Amatsu Shin
Basic
Basic Info Text Form
Name: Amatsu Shin
Gender: Male
Age: 14
Height: 5'6
Weight: 120lb
Skin Color: Snowy White
Eyes: Icy Blue
Hair: Black
OOC Job Rank: B
Rank: Student
Bloodline: Haku
Description
Shin is a small child with a fragile look to him almost like a porcelain doll would appear. His hair is of the color black flowing down to his mid back and simply pulled back into a simple ponytail style. His face and skin are that of a oddly beautiful pale white. His eyes are of a majestic icy blue color with a seemingly innocent face that many find very cute. His dress is that of a simple black Kimono with a scarf around his neck. He appears frail do the fact of his figure and porcelain doll appearance. He rarely smiles like a child of his age should be instead he seems to show an almost emotionally devoid expression at most times. He normally has some sort of small bladed weapon on him to give him something to focus on and hold. The sword he usually always carries around with him is a bit too big for his small stature at the moment.
Gender: Male
Age: 14
Height: 5'6
Weight: 120lb
Skin Color: Snowy White
Eyes: Icy Blue
Hair: Black
OOC Job Rank: B
Rank: Student
Bloodline: Haku
Description
Shin is a small child with a fragile look to him almost like a porcelain doll would appear. His hair is of the color black flowing down to his mid back and simply pulled back into a simple ponytail style. His face and skin are that of a oddly beautiful pale white. His eyes are of a majestic icy blue color with a seemingly innocent face that many find very cute. His dress is that of a simple black Kimono with a scarf around his neck. He appears frail do the fact of his figure and porcelain doll appearance. He rarely smiles like a child of his age should be instead he seems to show an almost emotionally devoid expression at most times. He normally has some sort of small bladed weapon on him to give him something to focus on and hold. The sword he usually always carries around with him is a bit too big for his small stature at the moment.
History
Part.1 The beginning of the tale
Shin has grown up around mostly females as his family has been his three older sisters. Shin has almost no memories of his father of mother and knows almost nothing of why they are not around or why they don't ever try and see him and his sisters after they have being gone since Shin was the young age of three. This being the case though his sister looked after their little brother and became to him what a mother should be he assumed. Seeing as his birth parents abandoned Shin and his sisters he always even deep inside felt alone inside and always in secret has wondered if he was the reason they left because they were for some reason ashamed of him. Shin was never able to make friends and if he made one they always left and they then would bully Shin just like most of the children. He has spent most of his time alone in his head and daydreaming of something more for him then this pain he feels. He spends many days and nights just watching the sky and stars at night from any place that he can get a clear view. Growing up he has come to have the only things he trust of he feels accept him have been some of the small animals around the area. He is very fond of playing with the small foxes that can be found around. Eventually it seems one of the little foxes followed him home and as much as he felt he should go back to the other fox kits the tiny fox just stuck to Shin as his first honest true friend in his whole life. They have become inseparable these days. Even with the small fox now being in his life and helping him grow more as a boy his sisters still felt, his meekness and shy personality that had kept him from making any friends or having any real self esteem was becoming very worrisome to his sisters who have always protected him and so they felt it best for his to enroll into the Academy this year so he could hopefully make a friend and learn some self esteem.
Shin has grown up around mostly females as his family has been his three older sisters. Shin has almost no memories of his father of mother and knows almost nothing of why they are not around or why they don't ever try and see him and his sisters after they have being gone since Shin was the young age of three. This being the case though his sister looked after their little brother and became to him what a mother should be he assumed. Seeing as his birth parents abandoned Shin and his sisters he always even deep inside felt alone inside and always in secret has wondered if he was the reason they left because they were for some reason ashamed of him. Shin was never able to make friends and if he made one they always left and they then would bully Shin just like most of the children. He has spent most of his time alone in his head and daydreaming of something more for him then this pain he feels. He spends many days and nights just watching the sky and stars at night from any place that he can get a clear view. Growing up he has come to have the only things he trust of he feels accept him have been some of the small animals around the area. He is very fond of playing with the small foxes that can be found around. Eventually it seems one of the little foxes followed him home and as much as he felt he should go back to the other fox kits the tiny fox just stuck to Shin as his first honest true friend in his whole life. They have become inseparable these days. Even with the small fox now being in his life and helping him grow more as a boy his sisters still felt, his meekness and shy personality that had kept him from making any friends or having any real self esteem was becoming very worrisome to his sisters who have always protected him and so they felt it best for his to enroll into the Academy this year so he could hopefully make a friend and learn some self esteem.
Mental Description
1:
Shin can tend to be very quiet and sometimes he feels like the outcast of the children his age since he doesn't feel comfortable allot of times to try and join into the other kids groups. Because of this shy demeanor he has become somewhat of a wallflower and seems to feel most comfortable by himself then in groups of people. He at times feels picked on by other children because even at the points he wanted to join and play they would always say harsh things about not wanting to have anything to do with "The Frail Doll Boy". He sufferers greatly from fear of being left and being hated but is also too scared to try and make things better on his own side. He falls easily silent and into a slump and depressed state when someone says something mean at him. He has shut down most of his life out of fear and the teasing and even the doubts he carries about himself.
2: The Updated Shin
Shin has begun to grow in his time as a student the daily training and part-time jobs he took to earn spending money. The boys confidence had grown greatly even though the occasional self doubts still would surface at moments he had started to grow into his own.
Shin can tend to be very quiet and sometimes he feels like the outcast of the children his age since he doesn't feel comfortable allot of times to try and join into the other kids groups. Because of this shy demeanor he has become somewhat of a wallflower and seems to feel most comfortable by himself then in groups of people. He at times feels picked on by other children because even at the points he wanted to join and play they would always say harsh things about not wanting to have anything to do with "The Frail Doll Boy". He sufferers greatly from fear of being left and being hated but is also too scared to try and make things better on his own side. He falls easily silent and into a slump and depressed state when someone says something mean at him. He has shut down most of his life out of fear and the teasing and even the doubts he carries about himself.
2: The Updated Shin
Shin has begun to grow in his time as a student the daily training and part-time jobs he took to earn spending money. The boys confidence had grown greatly even though the occasional self doubts still would surface at moments he had started to grow into his own.
Haku Bloodline Application
As Amatsu Shin made his way through the Academy he found friends did not come easy nor did respect. Often alone he spent his days training in Ninjutsu and Taijutsu so as to focus on something other than the fact the emptiness in his heart was growing from the lack of being accepted by his peers. Shin was often found near where water could be found accompanied by the only one he felt acceptance from, his small fox he calls Kyibi. One night Shin was out walking around and caught the glimpse of a ghostly pale Figure moving out of the corner of his sight. He being how he was did not want to follow it and abruptly turned and started to walk at a fast pace the other way from this vision. As Shin started to get even more spooked by the eeriness of the vision of whatever that he saw. He kept playing what he had seen over and over in his mind as much as he tried not to allow it to happen. As he picked up speed and started to run out of what was now fear for he felt a presence around him something cold unnaturally cold. The young fox Kyibi jumped down off Shins shoulder and out of sight, but no matter how scared Shin may be he is not the type of person to abandon someone he loves just to run away. He came to an abrupt halt and started calling out to Kyibi "..Kyibi....Kyibi..Kyibi....k..y...ibi..." he could not hear any sound from the little fox. Fear and panic started to take over Shin the thought of the one thing that has loved him and has not judged him may be hurt was pushing him past what he could contain.
Shin had completely gone numb like a chill had frozen his fear and allowed him to search for the fox. As he walked through the area he finally heard something "Yi..PPP." He would know that sound anywhere it was Kyibi but something seemed wrong with that sound, almost like a gasp of fear and pain. Shin ran through the woods to the edge where a small lake was, there he found what he could imagine as a wisp of something , the glow of white that was there and not at the same moment. Under where that thing was hovering laid a whimpering little fox that he had been looking for Kyibi was hurt and was bleeding the fear of losing his friend in front of him was too much for his frail self to take in. At that moment the of fear was too much on his mind and heart...he shattered in this moment the ground started beginning to freeze over, the blood from the wound on the fox slowly stopped as the cold of his hands and desire to not let his friend go clotted the bleeding for the time . With his emotional self and mind spent he collapsed there with Kyibi in his arms.
He was found later in the morning clutching Kyibi in his arms as the ground had a section of ice around where he was laying. It took a while for Shin to mentally recover from the near loss of his friend but after a few weeks Kyibi had become healthy enough to enjoy the time my Shin again.
Shin had completely gone numb like a chill had frozen his fear and allowed him to search for the fox. As he walked through the area he finally heard something "Yi..PPP." He would know that sound anywhere it was Kyibi but something seemed wrong with that sound, almost like a gasp of fear and pain. Shin ran through the woods to the edge where a small lake was, there he found what he could imagine as a wisp of something , the glow of white that was there and not at the same moment. Under where that thing was hovering laid a whimpering little fox that he had been looking for Kyibi was hurt and was bleeding the fear of losing his friend in front of him was too much for his frail self to take in. At that moment the of fear was too much on his mind and heart...he shattered in this moment the ground started beginning to freeze over, the blood from the wound on the fox slowly stopped as the cold of his hands and desire to not let his friend go clotted the bleeding for the time . With his emotional self and mind spent he collapsed there with Kyibi in his arms.
He was found later in the morning clutching Kyibi in his arms as the ground had a section of ice around where he was laying. It took a while for Shin to mentally recover from the near loss of his friend but after a few weeks Kyibi had become healthy enough to enjoy the time my Shin again.
Battle Information
Character level: 5
Custom Class
Tear's of the Kami
HP: (55+Level)*Stamina = 12000
CP: (45+Level)*CC = 10000
Class Bonus: +1 Critical Range, +1 Accuracy, +1 Dodge
High: Ninjutsu Accuracy
Average: Evasion, Melee Accuracy, Genjutsu DC
Low: Puppet Accuracy, Ranged Accuracy
AP: 6
Agility: 180/300
Stamina: 200/300
Ninjitsu: 200/300
TaiJutsu: 150/300
Genjutsu: 100/300
Chakra Control: 200/300
BLC: 171
Power Level: 1030
Custom Class
Tear's of the Kami
HP: (55+Level)*Stamina = 12000
CP: (45+Level)*CC = 10000
Class Bonus: +1 Critical Range, +1 Accuracy, +1 Dodge
High: Ninjutsu Accuracy
Average: Evasion, Melee Accuracy, Genjutsu DC
Low: Puppet Accuracy, Ranged Accuracy
AP: 6
Agility: 180/300
Stamina: 200/300
Ninjitsu: 200/300
TaiJutsu: 150/300
Genjutsu: 100/300
Chakra Control: 200/300
BLC: 171
Power Level: 1030
Elemental Affinity
Minor
1: Fire
Major
1: Water
1: Fire
Major
1: Water
Advanced Elements
1: Ice
2: Vapor
2: Vapor
Haku Bloodline
[fontsize="12"]A clan originating from the village hidden in the Mist, the Haku are an effeminate and graceful clan possessing a powerful affinity to Ice, a trait which leaves even their skin chilly to touch. Those of this Bloodline are majestic and beautiful at birth, and even the men of this ability can rival pretty women in looks. However, mistaking a Haku to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moments notice, their skills the pinnacle of Icy jutsu.
014% Control - Crystal Ice (Rank One), Flash Freeze (Rank One)
028% Control - One Handed Seals (Rank One)
042% Control - Flying Water Needles (Rank One)
056% Control - Frozen Spear (Rank One)
070% Control - Crystal Ice (Rank Two)
084% Control - Flying Water Needles (Rank Two)
098% Control - Flash Freeze (Rank Two), Red Snow (Rank One)
112% Control - One Handed Seals (Rank Two), Ice Blast (Rank One)
126% Control - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
140% Control - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
154% Control - Red Snow (Rank Two)
168% Control - One Handed Seals (Rank Three), Ice Blast (Rank Three)
182% Control - Flash Freeze (Rank Three), Red Snow (Rank Three)
196% Control - Frozen Spear (Rank Three)
210% Control - Blue Blood (Rank One)
224% Control - Ice Clone (Rank One)
238% Control - Blue Blood (Rank Two)
252% Control - Demonic Ice Mirrors (Rank One)
266% Control - Blue Blood (Rank Three), Ice Clone (Rank Two)
280% Control - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
294% Control - Demonic Ice Mirrors (Rank Three)
---
Crystal Ice - Passive</U><i></i>
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.
Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.
---
Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.
Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.
Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.
---
One Handed Seals - Passive<i></i>
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.
Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.
---
Flying Water Needles - Ice Ninjutsu<i></i>
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.
Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.
Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Frozen Spear - Ice Ninjutsu<i></i>
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.
Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.
Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.
---
Red Snow - Ice Ninjutsu<i></i>
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.
Rank 1: Causes everyone but the user to take 300 damage/round, with a -20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a -15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a -10% Chance to Bleed.
Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd
Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
---
Ice Blast - Ice Ninjutsu<i></i>
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.
Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.
Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra
Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.
---
Blue Blood - Ice Ninjutsu<i></i>
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.
Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.
Cost: 2.5AP; 1,000 Chakra
Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Ice Clone - Ice Clone Ninjutsu<i></i>
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.
Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.
Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.
Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time
---
Demonic Ice Mirrors - Ice Barrier Ninjutsu<i></i>
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.
Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.
Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their currently equipped weapon at 450 Damage each strike. They may target multiple targets within the Demonic Ice Mirros by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2.25 AP and 820 CP.
Costs:
Rank 1: 3 AP; 2,000 Chakra and 950/rnd
Rank 2: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3: 3 AP; 4,000 Chakra and 1,900/rnd
Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.[/fontsize]
014% Control - Crystal Ice (Rank One), Flash Freeze (Rank One)
028% Control - One Handed Seals (Rank One)
042% Control - Flying Water Needles (Rank One)
056% Control - Frozen Spear (Rank One)
070% Control - Crystal Ice (Rank Two)
084% Control - Flying Water Needles (Rank Two)
098% Control - Flash Freeze (Rank Two), Red Snow (Rank One)
112% Control - One Handed Seals (Rank Two), Ice Blast (Rank One)
126% Control - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
140% Control - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
154% Control - Red Snow (Rank Two)
168% Control - One Handed Seals (Rank Three), Ice Blast (Rank Three)
182% Control - Flash Freeze (Rank Three), Red Snow (Rank Three)
196% Control - Frozen Spear (Rank Three)
210% Control - Blue Blood (Rank One)
224% Control - Ice Clone (Rank One)
238% Control - Blue Blood (Rank Two)
252% Control - Demonic Ice Mirrors (Rank One)
266% Control - Blue Blood (Rank Three), Ice Clone (Rank Two)
280% Control - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
294% Control - Demonic Ice Mirrors (Rank Three)
---
Crystal Ice - Passive</U><i></i>
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.
Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.
---
Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.
Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.
Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.
---
One Handed Seals - Passive<i></i>
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.
Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.
---
Flying Water Needles - Ice Ninjutsu<i></i>
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.
Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.
Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Frozen Spear - Ice Ninjutsu<i></i>
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.
Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.
Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.
---
Red Snow - Ice Ninjutsu<i></i>
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.
Rank 1: Causes everyone but the user to take 300 damage/round, with a -20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a -15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a -10% Chance to Bleed.
Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd
Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
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Ice Blast - Ice Ninjutsu<i></i>
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.
Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.
Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra
Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.
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Blue Blood - Ice Ninjutsu<i></i>
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.
Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.
Cost: 2.5AP; 1,000 Chakra
Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
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Ice Clone - Ice Clone Ninjutsu<i></i>
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.
Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.
Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.
Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time
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Demonic Ice Mirrors - Ice Barrier Ninjutsu<i></i>
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.
Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.
Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their currently equipped weapon at 450 Damage each strike. They may target multiple targets within the Demonic Ice Mirros by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2.25 AP and 820 CP.
Costs:
Rank 1: 3 AP; 2,000 Chakra and 950/rnd
Rank 2: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3: 3 AP; 4,000 Chakra and 1,900/rnd
Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.[/fontsize]
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Jutsu List
<i></i><U>Water Jutsu
E Rank:
Pressurized Mist: Rank 1
Water Gun: Rank 1
.
D Rank:
Aqua Fang: Mastered
.
C Rank:
Water Prison: Rank 1
Wind Jutsu
E Rank:
Wind Slash: Mastered
D Rank:
.
C Rank:
Wind Scythe: Mastered
Ice Jutsu
C Rank:
Arctic Aether: Mastered
Vapor Jutsu
C Rank:
Hidden Mist: Mastered
Non Elemental Jutsu
E Rank:
Body Switch: Mastered
Transformation: Mastered
D Rank:
Cancel: Mastered
C Rank:
Elemental Clone: Rank 1
Stunt Double: Rank 1
Slashing Tiajutsu
E Rank:
Arcing Slash: Mastered
Dynamic Slash: Rank 1
D Rank:
Cross Rip: Rank 1
C Rank:
Lunar Steps: Rank 1
Genjutsu
Audial (Debuffing)
E Rank:
Favoritism: Rank 1
Will (Debuffing)
E Rank:
Tourniquet: Rank 1
Kinetic (Debuffing)
E Rank:
Hot Weapon: Rank 1
Stun: Rank 1
Visual (Debuffing)
E Rank:
False Surroundings: Rank 1
E Rank:
Pressurized Mist: Rank 1
Water Gun: Rank 1
.
D Rank:
Aqua Fang: Mastered
.
C Rank:
Water Prison: Rank 1
Wind Jutsu
E Rank:
Wind Slash: Mastered
D Rank:
.
C Rank:
Wind Scythe: Mastered
Ice Jutsu
C Rank:
Arctic Aether: Mastered
Vapor Jutsu
C Rank:
Hidden Mist: Mastered
Non Elemental Jutsu
E Rank:
Body Switch: Mastered
Transformation: Mastered
D Rank:
Cancel: Mastered
C Rank:
Elemental Clone: Rank 1
Stunt Double: Rank 1
Slashing Tiajutsu
E Rank:
Arcing Slash: Mastered
Dynamic Slash: Rank 1
D Rank:
Cross Rip: Rank 1
C Rank:
Lunar Steps: Rank 1
Genjutsu
Audial (Debuffing)
E Rank:
Favoritism: Rank 1
Will (Debuffing)
E Rank:
Tourniquet: Rank 1
Kinetic (Debuffing)
E Rank:
Hot Weapon: Rank 1
Stun: Rank 1
Visual (Debuffing)
E Rank:
False Surroundings: Rank 1
Ability List
Weapons
Weapon Slot: 1
Name of Weapon: Crimson Rain
Type:Slashing Blade
Accuracy Modifier: -1
Damage Modifier: +5% Base Damage
Effect: May cause Bleeding
Augments: Razor Strike, Vampiric, Blood Rack
Weapon Slot: 2
Weapon Slot: 3
Weapon Slot: 4
Name of Weapon: Crimson Rain
Type:Slashing Blade
Accuracy Modifier: -1
Damage Modifier: +5% Base Damage
Effect: May cause Bleeding
Augments: Razor Strike, Vampiric, Blood Rack
Weapon Slot: 2
Weapon Slot: 3
Weapon Slot: 4
Amatsu Shin's Training Grounds
Amatsu Shin's Dojo