Sand Missiles said:Sand Missiles
A simple, yet highly efficient technique; using streams of sand itself as a method of combat. This technique allows the user to manipulate sand around them into streams to directly strike their opponents or act as shields to protect against techniques. The streams are condensed with chakra to be as strong as steel while retaining the flexibility of sand.
Information
Prequisites: - Sand Affinity, B-rank, 2 Mastered Sand Jutsu
Rank 1: Shoots a sand missile with 2000 base damage, and 21% base suppression.
Master: Shoots a sand missile with 2500 base damage, and 28% base suppression.
Special Action - Sand Shift: When using this Jutsu, the user may choose to;
- Lower the Base Damage by -5% to increase Accuracy by +1 -or- Increase Base damage by +5% by lowering Accuracy by -1. This may stack twice.
- They may also choose to divide the damage equally into up to three strikes. The base suppression chance is increased by +7%, and then divided equally among however many strikes were created.
Special Action - Sand Wall: By paying +20% Cp, this Jutsu may be used reflexively to block damage equal to 110% its damage. Any Accuracy Buff/Debuff from Sand Shift now becomes a dodge buff/debuff to the user towards any leftover damage that breaks through the barrier. This may block Physical, Elemental, and Non Elemental Damage. Each stream may only block a single attack before dispersing.
Rank 1 Cost: 730 Cp
Master Cost: 910 Cp
Notes:
- Suppression may only happen once per use.
- If used defensively and a stream is destroyed, the suppression percentage is doubled and becomes a chance to inflict -2 dodge to the attacker due to the sand dispersing. This dodge penalty only applies to the next action made against the attacker. This does not stack.