Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Rebound Blitz said:
Rebound Blitz
A swift attack utilizing speed in order to assault several opponents at once.

Information:
Prerequisites: B-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: Upon taking damage the user instantly follows up with 4 strikes at +3 Accuracy dealing 320 Damage each.
Rank 2: Upon taking damage the user instantly follows up with 4 strikes at +3 Accuracy dealing 415 Damage each.

Special Action: By an additional +20% Cp, this technique may be used Reactionary. This technique will block damage up to 1280/1660. If the blocked technique is completely negated, any remaining damage targets the opponent as normal. If the technique blocked still deals damage to the user, the user has a +1 Accuracy to their next Offensive Non-Binding Taijutsu. This may only be used once per round and twice per battle.

Rank 1 Cost: 465 Cp
Rank 2 Cost: 600 Cp
 

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Precise Interruption said:
Precise Interruption
A technique used by the quick-thinking, this technique quickly strikes out and attempts to knock the opponents arm away during the process of performing hand seals.

Information
Prerequisites: B-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: Attempts to interrupt the targets next handseal using action at -5 Accuracy.
Rank 2: Attempts to interrupt the targets next handseal using action at -4 Accuracy.

Rank 1 Cost: 800 Cp
Rank 2 Cost: 920 Cp

Notes:
- This may only be used successfully once per round.
- This action may only be used Reactionary.
- If the hit is successful the targets current handseal using jutsu is interrupted.
- If successful, the target loses the AP required for the interrupted jutsu but not the Cp/Hp.
 

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Rigor Mortis said:
Rigor Mortis
An attack designed to hit at specific placed on the target to cause them to stiffen up and possibly not be able to move on their own.

Information:
Prerequisites: B-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: 5 strikes at normal Accuracy dealing 300 Damage each. Each strike has a 8% chance to to give the target the Stiff effect.
Rank 2: 5 strikes at normal Accuracy dealing 375 Damage each. Each strike has a 10% chance to give the target the Stiff effect

Rank 1 Cost: 545 Cp
Rank 2 Cost: 680 Cp

Notes:
- This does not stack and only single Stiff effect can occur once per use.
- This can only be used successfully once per round and twice per battle.
- A target effect by Stiff has a 28% chance to pay an additional 0.25 AP for every action made. Only four actions can be effected by this effect.
- If the target has the Stiff effect active upon them, the target is not effected by Suppression.
- Stiff effect lasts for ten seconds.
 

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Eclipse Fury said:
Eclipse Fury
A mysterious attack that while in motion, seemingly blocks out the light from the sun or moon in an attempt to blind the opponent briefly before they strike. The resulting attack may leave the target's eyes glittering and cause them to fail an attack.

Information:
Prerequisites: B-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: Two strikes dealing 860 Damage each at -3 Accuracy. If both strikes are full hits, the target has a 21% chance to become afflicted with Twilight Eyes.
Master Rank: Two strikes dealing 1,050 Damage each at -3 Accuracy. If both strikes are full hits, the target has a 28% chance to be become afflicted with Twilight Eyes.

Special Action - New Moon Strike: By paying an additional .5 AP, the user may add an additional strike onto this technique dealing 690/840 Damage at -4 Accuracy. If one of the initial two strikes miss and the third is successful, the victim still has a 21%/28% chance to be afflicted by Twilight Eyes.
Special Action - Breaking Dawn: By paying an additional +50% Cp, the user may have Twilight Eyes effect the next offensive action.

Rank 1 Cost: 625 CP
Master Rank Cost: 765 CP

Notes:
- Twilight Eyes causes each offensive action to have a 15% chance to Auto-Miss, losing only the Chakra Cost. This can only take effect once per round.
- Twilight Eyes lasts for twenty seconds
- Twilight Eyes cannot stack with any other Auto-Miss type debuffs.
- If the second Special Action is used, the Twilight Eyes effect is immediately dispersed after activation.
- This jutsu may only be used once per round and may only be performed successfully on the same target twice per battle.
 

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Nostalgia Strike said:
Nostalgia Strike
An attack true to its name sake, the user strikes the foe in such a way that they will remember it later.

Information
Prerequisites: B Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: 1 strike at +3 Accuracy dealing 1,275 Damage.
Rank 2: 1 strike at +3 Accuracy dealing 1,650 Damage.

Special Action: By paying +20% of the cost, the damage done by this technique may be delayed up to twenty seconds.

Rank 1 Cost: 465 Cp
Rank 2 Cost: 600 Cp

Notes:
- All secondary effects this jutsu may cause do not take place until the damage does.
- This jutsu may only be used once per round.
- This technique cannot be used while a strike is being delayed from a previous Nostalgia Strike technique by the user.
 

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Joint Lock said:
Joint Lock
An intelligent attack utilizing the human bodies natural weakness as the subject of its assault. Due to the bodies natural weaknesses the pain takes a while to subside.

Information:
Prerequisites: B Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: The user strikes at a single target 2 times dealing 375 Damage each at Normal Accuracy. Each successful strike also deals an additional 375 Damage at the start of the following two rounds.
Rank 2: The user strikes at a single target 2 times dealing 470 Damage each at Normal Accuracy. Each successful strike also deals an additional 470 Damage at the start of the following round.

Special Action: By paying an additional +20% Cp, the user may combine both strikes into a single dealing 1125/1410 as a Called Shot to a single limb, taking on Called Shot penalties.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 680 Cp

Notes:
- At the beginning of each round a Melee Check is performed for each successful strike with the target having a -2 to their check. If target fails the check, they take the strike damage. If they succeed their check, they do not take the damage from a strike.
 

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Hex Breaker said:
Hex Breaker
A mysterious attack that utilizes chakra focused into the weapon to deal a large amount of damage in a wide area.

Information:
Prerequisites: B Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: The user strikes at a single target dealing 1,650 Damage at -2 Accuracy.
Master Rank: The user strikes at a single target dealing 2,025 Damage at -2 Accuracy.

Special Action: By paying an additional 20% Cp, this may be used reflexively to attack a barrier.

Rank 1 Cost: 600 Cp
Master Rank Cost: 735 Cp
 

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