Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Arakaru Kano|AiT

Hak

New Ninja
Joined
Feb 10, 2018
Messages
137
Yen
102,950
ASP
0

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KUMOGAKURE NO SATO[lb][/lb]
A.N.B.U LOGISTICS OPERATIONAL DIVISION[lb][/lb]
PERSONNEL DOSSIER FILE #[lb][/lb]
1821L - 71
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DOB: UNKNOWN[lb][/lb]
STATUS: ACTIVE[lb][/lb]
REGISTRATION ID: LB23151
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PERSONNEL FORM
SHINOBI NAME: ARAKARU, KANO
[lb2][/lb2]
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[td=null,1]DOCUMENTED CITIZENSHIP: KAMINARI NO KUNI [LAND OF LIGHTNING][lb][/lb]
PLACE OF BIRTH: UNKNOWN[lb][/lb]
AGE: PHYSICALLY 13 [AS OF YEAR 58][lb][/lb]
RACE: FOREIGN[lb][/lb]
GENDER: MALE[lb][/lb]
SEXUAL ORIENTATION: HETEROSEXUAL[lb][/lb]
LANGUAGES: COMMON[lb2][/lb2]

DISTINGUISHING FEATURES:
  • SURGICAL PATCHWORK PORTIONS OF SKIN
  • ANISOCORIA AND HETEROCHROMIA EYE CONDITION
  • OFTEN COVERS BODY WITH BANDAGE WRAPS

CRIMINAL RECORD: NONE[lb2][/lb2]

MILITARY|EDUCATION:
  • SHINOBI ACADEMY GRADUATE [YEAR 57 - YEAR 58]
  • A.N.B.U TRAINEE [CURRENT]

OCCUPATION: A.N.B.U TRAINEE[lb][/lb]
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[td=null,1]
RANK: ANBU IN TRAINING[lb][/lb]
AFFILIATION: A.N.B.U DIVISION[lb][/lb]
HEIGHT: 173cm[lb][/lb]
WEIGHT: 73kg[lb][/lb]
HAIR: BLACK[lb][/lb]
EYES: BLACK [R] | GOLD [L][lb][/lb]
[lb][/lb]
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AESCULAPIUM MEDICAL EVALUATION REPORT
SUBJECT ID #: LB23151
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MEDICAL EXAMINER said:
SUMMARY OF PATIENT HEALTH CONDITIONS[lb][/lb]
- ANISOCORIA OCULAR CONDITION[lb][/lb]
- HETEROCHROMIA OCULAR CONDITION[lb][/lb]
- SURGICAL SKIN GRAFTS[lb2][/lb2]

PHYSICAL DESCRIPTION [lb2][/lb2]

KANO IS A TALL, INTIMIDATING SHINOBI WITH A LEAN ATHLETIC PHYSIQUE. HONEY BROWN SKIN TONE AND JET-BLACK HAIR INDICATE A POSSIBLE FOREIGN BACKGROUND. HE OFTEN SPORTS A DISHEVELED HAIRSTYLE AND CASUAL CLOTHING STYLE OF EARTHY TONES; PREFERRING FUNCTIONALITY OVER FASHION.[lb2][/lb2]

HE WAS BORN WITH A RARE EYE CONDITION KNOWN AS ANISOCORIA; WITH UNEQUALLY DILATED AND DIFFERENT COLORED DUE TO HETEROCHROMIA. AS A RESULT, HE HAS A BLACK RIGHT EYE AND A GOLDEN LEFT EYE OF DIFFERENT SIZES. PURPLE-COLORED AND DEEPLY WRINKLED PORTIONS OF HIS SKIN, APPEAR TO BE HELD TOGETHER BY CRUDE SURGICAL STAPLES OF PIERCINGS. THIS TERRIFYING APPEARANCE IS THE CAUSE OF THE DECISION TO WEAR BANDAGES ACROSS HIS ENTIRE BODY.
DESPITE BEING A KIND INDIVIDUAL, KANO HAS VILLAINOUS EXPRESSIONS AND A SEEMINGLY DARK PRESENTATION THAT CONTRAST HIS ACTUAL PERSONALITY. DUE TO HIS FIGHTING STYLE, HIS CLOTHING IS OFTEN BLOOD-STAINED WHICH GIVES HIM A SERIAL KILLER APPEARANCE WHEN COMBINED WITH HIS EXPRESSIONS.

PSYCHOLOGIST said:
KANO IS A VERY TIMID, HELPFUL, AND POLITE INDIVIDUAL, FREQUENTLY OVERREACTING TO ABNORMAL SITUATIONS WITH EXAGGERATED AND OFTEN FRIGHTENING EXPRESSIONS. DUE TO HIS GENERAL APPEARANCE AND VILLAINOUS EXPRESSIONS, HE IS OFTEN FEARED BY THOSE AROUND HIM AND AS SUCH HAS A HARD TIME INTERACTING WITH PEOPLE AS THEY PREFER TO AVOID HIM. HIS IMAGE COMES OFF VERY CRUDE, VIOLENT, AND MAKES HIM APPEAR TO BE AN AGGRESSIVE PERSON.[lb2][/lb2]

IN REALITY, KANO IS A SHY YET HONEST PERSON WHO WANTS TO MAKE NEW FRIENDS AND BE MORE OPEN WITH OTHER PEOPLE AND NEW THINGS, WHICH ALONG WITH HIS NERVOUSNESS EXPLAINS HIS “SCARY” CHARACTER STEREOTYPE. HE IS VERY DILIGENT AND STRONG-WILLED, OFTEN WRITING DOWN ADVICE HE IS GIVEN ESPECIALLY ON HOW TO MAKE PEOPLE NOT BE SO AFRAID OF HIM, ESPECIALLY CHILDREN AND CUTE ANIMALS WHICH HE ADORES. HOWEVER, WHEN DEEP IN THOUGHT HE TENDS TO OVER-ANALYZE THE SITUATIONS AND HIS EXPRESSION CHANGES TO AN EERIE ONE, OFTEN SCARING THOSE AROUND HIM EVEN MORE.[lb2][/lb2]

KANO IS A CARING PERSON, AND WILL NEVER HESITATE TO RESCUE SOMEONE IN DANGER, EVEN IF HE KNOWS HE IS NOT STRONG ENOUGH TO DO IT. OFTEN, HE DOES THIS ON A WHIM, TAKING A MORE CARELESS MANNER THAN HIS USUAL OVERTHINKING HE TENDS TO GO THROUGH. HE HAS SHOWN HIMSELF TO BE SELFLESS ENOUGH TO TRY AND HELP PEOPLE WITH THEIR PROBLEMS, EVEN IF THEY HAVE NOTHING TO DO WITH HIM. UNFORTUNATELY DUE TO HIS EXPRESSIONS AND GENERAL APPEARANCE, MANY PEOPLE DO NOT RETURN GRATITUDE FOR HIS ACTS AND INSTEAD RUN FROM FEAR CAUSING HIM TO GET GENERALLY DEPRESSED AT BEING UNABLE TO HELP THEM MORE.
KANO VALUES HARD WORK AND FAIR PLAY, OFTEN UNDERESTIMATING HIMSELF DESPITE HIS PRODIGAL PHYSICAL ABILITIES. IN COMBAT, HOWEVER, HIS VILLAINOUS APPEARANCE IS INCREASED A HUNDRED-FOLD. HIS FIGHTING STYLE IS BRUTAL AND BLOODTHIRSTY, CREATING A RECKLESS AND VIOLENT FIGHTING STYLE THAT RIPS THROUGH FLESH AND BONE. TO OVERCOME HIS FEAR OF BEING VIEWED AS A VILLAIN, HE FORCES HIMSELF TO SMILE IN DANGEROUS SITUATIONS IN AN ATTEMPT TO BE SEEN HEROICALLY. HOWEVER ONCE AGAIN, IT COMES OFF WICKED AND DEMENTED, MAKING HIM SEEM LIKE HE IS ENJOYING THE VIOLENCE AS IF HE WAS A SOCIOPATH, ADDING MUCH MORE CONFUSION TO HIS APPEARANCE VERSUS HIS ACTUAL TIMID NATURE.[lb2][/lb2]

HE IS QUITE SIMPLE-MINDED HOWEVER AS HIS FIRST RESPONSE TO MOST SITUATIONS IS TO USE BRUTE FORCE, OFTEN MAKING THE PROBLEM FAR MORE COMPLICATED THAN IT ORIGINALLY WAS. HE IS NOT THE BEST AT ACADEMICS, OFTEN BARELY PASSING CLASSES AND WRITTEN EXAMS. HE, HOWEVER, PUNISHING HIMSELF WITH PHYSICAL EXERCISES IF HE FAILS QUESTIONS WHICH OF COURSE MAKES HIM SPEND MORE TIME EXERCISING RATHER THAN STUDYING, MAKING IT AN EXTREMELY INEFFECTIVE METHOD OF STUDYING WHICH IN TURN LEADS TO A VICIOUS CYCLE OF CONTINUING TO STRUGGLE WITH HIS ACADEMICS WHILE GREATLY INCREASING HIS PHYSICAL ABILITIES. HOWEVER, WHILE NOT ACADEMICALLY INTELLIGENT, HE IS HIGH IN INSTINCTIVE/SURVIVAL INTELLIGENCE, WHERE HE RELIES ON HIS INSTINCTS TO GET HIM THROUGH SITUATIONS, SHOWING A SHARP SIDE TO HIM AFTER ALL. BECAUSE OF HIS INSTINCTS, PHYSICAL PROWESS, AND RECKLESS FIGHTING STYLE, HE IS OFTEN VIEWED AS A MONSTER, ACCEPTING IT AS A NORMAL VIEW OF HIMSELF. HE OFTEN REFERS TO HIMSELF AS A MONSTER OR BEAST BECAUSE OF HIS APPEARANCE AND SKILL SET, THOUGH HE WISHES TO ONE DAY BE A HERO WHO IS BELOVED BY PEOPLE RATHER THAN FEARED.

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A.N.B.U LOGISTICAL OPERATIONS DIVISION[lb][/lb]
PERSONNEL BACKGROUND HISTORY CHECK
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LOGISTICS DIVISION CLERK said:
CLASSIFIED DOCUMENT[lb][/lb]
- WARNING -[lb][/lb]
CONTENTS IN THIS DOCUMENT MAY NOT BE DISCLOSED TO ANY OUTSIDE PARTY(S).[lb][/lb]
EXCEPTION MADE ONLY FOR INDIVIDUALS WITH VERIFIABLE RECORDS AS TOP SECRET KEEPERS.[lb][/lb]
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- A.N.B.U LOD[lb][/lb]​

THE HAUNTED ORPHANAGE[lb2][/lb2]

AN ABANDONED ORPHANAGE EXISTED IN THE OUTSKIRTS OF KUMOGAKURE, ABANDONED FOR DECADES. RELICS AND THE DAMAGE OF TIME SUGGEST THAT THE ORPHANAGE MAY HAVE BEEN ONE OF THE FIRST EVER BUILT. RUMORS OF MISSING CITIZENS EVENTUALLY CAUSED KUMOGAKURE TO INVESTIGATE THE URBAN LEGENDS OF A GHOST TERRORIZING THE AREA. A YOUNG KUNOICHI NAMED SUIKA WAS TASKED TO INVESTIGATE THE DISAPPEARANCES DUE TO HER EXPERIENCE IN DEALING WITH MALEVOLENT AND DEMONIC SPIRITS. FURTHER INVESTIGATIONS CONCLUDED THAT EIKO, THE SPIRITUAL ENTITY HAUNTED THE ORPHANAGE.[lb2][/lb2]

WHILE ATTEMPTING TO DEAL WITH THE SPIRIT, SUIKA STUMBLED UPON AN OLD SARCOPHAGUS; SEEMINGLY OLDER THAN THE ORPHANAGE ITSELF. ANCIENT VULGAR VARIANT KUMOGAKURIAN ENGRAVINGS CARVED ON THE TOMB WARNED ANY WHO DARED TO RELEASE THE SEAL ON THE COFFIN.[lb2][/lb2]

"ΕΣΎ ΕΊΣΑΙ ΕΣΎ ΠΟΥ ΜΙΛΆΩ, ΌΛΟΙ ΟΙ ΆΝΘΡΩΠΟΙ ΠΟΥ ΘΑ ΒΡΟΥΝ ΑΥΤΌΝ ΤΟΝ ΤΆΦΟ. ΠΟΤΈ ΜΗΝ ΑΝΟΊΞΕΙΣ ΑΥΤΌΝ ΤΟΝ ΤΆΦΟ, ΓΙΑΤΊ Ο ΆΓΓΕΛΟΣ ΤΗΣ ΣΦΑΓΉΣ ΚΟΙΜΆΤΑΙ ΕΔΏ ΓΙΑ ΌΛΗ ΤΗΝ ΑΙΩΝΙΌΤΗΤΑ".[lb2][/lb2]

KEIKO CLAIMED THE CONTENTS BELONGED TO HER, THOUGH OFFERED SUIKA THE REWARD IF THE YOUNG KUNOICHI COULD WIN A GAME AGAINST HER. UNABLE TO READ THE ANCIENT WRITING, SUIKA WHO WON THE GAME, WOULD UNDO THE SEAL PLACED ON THE SARCOPHAGUS, LEADING TO THE RELEASE OF A SLUMBERING YOUNG MAN, KANO. [lb2][/lb2]

KANO'S MEMORIES WERE JUMBLED, LACKING KNOWLEDGE OF THE REASONING AND LENGTH OF THE IMPRISONMENT. AMNESIA WAS UNLIKELY AS KANO RETAINED KNOWLEDGE OF HIMSELF SUCH AS NAME AND AGE; RECOGNIZING EIKO WHILE AFFECTIONATELY REFERRING TO HER AS A DEAR FRIEND. EIKO QUICKLY RECOGNIZED KANO, SHOWING ATTACHMENT TO HIM IMMEDIATELY. FEIGNING IGNORANCE, EIKO REFUSED TO TELL THE DUO ABOUT KANO'S HISTORY AND IMPRISONMENT. LACKING OPTIONS, SUIKA SUGGESTED KANO ENROLL IN THE KUMOGAKURE ACADEMY AS HE WOULD GAIN ACCESS AND KNOWLEDGE OF THE CURRENT WORLD AND ITS AFFAIRS. WITH SHINOBI RESOURCES, HE COULD HUNT DOWN LEADS ON HIS FRAGMENTED MEMORIES. THE SPIRIT, EIKO DECIDED TO TAG ALONG WITH KANO WITH HER HIDDEN INTENTIONS, AND THUS THEY HEADED OFF TO KUMOGAKURE.[lb2][/lb2]

KANO GRADUATED FROM THE ACADEMY AT A STARTLING RATE. HE SEEMED KNOWLEDGEABLE AND SKILLED IN THE REQUIREMENTS, HINTING AT POSSIBLE SHINOBI EXPERIENCE FROM HIS LOST MEMORIES. HE WAS DRAFTED INTO ANBU AS A TRAINEE AS HIS SKILLS SEEMED TO LEAN TOWARDS STEALTH AND ESPIONAGE, SHOWING REMARKABLE PREDATORY LIKE PHYSICAL ABILITIES AND TALENT IN TAIJUTSU. HE WAS CONSIDERED A PHYSICAL PRODIGY DUE TO HIS PHYSICAL PROWESS; HOWEVER HE DID NOT SEEM TO HAVE VAST CHAKRA RESERVES OR PARTICULAR MASTERY TOWARDS NINJUTSU – SHOWING SOME GIFTED DEFENSIVE SKILLS TOWARDS GENJUTSU AS HE WAS ACCUSTOMED TO ILLUSIONARY TRICKS THAT EIKO PLAYED UPON HIM OFTEN. ACADEMICALLY, HE SEEMED TO BE SLIGHTLY BELOW AVERAGE, BARELY PASSING WRITTEN EXAMS AND SHOWING ONLY BASIC KNOWLEDGE AND SCARCELY SATISFACTORY PERFORMANCE. HOWEVER, HE SEEMED TO SHINE STELLAR IN COMBAT SHOWING REMARKABLE SITUATIONAL AWARENESS, CLEVERNESS, AND ANIMAL-LIKE INSTINCTS. HE ALSO SEEMED EXCEPTIONALLY GIFTED AT HUNTING AND TRACKING, WHICH IS WHAT DREW ANBU TO RECOGNIZE HIS SPECIFIC SKILL SET AND ABILITIES.[lb2][/lb2]

CURRENTLY, HE IS TRAINING AS AN ANBU TRAINEE AND CONCENTRATES ON RAISING THE RANKS TO DISCOVER MORE ON HIS LINEAGE AND MYSTERIOUS PAST.

RELATIONSHIPS ON FILE
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DISLIKE[/th]
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ACQUAINTANCE[/th]
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FRIEND[/th]
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GOOD FRIEND[/th]
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BEST FRIEND[/th]
[th=14,null]
CRUSH[/th]
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LOVE
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[td=null,1]NONE[/td]
[td=null,1]HYUUGA HONNOU[lb][/lb]
ISOBE EISHI[lb][/lb]
KOZUKI AYA[lb][/lb]
SHOUYU HOSHI[lb][/lb]
OKADA KAJI[lb][/lb]
OTANI RYUCHI[lb][/lb]
URI ERU
[/td]
[td=null,1]SUIKA[/td]
[td=null,1]SENJU SHIZUKA
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[td=null,1]NONE
[/td]
[td=null,1]NONE
[/td]
[td=null,1]NONE
[/td]
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AESCULAPIUM PHYSICAL FITNESS LAB RESULTS
SUBJECT ID #: LB23151
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[td=null,1]HUNTER OF BEASTS[lb][/lb]
HP: (61+lvl) x STAMINA[lb][/lb]
CP: (35+lvl) x CHAKRA CONTROL[lb][/lb]
CLASS BONUS: [lb][/lb]
- +1 HP MOD[lb][/lb]
- +5% CHANCE OF INFLICTING BLEEDING[lb][/lb]
- +1 [Melee] ACCURACY & GENJUTSU DC[lb][/lb]
HIGH: MELEE ACCURACY[lb][/lb]
AVERAGE: DODGE, GENJUTSU SAVE, NINJUTSU ACCURACY, RANGED ACCURACY[lb][/lb]
LOW: GENJUTSU DC
[/td]
[td=null,1]PHYSICAL ATTRIBUTES[lb][/lb]
AGILITY: 300/525[lb][/lb]
STAMINA: 300/525[lb][/lb]
TAIJUTSU: 475/525[lb][/lb]
NINJUTSU: 240/525[lb][/lb]
GENJUTSU: 300/525[lb][/lb]
CHAKRA CONTROL: 300%/525%[lb][/lb]
POWER LEVEL: 1,915[lb][/lb]
THREAT ASSESSSMENT [OOC]: A-RANK
[/td]
[td=null,1]ABILITIES [9 ABILITY SLOTS][lb][/lb]
[NOT DOJO APPROVED]
  1. WILLPOWER[lb][/lb]
  2. HEALING FACTOR[lb][/lb]
  3. BLOODY MESS[lb][/lb]
  4. HUMAN ANATOMY[lb][/lb]
  5. ELEMENTAL ILLUSION[lb][/lb]
  6. WEAPON ATTUNEMENT[lb][/lb]
  7. INITIATIVE[lb][/lb]
  8. IMPLACABLE[lb][/lb]
  9. QUICKDRAW[lb][/lb]
  10. FREE SLOT: SHINOBI 101 - KINETIC GENJUTSU USES MELEE ACCURACY[lb][/lb]
  11. FREE SLOT: ANBU BRANCH: SENTINEL
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[td=null,1]CORE ABILITY[lb][/lb]
RECKLESS[lb][/lb]
[fontsize="12"]Reckless fighters are known for their crazy life-risking maneuvers, and their somewhat insane style of fighting, which is known for hitting exceptionally hard - but usually at a cost to their own body. Reckless fighters are able to boost damage in all aspects, but these bonuses often come at a cost.[lb2][/lb2]

Bloodlust</U><i></i> - Passive (3 points)[lb][/lb]
Restriction- C Rank and up[lb][/lb]
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.[lb][/lb]
Effect: Ignores up to rank 3 bleeding.[lb2][/lb2]

Mastered Offensive Stance<i></i> - Passive (3 points)[lb][/lb]
Restriction- C Rank and up[lb][/lb]
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.[lb][/lb]
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.[lb2][/lb2]

Unbalancing Strike<i></i> - Dependent Special Move (2 points)[lb][/lb]
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.[lb][/lb]
Effect: Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.[lb2][/lb2]

Zaraki Style<i></i> - Physical Style (2 points)[lb][/lb]
Restriction- C Rank and up[lb][/lb]
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.[lb][/lb]
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. All CP costs are increased by 15% while active.[lb][/lb]
Note:</I> Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.[lb2][/lb2]

Double Edge<i></i> - Dependent Special Move (3 points)[lb][/lb]
Restriction- B Rank and up[lb][/lb]
By pressing their bodies beyond their limits, a Reckless fighter can deal excessive damage at the cost of hurting themselves. While dangerous, this makes them extremely powerful[lb][/lb]
Effect: Boosts the damage of any normal attack or taijutsu by a +50% Melee Damage Buff, but also inflicts 1/3 of the total damage back on the user. Can only be used once every 2 rounds.[lb2][/lb2]

Monstrous Strength - Modification (2 Points)[lb][/lb]
Restriction- Requires Bulls Strength[lb][/lb]
Reckless is as Reckless does, and these fighters tend to be physically much stronger than their fettered counterparts. By throwing away all common sense and rationality, they are capable of sending crushing blows with normal weapons to the point of risking their own weapons to be destroyed in the process.[lb][/lb]
Effect: Doubles the Effect of Bull's Strength.[lb2][/lb2]

<U>Bleed Out<i></i>- Dependent Special Move (3 points)[lb][/lb]
A good melee fighter knows that one of the best ways to inflict damage is continuous. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.[lb][/lb]
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and the opponent takes an extra 50% bleed damage each round. The effect lasts for three rounds. If an opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.[lb2][/lb2]

Endurance<i></i> - Boost (1 point)[lb][/lb]
Restriction- Can be purchased up to three times[lb][/lb]
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.[lb][/lb]
Effect: +2 HP modifier[lb2][/lb2]

Huge Power<i></i> - Boost (1 point)[lb][/lb]
Restriction- Can be purchased up to three times[lb][/lb]
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.[lb][/lb]
Effect: +5% melee damage.[lb2][/lb2]

Precision Blow<i></i> - Dependent Special Move (2 points)[lb][/lb]
The name Reckless is slightly misgiving, as Reckless fighters are actually not entirely hotheaded with their attacks. They simply like inflicting a lot of damage very quickly, though different means can be used to do so.[lb][/lb]
Effect: Adds +2 accuracy and +2 critical range to the next basic unarmed, Taijutsu, or weapon attack. Costs 100 Chakra.

No Limits<i></i> - Passive (2 points)[lb][/lb]
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.[lb][/lb]
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.[lb2][/lb2]

Brink of Insanity - Jutsu (1 point, 1 point to rank up)[lb][/lb]
Restriction - A rank and up[lb][/lb]
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.[lb][/lb]
Rank 1: The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target. The user has a 15% Damage Reduction to physical damage but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated but requires two full rounds of cool down after use.[lb][/lb]
Rank 2: The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target. The user has a 15% Damage Reduction to physical damage but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated but requires two full rounds of cool down after use.[lb][/lb]
Rank 1 Cost: 1650CP, 825CP/Rnd[lb][/lb]
Rank 2 Cost: 2065CP, 1030CP/Rnd[lb][/lb]
Note 1: While active, the user may only use offensive techniques. If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.[lb][/lb]
Note 2: While active, none of the user's other buffs towards Melee Taijutsu may apply.
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JUTSU MASTERY COMPENDIUM
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]
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[thead]
[tr=left]
[th=33,null]
Ninjutsu
[/th]
[th=34,null]
Taijutsu
[/th]
[th=33,null]
Genjutsu
[/th]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]Yin–Yang Release (陰陽遁)<i></i>
[fontsize=16]</i>

Water Release (水遁)<i></i>
[fontsize=16]</i>

ANBU Arts<i></i>
[fontsize=16]</i>[/td]

[td=null,1]Kenjutsu (剣術) [Slashing]<i></i>
[fontsize=16]</i>

Taijutsu (体術)[Unarmed]<i></i>
[fontsize=16]</i>[/td]

[td=null,1]Kinetic (動的)<i></i>
[fontsize=16]</i>[/td]</TR>

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KUMOGAKURE NO SATO SUPPLY RECORDS
PERSONNEL INVENTORY LIST
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]EQUIPMENT BAG [3 SLOTS][lb2][/lb2]
  1. EMPTY
  2. EMPTY
  3. EMPTY
</TD>
[td=null,1]PURCHASED AUGMENTATIONS[lb2][/lb2]
  1. BLOOD RACK|
    PURCHASE RECEIPT
  2. SWIFT|
    PURCHASE RECEIPT
  3. VAMPIRIC|
    PURCHASE RECEIPT
  4. BARBED TEETH|
    PURCHASE RECEIPT
</TD>
<TD td0="null" td1="1">[td=null,1]ASP SHOP PURCHASES[lb2][/lb2]
  1. CLASS POINT CARD|
    PURCHASE RECEIPT
  2. ABILITIES CARD|
    PURCHASE RECEIPT
[/td]
[/tr]
[/tbody]
[/table]
REGISTERED WEAPON PERMITS
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]
[table=100,null]
[tbody]
<TR tr="bg2">[tr=bg2]
<TD td0="null" td1="1">[td=null,1]NOT YET DOJO APPROVED
[lb][/lb]
HISTORY[lb][/lb]
TAMASHĪ NO SHŪKAKU IS A RELIC FROM THE TIME OF YORE. THE STAFF OF THE SCYTHE IS ONYX, MADE FROM THE ANCIENT UNBREAKABLE STONE THAT WAS ONCE USED TO CREATE THE GATES OF DRAGOON TOOTH'S PASS. SMOOTH AND EXTRAORDINARILY DURABLE; IT IS EASILY CAPABLE OF DEFENSE AS WELL AS OFFENSE. THE STONE IS UNAVAILABLE IN MODERN TIMES AND IMPOSSIBLE TO REPLICATE. THE STAFF ALONE HINTS THAT THE SCYTHE MAY HAVE ROOTS AS FAR AS THE ERA OF THE FIRST MEN.
[lb2][/lb2]
DUE TO THE AGE OF THE SCYTHE, THE BLADE ITSELF WAS FORGED USING A MIXTURE OF THE STONE USED FOR THE STAFF AS WELL AS RARE METALS THAT ARE NO LONGER AVAILABLE. THE FORGING OF THE SCYTHE IS FLAWLESS; WITH SUPERB CRAFTSMANSHIP AND WITH AN INCREDIBLY SHARP EDGE. A HALF CIRCULAR HOLE APPEARS NEAR THE JOINING OF THE BLADE AND STAFF, LARGE ENOUGH TO FIT A HEAD WHICH MAY HINT TO MORE THAN JUST A DESIGN.
[lb2][/lb2]
THE ENTIRE WEAPON IS INHUMANELY HEAVY, ENOUGH TO CREATE A LARGE CRATER ON THE GROUND WHEN DROPPED. THE USAGE OF OLD RARE STONES AND METALS ARE MOST LIKELY THE REASON FOR THE ENORMOUS WEIGHT. TO WIELD, MUCH LESS MASTER THIS DIFFICULT OF A WEAPON SIGNIFIES THE USER POSSESSES IMMENSE STRENGTH. SPECULATION INDICATES THAT ANOTHER REASON FOR THE LUDICROUS WEIGHT IS THAT THE SCYTHE WAS FORGED TO SLAUGHTER THE MASSIVE BEASTS THAT ROAMED THE LIGHTNING COUNTRY AT THE TIME. LEGENDS OF GREAT WARRIORS AND GODS THAT EXISTED IN THOSE TIMES WOULD FURTHER INDICATE THAT PERHAPS SUCH STRENGTH WAS A NORM DURING THOSE WARRING TIMES.
[lb2][/lb2]


WEAPON DAMAGE TYPE: SLASHING | <I>BLEEDING[lb][/lb]
ACCURACY MODIFIER: +2 ACCURACY / -10 BONUS DAMAGE[lb][/lb]
AUGMENTATIONS: [lb][/lb]
SLOT 1: BLOOD RACK[lb][/lb]
SLOT 2: VAMPIRIC[lb][/lb]
SLOT 3: RAZOR STRIKE [NEED TO BUY]
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[/table]

A.N.B.U LOGISTICAL OPERATIONS DIVISION
MISSION LOG
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]

NONE
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[/table]

EDUCATIONAL | TRAINING TRANSCRIPTS
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]


  • TRAINING TYPE| TUTOR NAME | STATUS
    • TRAINEE NAMES




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[/table]

ACTIVITY REPORT [ROLEPLAY THREADS]
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]
<URL url="https://ninpocho.com/viewtopic.php?p=316529#p316147">[url=https://ninpocho.com/viewtopic.php?p=316529#p316147]LOG #001- TROUBLEMAKING | COMPLETE
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[/table]
 

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