Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Ayatsuri Ginjiro [Leaf] -> Ayatsuri Ginjiro [Leaf]

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Kazu

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Old Character Name: Ayatsuri Ginjiro
Old Character Village: Konohagakure
Old Profile Topic Title: Ayatsuri Ginjiro :: Puppet Prodigy
Old Training Topic Title: Ayatsuri Ginjiro :: Puppet Workshop
Old Dojo Topic Title: Not Sure
Additional Infomation: None

New Character Name: Ayatsuri Ginjiro
New Village: Konohagakure
Link to Latest Voucher: http://www.ninpocho.com/viewtopic.php?p=11534#p11534
 

Kazu

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It's conceivable that I might have been inactive at that point. Though, honestly, it doesn't matter much since I'm just going to be starting over as an Academy Student.
 

Zethui Kobayashi

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Name: Ayatsuri Ginjiro

Gender: Male

Age: 16

Rank: Medical Sennin

Base Affinities: Wind [Major], Fire [Minor]

Advanced Affinities: Poison [Minor]

Blood Type: O+

Birthday: March 10

Alignment: Chaotic Good

Summoning Contract: Slug

Appearance: Ginjiro is pretty much average as far as appearances go. He's about 5' 6" with a pretty slim figure. His brown hair spikes out in random directions and will often cover his light brown eyes. He can usually be found wearing a short black shirt over a pair of dark purple pants. He usually wears a belt pouch on his right hip, which stores all of his ninja equipment. His headband is tied in a loop and is fed through his belt pouch.

Personality: Highly confident, and fearless, Ginjiro can sometimes be a bit rash in his decision making and his judgment. Stubborn as a mule, you'll have a fun time trying to change Ginjiro's mind once it's been made up. He's quite the bold fellow, and usually likes to go more towards the flamboyant side of life. He likes to stand out, and he certainly likes attention. He's very laid back when talking to elders, often disregarding honorifics or any such respectful terminology. While he has his perverted side at times, Ginjiro tends to be too busy building and maintaining his puppets for that sort of thing.

Background: Ginjiro comes from a very old clan known as the Ayatsuri. The Ayatsuri Clan is one that specializes in puppetry, and its members are well known masters of the art. The clan had originally hailed from the Wind Country, but tough times and competition forced the clan to relocate to the Fire Country many generations ago.

Ginjiro was born to two loving parents in the Fire Country. Ginjiro's grandfather was known as Ayatsuri Yasuo, one of the most revered puppeteers in his time. Since Ginjiro was young, Yasuo has taught him many things about being a puppeteer. Ginjiro was taught early on how to mold one's chakra, how to create the most perfect of puppets, and even the basics of Ninjutsu. Everyday Ginjiro worked hard, always dreaming of becoming the greatest puppeteer in the world, just like his grandfather.

When the time came, Ginjiro begged his parents to let him attend the Academy and learn to become a real ninja. At once his parents accepted, thoroughly pleased that they're son had chosen to become a ninja like the rest of the clan. The next week Ginjiro began attending the Academy. Everyday he would finish his homework as quickly as possible then run over as fast as he could to his grandfather's house, where he would continue to learn the noble art of puppetry. And so became Ginjiro's life in the Hidden Leaf Village.

Fast forward five or six years, and Ginjiro has made a nice niche for himself within Konohagakure. He knows quite a few people and has even made it into the seat of a Medical Ninja. While he still aims to be the greatest puppeteer in the world, he has seen some of the world's more skilled puppeteers. Now that he knows what he has to overcome, will it really be that easy to accomplish his goals? Who knows. That stubborn little boy will just have to keep trying his best, regardless of whatever others say to discourage him. That's just the kind of life Ginjiro leads.


statistics extra stats

Ninjutsu: 525
Genjutsu: 120
Taijutsu: 264
Agility: 492
Stamina: 521
Chakra Control: 525

Power Level: 2447
Character Level: 16
Hit Points: 36,991
Chakra Points: 37,275
Stat Average: 407.83
Action Points: 8.16

class items

Ayatsuri Prodigy
HP: (55+lvl) x stamina
CP: (55+lvl) x chakra control
Bonus: +3 Dodge
High: None
Average: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu Save, Evasion
Low: Melee Accuracy, Genjutsu DC

Item Slot 1: Smoke Bomb [3]
Item Slot 2: Headset
Item Slot 3: None
Item Slot 4: None
Item Slot 5: None

Sheath: Exploding Note [4] [Prepared]

Item Slot (L) Slot 1: Large Summoning Scroll
~Large Summoning Scroll Slot 1: Cerberus [Prepared]
~Large Summoning Scroll Slot 2: Cyclops [Prepared] [Prepared]
~Large Summoning Scroll Slot 3: Salamander
~Large Summoning Scroll Slot 4: Blank Ant
~Large Summoning Scroll Slot 5: Crow
Item Slot (L) Slot 2: Large Summoning Scroll [Performance of a Hundred Puppets]
Item Slot (L) Slot 3: None

Prepared Slot 1: Puppet Disguise [Cyclops]
Prepared Slot 2: Cyclops [Black Lotus]
Prepared Slot 3: Cerberus [Black Lotus]
Prepared Slot 4: Black Ant [Black Lotus]
Prepared Slot 5: Exploding Note [Remote] [Prepared]

abilities kinjutsu

0. Medical Knowledge
- User gains access to Medical Jutsu

1. Puppeteer [Level 5]
- 10 Puppet Strings
- Can use up to Tier 5 Puppets

2. Puppet Master
- +10% Puppet Damage
- -15% Puppet Chakra Cost

3. Poison Mastery [Level 2]
- +3 Poison Strength.

4. Strategist [Level 3]
- Allows up to 5 slots in the user's inventory to be Prepared

5. Defensive Technique
- When in 'defensive mode', the player receives -1 to accuracy per +1 to dodge
- The maximum amount of dodge for accuracy they may swap is 4
- -10% Damage Taken while in Defensive Mode
- User exhausts one rate lower

6. Acrobatics [Level 2]
- +2 Dodge

7. Quickdraw
- Drawing weapons and Items does not use AP
- The user may throw a volley of projectiles, or make a basic attack, as a free action once a round
- This free Strike is treated as a Sneak Attack

8. Capoeria
- +3 Dodge and +1 Accuracy
- +5% Auto-Hit/Dodge against Taijutsu
- Exhausts the user at a fast rate


Human Puppet

Having fallen so far into his obsession with protecting everyone in his village, Ginjiro has finally taken the ultimate step towards becoming the village's protector. Literally turning himself into a puppet of the village, Ginjiro now lives as a walking automaton. He does not eat, breathe, or even sleep. All he knows now is power, and how he can use it to protect his precious Konohagakure.

Prerequisites
400 Stat Average, Kinjutsu Application, Puppet Master, 3 Ability Slots

Converts the user's body into a puppet. Do to the removal of the majority of their chakra system and their muscles, all  their Ninjutsu, Genjutsu, and Taijutsu techniques deal -10% Damage and cost +10% chakra. Additionally, the user cannot recover chakra, and medical jutsu and Resting have no effect on them. Finally, because of their now fragile limbs, all called shots have a +10% chance of succeeding against them.
Upon gaining this Kinjutsu, the user loses all aspects of their Bloodline or Core Ability through the conversion into a puppet. Once converted into a puppet, the user can never again have a Bloodline or Core Ability.
All damage done to the user is now split between their puppet body, and their core. All attacks deal 70% of their Damage to the user's Hp, and 20% of their damage to the user's Cp.
With their body being a puppet, they are now completely unaffected by exhaustion, and more or less uneffected by bleeding and poison. The Human Puppet may only suffer from bleeding or injury type poison when their heart is specifically damaged.
The user has 14 Slots to distribute between Puppet traps and upgrades. Neither may go above 8.
When using Puppet Traps installed into themselves, the user has a Base Damage of 230.
All puppet techniques and traps cost -10% chakra, and inflict +10% Damage. Traps installed into the user gain an additional +5% Damage and -5% Cost.
The user's heart becomes the only remnant of their Human Body. Called shots directed at the heart may cause bleeding (Up to rank 3), and inflict full damage to the user instead of split damage. Any Injury type Poisons applied to a to their heart have the chance to inflict poison normally.

jutsu puppets

Custom Role Play Jutsu:
Ayatsuri Secret Technique: Infinite Sealing
Ayatsuri Secret Technique: Puppet Animation

Puppet Ninjutsu:
Chakra Strings [E-Rank; Mastered]
Puppet Switch [D-Rank; Mastered]
Zip Line [D-Rank; Mastered]
Puppet Disguise [C-Rank; Mastered]
Marionette Restraint [C-Rank; Mastered]
Steel Magnetism [C-Rank; Mastered]
Manipulation Attack Blades [B-Rank; Mastered]
Puppet Pindown [B-Rank; Mastered]
Animated Golem [B-Rank; Mastered]
Iron Maiden [B-Rank; Mastered]
Frost Bite [B-Rank; Mastered]
Acidic Mist [A-Rank; Mastered]
Sacred Threads of Fate [B-Rank; Mastered]
Performance of a Hundred Puppets [A-Rank; Mastered]

Medical Ninjutsu:
Mystical Hand [D-Rank; Mastered]
Coagulation [D-Rank; Mastered]
Skeletal Fortification [C-Rank; Mastered]
System Restoration [C-Rank; Mastered]
Mystical Force [B-Rank; Mastered]
Angelic Blessing [A-Rank; Mastered]

Non-Elemental Ninjutsu:
Body Switch [E-Rank; Mastered]
Basic Summoning [E-Rank; Mastered]
Contract Summoning [D-Rank; Rank 5]
Stunt Double [C-Rank; Mastered]

Earth Ninjutsu:
Mud Clone [D-Rank; Mastered]

Unarmed Taijutsu:
Grab [E-Rank; Mastered]
Uncalled-for Shot [E-Rank; Mastered]
Dynamic Entry [D-Rank; Mastered]
Dynamic Finish [D-Rank; Mastered]
4 Hit Combo [C-Rank; Mastered]




The pride and joy of any well accomplished puppeteer, puppets are what make these puppeteers great. Each and every one takes hours upon hours of work to maintain and kept up to date. It is for this reason that many puppeteers like to have their work, their art, admired and shone off. Whether they be decorated to be as splendid as a rainbow, or so deadly that you would pee your pants by just looking at them, puppets are seldom not put up for the admiration of others.
Spoiler:

Crow
HP: 3,500
Base Damage: 110
Weight: Medium
Trap Slots: 4
~Mouth Darts
~Senbon Spray
~Poisoned Stinger
~Shuriken Launcher
Upgrade Slots: 2
~Detachable Limbs
~User-Friendly
Special: Poisons used by this puppet gain +1 Strength.

Black Ant
HP: 6,300
Base Damage: 100
Weight: Medium
Trap Slots: 3
~Ninja Wire Dance
~Toxic Exhaust [ Lullaby Powder ]
~Jack-Hammer
Upgrade Slots: 5
~Chest Cavity
~Hidden Wires
~Magnetic Pulse
~Enhanced Quality
~Hardened Frame
Special: All attempts at binding a target used with this puppet gain +2 Accuracy, but cost an additional +.5 Ap.

Salamander
HP: 9,600
Base Damage: 135
Weight: Medium
Trap Slots: 2
~Silver Coil
~Toxic Exhaust [ Searing Mist ]
Upgrade Slots: 3
~Steel Barrier
~Coat of Blades
~Enhanced Quality
Special: -2 Dodge, -10% All damage Taken. For 1 Ap, this puppet may activate its shields to reduce damage by an additional 30%, but it cannot dodge. This puppet may protect up to two targets nearby each other when used this way, though they cannot attack.

Cerberus
HP: 6,300
Base Damage: 180
Weight: Medium
Trap Slots: 5
~Flamethrower
~Reaping Saw
~Vaporous Torrent
~Toxic Exhaust [ Mustard Gas ]
~Manipulation of a Thousand Arms
Upgrade Slots: 4
~Fuel for Ignition
~Heat Emission
~Regenerator
~Mass Regenerator
Special: -1 Accuracy to all attacks made with this puppet. Fire element/Melee traps gain +10% Damage.

Cyclops
HP: 7,000
Base Damage: 165
Weight: Medium
Trap Slots: 3
~Detonating Kunai [ Special ]
~Electro-Infusion
~Railgun
~Infinite Extension
Upgrade Slots: 6
~Evaporation Agent
~Steel Barrier
~Coat of Blades
~Enhanced Quality
~Frigid Exhaust
~Fluid Mechanics
Special: -1 Dodge. 1 chosen Trap may be placed within the eye of this puppet. That trap gains +1 Accuracy, and +10% damage. Does not count towards this puppet's trap limit.

Talos (Ginjiro)
HP: N/A
Base Damage: 230
Weight: N/A
Trap Slots: 6
~Toxic Exhaust
~Cryokinetic Vapor
~Hydraulic Geyser
~Electro-Infusion
~Silver Coil
~Infinite Extension
Upgrade Slots: 8
~Item Slot (L)
~Enhanced Quality
~Top Grade
~Enviromental Protection
~User-Friendly
~Regenerator
~Mass Regenerator
Special: N/A

Training
Rolls:
Sacred Threads of Fate Rank 1 to Rank 2 (13 Pass)
Sacred Threads of Fate Rank 2 to Rank 3 (53 Pass)
Performance of A Hundred Puppets Rank 1 to Rank 2 (71 Pass)
Performance of A Hundred Puppets Rank 2 to Rank 3 (50 Pass)
Stamina: 5, 4, 3, 3, 4, 4 = 23

Stats:
Ninjutsu: 525 (525)
Genjutsu: 120 (525)
Taijutsu: 264 (525)
Agility: 492 (525)
Stamina: 521 (525)
Chakra Control: 525 (525)

Power Level: 2447

Dojo
Ayatsuri Ginjiro is a A-Rank and may have 10 abilities.

1. Puppeteer
2. Strategist R1
3. Defensive Technique
4. Acrobatics
5. Puppet Master
6. Capoeira
7. Poison Mastery
8. Quickdraw
9. Free
10. Free

Ayatsuri Ginjiro is a A-Rank
Major: Wind
Minor: Fire
Unlocked Advanced Elements: Poison (Wind, Fire)
 

Tsukino Nanami

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Current PL: 2447
Bonus PL: Active +700 PL
New PL: 3147 [S Rank]
Yen Refund: 254695
Yen Bundle: S Rank|Active - 69000
Total Yen: 323695 Yen

Blank Jutsus: 29
 

Kazu

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Old Character Name: Ayatsuri Ginjiro
Old Village: Konohagakure
Old Character Class (if you have one): Puppet Prodigy
Old BL/CA (if you have one): N/A

* * * * *

Preferred New Username: Ayatsuri Ginjiro
New Character Name: Ayatsuri Ginjiro
New Village: Konohagkure
New Character Class:

Strings of Fate
HP: (60+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: +1 Inventory Slot, +2 Dodge
High: None
Average: Evasion, Genjutsu Save, Ranged Accuracy, Ninjutsu Accuracy
Low: Genjutsu DC, Melee Accuracy

New BL/CA: Chakra Attuned

* * * * *

Reason that the new BL/CA matches your character: Born into the legendary Ayatsuri Puppet Clan of Konohagakure, Ginjiro has been trained since his birth in the art of puppetry. However, that is not exactly an easy task---puppetry is one of the most difficult shinobi arts to master, as it requires a huge amount of chakra, focus, precision, ability, and skill all at the same time. Many are able to get a few of these traits down, but very few ever get all of them. Ginjiro, though, was gifted at an early age with an advanced level of control over his chakra. He has always been able to manipulate it, sculpt it, and use it on a whim. His is powerful and precise; exactly the kinds of qualities needed for a master puppeteer. Recognizing this talent, the clan elders did all that they could to help foster this budding young genius. Giving him special attention and training, eventually Ginjiro was able to use his chakra as effectively as a master without even thinking. He had grown to rely on his chakra as a kind of weapon---some might argue that it's an even more effective one than any blade could ever be. In Ginjiro's case, those people are more than right. His chakra is his weapon, and the basis of his entire power.

ANBU/Med-Nin/AIT/MIT?: None.

* * * * *

Age: 10
Gender: Male
Quick Character Description: Ginjiro is pretty much average as far as appearances go. He’s got a pretty slim figure, but he's still got quite a large amount of endurance and stamina. His brown hair spikes out in random directions and will often cover his deep green eyes. He can usually be found wearing a short black shirt over a pair of dark purple pants. He usually wears a belt pouch on his right hip, which stores all of his ninja equipment. At the moment he does not wear a headband, due to the fact that he is still an Academy Student, but hopes to fix this problem soon enough.

Ginjiro is truly one-of-a-kind. He is the cockiest, boldest, most arrogant kid around. He’s not afraid to show off, and often times will do stupid things just to get a bit more attention. He always feels as if he’s superior to everyone else, and often disregards other people’s criticisms as false or irrelevant. A favorite past time of his is pulling pranks, which he is exceptionally good at. However, he’s a fiercely loyal friend and never lets other people insult his companions. If he sees someone bullying an innocent kid, he’ll stand up to the bullies without a second thought, even if they’re much stronger than him. He always keeps a promise once it’s been made, and has never been known to break one. While he may be full of himself, he is also a faithful companion.

Character History: Ginjiro belongs to a clan of puppeteers known as the Ayatsuri, whose origins date back well beyond the time of the Red Rain--at the time of the incident, they already had countless generations of experience. The clan originated as a roaming band of puppeteers, who needed a place to call home. Settling down in Konohagakure, they quickly became a part of the fledgling village's culture and history. Throughout history they have been regarded as some of the fiercest warriors, most gifted medical officers, and incredibly loyal and courageous people. Always bound by a strict code of honor and integrity, the Ayatsuri have always said that they would never abandon the village that had taken them in. Konohagakure was their home.

Ginjiro was born to two loving parents from the Branch House of the Ayatsuri Clan---they are the common folk who are unable to utilize shinobi abilities, but make up the majority of the clan. Ginjiro, however, was born with a natural affinity to the shinobi arts, and was immediately trained by the Main House--those of the Main House possess the ability to manipulate chakra, and taught the secrets of puppetry, medical ninjutsu, and the shinobi arts. All throughout his life, Ginjiro studied hard to become the very best that he possibly could. This attracted the attention of Ayatsuri Yasuo, the Clan Leader. Yasuo took a special interest in young Ginjiro, and decided to keep a close eye on the boy's progress. Currently, Ginjiro attends the formal ninja academy in Leaf City, though while he's not there he is spending his time training in the clan's personal teaching facilities. One day Ginjiro dreams of becoming the greatest puppeteer in the world, and eventually inheriting the role of Clan Leader.

* * * * *

Death thread: N/A
Profile thread: http://www.ninpocho.com/viewtopic.php?f=47&t=1845
Training thread: N/A
Dojo thread: N/A

* * * * *

Usergroups: Registered Users, Leaf

* * * * *

Current Stats:
Ninjutsu: 600 [600]
Genjutsu: 147 [600]
Taijutsu: 600 [600]
Agility: 600 [600]
Stamina: 600 [600]
Chakra Control: 600 [600]

Jutsu Swaps:
Chakra Strings [E-Rank; Mastered]
Puppet Switch [D-Rank; Mastered]
Zip Line [D-Rank; Mastered]
Puppet Disguise [C-Rank; Mastered]
Marionette Restraint [C-Rank; Mastered]
Steel Magnetism [C-Rank; Mastered]
Life-Line Manipulation [B-Rank; Mastered]
Manipulation Attack Blades [B-Rank; Mastered]
Puppet Pindown [B-Rank; Mastered]
Frost Bite [B-Rank; Mastered]
Animated Golem [B-Rank; Mastered]
Iron Maiden [B-Rank; Mastered]
Buddha's Treasure Vortex [A-Rank; Mastered]
Frozen Incineration [A-Rank; Mastered]
Acidic Mist [A-Rank; Mastered]
Hydro-Electrocution [A-Rank; Mastered]
Static Diffusion [A-Rank; Mastered]
Shattered Shards [A-Rank; Mastered]
Body Switch [E-Rank; Mastered]
Basic Summoning [E-Rank; Mastered]
Contract Summoning [D-Rank; Mastered]
Storm Bolt [E-Rank; Mastered]
Thunderfist [E-Rank; Mastered]
Thunderclap [D-Rank; Mastered]
Electroshock [D-Rank; Mastered]
Electrocution [D-Rank; Mastered]
Zeus Flash [C-Rank; Mastered]
Lightning Torrent [C-Rank; Mastered]
Thunderstruck [C-Rank; Mastered]
Volt Charge [C-Rank; Mastered]

[Note: I double checked, and it should be 30 Blank Jutsu.]

* * * * *

Name of any Contract you currently own: Slug Contract

Name of any Cursed Seals you currently own: N/A

Name of Kinjutsu you own: Human Puppet
 

Moyamaru

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Name: Approved
Village: Approved
Class: Approved
BL/CA: Approved
Rank: Approved, Remaining unchanged
History: Approved
Stats: Disapproved, the lowest a stat may go for an S-Rank is 240. Please fix.
Jutsu: Approved
Contract: Approved, site carry-over from what I know
 

Kazu

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Current Stats:
Ninjutsu: 600 [600]
Genjutsu: 240 [600]
Taijutsu: 507 [600]
Agility: 600 [600]
Stamina: 600 [600]
Chakra Control: 600 [600]
 

Kazu

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Okay, here's the deal: there was a bit of a mix-up in my transition, and I didn't know that I could put my PL into a Point Bank yet. So, after having received confirmation [here] I am going to be swapping around some points, and throwing a good portion of them into a Point Bank. All of my jutsu, puppets, etc. that are now unusable are juts going to sit in my inventory, collecting dust, until I can use them again. So, with that in mind, onward we go~!

New Stats
Ninjutsu: 70 [175]
Genjutsu: 70 [175]
Taijutsu: 90 [175]
Agility: 150 [175]
Stamina: 70 [175]
Chakra Control: 150 [175]

Power Level: 600
OOC Rank: C-Rank
Point Bank: 2569
 
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