Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Psi-shock said:
Psi-shock
This jutsu condenses vast amount of kinetic chakra around the hand of the user, to the point where the air around their hand appears vague and distorted from the force. This jutsu requires the user to touch their target, and transfer the kinetic force directly within their body. From that point, the kinetic pressure painfully rends and tears their target from within.

Information
Prerequisites: - Kinesis Affinity, B-rank, 2 Mastered Kinesis Techniques

Rank 1: Infuses Kinetic chakra into the target's body at -2 Accuracy. This causes 2200 damage with a 21% chance of causing the 'Psi-blast' effect.
Master: Infuses Kinetic chakra into the target's body at -2 Accuracy. This causes 2750 damage with a 28% chance of causing the 'Psi-blast' effect.

Special Action - Psi Bullet: By paying +20% Cp, this jutsu may be shot using Ninjutsu Accuracy -or- Genjutsu DC.

Special Action - Psycho-shock: For 2 ap, the user may perform this special action upon a target they have bound with the Mind Lock jutsu. Instead of the usual effects of this jutsu, this now causes the bound victim to take 4% Max Hp damage each round bound due to the forces crushing within them. Additionally, all failed escape attempts deal an additional 2% Max Hp damage. This does not dispel the bind and cannot be avoided, but causes the user to have -3 to their maintain checks and gives the victim +10% chance to all escape attempts. The maintain cost for Mind Crush is doubled, and the user receives -3 Dodge while this is active.

Rank 1 Cost: 870 Cp
Master Cost: 1090 Cp

Notes:
- This jutsu uses melee accuracy.
- The 'Psi-blast' effect causes this jutsu to bypass damage reduction, and have a 10% chance of dealing critical damage.
 

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Force Break said:
Force Break
A Jutsu that crushes a target by rapidly surrounding them with invisible kinetic chakra from all angles, before directing the force to rapidly compress upon them. This jutsu is both fast, and as with most of the Kinesis release, is incredibly difficult to detect due to having no form.

Information
Prerequisites: - Kinesis Affinity, B-rank, 2 Mastered Kinesis Techniques

Rank 1: Crushes a target with Kinetic chakra at +1 Accuracy, dealing 1900 damage. This has a 14% chance of activating the 'Crush' and 'Psionic' effects.
Master: Crushes a target with Kinetic chakra at +1 Accuracy, dealing 2250 damage. This has a 21% chance of activating the 'Crush' and 'Psionic' effects.

Special Action: By paying +20% Cp and taking on Called shot penalties, the user may increase the chance of 'Crush' by +14%. This will effect the targeted limb, and not be chosen randomly.

Special Action - Force Crush: For +20% Cp cost, the user may perform this special action upon a target they have bound with the Mind Lock jutsu. This Jutsu uses the timing of .5 Ap (Actual costs remain unchanged) and cannot be auto-dodged, but the victim has a -3 dodge penalty to this attack (It is not an auto-hit normally). The 'Psionic' effect becomes a chance to auto-hit the bound target. Using this special action dispels the bind.

Rank 1 Cost: 650 Cp
Master Cost: 820 Cp

Notes:
- The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
- The 'Psionic' effect treats this jutsu as a sneak attack. If already a sneak attack, this prevents the attack from being auto-dodged or revealing the user to others.
 

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Mind Lock said:
Mind Lock
Manipulating Kinetic chakra around a target, this technique restrains a target with a powerful force. The strength of this technique lifts the target slightly off the ground, strangling them and preventing their body from performing even the smallest movements.

Information
Prerequisites: - Kinesis Affinity, B-rank, 2 Mastered Kinesis Techniques

Rank 1: Constricts a target with invisible chakra at -4 Accuracy. This has a 14% chance of activating the 'Psionic' effect.
Master: Constricts a target with invisible chakra at -3 Accuracy. This has a 21% chance of activating the 'Psionic' effect.

Special Action - Force Throw: While active, the user may pay 1 Ap and the maintain cost to throw the bound target in the path of an attack; this may be done reflexively. This checks the attack's accuracy against the user's Nin Accuracy, and if the user succeeds the bound victim becomes the 'target' of the attack. Using this special action dispels the bind after use, and gives the victim a stackable +2 bonus to all checks against this jutsu for the remainder of battle.

Special Action: The user may perform special effects with the Psi-shock, Force Break, and Psionic Rend Jutsu upon a target they have bound with this Jutsu (Actual effects are listed in those Jutsu). The user must have the appropriate Jutsu mastered before it's special action may be used.

Rank 1 Cost: 800 Cp, 400 Cp/Rnd
Master Cost: 920 Cp, 460 Cp/Rnd

Notes:
- This technique always requires the user to use one hand (Without a weapon) to initiate and maintain it, regardless of any ability or skill.
- When bound, the victim cannot perform handseals or move.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though).
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
- By spending 2 Ap to attempt to escape, the victim has an 15% chance of escaping.
- The 'Psionic' effect treats this jutsu as a sneak attack. If already a sneak attack, this prevents the attack from being auto-dodged or revealing the user to others.
 

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Reflection said:
Reflection
A skill that allows one to take defensive maneuvers against oncoming techniques. Rather than avoid an attack, this jutsu allows one to deflect a technique by releasing an invisible burst of chakra to counter and knock aside the attack, preventing it reaching the user. Due to its reflexive nature, but the reflection cannot be precisely aimed or resist the strongest forces, however.

Information
Prerequisites: - Kinesis Affinity, B-rank, 2 Mastered Kinesis Techniques

Rank 1: Allows the user to Deflect up to Level B jutsu.
Master: Allows the user to Deflect up to Level B jutsu with +1 to their check.

Cost: 1 Ap, Cp of the reflected attack +30%.

Notes:
- This jutsu is used reflexively, and does not require handseals.
- This requires a full round of cool down between uses, does not work on any Level A+ jutsu. This does not effect Genjutsu.
- Reflected attacks are not redirected to the attacker; they are only deflected.
- If used against an AoE, only the effects targeting the user are Deflected.
- When used, this causes the attack to make a check against the user's Ninjutsu Accuracy instead of evasion. The user cannot dodge if they fail this check.
- The user suffers a Dodge penalty for the remainder of the round depending on the strength of the Jutsu deflected. Non-Jutsu/Level E give the user no dodge penalty, D -1, C -2, and B -3.
 

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