Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Unbound said:
Unbound
An advance technique that prepares the user against restrains, using whatever their body is capable of in order to avoid the bind. Alternatively, they can use this technique when already bound, using large amounts of chakra and physical strength to break the bind.

Information
Prerequisites: B-Rank

Rank 1: Prepares the user for the next twenty seconds or until targeted by a bind, the user gains +2 Dodge against a Binding Technique.
Rank 2: Prepares the user for the next twenty seconds or until targeted by a bind, the user gains +3 Dodge against a Binding Technique.

Special Action - Awakening the Dragon: When used while bound, the user gains a +1/10% to the users next chance of breaking free at Rank 1 and a +2/20% to the users next chance of breaking free at Rank 2. This may be used as Reactionary.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 680 Cp

Notes:
- This does not stack.
- Only applies to Non-Illusionary/Genjutsu Binding Techniques.
- Can only be used once per round.
- Can be used while bound, this cannot be prevented or stopped.
 

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Endure said:
Endure
A basic technique that can only be performed by people who are physically strong, choosing to stand guard instead of dodging against an incoming attack, drastically increasing their defense for a moment.

Information
Prerequisites: B-Rank

Rank 1: The user suffers a -3 Dodge and gains a 10% damage reduction for the remainder of the round. If the next attack hits the user, the user gains +5% Damage to their next Taijutsu Attack.
Rank 2: The user suffers a -3 Dodge and gains a 10% damage reduction for the remainder of the round. If the next attacks hits the user, the user gains +1 Accuracy, +10% Damage to their next Taijutsu Attack.

Special Action - Total Endure: The users suffers a -2 Dodge for the remainder of the round, but reduces the next successful damaging technique on the user is reduced by 30%/40%. The next Taijutsu Attack the user performs gains +1 Accuracy. This does not stack with any additional Damage Reduction. This becomes the new effect of the technique.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 680 Cp

Notes:
- May only be used once per round.
- This technique can be used Reactionary.
 

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Counterstrike said:
Counterstrike
An advance skill that requires extreme speed and reflex in order to strike down their foes before they can land a hit.

Information
Prerequisites: B-Rank

Rank 1: Targets a Taijutsu Attack at +1 Accuracy. Can be used with Taijutsu Rank E-B.
Master Rank: Targets a Taijutsu attack at +2 Accuracy. Can be used with Taijutsu Rank E-B.

Cost: 545 CP +30% the chosen Taijutsu's CP Cost.

Notes:
- Used Reactionary, only when the user is targeted by an offensive Taijutsu Attack.
- When used, the user chooses this action and sends in a taijutsu. 90% of the chosen taijutsu's total damage reduces the oncoming attack's damage by an equal amount. The chosen action used with this jutsu does not cost AP, only this technique does.
- If the user's taijutsu is stronger, leftover damage is dealt to the opponent; however if this is used on a Projectile Taijutsu Attack this only blocks the incoming damage.
- If the user uses a technique that allows for a Follow Up or Combo, that particular effect is negated.
- This can only be used once per round.
 

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Cover said:
Cover
A technique that allows the user to place themselves into the path of an incoming attack of their friends - though it may not be effective as this only divides the damage, some say that when a person is in need then this technique truly shines.

Information
Prerequisites: B-Rank

Rank 1: The user blocks a successful Offensive Taijutsu Attack against a single target taking 50% of the total damage and the blocked target taking 50% of the Total Damage.
Rank 2: The users blocks a successful Offensive Taijutsu Attack against a single target taking 60% of the total damage and the blocked target taking 40% of the total damage.

Special Action - My Body as a Shield: By paying an additional +30% Cp, the user blocks the entire attack while suffering a -2 Dodge for the remainder of the round. This may only be used twice per battle.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 680 Cp

Notes:
- Used as Reactionary.
- This may only affect the same target three times per battle.
- May only be used once per round.
- This cannot be used in conjunction with Bloodline, Core Ability, or Kinjutsu techniques/abilities.
- Secondary effects only target the user.
- The user may designate a Taijutsu to block up to B-Rank. The special action allows a user to block up to C-Rank Ninjutsu.
 

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Anabolic Frenzy said:
Anabolic Frenzy
Losing all logic and sense from within, this technique allows them to go further than their limits, unleashing devastating blow.

Information
Prerequisites: B-Rank

Rank 1: The user gains +5% Damage to all Taijutsu Attacks and +1 Melee/Ranged Accuracy.
Rank 2: The user gains +10% Damage to all Taijutsu Attacks and +1 Melee/Ranged Accuracy.

Special Action - Breaking Point: The user may choose to completely give in to their rage, losing the ability to target, but gains an additional +10% Damage for the remainder of the round. This special action may only be used once per battle.

Rank 1 Cost: 545 Cp, 275 Cp and Hp/Rnd.
Rank 2 Cost: 680 Cp, 340 Cp and Hp/Rnd.

Notes:
- Lasts up to twenty seconds.
- While active the user takes +10% Damage and suffers a -2 Dodge.
- Once deactivated, the user suffers half the active debuff effects for ten seconds.
- The Mod will roll to decided the target of the users action during the duration of Breaking Point.
- Breaking Point can only be used while there is more than a single target on the field.
- This technique Does Not stack with Awakening.
- Cannot be used in conjunction with Focused Assault.
 

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Concealed Steps said:
Concealed Steps
An advance technique that most assassins uses by means of concealing their own chakra and muting the sound they produce, effectively hiding their own presence from their prey.

Information
Prerequisites: B-Rank

Rank 1: All Sneak Attacks performed by the user have a 21% chance of keeping the user in Stealth, decreasing by 7% per round. This effect can only occur once per round.
Rank 2: All Sneak Attacks performed by the user have a 24% chance of keeping the user in Stealth decreasing by 8% per round. This effect may only occur once per round.

Special Action - Silent Steps: At the cost of an additional +20% Cp, the first attempt every round at entering Stealth only costs 0.75 AP.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 680 Cp

Notes:
- May only be used once per battle.
- Cannot be used in conjunction with Shadow Play.
- Any additional chance the user has to stay in Stealth does not stack with this technique and is rolled separately.
 

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Focused Assault said:
Focused Assault
A technique that allows the user to enter a state of extreme focus, allowing them to pinpoint weakpoints amid the noise of war.

Information
Prerequisites: B-Rank

Rank 1: The user gains +1 Critical to a singe Taijutsu Damage Type at the cost of -2 Accuracy.
Rank 2: The user gains +1 Critical to a single Taijutsu Damage Type at the cost of -1 Accuracy.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 680 Cp

Notes:
- Can only be used twice per battle.
- Lasts up to twenty seconds.
- The Damage Type must be declared upon use.
- Recasting this jutsu and declaring the same damage type resets the duration.
- The user can only have a single Focused Assault active at any given.
 

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