Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Piercing Timber said:
Piercing Timber
A technique that sprouts the trunk of tree from the ground, lifting into the air through chakra and shaping it into a giant wooden stake; which launches it at a target in an attempt to impale them.

Information
Prequisites: Wood Affinity, B-rank, two mastered wood Jutsu

Rank 1: The user sends a single sharpened pillar of wood at the opponent dealing 1900 at +1 Accuracy with a 14% chance to 'Impale' and activating 'Sprout'.
Master: The user sends a single sharpened pillar of wood at the opponent dealing 2250 at +2 Accuracy with a 17% chance to 'Impale' and activating 'Sprout'.

Special Action: By paying +20% Cp cost and lowering the accuracy of this technique by 2, the user may replace the 'Impale' effect with the 'Splinter' effect.

Special Action - Crucify: By paying +20% Cp, the user may break this into 4 smaller stakes. This divides the damage equally between them. These do not have the chance of 'Sprout', but may be used as called shots by taking on called shot penalties; if the 'impale' effect activates then the called shot will be successful. Bleeding may only be raised one level during this use.

Rank 1 Cost: 655 Cp
Master Cost: 775 Cp

Notes:
- The 'Splinter' effect causes all actions performed by a victim to have a 15% chance of raising their bleed level. This lasts ten seconds.
- The 'Impale' effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.
- The 'Sprout' effect allows this jutsu to be rerolled if it misses, or be treated as a full hit if it partially hit. If this jutsu is completely rerolled it is treated one rank lower.
 

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Pit of Crimson Tears said:
Pit of Crimson Tears
A cruel technique which simultaneously uses Earth and Wood chakra to cause the groun to collapse into 14-foot deep pit filled with sharpened wood chips. And by sharp, it means really sharp; like thousands of mini razor-blades sharp. Once created, the pit becomes a dangerous trap just waiting to torture a very unfortunate victim...

Information
Prequisites: Wood Affinity, B-rank, two mastered wood Jutsu

Rank 1: Creates a sinkhole of razor sharp wood chips, with 2600 Hp. Each round within the sink-hole, the victim takes 1280 damage with a 14% chance of suffering the 'splinter' effect.
Master: Creates a sinkhole of razor sharp wood chips, with 3250 Hp. Each round within the sink-hole, the victim takes 1600 damage with a 21% chance of suffering the 'splinter' effect.

Special Action - Sparta Kick: While the pit is active, any person on the field may 'knock' a target into the pit. This attempt costs .5 Ap and uses melee accuracy with a -3 penalty.

Special Action: By paying 1 Ap, the user may choose to enter/escape the pit.

Rank 1 Cost: 800 Cp, 400 Cp/Rnd
Master Cost: 1000 Cp, 500 Cp/Rnd

Notes:
- This is a 'Creation' Jutsu
- Lasts up to thirty seconds or until destroyed.
- Pit Hp and Damage may be increased with wood buffs.
- This jutsu does not target any victim initially; they must be knocked into the pit at a later point.
- Each round within the pit requires a Ninjutsu check against the user, with the user having a -3 penalty. If the victim succeeds, they escape the pit.
- An additional escape attempt may be made for 1 Ap. This may also be done in an attempt to enter the pit. Failed attempts deal damage equal to 30% of the pit's damage.
- The pit may only deal the per-round damage to a player once per round.
- The pit acts as a 'Barrier' separating those within the pit from those outside it. Those within the pit cannot target those outside it, and vice-versa until it is destroyed.
- The 'Splinter' effect causes all actions performed by a victim to have a 15% chance of raising their bleed level. This lasts ten seconds.
 

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Evergreen Thicket said:
Evergreen Thicket
A jutsu that rapidly grows a thick amount of shrubbery around the user, bushes, trees, all full of thick leaves. What once could have been a clear battle ground now becomes a shrouded mess of nature, both concealing others and impairing the accuracy of any attacks.

Information
Prequisites: Wood Affinity, B-rank, two mastered wood Jutsu

Rank 1: The user covers an area with plantlife of varying sizes to effect up to 2 targets. Each round effected, the victim's have a 21% chance of 'Stumbling' each round during each check.
Master: The user covers an area with plantlife of varying sizes to effect up to 2 targets. Each round effected, the victim's have a 28% chance of 'Stumbling' each round. This jutsu has a 28% chance of activating the 'Sprout' effect during each check.

Special Action: By paying +20% CP, the user may have this jutsu effect all in battle. This may only be done once the user has rank 2, and this Jutsu's effects are treated as Rank 1 due to spreading the forest growth.

Rank 1 Cost: 800 CP, 400 CP/Rnd
Rank 2 Cost: 1000 CP, 500 CP/Rnd

Notes:
- The Special Action is considered a Terrain jutsu.
- Lasts up to thirty seconds, and requires a Ninjutsu Check each round active.
- This technique obscures view, giving -2 Accuracy to all attacks passing through the thicket (Attacks used by the victims or aimed at them), unless they are Level A+ AoE.
- While using the Special Action, other combatants must pass a Ninjutsu Check against the user at -2 in order to cast an Arena jutsu, or their own Terrain jutsu. If the opponent successfully casts their own Terrain jutsu, this one is dispelled.
- If the Special Action of Sleeping Forest is activated, the Special Action of this jutsu us automatically replaced by it.
- 'Stumbling' causes an attacker to lose 1 AP from suppression, and lowers their dodge by -2 for the remainder of the round. This may only effect a target once per round.
- The 'Sprout' effect allows this jutsu to be rerolled if it misses, or be treated as a full hit if it partially hit. If this jutsu is completely rerolled it is treated one rank lower.
- This may be dispelled by a lvl B+ Fire Jutsu.
 

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Glow Moss said:
Glow Moss
A technique that allows the user to conjure a plant that releases curious chakra-infused spores into the air. These spores attempt to infiltrate the body of any who touch them, and begin sapping the life out of the victim. Not only that, but the same drained life is transferred through through chakra to rejuvenate the original user.

Information
Prequisites: Wood Affinity, B-rank, two mastered wood Jutsu

Rank 1: The user release a poisonous spore into the air, effecting a target at -2 Accuracy. Each round effected, this poison deals 1650 damage per round from the target with a 14% chance of activating the 'Leech' effect.
Master: The user release a poisonous spore into the air, effecting a target at -1 Accuracy. Each round effected, this poison deals 1970 damage per round from the target with a 21% chance of activating the 'Leech' effect.

Rank 1 Cost: 875 Cp, 440 Cp/Rnd
Master Cost: 1000 Cp, 500 Cp/Rnd

Notes::
- Lasts up to twenty seconds, requiring a Ninjutsu check each round.
- This does not stack upon the target.
- If Leech activates, the user gains +2 awareness against the victim during that round.
- The 'Leech' effect restores the user with Hp equal to 30% of the damage done by this Jutsu. This does not stack upon the user; it uses whichever was the highest amount.
- This may be dispelled by a lvl B+ Wind Jutsu.
 

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