MAIN PROFILE
</COLOR>[spoilername="Physical Description"]Kossori never knew who his father was growing up, but it never mattered much. Having taken after his mother, he never had to worry about whose face it was staring back at him every morning. The hair that hung low across his brow was much like the older woman's; it was dark as coal. His eyes were as dark as hers as well; at least, they were as dark as hers had been before her demonic lineage took root. Truly, the only thing that he took away from the seed donor that was his father was the hard cast to his jaw and the seemingly unending need of a shave. The boy grew hard at an early age and grew harder still once he unlocked the curse that was his Nanjirou bloodline. Now he's lucky to get dressed in the morning. The ancestors that plague his thoughts bleed through his everyday actions and nothing about the guy remains static other than the body these souls now reside within.[/spoilername]
[spoilername="Personality Traits"]Have you ever wondered what it would be like to speak to or just to simply SEE your long lost family members? For Kossori, this was never something to wonder about; it was something to regret. Demonic visitations were as simple as allowing your great-great-grandfather to advise you on any given point of action. Even speaking to animals couldn't be ruled out; half his family had canine blood running through their veins. For Kossori, the mind was a treacherous place filled with too many ancestors and not enough peace. It made him grow tough. It made him grow crude. It essentially made him into a travesty of a human being that only cared about physical stimuli. While he does struggle to be a good person overall, he can't help but slip. The easiest way to shut down the voices that speak from beyond the grave, after all, is to do as they say... and when the great majority of these voices are those of criminals, what they say doesn't often promote purity of the soul.[/spoilername]
[spoilername="Character History"]The Horosha clan is not the typical family unit; Most of the members within this ragtag band of gypsies aren’t even related, more often than not. This doesn’t stop the Horoshas from travelling together, of course. If anything, they’ve come to develop a distrust of traditional family roles.
Enter Horosha Kossori. He is the bastard son of the great gypsy seer that protects the Horoshas from mental ambush while on the road. He would fall under the category of being in a traditional family role. Many of the other gypsies hated him for this. They were orphans forced to take to the streets in order to avoid starvation. They were criminals that had to duck the law at every turn. For this young boy to get not only a mother and a safe place to grow up, but to also inherit the strength of an upper-level shinobi… well… it simply wasn’t fair. This was how Kossori was forced to grow up. Nothing he did was ever good enough for his family, his mother was too preoccupied to pay him any attention, and his father wasn’t even in the picture. It didn’t stop him from trying to win over the Horoshas, though. Everything he did was for the only family he had ever known. That was why it hurt so much more when he found out his whole life was a lie.
You see, Horosha Kossori DID have a father. In fact, his father was someone of great importance within the clan. All along, while the boy was forced to fight his battles alone, he could have had the very Gypsy King himself protecting his back. It might not seem like such a big deal to most; after all, it’s not every day a guy finds out he’s royalty. To Kossori, however, this was the ultimate betrayal. His entire life, he had looked up to the lying scum that was his king. When times were tough, he always looked towards the older male for guidance. It even got to the point where Kossori considered the man his honorary father.
…and all the while, the truth was kept from him. When the young gypsy first discovered the treachery committed by his parents, he was pissed. When he confronted his mother about the fact that she lied to him all these years and she had the nerve to get angry at HIM, he was outraged. Eventually, it got to the point where he had to leave. He left the clan first, shredding any sign that he ever belonged to that seething cesspool of carnal sin. He then left the city where he first discovered the lie that had shaped his entire life. Eventually, he even left the country itself. Konoha and the rest of the Fire Country could have the Horoshas. Kossori would make a new life for himself in Kirigakure, the village hidden in the mists. There he hoped to cool down the flames of hatred that had consumed his heart. It wasn’t even hard to do, thanks to dear old Dad. After all, Kossori was trained as a spy and had picked up all the trades of a rogue. It was simple enough to pay off a family struggling to make ends meet. It was simpler still to prove his birthright for shinobi training. Now it was simply a matter of letting the past die and moving on to a bright and shining future.[/spoilername]
[spoilername="Character Timeline"][/spoilername]
[spoilername="Relationship Chart"][/spoilername]
BATTLE INFORMATION
[spoilername="Stats + Power Level"]Agility- 450/525
Stamina- 450/525
Ninjutsu- 400/525
Taijutsu- 500/525
Genjutsu- 200/525
Chakra Control -444/525
Grand Total of 2444 PL[/spoilername]
[spoilername="Bloodline"]A distinct clan, blessed with the blood of their ancestors, the Nanjirou are a people destined to be samurai. Their distinct codes of honor have bred them into some of the most formidable swordsman across the land. While most Nanjirou take the path of the Samurai, their are others that wander the lands as simple swordsmen, testing their skills and teachings against those of others. It has been said that those gifted with the blood of the Nanjirou have a unique connection with the past of their ancestors, often having access to skills and abilities far more ancient than themselves.
Note: All techniques and buffs from this Bloodline are considered Spiritual.
014% Control -Sword Affinity (Rank One)/Blood Seeking Blade (Rank One)
028% Control -Iaido (Rank One)
042% Control -Energy Slash (Rank One)
056% Control -Life Tap (Rank One)
070% Control -Sword Affinity (Rank Two)
084% Control -Energy Slash (Rank Two)
098% Control -Temporized Slash (Rank One)/Blood Seeking Blade (Rank Two)
112% Control -Iaido (Rank Two)/Wrath Seal (Rank One)
126% Control -Sword Affinity (Rank Three)/Life Tap (Rank Two)
140% Control -Energy Slash (Rank Three)/Wrath Seal (Rank Two)
154% Control -Temporized Slash (Rank Two)
168% Control -Iaido (Rank Three)/Wrath Seal (Rank Three)
182% Control -Blood Seeking Blade (Rank Three)/Temporized Slash (Rank Three)
196% Control -Life Tap (Rank Three)
210% Control -Battoujutsu (Rank One)
224% Control -Fury of the Thousand Samurai (Rank One)
238% Control -Battoujutsu (Rank Two)
252% Control -Fury of Time (Rank One)
266% Control -Battoujutsu (Rank Three)/Fury of the Thousand Samurai (Rank Two)
280% Control -Fury of the Thousand Samurai (Rank Three)/Fury of Time (Rank Two)
294% Control -The Fury of Time (Rank Three)
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Sword Affinity- Passive
The Nanjirou are a people who have lived with swords since the earliest History of their clan, with each samurai passing their secret skills and techniques down to each generation, with each generation adding their own skills into the mix. Eventually over centuries, it is said that the knowledge and use of the sword became instinctive to each Nanjirou at birth, and that the skill and mastery over their swords is a natural birthright to each of them.
Rank 1: +5% Slashing and Piercing Damage
Rank 2: +10% Slashing and Piercing Damage
Rank 3: +15% Slashing and Piercing Damage
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Blood Seeking Blade - Passive
The Ancients within the Nanjirou's blade are constantly hungry for more and more blood to be spilled, continually attacking its user for their share of blood. If it does not get its daily dosage of blood, it then attacks the user. However, once it tastes the blood of it's victims, it is said that the blade glows with bloodlust, sensing the victim and guiding the user with each strike
Rank 1: +1 Awareness against the victim.
Rank 2: +1.5 Awareness and +.5 Accuracy against the victim.
Rank 3: +2 Awareness and +1 Accuracy against the victim.
Notes:
- The user chooses any Bladed weapon (Swords/Shortswords/Daggers/Giant Blades) in their inventory at the start of the battle. Blood Seeking Blade can only be used by this sword.
- Activates automatically as soon as the sword inflicts Bleeding damage.
- Should the user not inflict damage in the first round of combat, they lose 5% Max Hp at the start of each round until they inflict damage.
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Iaido - Fighting Style
Through many years of training, the Nanjirou have developed a code: “Wherever we may be, we must be prepared. With this code in mind, they have developed a stance to adjust to every situation. There sword is constantly sheathed, and they may quickly draw it and redraw it. This adds to the strength of their slash. Due to the firmness of their stance, they are able to brace themselves to take more damage then usual
Rank 1: +5% Damage, -1 dodge
Rank 2: +5% Damage, User takes -5% Melee damage, -1 Dodge
Rank 3: +10 Damage, User takes -10% Melee damage, -2 Dodge
Notes:
- Can be used with -Any- Slashing or Piercing Weapon.
- Exhausts the user at a below average rate.
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Energy Slash - Ranged Cutting Technique
A technique which uses focused chakra to send out arcs of energy from their sword. Only a Nanjirou is able to complete the array of techniques that accompany this basic trick, allowing them to attack enemies at any range with their own energy Strikes.
Rank 1: The user strikes once dealing 250 Damage.
Rank 2: The user strikes once dealing 640 Damage at +1 Accuracy.
Rank 3: The user strikes once dealing 1,160 Damage at +2 Accuracy.
Cost:
Rank 1: 80 Cp; 0.75 Ap
Rank 2: 215 Cp; 1.25 Ap
Rank 3: 385 Cp; 1.75 Ap
Notes:
- Can be used with Ranged Accuracy.
- If used with Melee Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy
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Life Tap - Activated Passive
A powerful technique frowned upon by the clan save for emergencies. This technique allows the Nanjirou to convert a portion of their own Spirit and life force to charge their blade with its power, granting much more powerful techniques capable of damaging their target's very own Soul.
Rank 1: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 10% final damage.
Rank 2: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 20% final damage.
Rank 3: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 30% final damage.
Cost: User takes Hp damage equal to 30% the Cp Cost.
Notes:
- This does not cost Ap, and only needs to be declared upon attacking.
- This can only be used with the sword with the Blood Seeking Blade ability, and it must be in effect. This can be used with any attack using that blade.
- Attack deals +15% Damage against any form of barrier.
- Attacks made with this skill cannot have their Cp cost reduced in any way.
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Temporized Slash - Delayed Sword Strike
Performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. This causes those who battle the Nanjirou to be unsure of when they've been cut and when they've escaped harm. Often seen involving the user passing by the enemy in an apparent miss...Until Blood suddenly gushes from the enemy's wound.
Rank 1: The user strikes once dealing 1,060 Damage at -1 Accuracy.
Rank 2: The user strikes once dealing 1,265 Damage at Normal Accuracy.
Rank 3: The user strikes once dealing 1,465 Damage at +1 Accuracy.
Costs:
Rank 1: 350 Cp; 1.75 Ap
Rank 2: 420 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap
Notes:
- User may choose to have the effects delayed, up to three rounds. If delayed the mod will show it as a miss, neither party will know if it was a hit or a miss until the time is up.
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Wrath Seal - Activated Passive
The Wrath Seal is a seal put on every Nanjirou that contains the thoughts and knowledge of every generation in their ancestral family. Once activated, it releases all of the knowledge into the Nanjirou, granting them the powers and skill honed through the generations of Samurai. Though the seal's power comes with the cost: the price of having the spirit's of the past guides you rapidly deteriorates the Nanjirou's own Soul.
Rank 1: +2 Dodge, +1 accuracy.
Rank 2: +2.5 Dodge, +1.5 accuracy.
Rank 3: +3 Dodge, +2 accuracy.
Costs:
Rank 1: 1.5 Ap; 400 Cp to initiate, 200 Cp/Hp/Rnd.
Rank 2: 2 Ap; 700 Cp to initiate, 350 Cp/Hp/Rnd.
Rank 3: 2 Ap; 1000 Cp to initiate, 500 Cp/Hp/Rnd.
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Battoujutsu - Secret Sword Technique
One of the deadliest moves learned in the Nanjirou's Aresonal, this move combines sheer strength and speed to ensure quick victory. Only a Nanjirou can pull off the quick movement and inhumane speed required to draw and sheath the sword for a move like this, combining strength and speed in the blink of an Eye. It is said that when mastered, One cannot even see the Nanjirou draw and resheath their blade during this technique, much less the actual strike.
Rank 1: The user strikes a single time dealing 1,425 Damage at +1 Accuracy.
Rank 2: The user strikes a single time dealing 1,725 Damage at +2 Accuracy.
Rank 3: The user strikes a single time dealing 2,025 Damage at +3 Accuracy.
Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap
Notes:
- May only be used once per round.
- May be used at .5ap time.
- May only be used if Iaido has been used at least for a full round.
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Fury of a Thousand Samurai - Impairing Curse Genjutsu
A technique developed by the most ancient Nanjirou, this attack focuses on crippling the defender. It is considered to be one of the most frightening in the Nanjirou arsenal, and yet, it is not even a taijutsu- it is a mind game of pure power. It instills fear and intimidation into the enemy, gradually reducing their resolve to fight against the Nanjirou.
Rank 1: Opponent gets -5% damage to all jutsu and takes -2 accuracy. During this time, the victim has a 10% chance per round to be affected by "Fear".
Rank 2: Opponent gets -10% damage to all jutsu, -2.5 accuracy. During this time, the victim has a 15% chance per round to be affected by "Fear".
Rank 3: Opponent gets -15% damage to all jutsu, -3 accuracy. During this time, the victim has a 20% chance per round to be affected by "Fear".
Costs: 2.5 Ap; 910 Cp
Notes:
- This Jutsu Lasts 2 Rounds.
- Counts as a Will/Visual Genjutsu
- Must have Wrath Seal activated, and Must have eye contact
- "Fear", causes the opponent to take on -3 dodge and take +10% More damage during that round.
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Fury of Time - Space/Time Jutsu
It has been said the ultimate jutsu of the Nanjirou is one that does not even relate to sword-fighting. Rather, it is the ability to slow time down. These powerful swordsman have honed their abilities to a point, where time is meaningless to them, and they can perform a complex series of attacks. They are able to slow down time due to their connection with their ancient ancestors.
Rank 1: The Nanjirou strikes the ground, dealing 2,400 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -2 Dodge and has a 6% Chance of Auto-missing. When slowed down everyone affected gains +2 Dodge and +6% Auto-Dodge.
Rank 2: The Nanjirou strikes the ground, dealing 3,300 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 7% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +7% Auto-Dodge.
Rank 3: The Nanjirou strikes the ground, dealing 4,125 Damage. Those hit by the attack are affected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 8% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +8% Auto-Dodge.
Costs:
Rank 1: 820 Cp and 2.25 Ap to initiate; 410 Cp Per Round to Maintain
Rank 2: 1,650 Cp and 2.75 Ap to initiate; 825 Cp Per Round to Maintain
Rank 3: 2,065 Cp and 2.75 Ap to initiate; 1,035 Cp Per Round to Maintain
Notes:
- Lasts up to three rounds.
- Must be in Iaido for at least a single round to use this.
- After this has been used, The Nanjirou has -3 Dodge for an equal amount of time this was active.
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Items
Ancient Spirit Sword
A sacred blade often passed down through the generations of individual Nanjirou Families, these swords are inherited and passed on down the generations, and many date back to the original roots of the Nanjirou's Ancestry. Each Katana varies widely different from others and is said to possess part of the spirit of each individual who has used it in the passed. While family Heirlooms, to doubt the strength of these blades would be a grave mistake.
Effect: Grants the user access to Ancestral Spirit Unique Augment which they can place on one of their weapons.
Basic Augment Effect: Whenever the user performs a Nanjirou Technique, they gain +2% Damage Reduction, capping at +10% Damage Reduction.
Special Augment Effect: Upon activation, the Damage Reduction received from Ancestral Spirit is converted to Damage Modifier and the user gains bonus chance of inflicting Bleeding equal to half of the +% Damage Modifier they received rounding to the nearest whole number.
Notes:
- Unique Augments are considered both Basic and Special thus both rules may apply to them.
- Bleeding Chance obtained from Ancestral Spirit only applies to Nanjirou Techniques.
- Damage Reduction gained through Ancestral Spirit only lasts for the remainder of the round.[/spoilername]
[spoilername="Kinjutsu"][/spoilername]
[spoilername="Taijutsu"]
Slashing Jutsu
Zantetsuken (M)
Higuma (M)
Focal Blade (M)
Kill Driver (M)
Vanishing Slash (M)
Blade Trail (M)
Full Circle (M)
Heavy Tow (M)
Arcing Slash (M)
Overhead Strike (M)[/spoilername]
[spoilername="Ninjutsu"]
Non-Elemental Jutsu
Gate of Enma (M)
Stardust Nova (M)
Perfected Rasengan (M)
Chakra Blast (M)
Rasengan (M)
Elemental Clone (M)
Cancel (M)
Body Switch (M)
Anbu Ninjutsu
Snapshot (M)
Chakra Sense (M)
Active Camo (M)
Summon Mask
Critical Exposure[/spoilername]
[spoilername="Genjutsu"][/spoilername]
[spoilername="Battle Items"]Weapon Holster #1: The Redeemer
Weapon Holster #2: Razor of Retribution
Headset also equipped[/spoilername]
RECORDS DATABASE
[spoilername="Class Records"]<COLOR color="#000080">[/spoilername]
[spoilername="Mission Records"][/spoilername]
[spoilername="Battle Records"][/spoilername]