every other round.
- Cannot be used on Genjutsu, while bound, or against successful sneak attacks.
- This technique does not count as a Clone Jutsu.
- There is no Clone check for the two clones created from this jutsu; it is automatic.
 

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Black Blockade said:
A technique that seals off an area with a powerful wall of chakra; preventing both entry and exit for a limited time. Cut off from the outside world, those within are trapped until the barrier falls or the user is defeated. This technique is designed for use by an entire squad of Anbu, but can be used by a single person; though will be very taxing and not as thorough of a barrier.

Information
Prerequisites: A Rank, ANBU Rank, 5 Mastered Anbu Jutsu

Rank 1: Erects a large blockade around the perimeter of the battlefield. The user along with up to 3 other targets are trapped within at -2 Accuracy, and cannot enter or exit without a ninjutsu check.
Rank 2: Erects a large blockade around the perimeter of the battlefield. All in battle are trapped within at -2 Accuracy, and cannot enter or exit without a ninjutsu check.

Special Action - Tri-Flame Formation: This may be used by multiple allies at once, to a Max of 3 users, using the Ap timing of the slowest caster. This costs +30% Cp per ally involved, but divides the Cp cost equally among each performing it. If maintained by multiple users, there is no time limit and the technique cannot be dispelled unless no ally maintains it. All checks of this Jutsu (Including Accuracy) use the highest Nin Accuracy of the group +2, with an additional +2 bonus for each ally maintaining this Jutsu. If an ally wishes to join this technique after it has been used or they have dropped it, they must pay the AP and Maintain cost of this Jutsu to join in; this cannot be done during the same round it had been dropped.

Cost: 3300 Cp, 1650 Cp/Rnd

Notes:
- Lasts up to twenty seconds. If maintained by multiple users this has no time limit.
- This is classified as an Arena Jutsu.
- While active, those within cannot make Headset calls.
- Those inside the barrier cannot effect those outside it, and vice-versa.
- Once used, no one may enter or exit the barrier without succeeding in a Ninjutsu check against the user's +2.
- Attempts to enter/escape cost 1.5 Ap. if the user has +40% Non-Elemental buffs, this becomes 2 Ap. Up to 3 attempts may be made per round.
- This Jutsu always requires full handseals to initiate; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
- If the user uses more than 15% of their Max Cp during a round, the effects of this Jutsu are temporarily dispelled. If maintained by multiple users, this only removes the user from maintaining it until they recast the Jutsu through the special action. This limit is increased by +3% for each ally maintaining this Jutsu at once.
- If the Special action is used with the maximum of 3 Allies, then all attempts at joining the battle halt when 1 round remains on the timer, and will not continue unless less than four users maintain this Jutsu.
 

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