W E A P O N S
Shishi Doku
A set of four small hidden blades designed for smooth and silent attacks. Each blade has a small opening in the very tip of the blade, allowing poison to flow once it comes in contact with human flesh or blood. The first pair of hidden blades are modified braces strapped on his wrists, allowing him to quickly launch a piercing blows with every strike. The second pair of hidden blades are hidden with the soles of his shoes, located just beneath the heel and can be used in tandem with the first pair of hidden blades in order to unleash swift and deadly assault.
• Damage Type: Piercing
• Damage Type Bonus: +5% Called Shot Chance
• Damage Modifier: -10%
• Accuracy Modifier: +2
• Crippler • Razor Strike • Amplify•
Kuroujou
A ceremonial dagger with a curved hilt. The blade itself is black in color, made from unknown mineral though it can cut through steel with little to no difficulty. Said to contain an ancient poison that only when needed by the wielder will allow the ancient poison to coat around the blade.
• Damage Type: Piercing
• Damage Modifier: +10%
• Accuracy Modifier: -2
• Warp Seal • Augment 2 • Augment 3 •
A B I L I T I E S
00: Sentinel - ANBU Branch
[spoilername="The Still Shadow"]Being new to the Land of Waters, he devoted himself for the safety of his tribe, the Ioal, and by that means - scouting the area for their new home. Every dirt trail, every shrub and tree was intact in his memory. He knew the quickest and safest way to move around the land even to the point what would take hours of hiking would only be minutes for him. Not everyone knows the landscape he has seen, even the natives of the Land of Water are more or less forbid to roam such sacred places but in his case, Azu knew that this would be an advantage during certain scenarios.[/spoilername]
01: Strategist
[spoilername="The Sly Strategist"]Specializing in melee combat, Azu took upon himself the ability to analyze the situation and find the best way to approach the issue. Being in close combat means that you're locking yourself with the enemy and retreating would be the worst possible option to the point death has a chance. Considering all possible factors before launching, including the environment, the wind or even the distance. Everything has to come together in order for Azu to move or even do an action, he wouldn't like to go unprepared in a fight - one mistake and everything will come tumbling down to nothing.[/spoilername]
02: Acrobatics
[spoilername="The Mad King"]Along with his dedication in scouting the area, there are certain parts of the Land of Water which proved 'inaccessible' due to almost impossible passage ways. Training and honing his body in order to perform unusual feats, his flexibility and motion alone allowed him to transverse such parts of the Land of Water, discovering pathways or even hidden areas that were unknown to man. This proved to be far more useful not only in terms of traveling but also in fights, his flexibility and fluidity allows him to hit vital points with precision or even move around the battlefield with relative ease, allowing him to enter and leave fights without much difficulty.[/spoilername]
03: Initiative
[spoilername="The First"]During his time as an ANBU and tasked with various assassination missions or even infiltration, he was the first person to be called for. Mobsters or even thieves are smart enough to know that they lives are at stake whenever they walk in the open in attempt to do whatever they do best. Azuto on the other hand is always on the move, relentlessly pursuing his targets in the shadows and striking the moment they've let their guard down. Before they could even react to Azu's steel penetrating their flesh, they would succumb to the wound and the lethal poison he always coated his blades with.[/spoilername]
04, 05 and 06: Defensive Technique and Deflection and Quick Reaction
[spoilername="Lethal Defense"]Looking back to his past missions where he had to enter secretly and assassinate his target. Not everything went out as planned, he wasn't perfect and some of his missions end up revealing himself, forcing himself to defend or die. In a state of panic, one has to stay calm in order to take control of the situation, even in the midst of the fight one has to defend every now and then. Even forced to a corner, one has certain advantages in a defensive side, even if the opposing forces may not see it.
He could still remember it clearly, being forced into the corner with countless foes - ones he could see and those that he couldn't, hidden from the shadows. Forced to take a defensive stance, only then he realized how he had the power to overpower them. One by one, his pursuers attacked him but he could see them clearly. An arrow flew towards him and it only took him a few seconds to grab it and shoot it back to one of their allies, killing them indirectly by their own attacks. One after another, deadly attacks such as sword swings and explosives were at his face yet he was calm and whenever an attack was about to hit him, he would move in a way that would redirect the attack to one of their allies - similar to what he did with the first arrow.
Now, in a state of chaos, Azu took the moment to attack - finishing off most pursuers as they are in distraught, who wouldn't? Their own attacks keeps missing a single target and instead hitting of their own. Unleashing his own attacks in the mix of chaos, wiping them all out before leaving for another mission, without a single sweat. He only had to play defense after all.[/spoilername]
07: Duelist
[spoilername="Last Resort"]Though he prefers to strike and retreat in order to weaken his enemy by means of inflicting lethal wounds in conjunction with his poison before retreating into the shadows, letting them succumb to the poison before striking once more. If needed, he honed himself to face an opponent without using such strategy, merely focusing on his target, striking them repeatedly and quickly in order to overpower them as fast as possible. This alone provides him an alternate way of fighting in case his normal strategy falls flat or ineffective, though at rare cases, when needed. Azu is able to incorporate such techniques and style at once.[/spoilername]
08 and 09: Bull's Strength and Clarity
[spoilername="Unnoticed Strength"]Despite his build, being thinner than most guys, he does show exceptional strength physically. Being able to hold himself against bigger and more muscular than he is. Proving that strength isn't everything but having enough of it is enough to survive if one is faced with a trial requiring brute strength. His strength was enough to destroy a boulder, something that would surely surprise everyone. Looks isn't everything after all. He could recall where speed wasn't needed but strength was needed to save himself. With no way out, he has to make his own - breaking down the several layers of concrete wall proved to be easy and a life saver.
On the other hand, his mental strength was in equal with his physical strength. Azuto wasn't exactly that strong with Genjutsu, though he wouldn't like to perform such technique, he knew he wouldn't last against such techniques. Forging his mind and finding a way to stop such illusions from overpowering himself, he allowed his allies cast Genjutsus, after another. While those weak enough will have their mind broken beyond recovery, Azuto's mind only strengthened and refined. The results were outstanding and even the nastiest of illusions were mere dusts in his mind, easily blowed away.[/spoilername]
10: Called Shot
[spoilername="Strike Through"]Being in ANBU, he learned how one could easily incapacitate someone through striking vital parts of the body. Regardless of the damage, striking such as the heart or even in the knee could disable someone to the point of leaving them near useless in a fight. One doesn't need strength to do such damage but speed and precision. Something which he excels on, allowing him to quickly incapacitate several targets in a moment's notice. His skills were prized in such a way that he was always called when needed to pick off targets in silent. Combined with his silent movements and tricky tactics, he'll open a way for his allies to enter the fray.[/spoilername]
11: Poison Mastery
[spoilername="Poisonous Centipede"]Throughout his travels and ever since he was born, he was greeted with several toxins and poisonous gases, even as a kid - everyday was a life and death situation until he adapted to the situation. The toxins themselves adapted to his own body while the knowledge was burned to his memory. Knowing how poisons works and how to make them effective than they are. Even poisons and venom that were initially unknown to him were now like his toys, playing around and mixing them up without worries knowing how they work how they can inflict lethal death in just a few seconds.[/spoilername]
Free D-Rank Minor Affinity: Wind
Free C-Rank Minor Affinity: Fire
Free C-Rank upgraded Minor to Major (Same as D-Rank): Wind
Major Affinities (Please state how they were acquired in "()" next to them): Wind (Free at C-Rank)
Minor Affinities (Please state how they were acquired in "()" next to them): Fire (Free at D-Rank)
BL/CA/Kin Free Advanced Elements: N/A
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Poison
Shishi Doku
A set of four small hidden blades designed for smooth and silent attacks. Each blade has a small opening in the very tip of the blade, allowing poison to flow once it comes in contact with human flesh or blood. The first pair of hidden blades are modified braces strapped on his wrists, allowing him to quickly launch a piercing blows with every strike. The second pair of hidden blades are hidden with the soles of his shoes, located just beneath the heel and can be used in tandem with the first pair of hidden blades in order to unleash swift and deadly assault.
• Damage Type: Piercing
• Damage Type Bonus: +5% Called Shot Chance
• Damage Modifier: -10%
• Accuracy Modifier: +2
• Crippler • Razor Strike • Amplify•
Kuroujou
A ceremonial dagger with a curved hilt. The blade itself is black in color, made from unknown mineral though it can cut through steel with little to no difficulty. Said to contain an ancient poison that only when needed by the wielder will allow the ancient poison to coat around the blade.
• Damage Type: Piercing
• Damage Modifier: +10%
• Accuracy Modifier: -2
• Warp Seal • Augment 2 • Augment 3 •
A B I L I T I E S
00: Sentinel - ANBU Branch
[spoilername="The Still Shadow"]Being new to the Land of Waters, he devoted himself for the safety of his tribe, the Ioal, and by that means - scouting the area for their new home. Every dirt trail, every shrub and tree was intact in his memory. He knew the quickest and safest way to move around the land even to the point what would take hours of hiking would only be minutes for him. Not everyone knows the landscape he has seen, even the natives of the Land of Water are more or less forbid to roam such sacred places but in his case, Azu knew that this would be an advantage during certain scenarios.[/spoilername]
01: Strategist
[spoilername="The Sly Strategist"]Specializing in melee combat, Azu took upon himself the ability to analyze the situation and find the best way to approach the issue. Being in close combat means that you're locking yourself with the enemy and retreating would be the worst possible option to the point death has a chance. Considering all possible factors before launching, including the environment, the wind or even the distance. Everything has to come together in order for Azu to move or even do an action, he wouldn't like to go unprepared in a fight - one mistake and everything will come tumbling down to nothing.[/spoilername]
02: Acrobatics
[spoilername="The Mad King"]Along with his dedication in scouting the area, there are certain parts of the Land of Water which proved 'inaccessible' due to almost impossible passage ways. Training and honing his body in order to perform unusual feats, his flexibility and motion alone allowed him to transverse such parts of the Land of Water, discovering pathways or even hidden areas that were unknown to man. This proved to be far more useful not only in terms of traveling but also in fights, his flexibility and fluidity allows him to hit vital points with precision or even move around the battlefield with relative ease, allowing him to enter and leave fights without much difficulty.[/spoilername]
03: Initiative
[spoilername="The First"]During his time as an ANBU and tasked with various assassination missions or even infiltration, he was the first person to be called for. Mobsters or even thieves are smart enough to know that they lives are at stake whenever they walk in the open in attempt to do whatever they do best. Azuto on the other hand is always on the move, relentlessly pursuing his targets in the shadows and striking the moment they've let their guard down. Before they could even react to Azu's steel penetrating their flesh, they would succumb to the wound and the lethal poison he always coated his blades with.[/spoilername]
04, 05 and 06: Defensive Technique and Deflection and Quick Reaction
[spoilername="Lethal Defense"]Looking back to his past missions where he had to enter secretly and assassinate his target. Not everything went out as planned, he wasn't perfect and some of his missions end up revealing himself, forcing himself to defend or die. In a state of panic, one has to stay calm in order to take control of the situation, even in the midst of the fight one has to defend every now and then. Even forced to a corner, one has certain advantages in a defensive side, even if the opposing forces may not see it.
He could still remember it clearly, being forced into the corner with countless foes - ones he could see and those that he couldn't, hidden from the shadows. Forced to take a defensive stance, only then he realized how he had the power to overpower them. One by one, his pursuers attacked him but he could see them clearly. An arrow flew towards him and it only took him a few seconds to grab it and shoot it back to one of their allies, killing them indirectly by their own attacks. One after another, deadly attacks such as sword swings and explosives were at his face yet he was calm and whenever an attack was about to hit him, he would move in a way that would redirect the attack to one of their allies - similar to what he did with the first arrow.
Now, in a state of chaos, Azu took the moment to attack - finishing off most pursuers as they are in distraught, who wouldn't? Their own attacks keeps missing a single target and instead hitting of their own. Unleashing his own attacks in the mix of chaos, wiping them all out before leaving for another mission, without a single sweat. He only had to play defense after all.[/spoilername]
07: Duelist
[spoilername="Last Resort"]Though he prefers to strike and retreat in order to weaken his enemy by means of inflicting lethal wounds in conjunction with his poison before retreating into the shadows, letting them succumb to the poison before striking once more. If needed, he honed himself to face an opponent without using such strategy, merely focusing on his target, striking them repeatedly and quickly in order to overpower them as fast as possible. This alone provides him an alternate way of fighting in case his normal strategy falls flat or ineffective, though at rare cases, when needed. Azu is able to incorporate such techniques and style at once.[/spoilername]
08 and 09: Bull's Strength and Clarity
[spoilername="Unnoticed Strength"]Despite his build, being thinner than most guys, he does show exceptional strength physically. Being able to hold himself against bigger and more muscular than he is. Proving that strength isn't everything but having enough of it is enough to survive if one is faced with a trial requiring brute strength. His strength was enough to destroy a boulder, something that would surely surprise everyone. Looks isn't everything after all. He could recall where speed wasn't needed but strength was needed to save himself. With no way out, he has to make his own - breaking down the several layers of concrete wall proved to be easy and a life saver.
On the other hand, his mental strength was in equal with his physical strength. Azuto wasn't exactly that strong with Genjutsu, though he wouldn't like to perform such technique, he knew he wouldn't last against such techniques. Forging his mind and finding a way to stop such illusions from overpowering himself, he allowed his allies cast Genjutsus, after another. While those weak enough will have their mind broken beyond recovery, Azuto's mind only strengthened and refined. The results were outstanding and even the nastiest of illusions were mere dusts in his mind, easily blowed away.[/spoilername]
10: Called Shot
[spoilername="Strike Through"]Being in ANBU, he learned how one could easily incapacitate someone through striking vital parts of the body. Regardless of the damage, striking such as the heart or even in the knee could disable someone to the point of leaving them near useless in a fight. One doesn't need strength to do such damage but speed and precision. Something which he excels on, allowing him to quickly incapacitate several targets in a moment's notice. His skills were prized in such a way that he was always called when needed to pick off targets in silent. Combined with his silent movements and tricky tactics, he'll open a way for his allies to enter the fray.[/spoilername]
11: Poison Mastery
[spoilername="Poisonous Centipede"]Throughout his travels and ever since he was born, he was greeted with several toxins and poisonous gases, even as a kid - everyday was a life and death situation until he adapted to the situation. The toxins themselves adapted to his own body while the knowledge was burned to his memory. Knowing how poisons works and how to make them effective than they are. Even poisons and venom that were initially unknown to him were now like his toys, playing around and mixing them up without worries knowing how they work how they can inflict lethal death in just a few seconds.[/spoilername]
Free D-Rank Minor Affinity: Wind
Free C-Rank Minor Affinity: Fire
Free C-Rank upgraded Minor to Major (Same as D-Rank): Wind
Major Affinities (Please state how they were acquired in "()" next to them): Wind (Free at C-Rank)
Minor Affinities (Please state how they were acquired in "()" next to them): Fire (Free at D-Rank)
BL/CA/Kin Free Advanced Elements: N/A
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Poison