Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Akuro Kunashi

Joined
Jan 16, 2015
Messages
336
Yen
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General Information said:
Name:Akuro Kunashi
Age:Late Teenager (16-18)
Physical Description: A slender man, Kunashi weighs in at 74 kilograms, and reaches 186 centimeters in height. His frame may be slender, but through intensive training his muscles have become defined and strong, though his clothing masks it well. He pushes his messy brown hair backward, though he always misses a few, which fall directly in front of his right eye. His light brown eyes emanate his inner tranquility, and his mouth is always in the shape of a kind smile. Though a peaceful man, he may be physically imposing by height alone. His lean shape is perfect for a young Seikon, and his speed is inhuman. He wears a white jacket, undershirt and hakama, and a red sash. The hems of the jacket and undershirt are black, creating a nice contrast to the white of the cloth around it. He keeps his katana, Ten no Kagami, on his left side at all times, though he rarely uses it.

Mental Description:Confident in himself and driven by nature, Kunashi was a proud young boy. Though the confidence and drive have not faded away, they are now covered by a layer of tranquility. He has learned that the way of peace is often the path less traveled in the life of a shinobi. However, this is the path he chose for himself. Smart and analytical, Kunashi considers others before himself, opting to deny himself of certain pleasures if it means allowing someone else the chance at theirs. Kunashi is never one to ask for the easy way out, and is always willing to work for what he desires. With his lofty ambitions and dedication, he will never be content and always want progression. He exemplifies this through his rigorous and self-devised physical and mental training. In his intercourse with others, he comes off as calm and kind. He finds great joy in others' joy, and brings the best out in others. He shows a halcyon demeanor, keeping his troubles and disturbances hidden by a constant effervescence.

Character History:
Pre-Academy​
Not native to Lightning Country, Kunashi and his family moved from Water Country after the destruction of it’s symbol of power, Kirigakure. Being too young to understand, his mother put it simply: “Nature did something horrible, and we were no longer safe.” Luckily, Kunashi seemed to thrive in the vast cityscape. As he grew older, he would ask his mother about Kirigakure and what happened, and the stories she told him were a lighter version of the truth. No mother would tell her youngest son of the actual atrocity that occurred, and of the people still frozen in the streets, a testament to the cold indifference of nature itself, and the destruction it can bring.

Having grown up in the metropolis of Raiden’s Eye, Kunashi saw a spectrum of people. Those he considered good, such as his mother and the Shogun, those he considered bad, the criminals he saw almost daily, and everyone in between melted together in to a menagerie of human condition. Kunashi accepted that not everyone is good at a young age, namely when he witnessed his older brother get mugged on the street, by a man from a lower social class than they, for a minimal amount of Yen. Pushed to the ground during the altercation, Kunashi suffered bumps and bruises, but his brother was much worse off. The criminal left him as a battered heap on the ground without a second thought. Kunashi waited until the man left, and then crawled to his brother, and helped him to his feet. He acted as a crutch for his brother and helped him back home, and from that moment on, Kunashi knew the intrinsic good he thought was in everyone was a false dream. His naivety was lifted, and the world seemed a much darker place. However, every night, he would look to the Palace from the lofted apartment his family called home, with its grand gardens and luxurious architecture and smile. He knew there were good people in this world, even if the world itself is indifferent. And he knew he could be one of them.
Academy Days​
The train ride to Kumogkure was a difficult one for Kunashi. For a young boy to leave all he knows to relocate to a shinobi village is one thing, but to do it without the familial support he is used to proved to be very hard for Kunashi to manage at first. Upon arrival at Kumogakure no Sato, his first order of business was to find the apartment his parents were paying for from Raiden's Eye. Wandering the streets of the big city, he found himself to get acclimated quickly, due to his experience from home. After an hour or so of wandering and reading signs, he was able to make his way to the Seki District, or as he would soon call it, home. The apartment was rather simple, with a living and dining room visible from the entrance. The bedroom was decently sized and had access to a balcony, something that Kunashi rather enjoyed. He walked in, and took off his shoes, placing them in his new shoe closet. He spent the next couple of days moving in and getting accustomed to the area. He found a nearby food stand that sold his favorite snack: takoyaki. While he was still getting accustomed, he lived off of Old Man Naoki's takoyaki. However, soon he would have to join what he came to this city to join: The Academy!

His first day as a student landed him in Tsuyoshi Junko's class, a man who would become an important part of Kunashi's life. He wound up soon after as Junko's brother's apprentice. From his time with the 'Prodigy Brothers,' Kunashi learned primarily about chakra: controlling it, understanding it, and embracing it. He found a surrogate family with the Tsuyoshi clan, something that he had been missing since he left his own. He saw both men as mentors and role models, but truly followed his sensei, Aiko-sama. The men helped unlock Kunashi's potential as a Seikon, and advanced him physically and mentally. He also met a few friends, some more sincere than others. His best friend turned out to be Inuzuka Yasei and his pup. The trio spent time together frequently and became rather close. Fujimoto Shiro and Sasaki Kotsuko turned out to be rivals to the boy, both pushing him further and in different directions than he would have went himself. He also fondly looks at his acquaintances, Akane-chan, Emi-chan and Osu-chan. The first happened to become Junko's apprentice, so it is assumed that Kunashi and Akane will become closer over time. Emi-chan and Osu-chan are both kind-hearted peers to the young Seikon, and have been nothing but pleasant, though their interactions have not been significantly meaningful. He couldn't help shake the feeling that the group always forgot about him. But this would not faze Kunashi. He spent a large amount of his free time in meditation, feeling and understanding his chakra system better, as Aiko-sama instructed. He found a sense of peace in the action, and it kept his training on track. In no time, the boy was ready to take his genin exam. With a friendly(ish) face alongside him, Kotsuko and Kunashi were faced with a volatile situation. Kunashi tried his best to diffuse the situation and seek peace, as is his path. However, the situation turned out to be a combination of jutsu cast by the ANBU Rega. She appreciated his diplomatic efforts, though critiqued his hesitation. This lesson would stick with him through his career as a shinobi, as shinobi are tools of action, not hesitation. He went back to his apartment to find his headband waiting for him. After more than a year of effort and tutelage, his efforts were rewarded. He is one step closer to being the force of good he set out to be.

Relationships and Effects said:
[col]
oTPQDF9.gif
- Dislike
vemegFq.gif
- Acquaintance: Osuteno, Emi, Riku, Tomo, Kitsune
KjU4L3P.gif
- Friend(s): Shiro, Kotsuko
b7me2li.gif
- Good Friend(s): Yasei
AYuBs9E.gif
- Best Friend(s): Junko, Aiko, Karin, Akane, Yoshi
JQapvzQ.gif
- Family; Crush (Close to love):
Clpwiog.gif
- Full Blown Love|Apartment
[spoilername="Floor Plan"]
arents2_plan.jpg
[/spoilername][/col]

Statistics said:
[col3]Taijutsu: 427/525
Ninjutsu: 315/525
Genjutsu: 300/525
Agility: 410/525
Stamina: 375/525
Chakra Control: 335/525|Power Level: 2162
Character Level: 9
Hit Points: 25500
Chakra Points: 13200
Action Points: 8
OOC Rank: A|The Shifting Fist - Veteran
HP (55+lvl) x stamina
CP (35+lvl) x Chakra Control
Class Bonus: +5% Melee damage, +2 Dodge
High Melee Accuracy, Gen DC
Average Evasion, Gen Save, Nin Acc, Ranged Acc
Low Puppet Acc[/col3]

Jutsu said:
Major Affinities:Lightning, Fire
Minor Affinities: Earth, Wind
Advanced Elements: Gravity, Kinesis
[col3]Taijutsu
Unarmed
Uncalled-For Shot - Mastered
Low Sweep - Rank 1
Spinning Wind - Rank 1
Nut Buster - Rank 1
Tiger Hook - Rank 1
Step-In Flash - Mastered
Shoryuken - Mastered
Primary Lotus - Mastered
Shadow Step Strike - Rank 1
Spear Hand - Rank 1
Eagle Drop - Rank 1
Dance of the Waxing Moon - Rank 1

Slashing
Vanishing Slash - Rank 1
Lunar Steps - Rank 1
Whisperer - Rank 1
Zero Slash Counter - Rank 1
Blade Trail - Rank 1

Projectile
Volley - Rank 1

Buffing
Muscle Control - Rank 1
Chakra Extension - Mastered
Expel - Rank 1
Feint - Rank 1
Chakra Absorbtion - Rank 1|Ninjutsu
Non-Elemental
Transformation - Rank 1
Body Switch - Mastered
Cancel - Rank 1

ANBU
Snapshot - Rank 1 (0/1 Memory Slots Filled)
Active Camo - Rank 1

Lightning
Thunderfist - Mastered
Storm Bolt - Mastered
Thunder Clap - Rank 1
Electroshock - Rank 1
Electrocution - Rank 1

Earth
Gravel Shift - Mastered
Stone Bullet - Rank 1
Mud Clone - Rank 1
Inner Earth Reflection Lure - Rank 1
Earth Flow Wave - Rank 1
Rock Golem - Rank 1
Earthen Coating - Rank 1

Gravity
Gravity Distortion - Mastered
Anti-Gravity - Mastered
Orbital Strike - Rank 1
Gravitational Pull - Mastered
Graviton - Rank 1
Clutch of the Giant - Rank 1
Forced Polarity - Rank 1
Inertial Control - Mastered
Shinra Tensei - Rank 1

Kinesis
Force Blast - Mastered
Psionic Assault - Mastered
Kinetic Infusion - Rank 1
Force Guard - Rank 1|Genjutsu
Will
Intimidation - Mastered
False Surroundings - Rank 1[/col3]​

Bloodline said:
[fontsize="12"]A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.

084 PL - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
168 PL - Unreal Celerity (Rank 1)
252 PL - Quicksilver Step (Rank 1)
336 PL - Destruction Pulse (Rank 1)
420 PL - Distorting Wake (Rank 2)
504 PL - Quicksilver Step (Rank 2)
588 PL - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
672 PL - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
756 PL - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
840 PL - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
924 PL - Soulsword Overdrive (Rank 2)
1008 PL - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
1092 PL - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
1176 PL - Destruction Pulse (Rank 3)
1260 PL - Synchronized Multipresence (Rank 1)
1344 PL - Transpositional Flurry (Rank 1)
1428 PL - Synchronized Multipresence (Rank 2)
1512 PL - Obliterate Reality (Rank 1)
1596 PL - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
1680 PL - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
1764 PL - Obliterate Reality (Rank 3)


---

Distorting Wake - Passive</U><i></i>
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.

Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge

---

Unreal Celerity - Passive<i></i>
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.

Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).

Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.

----

Sunder Reality - Activated Passive<i></i>
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.

Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.

Cost: 1 AP to initiate, 300 CP/round.

Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.

---

Quicksilver Step - Space/Time Technique<i></i>
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.

Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.

Special Action: For 1 AP, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.

Cost:
Rank 1: 1 AP, 200 CP
Rank 2: 1 AP, 250 CP
Rank 3: 1 AP, 300 CP

Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.

---

Destruction Pulse - Offensive Area Ninjutsu</B><i></i>
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.

Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.

Costs:
Rank 1: 2 AP, 350 CP
Rank 2: 2 AP, 500 CP
Rank 3: 2 AP, 600 CP

Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.

---

Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.

Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.

Cost: 0.5 AP to initiate. Sunder Reality's Costs are increased by +50%.

Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.

---

Quicksilver Pursuit - Warping Taijutsu<i></i>
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.

Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.

Costs:
Rank 1: 320 CP; 1.75 AP
Rank 2: 400 CP; 1.75 AP
Rank 3: 485 CP; 1.75 AP

Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.

---

<U>Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.

Rank 1: +1 Dodge. The first attack used after an Activated Auto-Dodge has a 50% chance to be considered a sneak attack.
Rank 2: +2 Dodge. The first attack used after an Activated Auto-Dodge has a 60% chance to be considered a sneak attack.
Rank 3: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.

Cost: 2AP 620CP to initiate, 310Cp/Rnd.

Notes:
- This is treated as a Physical Style
- The user may use Body Switch without additional items or clones. They Body Switch with "After-Images"instead. All Body Switch rules still apply.

---

<B>Transpositional Flurry - Warp Combo Taijutsu<i></i>
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.

Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.

Costs:
Rank 1: 545 Cp; 2.25 AP
Rank 2: 655 Cp; 2.25 AP
Rank 3: 765 Cp; 2.25 AP

Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.

---

Obliterate Reality - Microscopic Alteration Ninjutsu<i></i>
Perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.

Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.

Costs:
Rank 1: 3 AP, 1760 CP
Rank 2: 3 AP, 1980 CP
Rank 3: 3 AP, 2200 CP

Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.[/fontsize]

Abilities and Bonuses said:
[spoilername="Abilities"]
  1. Strategist
  2. Acrobatics
  3. Quick Reactions
  4. Bull's Strength
  5. Called Shot
  6. Weapon Mastery: Unarmed
  7. Defensive Technique
  8. Shinobi 101: Melee Kinesis
  9. Healing Factor
  10. Duelist
  11. Human Anatomy
[/spoilername]
[spoilername="Passive Bonuses"]+5% Melee Damage from Class Bonus
+2 Dodge from Class Bonus
+3 Dodge from Seikon: Distorting Wake (Rank 2)
Can prioritize up to 2 AP of actions with a -2 Accuracy mod for Justu Accuracy/Genjutsu DC from Seikon: Unreal Celerity (Rank 3)
+1 Activated Auto-dodge from Acrobatics
+5% Weapon Damage Modifiers on all weapons from Bull's Strength
+3% Suppression and/or Bleeding chance on all weapons from Bull's Strength
+1 Accuracy to all weapons with a naturally negative accuracy modifier from Bull's Strength
+5% Called Shot Chance from Called Shot
Called Shots only take half the usual accuracy Penalties and able to inflict Broken rank debuffs from Called Shot
Bandage Wrappings passively equipped and unable to be disarmed from Weapon Mastery
-10% Damage taken while in Defensive Mode from Defensive Technique
+1/-1 Dodge/Accuracy trade ratio to a maximum of +4/-4 while in Defensive Mode from Defensive Technique
+3% Max HP per round
+10% effectiveness of Medical jutsu
+1 to Critical Range on all attacks
Critical Attacks deal 2.25x Damage[/spoilername]

Equipment said:
[spoilername="Weapons"]Weapon 1
Name: Kaishi
Description: A kanmuri-otoshi style tanto with a gloden hilt and black handle wrapped in a snow white cloth with a sliver-color blade. Kaishi's holster is worn vertically on Kunashi's right shoulder.
Damage Type: Slashing/Suppression, Suppression/Bleed Chance +3%
Accuracy: -2
Base Damage: +10%
Augments:
- None

Weapon 2
Name: Bandage Wrappings
Description: Kunashi wraps bandages over his hands and knuckles, to help soften the blows of hand-to-hand combat, as well as absorb the blood the is nearly guaranteed from training.
Damage Type: Unarmed/Handseals, Suppression Chance +3%
Accuracy: -2
Base Damage: +10%
Augments:
- None

Weapon 3
Name: Kunai
Description: A shinobi essential, Kunashi wields the Kunai as an initiation as well as a last resort, due to his focus on melee Taijutsu. He keeps them in a holster on his leg.
Damage Type: Projectile/Bleeding, Suppression/Bleed Chance +3%
Accuracy: +2
Base Damage: -10%
Augments:
- None

Weapon 4
SF3243.jpg
Name: Ten no kagami (Heavenly Mirror)
Description: A katana like none Kunashi has seen before. Though simple in design, the metal blade of the weapon bounces light in a strange manner. When looked at, it causes strange optical effects. The refractory properties alone can be disorienting, and the potential of the weapon not fully unlocked. Kunashi has much to learn!
Damage Type: Slashing/Suppression, Suppression/Bleed Chance +3%
Accuracy: -5
Base Damage: +10%
Augments:
- None
- None
- None[/spoilername]
[spoilername="On Character"]Slot 1: Bandage Wrappings
Slot 2: Belt Pouch, Contents:
  • Ninja Wire x8
  • Explosive Notes x5
Slot 3: Belt Pouch, Contents:
  • Antidote
  • Health Pill x3
Slot 4: Kawarimi Target
Slot 5: Headset
Thigh Holster: Kunai
Side Holster: Ten no Kagami[/spoilername]
[spoilername="Strategist Prep Slots"]Prep Slot 1: Remote Explosive Note Attached to Kawirimi Target
Prep Slot 2: Proximity Explosive Note attached to Kunai
Prep Slot 3: Basic Attack with Bandage Wrappings
Prep Slot 4: Basic Attack with Bandage Wrappings
Prep Slot 5: Basic Attack with Bandage Wrappings[/spoilername]

Kunashi's Paper Trail said:

Kunashi's Current RPs said:
Free -
Mission - The Search for the Missing Citizens
Exam -
Contract -
Event -

NPC Profiles said:

CRPJ said:
[spoilername="Mage Shisen"]Name of Jutsu: Mage Shisen
CRPJ's Effect: Using a basic technique similar to his Quicksilver Step, Kunashi is able to open a window through which he can see into the distance. By bending reality between his hands, he will 'fold' the world to make his targeted destination appear in the window. The target is designated in a straight line of his jutsu, and can be moved without breaking. Of course, this window is two-way and has it's limits. Whereas it is similar to his Quicksilver step, nothing can be passed through physically, only vision. Also, no structure is affected by this jutsu. It is as if a pane of glass appeared from which Kunashi is able to see through.
Example RP of how it will be used: Kunashi and his squad move in. They have no idea what they're up against, number or status, or where the target is. Ordering his squad to protect him, Kunashi sits and begins channeling his chakra. He holds his hands about a foot apart, and targets the pagoda in the distance. He channels his technique, moving his vision to the wall on the outside. He bends reality a bit more and his vision is pushed to the other side of the wall. From there, he can see four guards, all heavily armed, two of which at the front door and two of which at the staircase. He moves his hands slightly, and the vision trails upward. There he sees two more armed guards and a man sitting behind a desk. He looks around the room to find a window close to the man. This is where they would strike. Cancelling his technique, he informs his squad of his intel gathered. Instead of risking his life and the lives of his team, he commands one of his teammates, the crack-shot of the group, to take him out using the window he found. All went off without a hitch.
Reason why it cannot be used in battle: Requires both hands and vision. Also, only provides vision, so smoke bombs and the like cannot be passed through. Using this technique would render his hands useless, which in a fight would be death.[/spoilername]
 

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