Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Akuma Kira - Trust me I'm a Doctor.

Akuma Kira

Ninja
Joined
Jan 11, 2013
Messages
162
Yen
250,900
ASP
0
Personal Information

Name: Akuma Kira
Mednin Code name: Alpha
Rank: S Rank Leaf Mednin
Age: Appears around 26
Gender: Male
Alignment: Neutral Good
Height: 6'6''
Weight: 240 lb
Blood Type: 0-
Hobbies: Training, fighting and "philosophizing".
Mask & Chakra Mark (Mark is on back):
Welp, Photobucket decided to be a prick.

Affinity: Major Water// Minor Non-elemental
Advanced Element: Blood



Personality:
Akuma always despite his name defends his friends and whom he considers family. Loves the thrill of a good fight or sparing match, thinking it to be a bonding experience or just a good work out.


Appearance:
Large, brief enough? In all seriousness the young adult is large, both in height and in muscle mass; he is no string bean. Medium long black hair, with red eyes and stands at a whopping six foot, six inches. His life of training and savage fighting harnessed the mountain of two-hundred and forty pounds of muscle that hid under his kimono. If one would see under his kimono; which he never was shy about, they would see his life long story written into his very own flesh. The scars of past battles some dulled and whited out over the years, showing that he has had them since childhood. To many they may seem as painful reminders, but to him they are wonderful and cherished memories of reasons why he is still alive, searching for his reason to live.

Biography:
Akuma Kira both names not given to him by his parents, whom he never even remembers. Not fully known to him, he was founded by an alpha wolf bathed in the blood of his family. He did not cry or scream but locked eyes with the wolf when he was too young to even walk or crawl. For some reason the wolf took him in as his own raising him in the wild with their pact. Akuma's names where put together by all the people that saw him, from his days with the pact or even after when he was in the academy. Calling him Akuma and Kira both meaning the same thing a demon or devil. But naturally for his young age he just assumed that was his name and took it in the order of which sounded best to him.

The earliest memory that he could recall was being around the wolves; with faint flashes of laying in a pool of blood, not knowing whom it belonged to or if the wolves themselves did it. But he remembers the smell or the misty woods, the wet fur of his family, the taste of raw meat from a good hunt and he remembered the thrill of the chase. It was not until a man from the Hidden Leaf Village in this Land of Fire found him and even after the child attempted to take his life, took him in as his own. His pact seemed to know he was to be around a human like this because once they saw the patience in this old man they seemed to turn and walk away. With howls in the foggy distance, with joy and pain for leaving their brother. Akuma was only about the age of four, from what he could recall, when this man who took him in. The old man, who was named Kata taught him to speak and the most he could about proper edicate. But most of all, he taught him three things that Akuma sticks by to this day. The teachings of the sword, unarmed combat, and keeping his inner wolf locked away from the spot light. Taught to only let it out the in a battle to the death; be it him or more importantly, those he loved.

Kata was more of a father than he could ever ask for, showing him a world beyond the wolves. When seeing his potential with Taijutus during their training, he put him in the academy right away. Although larger and a little older than other children there he excelled quickly and in more things than taijutsu. Not being as good as others in nin or gen but excelling quicker than many expected. His nice peaceful life ended as his adopted father was on a trip from the village with Akuma in a celebration on graduating from the academy at the young age of nine. Bandits, attacked Kata and Akuma, it was thirteen to two. Akuma remembers it well because it was the first time in five years he had let out the wolf and while Kata fell to a barrage of arrows; Akuma pressed forward and slaughtered them all in ruthless hate. Recklessly in the brawl Akuma had taken arrows and gashes but due to his size and training it was harder to hit really hurt, let alone stop him. Falling to his knee's beside Kata, already lifeless, he tried to stop any of the bleeding. This nine year old boy was trying to save a corpse, a corpse of the man he once tried to kill and eat. Members of the Leaf came to the aid a little to late, there they all saw this boy trying foolishly to save his Father. Akuma, never wanted to see another loved one die again.

The Leaf naturally aided Akuma in getting on his feet and helping him become a great addition to the shinobi of the Leaf Village. Something struck him that day with Kata, he wanted to learn how to heal; to save. Akuma begged and pleaded to let the medical core take him in and teach him. Although not the most gifted in ninjustu he promised that they would not be disappointed. Seeing the will of fire in his passion they took the chance in training the boy. Over years he struggled because it took more patience and calm hands to learn these medical practices. Which unknown to Akuma was the best thing for him, not only in learning these jutu, which will aid him in battles to come, but in teaching him this new frame of mind. Never forgetting his past though, as the wolf still lurked just under the surface.
As he grew in the medical core he did learn over time to be a great aid to those he was placed on a team with, not only to heal them but using the medical arts to regenerate his body as he fought so he could push himself further than ever before.

Stats
HP: 51,600
CP: 30,000

Level: 15
Agility: 600
Stamina: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600

PL: 3600
Avg: 600

Ap: 10

ASP Points: 786

Class: Akuma (Veteran)

HP: (71+lvl) x Stamina
CP: (35+lvl) x Chakra

Class Feature:
10% Melee damage.

High: None
Average: All
Low: None


Sheath: Ketsueki Blade
Chaos Blade too somewhere.

Item Slot 1: Head set
Item Slot 2: Belt pouch: Shuriken


Core Ability: Reckless
[fontsize="12"]Reckless fighters are known for their crazy life risking maneuvers, and their somewhat insane style of fighting, which is known for hitting exceptionally hard - but usually at a cost to their own body. Reckless fighters are able to boost damage in all aspects, but these bonuses often come at a cost.

Bloodlust - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Ignores up to rank 3 bleeding.

Mastered Offensive Stance - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.


Unbalancing Strike - Dependent Special Move (2 points)
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.
Effect: Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.

Zaraki Style - Physical Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. All CP costs are increased by 15% while active.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.


Double Edge - Dependent Special Move (3 points)
Restriction- B Rank and up
By pressing their bodies beyond their limits, a Reckless fighter can deal excessive damage at the cost of hurting themselves. While dangerous, this makes them extremely powerful.
Effect: Boosts the damage of any normal attack or taijutsu by a +50% Melee Damage Buff, but also inflicts 1/3 of the total damage back on the user. Can only be used once every 2 rounds.

Monstrous Strength - Modification (2 Points)
Restriction- Requires Weapon Attunement
Reckless is as Reckless does, and these fighters tend to be physically much stronger than their fettered counterparts. By throwing away all common sense and rationality, they are capable of sending crushing blows with normal weapons to the point of risking their own weapons to be destroyed in the process.
Effect: Doubles the effects of Weapon Attunement.


Bleed Out- Dependent Special Move (3 points)
A good melee fighter knows that one of the best ways to inflict damage is continuously. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and opponent takes an extra 50% bleed damage each round. Effect lasts for three rounds. If opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.

Endurance - Boost (1 point) x 3
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier (+6 hp)

Huge Power - Boost (1 point) x 3
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage. (+15 melee damage)


Precision Blow - Dependent Special Move (2 points)
The name Reckless is slightly misgiving, as Reckless fighters are actually not entirely hotheaded with their attacks. They simply like inflicting a lot of damage very quickly, though different means can be used to do so.
Effect: Adds +2 accuracy and +2 critical range to the next basic unarmed, Taijutsu, or weapon attack. Costs 100 Chakra.

No Limits - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.

Brink of Insanity - Jutsu (1 point, 1 point to rank up)
Restriction - A rank and up
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.
Rank 1: The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 2: The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 1 Cost: 1650CP, 825CP/Rnd
Rank 2 Cost: 2065CP, 1030CP/Rnd
Note 1: While active, the user may only use offensive techniques. If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.
Note 2: While active, none of the user's other buffs towards Melee Taijutsu may apply.
[/fontsize]


Abilities
00: Combat Medic
01: Weapon Mastery: Slashing
02: Nimble Hands
03: Thick blood
04: Healing factor
05: Fearless
06: Called shot
07: Bloody mess
08: Human anatomy
09: Combo Master
10: Weapon Attunement
11: Quick Draw

The Ketsueki Blade:
Base damage: 150 (S-Rank)
Type: Slashing
Base: Acc: -2 / + 10% damage
Weapon attunement ability + Monstrous Strength: Acc: 0 / +20% Damage

Augments:
Re-energize
Recovery
Vampiric

Combat gloves:
Base damage: 150 (S-Rank)
Type: Unarmed
Base: Acc: +2 Acc / - 10% damage
Weapon Attunement ability + Monstrous Strength: Acc: +2 / +0% damage

Augments:
Free flow
Recovery
Vampiric

Jutsu:
Sword Tech:
E-Rank
Overhead Strike Master Rank
D-Rank
Crimson Flash Master Rank
Gasher Master Rank
C-Rank
Whisperer Master Rank
Vanishing Slash Master Rank
B-Rank
Kill Driver Master Rank
A-Rank
Zantetsuken Master Rank

Buff Tech:
C-Rank
Chakra Extension Master Rank
Shadow Dance Master Rank
A-Rank
Limit Break Master Rank

Unarmed Tech:
D-Rank
Dynamic Entry Master Rank
Dynamic Finish Master Rank
4-Hit Combo Master Rank
Dragon Assault Master Rank
Shoryuken Master Rank
B-Rank
16-hit combo Master Rank
A-Rank
Eagle Drop Master Rank
Fist of Sin Master Rank
Dance of the Waxing moon Master Rank

Non-elemental Tech:
E-Rank
Body Switch Master Rank
Transformation Master Rank
D-Rank
Combination Transformation Master Rank
Crystal Eye Master Rank
Cancel Master Rank
Contract Summoning (Can't use, yet)
C-Rank
Elemental Clone Master Rank
B-Rank
Shadow Shuriken Replication Master Rank
Rasengan Master Rank
A-Rank
Perfected Rasengan Master Rank

ANBU Tech:
D-Rank
Mask Summon Master Rank
Critical Exposure Master Rank

Medical Tech:
D-Rank
Mystical Hand Master Rank
Coagulation Master Rank
C-Rank
System Shock Master Rank
Skeletal Fortification Master Rank
Anesthetic Infusion Master Rank
System Restoration Master Rank
B-Rank
Mystical Force Master Rank
Medical Assistant Master Rank
Medical Ward Master Rank
A-Rank
Resuscitate Master Rank
Angelic Blessing Master Rank
Regeneration Master Rank
Pristine Aura Master Rank

Water Tech:
E-Rank
Pressurized Mist Master Rank

Blood Tech:
C-Rank
Blood Blade Master Rank
Crimson Whip Master Rank
Blood clone Master Rank
B-Rank
Red Rain Master Rank
A-Rank
Crimson Stars Master Rank
Drain Claws Master Rank

Lightning Tech:
E-Rank
Storm Bolt Master Rank
Thunderfist Master Rank
D-Rank
Thunderclap Master Rank
Electrocution Master Rank
C-Rank
Lightning Torrent Master Rank
Volt Charge Master Rank
B-Rank
Chidori Master Rank
A-Rank
Chidori Control Master Rank

Earth Tech:
E-Rank
Stone Bullet Master Rank

Fire Tech:
E-Rank
Infernal Ember Master Rank
D-Rank
Immolation Armor Master Rank
C-Rank
Scalding Ash Cloud Master Rank

Wind Tech:
E-Rank
Wind Slash Master Rank

put in right spot later:
Mimic (E-Rank) Mastered (Visual Jutsu Now)
Distortion (C-Rank) Mastered
Verse of Darkness (C-Rank) Mastered
Curse Sealing Rank 1 (B-Rank) Rank 1
Phoenix’s Embrace (B-Rank) Mastered
Lingering Spark (B-Rank) Mastered
Crippled (C-Rank) Mastered
Temple of Nirvana (A-Rank) Mastered
Curse of the Leper (A-Rank) Mastered

Training Log
Week one: Elemental Clone Rank 1 -> Master rank, Shadow Shuriken Replication Rank 1 -> Master rank, 16-Hit Combo Rank 1 -> Master rank & 1 ASP
Week Two: Rasengan Rank 1 -> Master rank, Perfect Rasengan Rank 1 -> Master rank, & 8 ASP
Week Three: +35 ASP
Week Four: Bought- 4-hit combo, Dragon Assault, Shoryuken and Eagle Drop. Mastered: 4-hit combo, Dragon Assault and Eagle Drop & 2 ASP
Week Five: Bought- Limit Break. Mastered- Limit Break & Shoryuken & 10 ASP
Week Six: +35 ASP
Week Seven: +35 ASP
Week Eight: SHOCK! another +35 ASP
Week Nine: +70 ASP
Week Ten: +35 ASP
Week Eleven: +35 ASP
Week Twelve: +5 ASP, Fist of Sin bought and ranked to master, Dance of the waxing moon bought and ranked to master.
Week Thirteen: +35 ASP
Week Fourteen: +35 ASP
Week Fifteen: +35 ASP
Week Sixteen: +35 ASP
Week Seventeen: +35 ASP
Week Eighteen: +140 ASP (x4 week)
Week Nineteen: +140 ASP (x4 week)
 

Current Ninpocho Time:

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