Hyper Beam said:Hyper Beam
A potent jutsu that superheats chakra into a dangerous form of energy, and then released in a powerful wave of destructive chakra. This jutsu is enough to obliterate weaker sources completely; and critically wound and scar anything that manages to withstand the damage. However, this jutsu requires a period of rest before the user may build up the energy once again.
Information
Prerequisites: Plasma Affinity, B-rank, 2 Mastered Plasma Jutsu
Rank 1: The user releases a powerful beam of energy dealing 2300 damage at -3 accuracy. This jutsu has a 7% chance of activating the 'Overcharge' effect, and a 14% chance to cause the 'Burn' effect.
Master: The user releases a powerful beam of energy dealing 2750 damage at -2 accuracy. This jutsu has a 10% chance of activating the 'Overcharge' effect, and a 21% chance to cause the 'Burn' effect.
Special Action: By paying +20% Cp and -1 Accuracy, the user may choose to drop the 'Burn' effect, and replace it with a chance to inflict 'Sear'.
Rank 1 Cost: 950 Cp
Master: 1095 Cp
Notes:
- This jutsu may only be used once per round.
- The 'Overcharge' effect allows the jutsu to deal critical damage. If this activates upon a naturally rolled critical hit, then the critical damage is increased to x2.25. This effect cannot be raised passed a 30% chance of activating.
- The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times.
- When 'Seared' the target has a 10% chance of taking critical damage to the next attack to hit them. If this is not successful, then they only take +10% damage from the attack. This does not stack.