Name: Ayatsuri Ginjiro
Gender: Male
Age: 16
Rank: Medical Sennin
Base Affinities: Wind [Major], Fire [Minor]
Advanced Affinities: Poison [Minor]
Blood Type: O+
Birthday: March 10
Alignment: Chaotic Good
Summoning Contract: Slug
Appearance: Ginjiro is pretty much average as far as appearances go. He's about 5' 6" with a pretty slim figure. His brown hair spikes out in random directions and will often cover his light brown eyes. He can usually be found wearing a short black shirt over a pair of dark purple pants. He usually wears a belt pouch on his right hip, which stores all of his ninja equipment. His headband is tied in a loop and is fed through his belt pouch.
Personality: Highly confident, and fearless, Ginjiro can sometimes be a bit rash in his decision making and his judgment. Stubborn as a mule, you'll have a fun time trying to change Ginjiro's mind once it's been made up. He's quite the bold fellow, and usually likes to go more towards the flamboyant side of life. He likes to stand out, and he certainly likes attention. He's very laid back when talking to elders, often disregarding honorifics or any such respectful terminology. While he has his perverted side at times, Ginjiro tends to be too busy building and maintaining his puppets for that sort of thing.
Background: Ginjiro comes from a very old clan known as the Ayatsuri. The Ayatsuri Clan is one that specializes in puppetry, and its members are well known masters of the art. The clan had originally hailed from the Wind Country, but tough times and competition forced the clan to relocate to the Fire Country many generations ago.
Ginjiro was born to two loving parents in the Fire Country. Ginjiro's grandfather was known as Ayatsuri Yasuo, one of the most revered puppeteers in his time. Since Ginjiro was young, Yasuo has taught him many things about being a puppeteer. Ginjiro was taught early on how to mold one's chakra, how to create the most perfect of puppets, and even the basics of Ninjutsu. Everyday Ginjiro worked hard, always dreaming of becoming the greatest puppeteer in the world, just like his grandfather.
When the time came, Ginjiro begged his parents to let him attend the Academy and learn to become a real ninja. At once his parents accepted, thoroughly pleased that they're son had chosen to become a ninja like the rest of the clan. The next week Ginjiro began attending the Academy. Everyday he would finish his homework as quickly as possible then run over as fast as he could to his grandfather's house, where he would continue to learn the noble art of puppetry. And so became Ginjiro's life in the Hidden Leaf Village.
Fast forward five or six years, and Ginjiro has made a nice niche for himself within Konohagakure. He knows quite a few people and has even made it into the seat of a Medical Ninja. While he still aims to be the greatest puppeteer in the world, he has seen some of the world's more skilled puppeteers. Now that he knows what he has to overcome, will it really be that easy to accomplish his goals? Who knows. That stubborn little boy will just have to keep trying his best, regardless of whatever others say to discourage him. That's just the kind of life Ginjiro leads.
statistics extra stats
Ninjutsu: 525
Genjutsu: 120
Taijutsu: 264
Agility: 492
Stamina: 521
Chakra Control: 525
Power Level: 2447
Character Level: 16
Hit Points: 36,991
Chakra Points: 37,275
Stat Average: 407.83
Action Points: 8.16
class items
Ayatsuri Prodigy
HP: (55+lvl) x stamina
CP: (55+lvl) x chakra control
Bonus: +3 Dodge
High: None
Average: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu Save, Evasion
Low: Melee Accuracy, Genjutsu DC
Item Slot 1: Smoke Bomb [3]
Item Slot 2: Headset
Item Slot 3: None
Item Slot 4: None
Item Slot 5: None
Sheath: Exploding Note [4] [Prepared]
Item Slot (L) Slot 1: Large Summoning Scroll
~Large Summoning Scroll Slot 1: Cerberus [Prepared]
~Large Summoning Scroll Slot 2: Cyclops [Prepared] [Prepared]
~Large Summoning Scroll Slot 3: Salamander
~Large Summoning Scroll Slot 4: Blank Ant
~Large Summoning Scroll Slot 5: Crow
Item Slot (L) Slot 2: Large Summoning Scroll [Performance of a Hundred Puppets]
Item Slot (L) Slot 3: None
Prepared Slot 1: Puppet Disguise [Cyclops]
Prepared Slot 2: Cyclops [Black Lotus]
Prepared Slot 3: Cerberus [Black Lotus]
Prepared Slot 4: Black Ant [Black Lotus]
Prepared Slot 5: Exploding Note [Remote] [Prepared]
abilities kinjutsu
0. Medical Knowledge
- User gains access to Medical Jutsu
1. Puppeteer [Level 5]
- 10 Puppet Strings
- Can use up to Tier 5 Puppets
2. Puppet Master
- +10% Puppet Damage
- -15% Puppet Chakra Cost
3. Poison Mastery [Level 2]
- +3 Poison Strength.
4. Strategist [Level 3]
- Allows up to 5 slots in the user's inventory to be Prepared
5. Defensive Technique
- When in 'defensive mode', the player receives -1 to accuracy per +1 to dodge
- The maximum amount of dodge for accuracy they may swap is 4
- -10% Damage Taken while in Defensive Mode
- User exhausts one rate lower
6. Acrobatics [Level 2]
- +2 Dodge
7. Quickdraw
- Drawing weapons and Items does not use AP
- The user may throw a volley of projectiles, or make a basic attack, as a free action once a round
- This free Strike is treated as a Sneak Attack
8. Capoeria
- +3 Dodge and +1 Accuracy
- +5% Auto-Hit/Dodge against Taijutsu
- Exhausts the user at a fast rate
Human Puppet
Having fallen so far into his obsession with protecting everyone in his village, Ginjiro has finally taken the ultimate step towards becoming the village's protector. Literally turning himself into a puppet of the village, Ginjiro now lives as a walking automaton. He does not eat, breathe, or even sleep. All he knows now is power, and how he can use it to protect his precious Konohagakure.
Prerequisites
400 Stat Average, Kinjutsu Application, Puppet Master, 3 Ability Slots
Converts the user's body into a puppet. Do to the removal of the majority of their chakra system and their muscles, all  their Ninjutsu, Genjutsu, and Taijutsu techniques deal -10% Damage and cost +10% chakra. Additionally, the user cannot recover chakra, and medical jutsu and Resting have no effect on them. Finally, because of their now fragile limbs, all called shots have a +10% chance of succeeding against them.
Upon gaining this Kinjutsu, the user loses all aspects of their Bloodline or Core Ability through the conversion into a puppet. Once converted into a puppet, the user can never again have a Bloodline or Core Ability.
All damage done to the user is now split between their puppet body, and their core. All attacks deal 70% of their Damage to the user's Hp, and 20% of their damage to the user's Cp.
With their body being a puppet, they are now completely unaffected by exhaustion, and more or less uneffected by bleeding and poison. The Human Puppet may only suffer from bleeding or injury type poison when their heart is specifically damaged.
The user has 14 Slots to distribute between Puppet traps and upgrades. Neither may go above 8.
When using Puppet Traps installed into themselves, the user has a Base Damage of 230.
All puppet techniques and traps cost -10% chakra, and inflict +10% Damage. Traps installed into the user gain an additional +5% Damage and -5% Cost.
The user's heart becomes the only remnant of their Human Body. Called shots directed at the heart may cause bleeding (Up to rank 3), and inflict full damage to the user instead of split damage. Any Injury type Poisons applied to a to their heart have the chance to inflict poison normally.
jutsu puppets
Custom Role Play Jutsu:
Ayatsuri Secret Technique: Infinite Sealing
Ayatsuri Secret Technique: Puppet Animation
Puppet Ninjutsu:
Chakra Strings [E-Rank; Mastered]
Puppet Switch [D-Rank; Mastered]
Zip Line [D-Rank; Mastered]
Puppet Disguise [C-Rank; Mastered]
Marionette Restraint [C-Rank; Mastered]
Steel Magnetism [C-Rank; Mastered]
Manipulation Attack Blades [B-Rank; Mastered]
Puppet Pindown [B-Rank; Mastered]
Animated Golem [B-Rank; Mastered]
Iron Maiden [B-Rank; Mastered]
Frost Bite [B-Rank; Mastered]
Acidic Mist [A-Rank; Mastered]
Sacred Threads of Fate [B-Rank; Mastered]
Performance of a Hundred Puppets [A-Rank; Mastered]
Medical Ninjutsu:
Mystical Hand [D-Rank; Mastered]
Coagulation [D-Rank; Mastered]
Skeletal Fortification [C-Rank; Mastered]
System Restoration [C-Rank; Mastered]
Mystical Force [B-Rank; Mastered]
Angelic Blessing [A-Rank; Mastered]
Non-Elemental Ninjutsu:
Body Switch [E-Rank; Mastered]
Basic Summoning [E-Rank; Mastered]
Contract Summoning [D-Rank; Rank 5]
Stunt Double [C-Rank; Mastered]
Earth Ninjutsu:
Mud Clone [D-Rank; Mastered]
Unarmed Taijutsu:
Grab [E-Rank; Mastered]
Uncalled-for Shot [E-Rank; Mastered]
Dynamic Entry [D-Rank; Mastered]
Dynamic Finish [D-Rank; Mastered]
4 Hit Combo [C-Rank; Mastered]
The pride and joy of any well accomplished puppeteer, puppets are what make these puppeteers great. Each and every one takes hours upon hours of work to maintain and kept up to date. It is for this reason that many puppeteers like to have their work, their art, admired and shone off. Whether they be decorated to be as splendid as a rainbow, or so deadly that you would pee your pants by just looking at them, puppets are seldom not put up for the admiration of others.
Spoiler:
Crow
HP: 3,500
Base Damage: 110
Weight: Medium
Trap Slots: 4
~Mouth Darts
~Senbon Spray
~Poisoned Stinger
~Shuriken Launcher
Upgrade Slots: 2
~Detachable Limbs
~User-Friendly
Special: Poisons used by this puppet gain +1 Strength.
Black Ant
HP: 6,300
Base Damage: 100
Weight: Medium
Trap Slots: 3
~Ninja Wire Dance
~Toxic Exhaust [ Lullaby Powder ]
~Jack-Hammer
Upgrade Slots: 5
~Chest Cavity
~Hidden Wires
~Magnetic Pulse
~Enhanced Quality
~Hardened Frame
Special: All attempts at binding a target used with this puppet gain +2 Accuracy, but cost an additional +.5 Ap.
Salamander
HP: 9,600
Base Damage: 135
Weight: Medium
Trap Slots: 2
~Silver Coil
~Toxic Exhaust [ Searing Mist ]
Upgrade Slots: 3
~Steel Barrier
~Coat of Blades
~Enhanced Quality
Special: -2 Dodge, -10% All damage Taken. For 1 Ap, this puppet may activate its shields to reduce damage by an additional 30%, but it cannot dodge. This puppet may protect up to two targets nearby each other when used this way, though they cannot attack.
Cerberus
HP: 6,300
Base Damage: 180
Weight: Medium
Trap Slots: 5
~Flamethrower
~Reaping Saw
~Vaporous Torrent
~Toxic Exhaust [ Mustard Gas ]
~Manipulation of a Thousand Arms
Upgrade Slots: 4
~Fuel for Ignition
~Heat Emission
~Regenerator
~Mass Regenerator
Special: -1 Accuracy to all attacks made with this puppet. Fire element/Melee traps gain +10% Damage.
Cyclops
HP: 7,000
Base Damage: 165
Weight: Medium
Trap Slots: 3
~Detonating Kunai [ Special ]
~Electro-Infusion
~Railgun
~Infinite Extension
Upgrade Slots: 6
~Evaporation Agent
~Steel Barrier
~Coat of Blades
~Enhanced Quality
~Frigid Exhaust
~Fluid Mechanics
Special: -1 Dodge. 1 chosen Trap may be placed within the eye of this puppet. That trap gains +1 Accuracy, and +10% damage. Does not count towards this puppet's trap limit.
Talos (Ginjiro)
HP: N/A
Base Damage: 230
Weight: N/A
Trap Slots: 6
~Toxic Exhaust
~Cryokinetic Vapor
~Hydraulic Geyser
~Electro-Infusion
~Silver Coil
~Infinite Extension
Upgrade Slots: 8
~Item Slot (L)
~Enhanced Quality
~Top Grade
~Enviromental Protection
~User-Friendly
~Regenerator
~Mass Regenerator
Special: N/A