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Akumairo Inanna View next topic
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Ninpocho Chronicles - Naruto RPG Forum Index » ANBU Directory
Author Message
Guest
Jobs: B-Rank
Guest
Last post on: August 13th, 2012
Posted: Thu Nov 03, 2011 9:23 pm
Statistics | Core Ability | Kinjutsu | Abilities | Jutsu | Equipment and Relationships | Mission Completion and Buffs | Song List | Training Log | Topic Log
BASICS
General
Name: Akumairo Inanna
Callsign: Kuroi
Age: 21
Height: 5'8"
Weight: 154 lbs.
Body Frame: Slim
Gender: Female
Sexual Orientation: Bisexual
Day of Birth: Summer
Blood Type: O neg
Natural Hair Colour: Blonde
Natural Eye Colour: Red
Village: Mist
Alignment: True Neutral
Rank: ANBU Sennin
Appearance: Inanna stands at 5'7" and has a slim figure, lightly muscled, not showing any high leaning towards any discipline available. Her dark hair is generally tied up on the sides of her head, keeping her hair out of her eyes should she have to battle. A light tan gives her a healthy glow, a look that is accentuated by the use of cleverly applied makeup to bring out her more dazzling features, namely her eyes, those ever changing colours that made up her eyes. Her clothing varies depending on her mood, from exotic-looking clothing to more traditional clothing should she feel so inclined and on her location.
Personal Information
Personality: Cool, calm and methodical. Inanna takes most things in her stride, yet she is unafraid of using her own abilities to further her own study and advance before others of her age. However there are a few things that can cause her to anger quickly, namely insulting her, her family or her traditions. She also rarely gives her word or swears an oath, as she is honour bound to see act through to it's completion. Joy and happiness is a rare pleasure that she allows herself, but you can clearly see the loving side of her when it does occur. The odd emotions can make her seem to glow when she feels them.
Biography: Born into the Akumairo Clan, one of the few Clans that were known to associate with demons as they had in ancient times, taking the taint of those demons that blackened their souls for consorting with them and passing it to their sons and daughters. Inanna was no different from the others in her clan, part demon and proud of it. From a babe she was raised to revel in her connection with the other world and in her own budding demonic powers. After all she was a special child belonging to the clan, why shouldn't she be encouraged?
Growing up with her strange gifts was quite unusual for one her age. She had never really experienced privacy as such since she started her 'schooling' in her clan's ways and learning that she, some day, would be given to a demon to further tie it to the Clan, and to greater enhance the powers by bearing to it a child, as she had been born. Well as with most children, this was quite a confusing matter to take in, and was quickly forgotten in the desire to play with her playmates and all to soon the thought of what was to happen was chased from her mind and her schooling was carried on until she reached the age of 10.
As with any group in the village that reached the age of 10, she was to be tested to see if she would become one of the few members to leave to become a shinobi of Mist, what was considered to be a huge honour to obtain. After all not just anyone was chosen to represent the clan in such a capacity and it was fiercely competitive to see who would be selected, and doing what she did best, Inanna cheated her way to the top of the class, and so with her being amongst the best, she was sent to Mist's Academy. There she was to learn what it meant to be a ninja, and also what it felt like to be out with her own comfort zone. She didn't like it, not one bit. She supposed that it was because of the lack of people that she knew. She was lonely.
Yet that soon passed when she made a couple of friends, even if they weren't her clan, as she tended to her new classes with as much diligence as she had with her Clan's own classes. It wouldn't do to disappoint those that was training her, and for them to send her back home as a failure to their own training. What a dishonour that would bring to both her and her family. It would ruin them, and the dishonour would be something that they would never, ever, recover from. Maybe they would even be... deleted from having ever existed in the clan. The thought was a scary one for a ten year old to comprehend, so succeeding was her only option, and what an option it was.
It took very little time for her to advance out of the Academy, she couldn't stand the superior glances she caught from the teachers when they thought that she wasn't looking. They didn't know who she was... what she was. They didn't know of her lineage, of who and what her Clan was. The Family made sure of that. All who did always came to an... unfortunate end, if they were lucky. Some were found dead, others were killed and served up to the demonic patrons of the Clan as part of a feast to celebrate the unions of their clan and of their protectors, and others, especially females were used for... other things. She had heard their screams of pain and horror late into the night when non-Clan members would have known to remain silent. They liked it when their lovers screamed, it often drove them on to greater depravity.
However, that was back at home... here things were reversed. Here she had to play by their rules, she had to be nice to survive in a foreign place that was out with her zone of comfort. She had to learn to be one of them so she could add to her usefulness to her future consort, and what would be better than one who could exhibit a lot of decent traits that would showcase her true talents. A hybrid of strengths of the old, pertaining to her Clan's ways, and of the new, linking the power of shinobi to the mix. If she was going to be 'married' off them it was best to have a patron who had some strength to him too. Such arrangements could benefit both of them, and it was definitely a good plan to keep in mind for when the time arose.
For now, however, she was just a young genin, barely 14 years of age. Still a child by both her Clan and of Mist's Shinobi, the only thing that she had to do was to get stronger. Strength was key to advancing, and gaining the power to tackle both hardships in the life that was to occur to her in the futures ordained for her by the fates that guided all. Young and foolish, most of her genin days were spent either on missions, or playing pranks, however as with most days, they rarely last.
At the tender age of 15 her childhood was finally removed when she heard of the illness that struck her mother, that she was deathly ill, and was desperately wanting all her children with her when she passed to join her patron in the other world. How could anybody refuse a request from their mother?
Returning back to her clan, she found out that she had arrived too late, her mother had already passed on, barely a day before her arrival back home, and now she was left with her siblings, no mother, and a demon for a father, who none of them knew about. On top of that, she had been forbidden to leave the enclave until her 'time' had passed and she had been claimed by one demon or another. Only then would she be allowed to leave the enclave once again to continue her life as a shinobi.
After taking Pazuzu as her consort (please see the kin app), nine months later and she was in the throw of labour. Her first born was on it's way. Through the pregnancy, she had been visited multiple times by the father of her unborn child. A daughter that she would learn in due time. She had asked for a name from the father, and he had given her one. Her daughter was to be named Mikata, a name to deceive people to trusting her. A name chosen well by the father, to be given to the daughter. Something that reflected what he himself was like. An name that Inanna could never refuse to give after she asked. So when asked to name her daughter, Mikata was all that Inanna could say.
Soon after, Inanna had to return to Mist to continue on the path of being a ninja, and yet still she received regular visits from her demon consort as she was accepted into ANBU as an AiT. This was part of the dream that she had wanted, access to some of the more shadowy side of being a ninja. It fit with her training in the clan, and also with the abilities that she had learned from Pazuzu along the way. She knew that the shadows would always and forever be the place for one now so steeped in her own darkness that she couldn't ever truly live in the light as she once had. At only 17, the shadows seemed to cling to her, accepting her as one of it's own. A being made of the darkness that inhabits all men's hearts held hers in his hand, making her as much like him as possible. It was this inner darkness that allowed her to proceed through her training, allowing her to become an ANBU at the age of 19.
Now 20, Inanna has all her life ahead of her. She has wants and needs, and desires to fulfil. There is no time nor place better to fulfil them than right now.
Hobbies:
Stuff Inanna likes to do.
Likes
-Foods:
-Fun:
-People Who:
Dislikes
-Foods:
-Activities:
-People Who:
STATISTICS
Level
HP:
CP:
Agility:
Stamina:
Ninjutsu:
Taijutsu:
Genjutsu:
Chakra Control:
Overall Power level:
Stat Average:
AP:
Cap shop:
0020
48000
39000
0600
0600
0600
0600
0600
0600
3600
0600
0012.00
0207
Dust Bunny
HP: (60*+lvl) x Stamina
CP: (45*+lvl) x Chakra Control
FEATURES:
Bonus: *Kinjutsu, +1 Accuracy*
High: Spell Accuracy
Average: Ranged Accuracy, Genjutsu Save, Evasion.
Low: Melee Accuracy, Genjutsu DC
*Special: Veteran Grade, +5 HP Modifier, +1Accuracy, +5 CP mod (Capped Shop)
CORE
Wind Valkyrie
Warriors of the skies, Wind Valkyries channel their element with an adept grace not seen in any other battle style. Those misinterpreting the slightly feminine-seeming lean of the name of the element beware--the talons of wind the Wind Valkyrie guides are swift and deadly.
Wind Mastery (Boost; Purchased x3): A Wind Valkyrie nin is a master of the wind, and is able to be that much more deadly with their attacks. Naturally, this gives them more power with their chosen element, the howling winds ripping everything in their path asunder.
Effect: +5% Wind Damage.
Air Manipulation (Passive): The air around the Wind Valkyrie can bend to their will, enhance their bodies, and do many other things--such as be shaped simply at their whim at little effort. Masters of this art will find it does not take much to cast their favoured jutsu.
Effect: Wind Valkyrie nin can cast Wind jutsu at -15% normal chakra cost.
Tearing Winds (Passive): The usual gentle breezes of the wind that the Wind Valkyrie guides can turn harsh in an instant, snapping and tearing at the flesh of their targets. It isn't wise to anger a practitioner of this skill, as they can spill the blood from your body very quickly.
Effect: All Wind jutsu have a critical range of +1. If the opponent is not bleeding when they are struck by a critical hit of a Wind jutsu of the user's, their bleed level will immediately be increased to level 2. All offensive Wind Ninjutsu have a 10% chance to cause the `Wind Slice` effect. Wind Ninjutsu that can already cause this effect have their chance increased by +5%.
Note: The `Wind Slice` effect causes the attack to deal +5% base damage and raise bleeding one level.
Graceful Attack (Independent Special Move): Wind can be channeled instinctively through their bodies, allowing the Wind Valkyrie ninja to be proficient in dodging even while attacking and in making their attacks more efficient.
Effect: During the round this is used, +1 dodge is gained for every Wind attack by the user. +1 accuracy is gained to each attack after the first. Cannot go beyond +3 accuracy/+3 dodge per round used.
Dance of the Wind (Independent Special Move): The Wind alerts those in its service when they are about to be struck, and allows them to use it to strike back. A Wind Valkyrie can lash out at those who dare draw near to strike them, sending ripping currents of air their way.
Effect: When an enemy makes a melee attack against the Wind Valkyrie, the user may make an attack at +1 Accuracy with a Wind Ninjutsu. This can be done once a round and costs full CP, but only .5 AP. Can only be used with D Rank or lower Wind Ninjutsu.
Armor of Air (Passive): The Wind alerts Wind can be a power for defense as well as offense; for protection as well as deflection. A Wind Valkyrie nin's control of the wind can give them a more than slight edge in this.
Effect: All ranged attacks aimed at the user have a -2 accuracy penalty. Melee weapon attacks take a -1 accuracy penalty.
Notes:
- Doesn't stack with Gust of Wind.
Whirling Ripper (Jutsu; Rank 2): The ultimate technique of the Wind Valkyrie, the user creates a large swirling tornado that threatens to tear their enemies asunder. Slicing winds of their chakra embrace their victims, often drawing more than one target into the storm.
Effect: Deals 3400 damage at +3 accuracy to all those caught within the targeted 20x20 area. Up to four targets can be drawn in. Bleed level of all those within is increased by 2.
Cost: 2000 Chakra and 3 AP.
Core Points Spent: 17
Core Points Remaining: 3
KINJUTSU
Jinchuuriki
Legends say that long ago, back in the early days of the shinobi world, their existed powerful Demons possessing the power to wreak havoc across the land. As a counter measure to fight these monsters, villages sealed these beasts into the bodies of Human Hosts. Whether these stories hold true or not, this forbidden practice, although frowned upon, is still practiced on a much lesser scale. There exist people who have had the energies of weaker demons and spirits sealed within their body, their body and mind becoming a vessel for the entitys power. The hosts have been known to take on certain characteristics of their inner demons, both mental and physical changes and traits which vary widely. Although one cannot deny the power the host gains from having a demon reside within them, able to draw upon its power and gain unique affinity to the demons affinity, their comes a price with all power. From the moment the demon is sealed within the Host, it becomes a battle for control, the demon seeking to grasp as much control as it can over the user...
Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a minor affinity to this element in their base form, and a major affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their Advanced Element slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the users chosen Element.
- All melee attacks made by the Jinchuuriki uses their chosen elements Ninjutsu Accuracy, receiving the chosen elements Damage and Cp buffs and replacing the Melee accuracy/damage buffs.
Note:
- Because of their Inner Demons Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demons energies. This does not apply to Activated passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seals may be active during this time as the demons strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- This Kinjutsu is considered Dark.
Chosen Element: Dust
Demonic Cloak Alpha - Mastered/3
Demonic Burst - Mastered/3
Demonic Howl - Mastered/3
Demon Cloak Omega - Mastered/3
Destructive Shield - Rank 1
Demon's Edict - Mastered/3
ABILITIES
Shadow Tactics
Constant Ability
- Allows access to ANBU-only jutsu
Medical Knowledge
Constant Ability
- Allows access to Medic-only jutsu
- Gained through Capped Shop
Shinobi 101 - Ninjutsu
Constant Ability
- Upon gaining this ability, the user is given access to an additional Advanced Element. This element must be specified and does not apply to the cap limit of having four advanced elements. This additional element may be unlearned after three months and in which the user is able to apply for a new element, able to transfer these ranks to another Advanced Element or Ninjutsu of their choice.
- Gained through Capped Shop
Jutsu Mastery
Constant Ability
- All Jutsu costs are reduced by 10%.
- Mastered Jutsu receive an additional 5% Reduction.
Human Anatomy
Constant Ability
- The user gains +1 Critical Range to all attacks.
- All critical hits deal 2.25x Damage.
- This does not stack with the Opportunist's Sneak Attack or the Hawkeye's Sniper abilities.
Quickdraw
Constant Ability
- Drawing weapons and Items does not use AP
- The user may throw a volley of projectiles, or make a basic attack, as a free action once a round.
- This free Strike is treated as a Sneak Attack.
Capoeira
Activated Ability; Style
- +3 Dodge, +1 Accuracy
- +5% Auto-Hit/Dodge against Taijutsu.
- Exhausts the user at a fast rate. Called Shot
Constant Ability
- All Called shots only inflict Half the usual Accuracy Penalties.
- +5% Called shot Chance.
- User can inflict Broken rank Debuffs.
Insight (II)
Constant Ability
- +2 accuracy
Zephyr Style
Activated Ability; Style
- -10% Wind and Lightning based damage taken.
- +10% Fire Based damage taken.
- Wind based jutsu that have a chance to cause secondary effects gain an additional +5% chance of activating.
- Exhausts user at an above average rate.
Martial Artist
Constant Ability
- Physical Styles gain +1 acc/+1 dodge and a +5% damage boost.
- Chakra Styles gain +5% Damage/Healing, -5% cost, and only give half the usual Penalties and weaknesses.
JUTSU
Fire
Status: Majored
None Ninjutsu
Water
Status: Majored
Pressurized Mist - Mastered/3
Water Gun - Mastered/3
Water Whip - Mastered/3
Aqua Fang - Mastered/3
Rinse Off - Mastered/3
Grand Waterfall - Mastered/3
Impaling Hydro Jet - Mastered/3
Water Prison - Mastered/3
Rain Dance - Mastered/3
Torrential Vortex - Mastered/3
Hydro Tidal Shockwave - Mastered/3
Water Shark Bomb - Mastered/3
Mystical Pond - Mastered/3
Grand Hydra Excavation - Mastered/2
Water Dragon Bullet - Mastered/2
Scorn of Aquarius - Mastered/2
Supreme Aqua Realm - Mastered/2
Wind
Status: Majored
Wind Slash - Mastered/3
Pressure Burst - Mastered/3
Whirlwind Spin - Mastered/3
Air Bullet - Mastered/3
Shredding Touch - Mastered/3
Wind Scythe - Mastered/3
Tempest - Mastered/3
Gale Force - Mastered/3
Wind Release - Mastered/3
Great Wind Scythe - Mastered/3
Wind Scar - Mastered/3
Vacuum Sphere - Mastered/3
Cyclone Movement - Mastered/3
Tatsumaki - Mastered/2
Hurricane - Mastered/2
Ambiance of the Forbidden - Mastered/2
Zephyr's Grace - Mastered/2
Lightning
Status: Minored
None
Non-Element
Status: 10 Jutsu
Transformation - Mastered/3
Body Switch - Mastered/3
Cancel - Rank 1
Contract Summoning - Rank 1
Combination Transformation - Rank 1
Signal Flare - Mastered/3
Stunt Double - Mastered/3
Elemental Clone - Mastered/3
One Element Sealing - Rank 1
Elemental Negation - Mastered/3
Energy Transfer - Mastered/3
Withering Seal - Mastered/3
Rasengan - Mastered/3
Perfected Rasengan - Mastered/2
Dust
Status: Majored
Dust Cloud - Mastered/3
Molecular Collision - Mastered/3
Particle Accelerator - Mastered/3
Dust Clone - Mastered/3
Molicule Breaker - Mastered/3
Dust Assimilation - Mastered/3
Particle Storm - Mastered/3
Disruption Field - Mastered/2
Particle Destabilization - Mastered/2
Crop Dusting - Mastered/2
Mirror
Status: Majored
Reflective Surface - Mastered/3
Shattering Shards - Mastered/3
Speculum Sphere - Mastered/3
Reflective Rain - Mastered/3
Fun House - Mastered/2
Reflective Storm - Mastered/2
Kinesis
Status: Majored
Force Blast - Mastered/3
Force Guard - Mastered/3
Psi-shock - Mastered/3
Mind Lock - Mastered/3
Psionic Rend - Mastered/2
Redirection - Mastered/2
Ice
Status: Minored
Frigid Ice Blast - Mastered/3
Arctic Aether - Mastered/3
Snowflake Shuriken - Mastered/3
Ice Prison - Mastered/3
Koorikan - Mastered/2
Subzero Purge - Mastered/2
ANBU + Medical
Status: N/A
Mask Summon - Mastered/3
Critical Exposure - Mastered/3
Mystical Hand - Mastered/3
Coagulation - Mastered/3
Mental Infiltration - Mastered/3
Snapshot - Mastered/3
Active Camo - Mastered/3
Chakra Sense - Mastered/3
Skeletal Fortification - Mastered/3
Anesthetic Infusion - Mastered/3
System Restore - Mastered/3
System Shock - Mastered/3
Shadow Servant - Mastered/3
Destroy Presence - Mastered/3
Intangible Passage - Mastered/3
Searchlight - Mastered/3
Medical Assistant - Mastered/3
Tranquilize - Mastered/3
Medical Ward - Mastered/3
Physical Imprisonment Seal - Mastered/2
Flock of Shadows - Mastered/2
Angelic Blessing - Mastered/2
Pristine Aura - Mastered/2
Placeholder 1
Status: N/A
None
Placeholder 2
Status: N/A
None
Visual
None
Genjutsu
Audial
None
Kinetic
None
Will
None
Level 6
None
Level 7+8
None
Blade
Feint Slash - Rank 1
Ascending the Tower - Rank 1
Descending the Tower - Rank 1
Iaijutsu - Rank 1
Higuma - Rank 1 Taijutsu
Unarmed
4 Hit Combo - Mastered/3
Dragon Assault - Mastered/3
16 Hit Combo - Mastered/3
Spear Hand - Mastered/3
Powerbomb - Mastered/3
Eternal Chaotic Dance - Mastered/4
Buffing
Block - Mastered/3
Counter-Strike - Mastered/3
OTHER
Equipment
Inanna's Relationship Table
Item Slot 1: Belt Pouch [Health Pill x2, Health Pill x2]
Item Slot 2: Belt Pouch [Soldier Pill x2, Blood Pill x2]
Item Slot 3: Belt Pouch [Makibishi Spikes x3, Acid Vial x3]
Item Slot 4: Belt Pouch [Acid Vial x3, Soldier Pill x2]
Item Slot 5: Headset
Special: Sheath - Stinger EX (Aerodynamic, Crippler, Vampiric)
Special: Shoulder Bag [Chakra-Suppressing Seal x3, Flash Grenade x2]
Special: Projectile Holster - Projectiles? (Augments)
Special: Projectile Holster - Projectiles? (Augments) - Not very fond of
- Somewhat Fond
- Fond
- Truly Fond
- Greatly Fond
- Extremely Fond
- Magnificently Fond
: Daiki Koji, Tankura (Dead), Sarunishi
:Inuzuka Seitoshi, Akaguchi Nagataka, Kouryou Moujuu
:
:
:
: Akumairo Tiamatsu, Akumairo Izanami, Akumairo Shichika (well he IS her brother)
: Pazuzu(Husband), Akumairo Mikata (Daughter), Minamoto Taro
Statistics
Passive Buffs
Mission Completion
Missions Completed: 6
Missions Passed: 6
Missions Failed: 0
S: 1
A: 2
B: 3
C: 0
D: 0
E: 0
Battle Statistics
Battles Completed: 2
Battles Won: 2
Battles Lost: 0
Opponents:
Tankura (Dead)
Daiki Koji (Alive) Passive buff notations here. Damage, accuracy dodge, etc.
Last edited by Guest on Mon Aug 06, 2012 2:21 pm; edited 78 times in total
Guest
Jobs: B-Rank
Guest
Last post on: August 13th, 2012
Posted: Tue Nov 15, 2011 6:57 pm
TRAINING
Rebirth Stats:
Agility: 500
Stamina: 500
Ninjutsu: 500
Taijutsu: 500
Genjutsu: 516
Chakra Control: 500
Sun Nov 06/11: Cursed Sealing, Malevolent Sealing Rank 1-2/Mastered, Corpse Soil Rank 1-3/Mastered, +22 Agility (Shukuya)
Thu Nov 10/11: Razor Wind Rank 1-3/Mastered, +31 Chakra Control (Shukuya)
Tue Nov 15/11: +41 Ninjutsu (Shukuya)
Fri Nov 25/11: +35 Stamina (Shukuya)
Wed Nov 30/11: +34 Taijutsu (Sasaki Suzume)
Sat Dec 10/11: Ephemeral Ranks swapped to Utopia, +38 Agility (Sasaki Suzume)
Fri Dec 16/11: +32 Agility (Sasaki Suzume)
Tue Dec 20/11: +8 Agility, +35 Stamina (Minamoto Taro)
Tue Dec 27/11: +31 Stamina, +30 Ninjutsu (Kawazoe Youko)
Mon Jan 02/12: +29 Ninjutsu, +12 Genjutsu (Sasaki Suzume)
Mon Jan 09/12: +42 Genjutsu (Minamoto Taro)
Tue Jan 17/12: +31 Genjutsu, +12 Chakra Control (Minamoto Taro)
Thu Jan 26/12: +42 Chakra Control (Minamoto Taro)
Mon Jan 30/12: +15 Chakra Control, +20 Taijutsu (Wakana Mio)
Tue Feb 07/12: +41 Taijutsu (Sasaki Suzume)
Tue Feb 13/12: +6 Taijutsu, +19 Capped Points
Wed Feb 22/12: +21 Capped Points (Fuji Ichiro)
Tue Feb 28/12: +30 Capped Points (Takahiro Ryuji)
Sat Mar 10/12: Demon Cloak Alpha Rank 1-3/Mastered, +7 Capped Points (Takahiro Ryuji)
Thu Mar 15/12: Demonic Burst Rank 1-3/Mastered, +16 Capped Points (Takahiro Ryuji)
Tue Mar 20/12: 6 Rolls used for Class Change, +11 Capped Points (Minamoto Taro)
Tue Mar 27/12: Body Switch, Demonic Howl Rank 1-3/Mastered, +13 Capped Points (Minamoto Taro)
Wed Apr 04/12: +18 Capped Points (Fuji Ichiro)
Sun Apr 15/12: Critical Exposure, Mystical Hand, Coagulation Rank 1-3/Mastered, Snowflake Shuriken, Ice Prison Rank 2-3/Mastered (Sasaki Suzume)
Wed Apr 18/12: Koorikan, Subzero Purge Rank 1-2/Mastered, +12 Capped Points (Shirowa Masaru)
Fri Apr 27/12: +23 Capped Points (Agatsuma Katsumi)
Wed May 02/12: +24 Capped Points (Agatsuma Katsumi)
Wed May 09/12
emon Cloak Omega - Rank 1 to rank 3 (2 rankups), Active Camo - Rank 1 to rank 3 (2 rankups), Chakra Sense - Rank 1 to rank 3 (2 rankups), Skeletal Fortification - Rank 1 to rank 3 (2 rankups), Anesthetic Infusion - Rank 1 to rank 3 (2 rankups), System Restore - Rank 1 to rank 3 (2 rankups), System Shock - Rank 1 to rank 3 (2 rankups), Eternal Chaotic Dance - Rank 1 to rank 4 (3 rankups), 46 cap shop points (Mission rewards)
Wed May 09/12: +23 Capped Points (Agatsuma Katsumi)
Wed May 15/12: Destroy Prescence- rank 1 --> rank 3, Intangible Passage- rank 1 --> rank 3, Searchlight- rank 1 --> rank 2
Wed May 22/12: Searchlight: Rank 2 rank 3 passed
Capped Points: 19 (Shoukyou Tatsuya)
Wed May 30/12: Capped Points: 23 (Shoukyou Tatsuya)
Mon Jun 04/12: Solar Seal rolls taken (Minamoto Taro)
Wed Jun 13/12: Medical Assistant: Mastered, Tranquilize: Mastered, Medical Ward: Mastered, Capped Points: 5
Sat Jun 23/12: Flock of Shadows Mastered, Angelic Blessing Mastered, Pristine Aura Mastered, Capped points: 14
Tue Jun 26/12: Particle Accelerator Mastered, Dust Clone Mastered, Molecule Breaker - Mastered, Capped shop: 8
Tue Jul 03/12: Cap shop: 20
Tue Jul 05/12: Cap shop: 8 (Mission)
Tue Jul 11/12: Block Rank 1 to Master, Counter-Strike Rank 1 to Master Rank Capped Points: 10
Tue Jul 17/12: Capped Points: 24
Tue Jul 28/12: Demons Edict Rank 1 to Master Rank Capped Points: 14
Sun Aug 05/12: Capped Points: 21
Mon Aug 06/12: Capped Points: 24
Last edited by Guest on Mon Aug 06, 2012 1:16 pm; edited 45 times in total
Guest
Jobs: B-Rank
Guest
Last post on: August 13th, 2012
Posted: Tue Nov 15, 2011 8:39 pm
SONG LISTING
Theme Song Video Lyrics
Song 1 Theme Song Name YouTube Selection of lyrics from song
Song 1 Theme Song Name YouTube Selection of lyrics from song
Song 1 Theme Song Name YouTube Selection of lyrics from song
Song 1 Theme Song Name YouTube Selection of lyrics from song
Song 1 Theme Song Name YouTube Selection of lyrics from song
Song 1 Theme Song Name YouTube Selection of lyrics from song
Last edited by Guest on Sun Apr 29, 2012 1:15 pm; edited 10 times in total
Guest
Jobs: B-Rank
Guest
Last post on: August 13th, 2012
Posted: Tue Nov 15, 2011 9:01 pm
TOPIC LOG
Current Topics
Free RP 1: ANBU meeting
Free RP 2: A pearl of Wisdom [Contract Search]
Free RP 3/Mission: Topic
Free RP 4/Event: Lets see... [Calling Masaru & Katsumi]
Topic History
Business is Business [Requesting Entrance]
Sinister deeds [Private]
Tracked Down [Force Entering]
Distant Family [Free/Private]
Home again!
Reporting In (Requesting ANBU Sennin)
Something new [Private]
Calling all... Horses? (Sennin Meeting)
Topic
Last edited by Guest on Sun Apr 29, 2012 1:16 pm; edited 3 times in total
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