ANBU Style said:The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects. This counts as a Physical or Chakra style, taking up either style slot (user's choice).
Prerequisite: 4 Mastered ANBU Jutsu
- Offensive:
- Fell Jailer:Whenever the user successfully binds a target(s), the target(s) receives damage at the end of each round equal to x5 of the user's Basic Strike Damage.
- This does not break the Bind or in cases of Binds with HP, the damage will bypass the Bind.
- Applies to any type of Bind (including Illusionary).
- If the user is currently equipped with a Weapon, both the Damage Modifier and Augments that affects Basic Strikes also applies to Fell Jailer.
- Assassin's Blade: While active, the user gains a +1 Critical. Once every 10 seconds, the user can perform "Eviscerate"on a target for 1 AP, dealing damage equal to x3 of your Basic Strike Damage.
- For every 10% max HP missing of the target, the multiplier of Eviscerate is increased by 1 up to a maximum of x10.
- If an opponent is missing 20% max HP, Eviscerate gains an additional +1 Critical, for a total of +2 Crit that only applies to the Eviscerate Special Move, ignoring the critical cap.
- Eviscerate may only be used with Ninjutsu or Taijutsu Accuracy.
- Eviscerate is modded as instantaneously.
- Defensive:
- Shadow Dancer:While active, the user will gets a free attempt to enter Stealth every 10 seconds.
- This is modded as if taking 0 AP time.
- This attempt does not affect the awareness modifier of opponents.
- If the user enters Stealth through Shadow Dancer and drops the style, they are also dropped from Stealth.
- Blood Hunter:While active, the user automatically gets an Awareness check against all opponents that are in Stealth which have at least Bleeding (Rank 1). The user may target any opponent they succeed on the Awareness check on as if the opponent were not in Stealth and those opponents may not make Sneak Attacks against the user for a 10 second period from the check.
- User gains +1 Awareness (to a maximum of +3) for each Bleeding rank that an opponent has after the second (Rank 3 grants a +1 bonus and so on).
- If the opponent has an ability that allows sneak attacks without stealth this style does not prevent those sneak attacks.
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