Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Akimyuu Daine [Sand] -> Akimyuu Daine [Sand]

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Akimyuu Daine

New Member
Joined
Oct 25, 2012
Messages
19
Yen
0
ASP
0
Deaths
0
Old Character name: Akimyuu Daine

Old Character Village: Sand

Old Profile Topic Title: Akimyuu Daine's Profile [probably]

Old Training Topic Title: Akimyuu Daine's [something] (Sorry, it was a super long time ago)

Old Dojo Topic Title: Akimyuu Daine's [something] (Sorry again)

Any Relevant information that can aid us in finding your information: I had a post or 2 in the Epic Encounters part of the forum...

New Character Name: Akimyuu Daine

New Village: Sand

Link to latest Voucher: I have no idea what a Voucher is...
 

Akimyuu Daine

New Member
Joined
Oct 25, 2012
Messages
19
Yen
0
ASP
0
Deaths
0
No... I don't know who that is. I quit as Daine and I haven't been back since. I was inactive for a while before the hack.

Edit: I found this on my hard drive, from around when I quit (April '11). The formatting is different on this forum so I've edited out some HTML and quoted it.
General
Name: Akimyuu Daine
Nickname: ???
Age: 40
Height: 6ft 5in
Weight: 220 lbs
Body Frame: Thin, but muscular.
Gender: Male
Day of Birth: April 17th
Blood Type: O-
Hair Colour: Red
Eye Colour: Grey
Village: Sunagakure
Alignment: Lawful Neutral
Rank: ANBU Sennin
Zodiac Sign: Aries
Level Scale:
1. 1-56 (56 from last level)
2. 57-126 (69)
3. 127-208 (82)
4. 209-304 (95)
5. 305-412 (108)
6. 413-534 (121)
7. 535-668 (134)
8. 669-816 (147)
9. 817-976 (160)
10. 977-1150 (173)
11. 1151-1336 (186)
12. 1337-1536 (199)
13. 1537-1748 (212)
14. 1749-1974 (225)
15. 1975-2212 (238)
16. 2213-2464 (251)
17. 2465-2728 (264)
18. 2729-3006 (277)
19. 3007-3296 (290)
20. 3297-3600 (313)</COLOR>



Theme Song(s):
<COLOR color="blue">



Appearance: Taller and skinnier then most of his classmates, he wears baggy clothing to make himself feel that he fits in better. His traditional garb is deep blue, which is a great contrast to his flaming red hair. His hair is long and thin, and his gray eyes give his clothes a flowing look.


Daine.jpg



Personal Information
Personality:

A person who cares for only those he deems worthy, Daine searches for the best traits in others. He does not take kindly to strangers, and would prefer a battle before a conversation.

Biography:

Daine lives with his parents in a small suburb of Suna. They moved there when Daine was 5, and eager to learn about being a shinobi. Daine is calm, cool and collected in almost any situation, but can get emotional when friends are involved. He is inanely adept at seeing strategies appear before his eyes, and makes use of combinations to deal heavy damage.


Hobbies:
Likes to swim and train his jutsus, and he likes chocolate.


Likes
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Training, Cup Ramen, Kunai.

Dislikes
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Stronger shinobi, People who lack respect, Sake.


Statistics - S-Rank ANBU Sennin<i></i>
Level: 0020

HP: 42000
CP: 42000

Agility: 600 / 600
Stamina: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600

Power level: 3600
Stat Average: 600

AP: 12

Capped Points: 0084



~All Around~


HP: (50+lvl) x stamina
CP: (50+lvl) x chakra control

Class Feature:
+2 accuracy, +2 dodge
Class Change from Adept to All Around

The midday sun was beaming, the ground was crisp and warm, and the wind was at a mild breeze. The perfect day... for training. Daine strapped on all of his gear and headed outside to, from his point of view, play. Stepping out onto his porch, Daine breathed a huge sigh. Training just wasn't what it used to be. As a student, he was constantly striving for new ways to pummel his opponents, but not so much anymore. He had become complacent. His jutsus, though useful, were getting old to him. He was a fast learner, yet rarely tried to learn new things. His abilities for Genjutsu were increasingly lacking, as with his Taijutsu efforts. Clone and Force Wave were respectively the only jutsu he knew of those types. He stamped his foot hard into the dusty wood floor. He couldn't stand it any longer. With a clap of his hands, he set off to better his repertoire of Genjutsu and Taijutsu. - July 10, 2007

Core Ability: Quick Learner
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A ninja with an unusually sharp mind, a Quick Learner is able to pick up on things easily and more quickly than others, learning and mastering techniques at faster rates, and analyzing enemy patterns. They can become highly skilled in just about anything once they set their minds to it.
0 point(s) remaining.
Jutsu Talent- Passive (3 points)
A Quick Learner with this power has studied the ways of combat, gaining a deep understanding of all jutsu techniques. Any jutsu they learn is instantly more effective than that which others would learn.
Effect: All the users’ Jutsu are Rank 2 when bought

Sharp Insight - Passive (2 points)
An enemy's weaknesses are open for a Quick Learner to read, and to hit them with, that they can tell what their opponent is less skilled at and what they need to do to hit them.
Effect: If the targeted opponent's Ninjutsu is lower than their Taijutsu, the user's Ninjutsu damage is increased by 10%. If the opponent's Taijutsu is lower than their Ninjutsu, the user's Taijutsu damage is increased by 10%. If both stats are equal, both Ninjutsu and Taijutsu are raised by 5%.

Offensive Insight- Boost (1 point) x2
Restriction- May only be purchased twice.
A Quick Learner who has been gifted with Insight can easily learn to take that power to an offensive end rather than defensive. Instead of analyzing enemy movement to see when they should evade attacks, they do so to see when is the best time to strike.
Effect: Adds a 5% auto-hit to the user's attacks.

Expanded Knowledge- Boost (3 points) x2
Restriction- Can be purchased a maximum of two times
Due to their natural talent for learning things at a faster rate, Quick Learners find themselves able to retain more knowledge and master more abilities than others.
Effect: Gain an extra Ability slot


Upgrade - Special Move (2 points)
Quick Learners are naturally a bit faster on their feet than their opponents, so this leads them to have a bit more time to formulate specialized techniques. This comes at the sacrifice of a bit of action beforehand, but to work out one of their plans, they often find it worth it.
Effect: User can choose to have .5 AP removed from one round and added to the next. Cannot change over more than 1.5 AP this way.

Observation - Special Move (3 points)
By watching an enemy’s movements for an extended period of time, the Quick Learner picks up on their habits and tendencies, figuring out the best ways to come at them. They must be watching intently, remaining in a Defensive Stance while they observe.
Effect: For every AP they spend observing in Defensive Stance, the Quick Learner gains a +1 bonus to Accuracy and +5% Damage against the target they observe stacking up to +3 Accuracy and +15% Damage. If the target changes Style in any way, the bonus is negated, and they will have to observe the enemy in that style in order to gain the bonus again. May only observe 1 target at a time.

Mirror Coat - Special Move (3 points)
Restriction- C Rank and up
Often while they're planning what to do in a battle, a Quick Learner will get hit in defensive stance. Well, that won't do--so they'll strike back. With full force, and, just to rub salt in the wound, the exact same way.
Effect: The last ranged Ninjutsu the user was hit with can be reflected back at the caster for full damage at -2 accuracy and at 50% the original cost. None of the user's buffs are carried over to the jutsu, only those that were applied to the original cast. Can only be used once per round. User still takes full damage from the jutsu. Costs the same amount of AP it took the opponent to cast the jutsu.


Forewarn - Passive (3 points)
Restriction- C Rank and up
It's difficult to hide what you know from someone who can predict your every move. Sometimes, they can know what you have before you use it. A Quick Learner has an innate sense of their opponents' strengths born of a lifetime of adaptation and reading motion.
Effect: The user gets +15% auto dodge against the highest level-highest damaging jutsu from an opponent during the round. Applies once to each enemy. If the Quicklearner has the Observation technique, this Auto Dodge is increased by +5% for each round spent observing the target (up to an additional 15%).
Note: Highest damage is calculated by base damage after passive buffs.

Adaptability - Boost (1 point)
Restriction- C Rank and up, can be purchased up to three times
A veteran of the battlefield, the Quick Learner doesn't let little things like obstacles and terrain bother them. It doesn't matter what the area looks like, a Quick Learner's movements can adapt to anywhere.
Effect: The user resists -1 Accuracy and Dodge from terrain effecting techniques such as Hidden Mist or Earthslide River, this amount is reduced from the cumulative debuffs and not per-jutsu. In addition, the user has +1 Dodge against all Delayed attacks, traps and binds.

Prediction - Passive (2 points)
It's not very wise to re-use the same skills against someone who can out-predict you. Quick Learners can adapt to their opponents' frequently used tactics in a flash, giving them a better chance to avoid getting hit by the same thing twice.
Effect: If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice. This buffs cancels if the user switches styles. Basic melee attacks are exempt from this.

Tactical Mind - Passive (2 points)
Every battle is a game of chess to a Quick Learner, a means with which to hone their minds and skills. Those opponents they choose to practice these skills on don't generally fare too well.
Effect: +1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack.

Double Image - Jutsu (1 point, 1 to rank up)
Restriction- B Rank and up
The perfection of a Quick Learner's skill, they are able to perfectly copy the last motion the opponent made, down to the very specializations that make it all the more powerful. This is even strong enough to duplicate skills the Quick Learner does not know themselves.
Rank 1: The user attacks with the last offensive jutsu the opponent used in the previous round at -3 accuracy and +30% Cp. All chakra costs and applicable buffs from both the user and the opponent apply (But do not stack). If the user knows the jutsu themselves, 10% is removed from the chakra cost and the accuracy penalty is reduced by -1.
Rank 2: The user attacks with any offensive jutsu the opponent used in the previous round at -2 accuracy and +20% Cp. All chakra costs and applicable buffs from both the user and the opponent apply (But do not stack). If the user knows the jutsu themselves, 10% is removed from the chakra cost and the accuracy penalty is removed.
Cost: Chakra and AP cost for used jutsu.
Note: Can only be used once per round. Allows the user to use jutsu beyond their capabilities. This does not work against Bloodline, Core Ability, or Kinjutsu techniques.

ABILITIES

Shadow Tactics

Medical Knowledge

Human Anatomy

Weapon Mastery: Unarmed

Wind Channeling

Insight

Strategist

Pugilist

Defensive Technique

Called Shot

Quick Reaction

Jutsu Mastery

Self-Trained

Zephyr Style

Martial Artist

JUTSU
(Light Blue means bought and usable, White means bought but unusable.)

NINJUTSU

Level One

Chakra Concentration - Rank 3/3
Transformation - Rank 3/3
Body Switch - Rank 3/3
Gust - Rank 3/3
Douse - Rank 3/3
9volt - Rank 3/3
Ember Spark - Rank 3/3


Level Two

Push - Rank 3/3
Water Gun - Rank 3/3
Snowball - Rank 3/3
Storm Bolt - Rank 3/3
Sunasenbon - Rank 3/3


Level Three

G Force - Rank 3/3
Slicing Whirlwind - Rank 3/3
Air Bullet - Rank 3/3
Aqua Fang - Rank 3/3
Water Prison - Rank 3/3
Earthslide River - Rank 3/3
Combination Transformation - Rank 3/3
Sand Blaster - Rank 3/3
Scorpion's Tail - Rank 3/3


Level Four

Cancel - Rank 3/3
Razor Wind - Rank 3/3
Shredding Touch - Rank 3/3
Aqua Twin Fang - Rank 3/3
Snapshot - Rank 3/3
Chakra Extension - Rank 3/3
Kilovolt - Rank 3/3
Ultra Sound - Rank 3/3
Desert Coffin - Rank 3/3
One Element Sealing - Rank 3/3
Thunderclap - Rank 3/3
Sahara Wave - Rank 3/3
Mystical Hand - Rank 2/3


Level Five

Body Bind - Rank 3/3
Chakra Sense - Rank 3/3
Inner Earth Reflection Lure - Rank 3/3
Hydro Blast - Rank 3/3
Debilitate - Rank 3/3
Advanced Combination Transformation - Rank 3/3
Glass Senbon - Rank 3/3
Seizure - Rank 2/3


Level Six

Gravity Distortion - Rank 3/3
Reflection - Rank 3/3
Shadow Shuriken Replication - Rank 3/3
Severing Wind - Rank 3/3
Grand Typhoon Burst - Rank 3/3
Tempest - Rank 3/3
Time Reversal - Rank 3/3
Spontaneous Combustion - Rank 3/3
Impaling Hydro Jet - Rank 3/3
Flock of Shadows - Rank 3/3
Lightning Clone - Rank 3/3
Ice Prison - Rank 3/3
Quicksand - Rank 3/3
Megavolt - Rank 3/3
Mystical Force - Rank 2/3
Spontaenous Dystrophy - Rank 2/3


Level Seven

Rasengan - Rank 3/3
Graviton - Rank 3/3
Wind Scar - Rank 3/3
Incapacitate - Rank 3/3
White Lightning - Rank 3/3
Hydro Tidal Shockwave - Rank 3/3
Restraining Light - Rank 3/3
Gigavolt Cannon - Rank 3/3
Chidori - Rank 3/3
Sandworm Drill - Rank 3/3
Regeneration - Rank 2/3


Level Eight

Shinra Tensei - Rank 2/2
Rasen-Shuriken - Rank 2/2
Grand Hydra Excavation - Rank 2/2
Supreme Aqua Realm - Rank 2/2
Intangible Passage - Rank 2/2
Hurricane - Rank 2/2
Five-Element Sealing - Rank 2/2
Physical Imprisonment Seal - Rank 2/2
Great Sphinx - Rank 2/2
Quicksand Avalanche - Rank 2/2
Raijin's Vengeance - Rank 2/2
Chidori Nagashi - Rank 2/2
Spark of Life - Rank 2/2
Decomposition - Rank 2/2


GENJUTSU

Level One

Migraine [K] - Rank 3/3


Level Two

Déjà Vu [W] - Rank 3/3
Clone [V] - Rank 3/3


Level Three

Precision Aim [V] - Rank 3/3
Hero Syndrome [W] - Rank 3/3


Level Four

Phoenix's Embrace [K] - Rank 3/3
Lingering Spark [K] - Rank 3/3
Detect Pulse [A] - Rank 3/3
Silent Scream [W] - Rank 3/3
Scream [A] - Rank 3/3


Level Five

Verse of Darkness [V] - Rank 3/3
Soothing Voice [A] - Rank 3/3
Betrayal [W] - Rank 3/3


Level Six

Slowed Perception [K/W] - Rank 3/3
Vision of Hell [V/A] - Rank 3/3


Level Seven

Mist of Deceit [K/W/V] - Rank 3/3
Serenade of Sorrow [W/K/A] - Rank 3/3
Trauma [W/V/A] - Rank 3/3
Reflective Hallucination [W/V/A] - Rank 2/3


Level Eight

Ephemeral - Rank 2/2


TAIJUTSU

Level One

Uncalled-for Shot - Rank 3/3


Level Two

Breath Control - Rank 3/3


Level Three

4 Hit Combo - Rank 3/3
Janken - Rank 3/3
Strength Boost - Rank 3/3
Speed Boost - Rank 3/3


Level Four

Pressure Palm - Rank 3/3
Black Eye - Rank 3/3
Nut Buster - Rank 3/3


Level Five

Shadow Dance - Rank 3/3
Beatdown - Rank 3/3


Level Six

Dragon Assault - Rank 3/3
Shoryuken - Rank 3/3
Burst of Strength - Rank 3/3
Burst of Speed - Rank 3/3


Level Seven

16-Hit Combo - Rank 3/3
Spear Hand - Rank 3/3


Level Eight

Asa Kujaku - Rank 4/4
Limit Break - Rank 3/3


Equipment

Item 1: Stinger Ex (Wind Composition, User-Friendly, Aerodynamic, Toxify: Black Lotus)
Item 2: Syringe (Serpent's Blood)
Item 3: Kawarimi Target
Item 4: Headset
Item 5: Belt Pouch
- Blood Pill (2)
- Energy Drink (2)
Projectile Holster 1: Kunai (12)
Projectile Holster 2: Shuriken (30)


Daine's Relationship Table

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- Despise; Is Crazy In The Head
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- Know
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- Friend
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- Good Friend
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- Best Friends; Crush
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- Family; Deep Crush (Close to love)
heartred3oc.gif
- Full Blown Love


heartblack9gn.gif
: Iyo Hato
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: Mikaboshi, Masashi Reiko II/III
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: Yamaka Kieran, Gourano Akosu
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: Inuzuka Melkor, Inuzuka Seitoshi, Iyo Tsuki
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:
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:
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:
<i></i>

Training History
Feb. 2--
RB: Tenma
5xCC = 5 5 2 3 3 = 18
2xNinjutsu = 3 4 = 7+3(WC) = 10
Feb. 9--
RB: Roze
2xCC = 4 5 = 9
2xAgility = 4 4 = 8
2xStamina = 2 2 = 4
1xGenjutsu = 3+3(WC) = 6
Feb. 16--
RB:Katachi
5xAgility = 2 2 3 2 4 = 13+3(WC) = 16
1xStamina = 4 = 4
1xCC = 2 = 2
Ninjutsu = +5(Class) = 5
Feb. 23--
RB:Shikaro
4xNinjutsu = 4 2 3 5 = 14
3xCC = 5 5 2 = 12
Stamina = +3(WC) = 3
Mar.3--
RB:Tenma
2xAgility = 3 4 = 7
2xTaijutsu = 5 2 = 7
2xNinjutsu = 5 4 = 9
1xStamina = 3 = 3
CC = +3(WC) = 3
+5(Class) split into 1 - Agility, 1 - Stamina, 2 - Taijutsu and
1 - CC
Mar. 11--
RB:Melkor
CC capped = 3 4 = 7(up to cap)
5xStamina = 4 3 5 4 4 = 20
Ninjutsu = +3(WC) = 3
Mar. 19--
RB:Ryuudosha
Agility capped = 5 5 = 10
5xTaijutsu = 3 3 2 5 2 +1(WC) = 16
Ninjutsu = +2(WC)
Mar. 24--
RB:Roze
Tai capped = 3 5 2 3 4 2 = 19
1x Stamina = 2
Genjutsu = +3(WC)
Apr. 1--
RB:Tensi Monomori
Stamina capped = 3 2 3 = 8
4x Genjutsu = 5 4 4 3 = 16 +3(WC) = 19
Apr. 6--
RB:Ryuudosha
CA insertion. -all 8 rolls (+1 from Strategy RP)
CC = +3(WC)
Apr. 15--
RB:Reena
3x Agility = 4 3 2 = 9
3x Ninjutsu = 5 2 2 = 9
1x Taijutsu = 5 +3(WC) = 8
Apr. 21--
RB:Akamaro
7x Ninjutsu = 3 4 2 2 5 4 3 = 23+3(WC) = 26
Apr. 29--
RB:Roze
3x Agility = 5 2 2 = 9
2x Taijutsu = 2 4 = 6
2x CC = 5 2 = 7
Ninjutsu = +3(WC)
May 5--
RB:Kenji
5x Taijutsu = 4 2 3 4 5 = 18
2x Stamina = 4 4 = 8
CC = +3(WC) +3(Mission) = 6
May 12--
RB:Tenma
5x Taijutsu = 3 5 2 4 4 = 18
1x Ninjutsu = 3
1x Stamina = 3+3(WC) = 6
May 19--
RB:Kenji
Ninjutsu capped (100)
3x Stamina = 3 3 3 = 9
2x Agility = 3 3 = 6
CC = +3(WC)
May 27--
RB:Kashakiro
4x CC = 3 4 4 4 = 15
3x Agility = 3 5 5 = 13
Stamina = +3(WC)
Jun. 3--
RB:Tenma
4x Stamina = 5 5 2 4 = 16
3x Agility = 4 3 3 +3(C-Rank Mission) [CAPPED]
Chakra Control = +3(WC)
Jun. 8--
RB:Kenji
3x Stamina = 4 2 3 = 8 [CAPPED]
4x Chakra Control = 3 4 2 2 +3(WC) = 14 [CAPPED]
Jun. 14--
CA Insertion. -6 Rolls
1x Genjutsu = 3 +3(WC) +3(Mission) = 9
Jun. 23-- 8 rolls, Ability RP.
RB:Melkor
Genjutsu x5: 3 2 2 2 5 = 14
Nin Cap Break: Pass. +25
CC Cap: Fail.
CC Cap: Pass. +25
Jun. 29--
RB:Kenji
Ninjutsu x4 = 2 1 2 2 = 7
Genjutsu x3 = 5 4 4 = 13+2(WC) = 15
Jul. 7--
RB:Tenma
Screaming Shuriken rank 2 -> Master Rank(Success)
Force Wave rank 2 -> Master Rank(Success)
Sand Stars rank 2 -> rank 3(Success)
Clone rank 1 -> rank 2(Failed)
Clone rank 1 -> rank 2(Success)
Clone rank 2 -> Master Rank(Success)
Speed Boost rank 2 -> Master Rank(Success)
+3 to Ninjutsu
Jul. 13--
RB:Kenji
-3 Rolls for Adept -> All Around
Ninjutsu x2 = 2 2 +3(WC) = 7
Genjutsu x2 = 3 3 = 6
Jul. 21--
RB:Kazuki
Genjutsu x5: 3 4 5 4 2 = 18 = CAPPED
CC x2: 1 2 = 3 +3(WC) = 6
Jul.27--
RB:Mori
Raining Needles: Rank 2 --> Master @ 3: PASS [8]
IERL: Rank 2 --> Rank 3: PASS [10]
IERL: Rank 3 --> Master @ 4: PASS [4]
Break Tai Cap 1: PASS [12]
Desert Coffin: Rank 2 --> Master @ 3: FAIL [87]
Desert Coffin: Rank 2 --> Master @ 3: PASS [26]
Taijutsu x1: 1
Aug.5--
RB:Mori
Ninjutsu x3: 2 4 3 = 9
CC x3: 4 4 2 = 10
Taijtusu x1: 2
Stamina: +3(WC)
Aug.10--
RB:Mori
Genjutsu x5: 4 3 2 2 5 = 16
Chakra Control x2: 3 3 = 6
Taijutsu: +3(WC)
Aug.17--
RB:Shikaro
Ninjutsu x4: 2 5 4 5 = 16
Agility x3: 3 2 3 = 8
Stamina: +2(WC)
Aug.26--
RB:Shikaro
Hidden Mist Rank 2: Pass!
HM Master: Pass!
Genjutsu x5: 5 3 2 4 4
+3 to ninjutsu
Sept.1--
RB:Kasa
CC x7: 2 5 3 3 5 4 4 +2(WC) = 28
Stamina: +1(WC)
Sept.8--
RB:Mori
Agility x4: 4 4 3 3 = 14
Taijutsu x3: 4 2 2 = 8
Stamina = +3(WC)
Sept.14--
RB:Shiori
Ninjutsu x3: 3 5 4 +3(WC) = 15
Fire Dragon Napalm: Rank 2 --> Master @ 3: PASS!
Agility x3: 4 5 5 = 14
Sept.21--
RB:Kasa
Taijutsu x3: 2 3 4 +3(WC) = 12
Stamina x3: 4 4 3 = 11
Agility x1: 3
Sept.30--
RB:Reena
Stamina x5: 5 5 3 3 3 = 19
Agility x2: 3 3 +3(WC) = 9
Oct.7--
RB:Mori
Stamina x5: 5 2 2 3 5 = 17
Agility x1: 3
Chakra Control x1: 4
Taijutsu: +3(WC)
Oct.14--
RB:Mori
Stamina x5: 3 3 5 5 4 = 19 [Capped]
Agility x2: 5 5 = 10
Chakra Control: +3(WC)
Oct.20--
RB:Roze
Agility x4: 3 4 5 4 = 14 [Capped]
Ninjutsu x3: 2 4 2 = 8
Taijutsu: +3(WC)
Oct. 27--
RB:Reena
Thunder Clap Rank 3 -> SUCCESS! (7)
Thunder Clap Master Rank -> SUCCESS! (39)
Body Bind Master Rank -> SUCCESS! (10)
Mythical Phoenix Fire Master Rank -> FAILED (75)
Mythical Phoenix Fire Master Rank -> SUCCESS! (45)
Sonic Blast Master Rank -> SUCCESS! (49)
Ninjutsu: 3
Taijutsu: +3(WC)
Nov. 2--
RB:Mori
Chakra Control x6: 2 4 2 3 2 5 +3(WC) = 21
Taijutsu x1: 2
Nov. 10--
RB:Satoji
Taijutsu x7: 3 4 5 2 2 4 2 4 +3(WC) = 29
Nov.17--
RB:Reena
Expanded Knowledge! -- 6 rolls
Genjutsu x1: 5 +3(WC) = 8
Nov.25--
RB:Mori
Earth Sealing: Rank 3: PASS
1st Stamina Cap: Broken!
Genjutsu x3: 4 3 3 = 10
Taijutsu x2: 3 5 = 8
[Ability Extra]Stamina x1: 1 +3(WC) = 4
Dec.1--
RB:Reena
Ninjutsu x1: 3
Chakra Control x4: 1 1 2 1 +5(Halloween Event) = 10
Genjutsu x2: 3 4 = 7
Stamina: +3(WC)
Dec.7--
RB:Reena
Genjutsu to Cap: 4 3 2 2 3 2 = 16
Agility Cap: FAIL [66]
Ninjutsu: +3(WC)
Dec.15--
RB:Reena
Agility Cap: FAIL x2, PASS!
Agility x1: 2 +3(WC) = 5
Ninjutsu 1 2 2 = 5
Dec.22--
RB:Faita
Genjutsu Cap: Pass!
Ninjutsu x6: 2 2 1 2 2 1 = 10
Stamina: +3(WC)
Dec.26-- Holiday!
RB:Mai
Agility x3: 2 2 1 = 5
Taijutsu x3: 2 2 2 = 6
Stamina x1: 2
Dec.30--
RB:Ouya
Agility x3: 1 2 1 = 4
Ninjutsu x1: 2
Stamina x2: 2 2 = 4
Genjutsu x1: 2 +3(WC) = 5
Jan.5--
RB:Ouya
Genjutsu x2: 2 1 +3(WC) = 6
Grand Slicing Whirlwind: 2 ---> Master: Success! (11)
Temple of Nirvana: 1 ---> 2: Success! (51)
Cancel: 1 ---> 2: Success! (61)
Cancel: 2 ---> 3: Success! (18 )
Mystical Hand: 1 ---> 2: Success! (76)
Jan.12--
RB:Reena
Stamina x6: 1 1 2 2 1 2 = 9 [CAPPED]
Chakra Control x1: 2
Ninjutsu: +2(WC) [CAPPED]
Taijutsu: +1(WC)
Jan.19--
RB:Kiyo
Genjutsu x2: 1 1 = 2
Temple of Nirvana: 2 --> 3: Success! (7)
Sand Trap: 2 --> 3: Success! (44)
Chakra Control x3: 1 1 2 = 4
Agility: +3(WC)
Feb.3--
RB:Roze
Ninjutsu x5: 3 3 2 4 3 = 15
Stamina x2: 5 5 = 10
Chakra Control: +3(WC)
Feb.10--
RB:Yuki
Ninjutsu x4: 4 4 4 4 = 16
Agility x3: 5 4 4 = 13
Chakra Control: +3(WC)
Feb.17--
RB:Daichi
Ninjutsu x5: 3 3 4 5 4 = 19
Chakra Control x2: 2 3 = 5
Agility: +3(WC)
Feb.23--
RB:Daichi
Ninjutsu x7: 4 5 3 3 3 4 3 +3(WC) = 28
Mar.2--
RB:Roze
Ninjutsu x3: 2 5 3 = 10
Taijutsu x4: 3 4 3 4 = 14
Agility: +3 (WC)
Mar.16--
RB:Kanan
Ninjutsu x7: 3 3 4 2 1 1 1 +3(WC) = 18
Mar.23--
RB:Tsuki
Chakra Control x5: 4 2 4 5 3 = 18
Stamina x2: 3 3 = 6
Ninjutsu: +3(WC)
Mar.28--
RB:Tsuki
Chakra Control x7: 5 3 4 4 4 4 4 = 28
Ninjutsu: +3(WC)
Apr.5--
RB:Tsuki
Agilityx5: 4 4 2 5 3 = 18
Stamina x2: 4 5 = 9
Ninjutsu: +3(WC)
Apr.11--
RB:Tsuki
Stamina x8: 5 2 5 2 4 3 4 5 = 30
Agility: +3(WC)
Apr.18--
RB:Tsuki
-4 rolls for Rank 1 and 2 of Emulation!
Agility x3: 5 4 3 = 12
Stamina: +3(WC)
Apr.26--
RB:Tsuki
Agility x6: 3 2 4 5 4 5 = 23
Stamina x1: 3 +3(WC) = 6
May.2--
RB:Tsuki
Stamina x4: 2 4 3 4 +3(WC) = 16
Agility x2: 3 3= 6
Taijutsu x1: 4
May.11--
RB:Tsuki
Agility x5: 3 5 4 5 4 = 21
Chakra Control x2: 2 4 = 6
Stamina: +3(WC)
May.16--
RB:Tsuki
Taijutsu x6: 4 4 4 5 4 3 = 24
Chakra Control x1: 5
Stamina: +3(WC)
May.25--
RB:Tsuki
Taijutsu x3: 3 4 4 = 11
Chakra Control x4: 3 4 3 3 = 13
Stamina: +3(WC)
Jun.28-- 3 weeks backtraining + this week
RB:Tsuki
Agility x7: 4 5 4 2 2 5 4 = 26
Ninjutsu: +3(WC)
Stamina x7: 2 4 4 4 4 5 4 = 27
Taijutsu: +3(WC)
Chakra Control x7: 3 4 3 4 5 5 2 = 26
Genjutsu: +3(WC)
Ninjutsu x5: 3 3 4 3 3 = 16
Genjutsu x2: 4 3 = 7
Ninjutsu: +3(WC)
Jul.19-- 2 weeks backtraining + this week [+2 rolls from ability activations]
Taijutsu x7: 4 4 4 2 4 2 4 = 24
Ninjutsu: +3(WC)
Ninjutsu x4: 2 2 3 5 = 12
Taijutsu x3: 5 4 4 = 13
Ninjutsu: +3(WC)
Agility x2: 5 2 = 7
Ninjutsu x2: 3 4 = 7
Chakra Control x2: 5 3 = 8
Taijutsu x3: 5 2 4 = 13
Ninjutsu: +3(WC)
Jul.26--
Ninjutsu x7: 3 5 2 4 4 4 3 = 25
Chakra Control: +3(WC)
Aug.2--
Ninjutsu x7: 5 2 4 4 5 2 5 = 27
Chakra Control: +3(WC)
Aug.9--
Chakra Control x2: 4 3 = 7
Ninjutsu x5: 5 5 2 3 3 = 18
Genjutsu: +3(WC)
Aug.16--
Ninjutsu x5: 5 3 5 4 3 = 20
Genjutsu x2: 3 5 = 8
Chakra Control: +3(WC)
Aug.23--
Genjutsu: 4 5 5 2 2 5 5 = 28
Stamina: +3(WC)
Aug.30--
Genjutsu: 4 4 4 4 5 2 5 = 28
Taijutsu: +3(WC)
Sept.6--
Taijutsu: 3 3 4 3 = 13
Genjutsu: 4 5 4 = 13
Stamina: +3(WC)
Sept.13--
Agility: 4 4 5 2 5 3 5 = 28
Genjutsu: +3(WC)
Sept.20--
Agility x3: 3 4 3 = 10
Genjutsu x4: 4 4 5 3 = 16
Taijutsu: +3(WC)
Sept.27--
Genjutsu x7: 4 4 4 2 4 5 3 = 26
Taijutsu: +3(WC)
Oct.4--
Stamina x7: 4 4 2 5 2 2 4 +3(WC) = 26
Oct.11--
Taijutsu x7: 3 4 4 2 3 3 5 = 24
Genjutsu: +3(WC)
Oct.18--
Chakra Control x7: 4 5 3 4 3 3 3 = 25
Genjutsu: +3(WC)
Nov.1--
Taijutsu x7: 3 2 2 5 5 4 3 +3(WC) = 27
Nov.8--
Stamina x7: 4 3 4 4 4 3 2 +3(WC) = 27
Nov.15--
Genjutsu x7: 2 4 5 3 4 4 2 +3(WC) = 27
Nov.22--
Chakra Control x7: 4 3 4 4 3 4 3 +3(WC) = 28
Nov.29--
Stamina x3: 3 3 4 +3(WC) = 13
Chakra Control x2: 3 4 = 7
Agility x3: 2 3 4 = 9
Dec.5--
Agility x4: 3 5 5 3 = 16
Stamina x2: 5 4 = 9
Taijutsu x1: 5 +3(WC) = 8
Dec.12--
Chakra Control x5: 4 3 5 4 2 = 18
Agility x1: 3
Stamina x1: 4 +3(WC) = 7
Dec.20--
Agility x2: 4 3 = 7
Taijutsu x2: 4 2 = 6
Genjutsu x3: 3 4 2 = 9
Chakra Control: +3(WC)
Dec.27--
Agility x4: 5 4 3 4 = 16
Stamina x3: 3 5 4 = 12
Genjutsu: +3(WC)
Xmas Rolls:
Chakra Control x4: 3 5 4 5 = 17
Stamina x3: 4 3 3 = 10
Jan.3--
Taijutsu x2: 2 3 = 5
Chakra Control x3: 3 2 4 = 9
Stamina x2: 2 4 = 6
Agility: +3(WC)
Jan.10--
Stamina x2: 3 5 = 8
Genjutsu x4: 4 2 4 3 = 13
Taijutsu x1: 4 +3(WC) = 7
Jan.16--
Genjutsu: +3(WC)
SSR: Rank 2 --> Master: 72 PASS
EDM: Rank 2 --> Master: 41 PASS
Shadow Dance: Rank 2 --> Master: 90, 82, 69 PASS
1 CA Point for Genjutsu Talent
+2 to Agility due to Xmas Mayhem [Grynch] Event
Jan.23--
Taijutsu x3: 4 4 3 = 11
Genjutsu x3: 3 5 3 = 11
Agility x1: 2
Chakra Control: +3(WC)
Feb.9--
Agility x3: 3 5 4 = 12
Taijutsu x2: 3 3 = 6
Genjutsu x2: 3 3 = 8
Chakra Control: +3(WC)
Feb.22--
Taijutsu x4: 3 5 3 4 = 15
Agility x3: 2 2 2 = 6
Genjutsu: +3(WC)
Feb.27--
Ninjutsu x4: 5 3 5 3 = 16
Taijutsu x2: 4 3 = 7
Genjutsu x1: 3
Agility: +3(WC)
Mar.8--
Agility x3: 4 4 3 = 11
Genjutsu x3: 4 3 3 = 10
Ninjutsu x1: 5
Taijutsu: +3(WC)
Mar.14--
Ninjutsu x3: 3 3 4 = 10
Genjutsu x4: 4 3 3 5 = 15
Taijutsu: +3(WC)
May 29--
Agility x2: 2 3 = 5
Taijutsu x1: 5
Ninjutsu x4: 2 2 4 5 = 13
Chakra Control: +3(WC)
Jun.12--
Stamina x2: 4 3 = 7
Chakra Control x2: 2 2 = 4
Agility x2: 5 3 = 8
Ninjutsu x1: 5 +3(WC) = 8
Jun.28--
Agility x3: 4 5 3 = 12
Ninjutsu x2: 5 4 = 9
Taijutsu: 4 4 = 8
Chakra Control: +3(WC)
Oct.18--
Agility x1: 3
Stamina x1: 3
Genjutsu x1: 5
Ninjutsu: +3(WC)
Oct.24--
Teleportation Rank 2 --> 4 with 5 Fails, 2 Successes
Agility: +3(WC)
Oct.30--
Stamina x3: 4 3 4 = 11
Chakra Control x3: 3 2 4 = 9
Genjutsu x1: 2
Taijutsu: +3 (WC)
Nov.7--
Chakra Control x6: 5 2 4 2 4 5 = 22
Stamina x1: 5
Agility: +3 (WC)
Nov.14--
Chakra Control x3: 3 3 2 = 8
Taijutsu x2: 3 5 = 8
Genjutsu x2: 2 4 = 6
Agility: +3(WC)
Nov.20--
Stamina x2: 4 4 = 8
Ninjutsu x1: 3
Taijutsu x1: 4
Genjutsu x1: 4
Chakra Control x2: 2 2 = 4
Agility: +3(WC)
Nov.29--
Taijutsu x2: 4 5 = 9
Genjutsu x2: 4 4 = 8
Chakra Control x2: 2 4 +3(WC) = 9
Stamina x1: 5 = 5
Dec.4--
Stamina x4: 2 2 5 5 = 14
Agility x1: 4
Chakra Control x1: 5
Ninjutsu x1: 4
Genjutus: +3(WC)
Dec.11--
Agility x1: 4
Taijutsu x3: 2 4 4 = 10
Genjutsu x3: 2 5 3 = 10
Chakra Control: +3(WC)
Dec.19--
Agility x2: 5 2 +3(WC) = 10
Stamina x5: 5 4 4 3 3 = 19
Dec.26-- XMAS! 6x Cap Refunds!
Agility x3: 3 2 2 = 7
Stamina x2: 3 3 = 6
Ninjutsu x3: 3 3 3 = 9
Taijutsu x5: 3 3 4 4 4 = 18
Genjutsu x5: 2 5 4 4 3 = 18
Chakra Control x2: 2 4 +3(WC) = 9
Jan.2--
Stamina x2: 2 3 = 5
Taijutsu x1: 3
Genjutsu x2: 4 4 = 8
Chakra Control x2: 5 4 = 9
Agility: +3(WC)
Jan.9--
Agility x2: 3 3 = 6
Stamina x1: 5
Taijutsu x2: 3 5 = 8
Genjutsu x2: 5 2 = 7
Chakra Control: +3(WC)
Jan.16--
Agility x4: 2 3 3 1 = 9
Taijutsu x2: 4 5 = 9
Genjutsu x1: 3
Stamina: +3(WC)
Jan.22--
Agility x2: 2 3 = 5
Taijutsu x2: 2 4 = 6
Genjutsu x3: 2 5 3 = 10
Ninjutsu: +3(WC)
Jan.30--
One Element Sealing Rank 2 -> Rank 3 (30) Success
One Element Sealing Rank 3 -> Master (70) Failure
One Element Sealing Rank 3 -> Master (11) Success
Power Lunge Rank 2 -> Master (80) Failure
Power Lunge Rank 2 -> Master (86) Failure
Power Lunge Rank 2 -> Master (20) Success
Teleportation Rank 4 -> Rank 5 (37) Success
Genjutsu: +3(WC)
Feb.6--
Teleportation Rank 5 -> Master (3) Success
Agility x6: 1 1 3 2 1 1 +3(WC) = 12
Feb.20--
+ Backtraining for Feb.13
Agility x4: 2 1 3 3 = 9
Ninjutsu x10: 2 1 1 1 2 1 1 1 2 2 = 14
Taijutsu: +3(WC)
Stamina: +3(WC)
Feb.28--
Agility x2: 2 2 = 4
Ninjutsu x3: 2 2 1 = 5
Chakra Control x2: 2 3 = 5
Taijutsu: +3(WC)
Mar.6--
Genjutsu x1: 4 +3(WC) = 7
Stamina x3: 1 1 3 = 5
Chakra Control x3: 2 3 2 = 7
Mar.21--
Agility x3: 3 3 3 = 9
Ninjutsu x2: 2 2 = 4
Chakra Control x2: 2 3 = 5
Stamina: +3(WC)
Mar.26--
Stamina x3: 1 2 2 = 5
Ninjutsu x2: 2 3 = 5
Taijutsu x1: 1
Genjutsu x1: 3
Agility: +3(WC)
Apr.3+10--
Agility x3: 2 2 2 = 6
Stamina x2: 1 3 +3(WC) = 7
Ninjutsu x3: 1 3 1 = 5
Taijutsu x2: 1 3 = 4
Genjutsu x2: 2 1 = 3
Chakra Control x2: 2 2 +3(WC) = 7
Apr.17--
Agility x3: 1 1 2 = 4
Ninjutsu x3: 1 1 2 = 4
Stamina x1: 2
Chakra Control: +3(WC)
Apr.26--
Agility x3: 2 2 3 = 7
Ninjutsu x4: 1 2 3 1 = 7
Stamina: +3(WC)
May 1--
Taijutsu x3: 1 1 2 = 4
Genjutsu x3: 2 1 1 = 4
Chakra Control x1: 2
Stamina: +3(WC)
May 8--
Ninjutsu x3: 2 2 2 = 6
Taijutsu x2: 3 2 = 5
Genjutsu x2: 2 3 = 5
Stamina: +3(WC)
3-week training = May 29--
Ninjutsu to 600: 2 2 1 2 2 3 2 3 (-1 to Yeti) = 16
Kage Bunshin: Rank 2->Master: FAIL (69), FAIL (81), SUCCESS (5)
Taijutsu x5: 3 2 3 3 3 = 14
Genjutsu x5: 2 3 2 3 2 = 12
Chakra Control: +3(WC) +3(WC) = 6
Stamina: +3(WC)
Jun.6--
Taijutsu x3: 2 2 1 = 5
Genjutsu x3: 3 1 1 = 5
Chakra Control x1: 3
Stamina: +3(WC)
Jun.18--
Spon Combust: Rank 2 --> 3: SUCCESS (36)
Spon Combust: Rank 3 --> Master: FAIL (86), FAIL (98 ), SUCCESS (20)
Arctic Spines: Rank 2 --> Master: SUCCESS (2)
Taijutsu x2: 2 3 = 5
Chakra Control: +3(WC)
Jun.26--
Taijutsu x3: 1 3 2 = 6
Genjutsu x3: 3 2 3 = 8
Stamina x1: 3
Chakra Control: +3(WC)
Jul.3--
Taijutsu x2: 3 2 = 5
Genjutsu x3: 2 3 2 = 7
Stamina x2: 1 3 = 4
Chakra Control: +3(WC)

v5.5 Transition --
Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 597
Genjutsu: 493
Chakra Control: 600
PL: 3490

Jul.23--
Genjutsu x13: 4 4 3 4 4 2 4 4 3 2 4 5 4 3 = 50
Taijutsu: +3(WC)
Jul.31--
Genjutsu x7: 5 2 2 2 3 3 3 +3(WC) = 23
Aug.6--
Genjutsu x7: 5 3 2 4 5 5 4 +3(WC) = 31
Aug.21--
Genjutsu: +3(WC)
Déjà Vu: 2 --> Master: Pass (33)
Body Bind: 2 --> Master: Pass (5)
Incapacitate: 2 --> Master: Pass (60)
White Lightning: 2 --> Master: Fail (97), Pass (50)
Cancel: 2 --> Master: Fail (92), Pass (44)
Aug.29--
Snapshot: 2 --> Master: Pass (34)
Detect Pulse: 2 --> Master: Pass (56)
Aqua Fang: 2 --> Master: Fail (67), Pass (60)
Aqua Twin Fang: 2 --> Master: Pass (49)
Hydro Blast: 2 --> Master: Pass (12)
Impaling Hydro Jet: 2 --> Master: Pass (45)
Sept.4--
Uncalled-For Shot: 2 --> Master: Pass (2)
Nut Buster: 2 --> Master: Pass (34)
Hydro Tidal Shockwave: 2 --> Master: Fail (67), Pass (35)
Tempest: 2 --> Master: Pass (10)
Shoryuken: 2 --> Master: Pass (34)
Silent Scream: 2 --> Master: Pass (45)
Sept.10--
Chakra Sense: 2 --> Master: Pass (63)
Phoenix's Embrace: 2 --> Master: Pass (31)
Lingering Spark: 2 --> Master: Fail (92), Pass (48 )
Beatdown: 2 --> Master: Pass (3)
Hero Syndrome: 2 --> Master: Pass (56)
Precision Aim: 2 --> Master: Pass (25)
Sept.18--
Migraine: Rank 2 --> Master: Pass (12)
Black Eye: Rank 2 --> Master: Pass (65)
Douse: Rank 2 --> Master: Fail (68), Pass (21)
Water Gun: Rank 2 --> Master: Fail (88), Pass (46)
Time Reversal: Rank 2 --> Master: Pass (18)
Sept.21--
Slowed Perception: Rank 2 --> Master: Pass (28)
Mist of Deceit: Rank 2 --> Master: Pass (2)
Limit Break: Rank 2 --> Master: Pass (34)
Breath Control: Rank 2 --> Master: Fail (78), Pass (20)
Restraining Light: Rank 2 --> Master: Pass (58)
Body Switch: Rank 2 --> Master: Pass (44)
Sept.28--
Flock of Shadows: Rank 2 --> Master: Fail (74), Pass (64)
Time Reversal: Rank 2 --> Master: Pass (50)
Soothing Voice: Rank 2 --> Master: Pass (19)
Lightning Clone: Rank 2 --> Master: Pass (62)
9volt: Rank 2 --> Master: Pass (13)
Transformation: Rank 2 --> Master: Fail (90)
Oct.5--
Ice Prison: Rank 2 --> Master: Fail (75), Fail (82), Pass (19)
Debilitate: Rank 2 --> Master: Pass (38)
Earthslide River: Rank 2 --> Master: Pass (6)
Desert Coffin: Rank 2 --> Master: Pass (1)
Quicksand: Rank 2 --> Master: Pass (5)
Oct.21--
One Element Sealing: Rank 2 --> Master: Pass (34)
Ember Spark: Rank 2 --> Master: Fail (67), Fail (97), Pass (35)
Ultra Sound: Rank 2 --> Master: Fail (77), Pass (63)
Snowball: Rank 2 --> Master: Pass (55)
Oct.30--
Transformation: Rank 2 --> Master: Pass (30)
Kilovolt: Rank 2 --> Master: Pass (2)
Soothing Voice: Rank 2 --> Master: Pass (59)
Scream: Rank 2 --> Master: Fail (85)
Betrayal: Rank 2 --> Master: Pass (11)
Combination Transformation: Rank 2 --> Master: Pass (9)
Chakra Extension: Rank 2 --> Master: Fail (95)
Nov.7--
Iyo Tsuki Cursed Seal attempt: Passed!
Nov.14--
CA point refunds:
Scream: Rank 2 --> Master: Pass (23)
Megavolt: Rank 2 --> Master: Pass (11)
Advanced Combination Transformation: Rank 2 --> Master: Pass (57)
Storm Bolt: Rank 2 --> Master: Pass (20)
Thunderclap: Rank 2 --> Master: Pass (36)
Chidori: Rank 2 --> Master: Fail (79), Pass (49)
Gigavolt Cannon: Rank 2 --> Master: Pass (1)
Sand Blaster: Rank 2 --> Master: Pass (7)
Sunasenbon: Rank 2 --> Master: Pass (41)
Scorpion's Tail: Rank 2 --> Master: Pass (41)
Sahara Wave: Rank 2 --> Master: Pass (60)
Glass Senbon: Rank 2 --> Master: Pass (28)
Sandworm Drill: Rank 2 --> Master: Pass (45)
Vision of Hell: Rank 2 --> Master: Pass (18)
Trauma: Rank 2 --> Master: Pass (11)
Serenade of Sorrow: Rank 2 --> Master: Fail (81), Pass (14)
19x Point Shop: 2 2 3 2 3 3 3 3 2 3 2 3 2 2 3 2 2 3 3 = 48
Nov.21--
Point Shop x7: 1 2 2 2 2 3 1 = 13
Nov.28--
Water Prison: Rank 2 --> Master: Pass (41)
Chakra Extension: Rank 2 --> Master: Pass (22)
Point Shop x5: 3 1 3 3 2 +3(WC) = 15
Dec.5--
Speed Boost: Rank 2 --> Master: Fail (89), Pass (11)
Strength Boost: Rank 2 --> Master: Pass (8)
Burst of Speed: Rank 2 --> Master: Fail (90), Pass (15)
Burst of Strength: Rank 2 --> Master: Fail (66), Pass (55)
Dec.11--
Cursed Seal: Rank 1 --> Master: Fail (71)
Cap Points: 3 2 3 3 2 1 +3(WC) = 17
Cap Shop: -50 (Ability Slot)
Jan.15--
CSP: 2 3 1 3 2 3 1 3 2 1 = 21
Jan.29--
Cursed Seal: Rank 1 --> 2: 10 rolls (7+3WC)
Mar.12--
CSP: 1 1 2 3 2 3 2 1 3 2 = 20


S-Rank Missions: 0
A-Rank Missions: 3
B-Rank Missions: 0
C-Rank Missions: 1
D-Rank Missions: 2

Missions Finished: 6
Missions Failed: 0
Missions Success: 6
Percentage: 100%

Number of battles fought in: 6
Number of battles won: 4
Number of battles lost: 0
Number of battles tied: 2
 

Santaru Rin

Active Member
Joined
Oct 10, 2012
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Name: Akimyuu Daine
Nickname: ???
Age: 40
Height: 6ft 5in
Weight: 220 lbs
Body Frame: Thin, but muscular.
Gender: Male
Day of Birth: April 17th
Blood Type: O-
Hair Colour: Red
Eye Colour: Grey
Village: Sunagakure
Alignment: Lawful Neutral
Rank: ANBU Sennin
Zodiac Sign: Aries

Appearance: Taller and skinnier then most of his classmates, he wears baggy clothing to make himself feel that he fits in better. His traditional garb is deep blue, which is a great contrast to his flaming red hair. His hair is long and thin, and his gray eyes give his clothes a flowing look.


Personality:

A person who cares for only those he deems worthy, Daine searches for the best traits in others. He does not take kindly to strangers, and would prefer a battle before a conversation.

Biography:

Daine lives with his parents in a small suburb of Suna. They moved there when Daine was 5, and eager to learn about being a shinobi. Daine is calm, cool and collected in almost any situation, but can get emotional when friends are involved. He is inanely adept at seeing strategies appear before his eyes, and makes use of combinations to deal heavy damage.




Hobbies:
Likes to swim and train his jutsus, and he likes chocolate.


Likes
Training, Cup Ramen, Kunai.

Dislikes
Stronger shinobi, People who lack respect, Sake.



Statistics - S-Rank ANBU Sennin

Agi: 600 / 600
Sta: 600 / 600
Nin: 600 / 600
Tai: 600 / 600
Gen: 600 / 600
CC: 600 / 600


~All Around~
HP: (50+lvl) x stamina
CP: (50+lvl) x chakra control
Class Feature:
+2 accuracy, +2 dodge

Core Ability: Quick Learner


JUTSU
(Light Blue means bought and usable, White means bought but unusable.)
ABILITIES

Shadow Tactics

Medical Knowledge

Human Anatomy

Weapon Mastery: Unarmed

Wind Channeling

Insight

Strategist

Pugilist

Defensive Technique

Called Shot

Quick Reaction

Jutsu Mastery

Self-Trained

Zephyr Style

Martial Artist

NINJUTSU


Level One

Chakra Concentration - Rank 3/3
Transformation - Rank 3/3
Body Switch - Rank 3/3
Gust - Rank 3/3
Douse - Rank 3/3
9volt - Rank 3/3
Ember Spark - Rank 3/3

Level Two

Push - Rank 3/3
Water Gun - Rank 3/3
Snowball - Rank 3/3
Storm Bolt - Rank 3/3
Sunasenbon - Rank 3/3

Level Three

G Force - Rank 3/3
Slicing Whirlwind - Rank 3/3
Air Bullet - Rank 3/3
Aqua Fang - Rank 3/3
Water Prison - Rank 3/3
Earthslide River - Rank 3/3
Combination Transformation - Rank 3/3
Sand Blaster - Rank 3/3
Scorpion's Tail - Rank 3/3

Level Four

Cancel - Rank 3/3
Razor Wind - Rank 3/3
Shredding Touch - Rank 3/3
Aqua Twin Fang - Rank 3/3
Snapshot - Rank 3/3
Chakra Extension - Rank 3/3
Kilovolt - Rank 3/3
Ultra Sound - Rank 3/3
Desert Coffin - Rank 3/3
One Element Sealing - Rank 3/3
Thunderclap - Rank 3/3
Sahara Wave - Rank 3/3
Mystical Hand - Rank 3/3

Level Five

Body Bind - Rank 3/3
Chakra Sense - Rank 3/3
Inner Earth Reflection Lure - Rank 3/3
Hydro Blast - Rank 3/3
Debilitate - Rank 3/3
Advanced Combination Transformation - Rank 3/3
Glass Senbon - Rank 3/3
Seizure - Rank 3/3

Level Six

Gravity Distortion - Rank 3/3
Reflection - Rank 3/3
Shadow Shuriken Replication - Rank 3/3
Severing Wind - Rank 3/3
Grand Typhoon Burst - Rank 3/3
Tempest - Rank 3/3
Time Reversal - Rank 3/3
Spontaneous Combustion - Rank 3/3
Impaling Hydro Jet - Rank 3/3
Flock of Shadows - Rank 3/3
Lightning Clone - Rank 3/3
Ice Prison - Rank 3/3
Quicksand - Rank 3/3
Megavolt - Rank 3/3
Mystical Force - Rank 3/3
Spontaenous Dystrophy - Rank 3/3

Level Seven

Rasengan - Rank 3/3
Graviton - Rank 3/3
Wind Scar - Rank 3/3
Incapacitate - Rank 3/3
White Lightning - Rank 3/3
Hydro Tidal Shockwave - Rank 3/3
Restraining Light - Rank 3/3
Gigavolt Cannon - Rank 3/3
Chidori - Rank 3/3
Sandworm Drill - Rank 3/3
Regeneration - Rank 3/3

Level Eight

Shinra Tensei - Rank 2/2
Rasen-Shuriken - Rank 2/2
Grand Hydra Excavation - Rank 2/2
Supreme Aqua Realm - Rank 2/2
Intangible Passage - Rank 2/2
Hurricane - Rank 2/2
Five-Element Sealing - Rank 2/2
Physical Imprisonment Seal - Rank 2/2
Great Sphinx - Rank 2/2
Quicksand Avalanche - Rank 2/2
Raijin's Vengeance - Rank 2/2
Chidori Nagashi - Rank 2/2
Spark of Life - Rank 2/2
Decomposition - Rank 2/2
GENJUTSU


Level One

Migraine [K] - Rank 3/3

Level Two

Déjà Vu [W] - Rank 3/3
Clone [V] - Rank 3/3

Level Three

Precision Aim [V] - Rank 3/3
Hero Syndrome [W] - Rank 3/3

Level Four

Phoenix's Embrace [K] - Rank 3/3
Lingering Spark [K] - Rank 3/3
Detect Pulse [A] - Rank 3/3
Silent Scream [W] - Rank 3/3
Scream [A] - Rank 3/3

Level Five

Verse of Darkness [V] - Rank 3/3
Soothing Voice [A] - Rank 3/3
Betrayal [W] - Rank 3/3

Level Six

Slowed Perception [K/W] - Rank 3/3
Vision of Hell [V/A] - Rank 3/3

Level Seven

Mist of Deceit [K/W/V] - Rank 3/3
Serenade of Sorrow [W/K/A] - Rank 3/3
Trauma [W/V/A] - Rank 3/3
Reflective Hallucination [W/V/A] - Rank 2/3

Level Eight

Ephemeral - Rank 2/2

TAIJUTSU


Level One

Uncalled-for Shot - Rank 3/3

Level Two

Breath Control - Rank 3/3

Level Three

4 Hit Combo - Rank 3/3
Janken - Rank 3/3
Strength Boost - Rank 3/3
Speed Boost - Rank 3/3

Level Four

Pressure Palm - Rank 3/3
Black Eye - Rank 3/3
Nut Buster - Rank 3/3

Level Five

Shadow Dance - Rank 3/3
Beatdown - Rank 3/3

Level Six

Dragon Assault - Rank 3/3
Shoryuken - Rank 3/3
Burst of Strength - Rank 3/3
Burst of Speed - Rank 3/3

Level Seven

16-Hit Combo - Rank 3/3
Spear Hand - Rank 3/3

Level Eight

Asa Kujaku - Rank 4/4
Limit Break - Rank 3/3
Equipment

Daine's Relationship Table



Item 1: Stinger Ex (Wind Composition, User-Friendly, Aerodynamic, Toxify: Black Lotus)
Item 2: Syringe (Serpent's Blood)
Item 3: Kawarimi Target
Item 4: Headset
Item 5: Belt Pouch
       - Blood Pill (2)
       - Energy Drink (2)
Projectile Holster 1: Kunai (12)
Projectile Holster 2: Shuriken (30)

Training said:
Heaven Seal Rank 2

Mystical Hand: Rank 2 -> Master@3: Pass at 50!
Mystical Force: Rank 2 -> Master@3: Fail at 87. Pass at 19!
Regeneration: Rank 2 -> Master@3: Pass at 44!
Spontaneous Dystrophy: Rank 2 -> Master@3: Pass at 12!
Seizure: Rank 2 -> Master@3: Pass at 63!

Abilities said:
1. Strategy
2. Insight I
3. Insight II
4. Seal Expert
5. Projectile aim
6, Pugilist
7. Puppeteer
8. Puppet Master
 

Okibi

Member
Joined
Oct 23, 2012
Messages
958
Yen
53,675
ASP
0
Deaths
0
Mastery Points: 122
Refund: 616398 yen

Inactive prehack so~

Stat Bundle: 275 points Go here if you need an idea of what to do with them
Yen Bundle: 45000 yen

Total Moniez: 661398 yen

Money will be given shortly, and you may proceed with your OCR! Sand access will be given when youre done, I suppose.
 

Akimyuu Daine

New Member
Joined
Oct 25, 2012
Messages
19
Yen
0
ASP
0
Deaths
0
Old Character Name: Akimyuu Daine
Old Village: Sand
Old Character Class (if you have one): All Around (Vet)
Old BL/CA (if you have one): Quick Learner


New Character Name: Akimyuu Daine
New Village: Sand
New Character Class:

All Around (Vet)<i></i>
HP: (55+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: +2 Accuracy and Dodge
High: None
Average: All
Low: None

New BL/CA: Quick Learner
Jutsu Talent - 3
Offensive Insight x2 - 2
Expanded Knowledge x2 - 6
Observation - 3
Forewarn - 3
Tactical Mind - 2
Double Image - 1
- 20

* * * * *

Rank: S-Class
ANBU/Med-Nin/AIT/MIT?: ANBU Sennin previously, preferably ANBU/ANBU Captain now


* * * * *

Age: 44
Gender: Male
Quick Character Description:

Daine is currently 44 years old. He still wears his old sakkat and dark-blue robes with him everywhere. His ANBU mask lay idly in a desk, collecting dust, since is departure from active service. He towers over most of his peers at 6’5”. He has fading red hair with a few gray strands. He keeps his arms wrapped with tape and usually carries an assortment of weapons and tools on a pouch hanging from his hip.

Character History:

Akimyuu Daine grew up with his parents in a small house located in the village of Sunagakure. When he was 5 years old, he began learning at a rate that few else in his age group were apt to do. Before long, he was a student of the Academy, designed to train young and impressionable children into warriors fit to defend the village and complete missions at its behest. Daine took to the Shinobi Arts like he was born with a kunai in one hand and a “Boar” seal as the other.

After being put through mind-twisting and harsh exam to become a Genin, he was passed with a recommendation from the proctor to become part of the ANBU Corps. With little deliberation, Daine joined them as an ANBU-in-Training straight away and began honing his skills as a fighter with enthusiastic vigor. Through his career, he became known as a brilliant tactician; he could take in information at an alarming pace and deduce the correct course of action in mere seconds. This was most evident in his Chuunin exam. The small group of Genin in his bracket were thrown into a ring and told to fight to the last. He came out of the skirmish as the lone victor through skilled use of Clones and Projectiles, which he would use to the same effect much later.

As the years progressed, Daine climbed the ladder of progress in the Sunan hierarchy. He became a fully-fledged ANBU and then ANBU Captain in quick succession. His prowess in the arts of combination attacks became wide-known. After no time at all, he was the ANBU Sennin for the village.

This life of advancement was nearly cut short by a strange phenomenon that made him age tremendously and nearly had him renounce his ranks as a ninja. A parasite not seen before or since had sapped his life force and aged him over 20 years, from a relatively tender 19 to what then appeared to be 40. At that moment he felt worthless and decrepit, but was convinced by someone through sheer force that his premature aging had not slowed his mind or his body.

After that, he went on a hiatus and mostly kept to himself. He was always watching however; simply waiting for the right time to re-emerge. When the village needed him, he would return.


* * * * *

Profile thread: Not created yet
Training thread: Not created yet
Dojo thread: Not created yet

* * * * *

Usergroups:
Sand

* * * * *

Current Stats (state respective stat cap):
Agility: 600 / 600
Stamina: 600 / 600
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Taijutsu: 600 / 600
Chakra Control: 600 / 600

Free Affinities:
Major Non-Elemental + Minor Fire

Jutsu Swaps:

Mastery Points: 122
Stat bundle: 275
Converted to Stats: 122x7 = 876 + 275 = 1129
Converted to Money: 1125 = 225,000 Yen + 4 Stat points left

Abilities:

Strategist
Insight II
Jutsu Mastery
Martial Artist
Quick Reaction
Weapon Mastery: Projectile
Projectile Aim
Defensive Technique
Shadow Tactics*
Human Anatomy
Called Shot
+Projectiles - Physical Style
+Sorceror – Ninjutsu Chakra Style

Below is my current list of jutsu that I'm going to purchase (once I get the money from my mastery point refund)
[spoilername="Jutsu Purchases"]Ninjutsu--

NE-E Transformation
NE-E Body Switch
NE-E Basic Summoning
NE-D Cancel
NE-C Jutsu Sealing
NE-C Stunt Double
NE-C One Element Sealing
NE-C Elemental Clone
NE-C Barrier
NE-B Shadow Shuriken Replication
NE-B Chakra Blast
NE-B Rasengan
NE-A Perfected Rasengan
NE-A Five Element Seal
NE-A Morality Sealing
ANBU-D Mask Summon
ANBU-D Critical Exposure
ANBU-C Snapshot
ANBU-C Chakra Sense
ANBU-C Active Camo
ANBU-B Destroy Prescence
ANBU-B Intangible Passage
ANBU-B Shadow Servant
ANBU-A Physical Imprisonment Seal
ANBU-A Body Bind
ANBU-A Flock of Shadows
Fire-E Thermal Maw
Fire-D Fireball
Fire-C Dragon Fire
Fire-C Searing Eruption
Fire-C Heat Wave
Fire-B Spontaneous Combustion
Fire-B Ring of Fire
Fire-A Dragon Flame Bomb
Fire-A Sol Fire Tempest
Fire-A Flame Shield
Water-E Pressurized Mist
Water-D Aqua Fang
Water-D Water Whip
Water-C Grand Waterfall
Water-C Impaling Hydro Jet
Water-C Water Prison
Water-B Mystical Pond
Water-B Torrential Vortex
Water-B Water Shark Bomb
Water-A Grand Hydra Excavation
Water-A Supreme Aqua Realm

All Base Earth jutsu

All Base Wind jutsu

All Base Lightning jutsu

--------------- 540.2k

* missing cost values

Taijutsu--

Pr-E Volley
Pr-E Full Toss
Pr-D Projectile Sealing
Pr-D Shadow Projectile

--Will buy more later, only listed these for Style prereqs--

---------------- 3.3k


Genjutsu--

W-1 Lethargy
W-2 Tourniquet
W-3 Hero Syndrome
W-4 Expose Mind
W-4 Silent Scream
W-5 Temple of Nirvana
W-5 Betrayal
V-1 Blur
v-1 Chameleon
V-2 Clone
V-2 Distortion
V-4 Night
V-4 Transparent Escape
V-5 Verse of Darkness
V-5 Body Double
K-1 Mosquito Phantom
K-2 Twitch
K-4 Phoenix's Embrace
K-4 Lingering Spark
K-5 Crippled
A-1 Mimic
A-2 Ventriloquism
A-3 Distress
A-4 Scream
A-5 Deafen
VA-6 Advanced Clone
VA-6 Vision of Hell
KV-6 Ground Zero
KV-6 Tree Binding
KA-6 Spectral Noise
WA-6 Screaming Pain
KW-6 Slowed Perception
KW-6 Time Freeze
WV-6 Death Viewing
KVA-7 Diamond Dust
KVA-7 Malevolent Shadows
WKA-7 Call of Enma
WVA-7 Trauma
WKV-7 Mist of Deceit
WKV-7 Curse of the Leper
WKVA-8 Mind Shatter
WKVA-8 Utopia

---------------- 137.8k[/spoilername]

* * * * *

Name of any Contract you currently own: N/A
Name of any Cursed Seals you currently own: Heaven Seal (Rank 2)
Name of Kinjutsu you own: N/A
 

Okibi

Member
Joined
Oct 23, 2012
Messages
958
Yen
53,675
ASP
0
Deaths
0
Name, village, class and CA are approved. But, youll have to take your CA thingies to your dojo for approval. Same goes for your affinities and abilities! :p

Description and history are good.

Stats are a go! Jutsu dont even matter since everything youll buy will be auto mastered anyway. >>

Ill give you the money for your mastery points and stat bonus. What will you do with the 4 you have left?

This OCR is approved! *stamps* Now you just need a second one and youll be done!
 

Okibi

Member
Joined
Oct 23, 2012
Messages
958
Yen
53,675
ASP
0
Deaths
0
Sounds good!

Also, I forgot about your rank approval. Im down for letting you have ANBU Captain, if none of the other council peeps are against it!
 

Mikaboshi

Well-Known Member
Joined
Aug 24, 2012
Messages
3,443
Yen
798,640
ASP
4
Deaths
0
I'm willing to approve for standard ANBU status. Right now I'm not letting anybody OCR into Captain for a number of reasons. That having been said, I'm also against you having it in your history that you were a former Sennin. In the interest of transparency, the reason for this is there are people that I would trust with things like that in their history and people I would not but seeing as how that would be playing favorites I feel that it is a more fair policy to simply disallow having claims to past or former positions of power in the village such as Sennin or Kage. But! To make your current story work, I'm willing to concede that your character is a former Captain and has returned to the Corps as an ANBU looking to regain his old position (right now the Corps is in a bit of a tumult as the old Sennin went rogue and was replaced with Mikaboshi who-- for lack of a better term --is a bit of a tyrant and more than a little bit paranoid).
 

Akimyuu Daine

New Member
Joined
Oct 25, 2012
Messages
19
Yen
0
ASP
0
Deaths
0
I'm fine with that, I just put everything I could remember in there but pretty vaguely. Want me to repost the whole thing with Captain swapped in?
 

Akimyuu Daine

New Member
Joined
Oct 25, 2012
Messages
19
Yen
0
ASP
0
Deaths
0
Old Character Name: Akimyuu Daine
Old Village: Sand
Old Character Class (if you have one): All Around (Vet)
Old BL/CA (if you have one): Quick Learner


New Character Name: Akimyuu Daine
New Village: Sand
New Character Class:

All Around (Vet)<i></i>
HP: (55+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: +2 Accuracy and Dodge
High: None
Average: All
Low: None

New BL/CA: Quick Learner
Jutsu Talent - 3
Offensive Insight x2 - 2
Expanded Knowledge x2 - 6
Observation - 3
Forewarn - 3
Tactical Mind - 2
Double Image - 1
- 20

* * * * *

Rank: S-Class
ANBU/Med-Nin/AIT/MIT?: ANBU


* * * * *

Age: 44
Gender: Male
Quick Character Description:

Daine is currently 44 years old. He still wears his old sakkat and dark-blue robes with him everywhere. His ANBU mask lay idly in a desk, collecting dust, since is departure from active service. He towers over most of his peers at 6’5”. He has fading red hair with a few gray strands. He keeps his arms wrapped with tape and usually carries an assortment of weapons and tools on a pouch hanging from his hip.

Character History:

Akimyuu Daine grew up with his parents in a small house located in the village of Sunagakure. When he was 5 years old, he began learning at a rate that few else in his age group were apt to do. Before long, he was a student of the Academy, designed to train young and impressionable children into warriors fit to defend the village and complete missions at its behest. Daine took to the Shinobi Arts like he was born with a kunai in one hand and a “Boar” seal as the other.

After being put through mind-twisting and harsh exam to become a Genin, he was passed with a recommendation from the proctor to become part of the ANBU Corps. With little deliberation, Daine joined them as an ANBU-in-Training straight away and began honing his skills as a fighter with enthusiastic vigor. Through his career, he became known as a brilliant tactician; he could take in information at an alarming pace and deduce the correct course of action in mere seconds. This was most evident in his Chuunin exam. The small group of Genin in his bracket were thrown into a ring and told to fight to the last. He came out of the skirmish as the lone victor through skilled use of Clones and Projectiles, which he would use to the same effect much later.

As the years progressed, Daine climbed the ladder of progress in the Sunan hierarchy. He became a fully-fledged ANBU and then ANBU Captain in quick succession. His prowess in the arts of combination attacks became wide-known. After no time at all, he had reached what he considered the pinnacle of the art of killing.

This life of advancement was nearly cut short by a strange phenomenon that made him age tremendously and nearly had him renounce his ranks as a ninja. A parasite not seen before or since had sapped his life force and aged him over 20 years, from a relatively tender 19 to what then appeared to be 40. At that moment he felt worthless and decrepit, but was convinced by someone through sheer force that his premature aging had not slowed his mind or his body.

After that, he went on a hiatus and mostly kept to himself. He was always watching however; simply waiting for the right time to re-emerge. When the village needed him, he would return.


* * * * *

Profile thread: Not created yet
Training thread: Not created yet
Dojo thread: Not created yet

* * * * *

Usergroups:
Sand, Sand ANBU

* * * * *

Current Stats (state respective stat cap):
Agility: 600 / 600
Stamina: 600 / 600
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Taijutsu: 600 / 600
Chakra Control: 600 / 600

Free Affinities:
Major Non-Elemental + Minor Fire

Jutsu Swaps:

Mastery Points: 122
Stat bundle: 275
Converted to Stats: 122x7 = 876 + 275 = 1129
Converted to Money: 1125 = 225,000 Yen + 4 Stat points left

Abilities:

Strategist
Insight II
Jutsu Mastery
Martial Artist
Quick Reaction
Weapon Mastery: Projectile
Projectile Aim
Defensive Technique
Shadow Tactics*
Human Anatomy
Called Shot
+Projectiles - Physical Style
+Sorceror – Ninjutsu Chakra Style

Below is my current list of jutsu that I'm going to purchase (once I get the money from my mastery point refund)
[spoilername="Jutsu Purchases"]Ninjutsu--

NE-E Transformation
NE-E Body Switch
NE-E Basic Summoning
NE-D Cancel
NE-C Jutsu Sealing
NE-C Stunt Double
NE-C One Element Sealing
NE-C Elemental Clone
NE-C Barrier
NE-B Shadow Shuriken Replication
NE-B Chakra Blast
NE-B Rasengan
NE-A Perfected Rasengan
NE-A Five Element Seal
NE-A Morality Sealing
ANBU-D Mask Summon
ANBU-D Critical Exposure
ANBU-C Snapshot
ANBU-C Chakra Sense
ANBU-C Active Camo
ANBU-B Destroy Prescence
ANBU-B Intangible Passage
ANBU-B Shadow Servant
ANBU-A Physical Imprisonment Seal
ANBU-A Body Bind
ANBU-A Flock of Shadows
Fire-E Thermal Maw
Fire-D Fireball
Fire-C Dragon Fire
Fire-C Searing Eruption
Fire-C Heat Wave
Fire-B Spontaneous Combustion
Fire-B Ring of Fire
Fire-A Dragon Flame Bomb
Fire-A Sol Fire Tempest
Fire-A Flame Shield
Water-E Pressurized Mist
Water-D Aqua Fang
Water-D Water Whip
Water-C Grand Waterfall
Water-C Impaling Hydro Jet
Water-C Water Prison
Water-B Mystical Pond
Water-B Torrential Vortex
Water-B Water Shark Bomb
Water-A Grand Hydra Excavation
Water-A Supreme Aqua Realm

All Base Earth jutsu

All Base Wind jutsu

All Base Lightning jutsu

--------------- 540.2k

* missing cost values

Taijutsu--

Pr-E Volley
Pr-E Full Toss
Pr-D Projectile Sealing
Pr-D Shadow Projectile

--Will buy more later, only listed these for Style prereqs--

---------------- 3.3k


Genjutsu--

W-1 Lethargy
W-2 Tourniquet
W-3 Hero Syndrome
W-4 Expose Mind
W-4 Silent Scream
W-5 Temple of Nirvana
W-5 Betrayal
V-1 Blur
v-1 Chameleon
V-2 Clone
V-2 Distortion
V-4 Night
V-4 Transparent Escape
V-5 Verse of Darkness
V-5 Body Double
K-1 Mosquito Phantom
K-2 Twitch
K-4 Phoenix's Embrace
K-4 Lingering Spark
K-5 Crippled
A-1 Mimic
A-2 Ventriloquism
A-3 Distress
A-4 Scream
A-5 Deafen
VA-6 Advanced Clone
VA-6 Vision of Hell
KV-6 Ground Zero
KV-6 Tree Binding
KA-6 Spectral Noise
WA-6 Screaming Pain
KW-6 Slowed Perception
KW-6 Time Freeze
WV-6 Death Viewing
KVA-7 Diamond Dust
KVA-7 Malevolent Shadows
WKA-7 Call of Enma
WVA-7 Trauma
WKV-7 Mist of Deceit
WKV-7 Curse of the Leper
WKVA-8 Mind Shatter
WKVA-8 Utopia

---------------- 137.8k[/spoilername]

* * * * *

Name of any Contract you currently own: N/A
Name of any Cursed Seals you currently own: Heaven Seal (Rank 2)
Name of Kinjutsu you own: N/A
 

Takahashi Aki

Well-Known Member
Joined
Oct 10, 2012
Messages
4,307
Yen
574,349
ASP
2,303
Deaths
0
OOC Rank
S
Right so... Daine old sport. I'm just pulling this out for you to have a gander. Genjutsu did get a change, so you're free to relook over those again.

Not so much as a necro, but more of a ... let's backtrack history here to get you back into the game.
 
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