Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Gigavolt Cannon
A powerful lightning technique that gathers electrons at the palms of the user's hands, transforming the gathered electrons into pure electric energy. Cupping their palms towards their target, the user releases a bright beam of electricity that appears almost like a column of energy. Contact with this beam of Lightning deals major electrocution to the victim, and the aftershock of this technique is able to prevent them from performing complex maneuvers.

Information
Prerequisites: B-rank, 4 Mastered Lightning Jutsu

Rank 1: Releases a wave of electricity that deals 2000 damage with a 14% chance of 'Paralysis' and a 7% chance of 'Disruption'.
Master: Releases a wave of electricity that deals 2500 damage with a 21% chance of 'Paralysis' and a 14% chance of 'Disruption'.

Special Action: By paying +15% Cp, the user may the user may lower accuracy of this jutsu by -1 to grant a +7% chance of activating the secondary effects.

Rank 1 Cost: 730 Cp
Master Cost: 910 Cp

Notes:
- The 'Paralysis' effect gives the victim a 10% to auto-fail a single action performed during a round. This effect lasts ten seconds, and may stack twice. Only one action may auto-fail per round.
- The 'Disruption' effect randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for ten seconds. If a Clone/Creation activates this effect, it is dispersed.
 

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Chidori
A high ranked ninjutsu that concentrates a lethal amount of chakra into the palm of the user, creating a visible blade of Lightning that produces a high-pitched screeching similar to the chirping of a thousand birds. Though powerful, this chakra weighs down the arm of the user making this techique difficult to use...though with training, the user is able to perfect this technique to a lighter, more accurate technique that is said to have cut through a bolt of lightning.

Information
Prerequisites: B-rank, 4 Mastered Lightning Jutsu

Rank 1: Creates a blade of Lightning around the user's arm, dealing 2200 damage at -2 accuracy. This has a 21% chance of activating the 'Pierce' effect.
Master: Creates a blade of Lightning around the user's arm, dealing 2750 damage at -2 accuracy. This has a 28% chance of activating the 'Pierce' effect.

Special Action - Lightning Blade: This jutsu may be 'charged' for +30% Cp. This causes this jutsu to be modded as if costing 3.5 Ap (But still costs only 2.5 Ap), and is charged during the time of the user's last action up to the use of this jutsu. The user has a -2 dodge penalty during this time, and if the user takes damage equal to 10% of the Max Hp during this time, this jutsu loses -2 accuracy and -15% base damage. This grants the user a +7% chance to activate 'Pierce' and also activates 'Impale' at that time; this will not happen if the user took 10% of their max Hp damage.

Rank 1 Cost: 870 Cp
Master Cost: 1090 Cp

Notes:
- This jutsu uses Melee Accuracy.
- The 'Pierce' effect ignores DR, and destroys barriers, and increases bleeding by 1 level. This does not effect barriers of a higher level than this Jutsu.
- The 'Impale' effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.
 

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Lightning Beast
A jutsu that a beast-like figure of lightning that runs and strikes at an opponent. This technique remains connected to the user's hand by a stream of lightning, enabling them to control and direct the beast's movements once it is released.

Information
Prerequisites: B-rank, 4 Mastered Lightning Jutsu

Rank 1: Creates a hound-like figure of lightning that deals 1900 damage at +1 Accuracy. If this jutsu misses, it has a 21% chance of being rerolled.
Master: Creates a hound-like figure of lightning that deals 2250 damage at +2 Accuracy. If this jutsu misses, it has a 28% chance of being rerolled.

Special Action: By paying +20% Cp, the user may allow this jutsu to target an additional enemy. However, this jutsu only deals 80% of the base damage with a -7% chance of being rerolled.

Rank 1 Cost: 660 Cp
Master Cost: 730 Cp

Notes:
- The user may choose when this technique strikes during a round, or delay it until the next round. Only one use may be active at a time.
 

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Amp Field
A jutsu that strikes the field with an electrical discharge, using the caster as a sort of an antenna to effect the area around them. This amp Field contains enough power to stun and impair even the toughest of foes...But once used, distorts all electrical particles within the area, preventing use of this technique for a short time, and impairing other electrical effects.

Information
Prerequisites: B-rank, 4 Mastered Lightning Jutsu

Rank 1: Effects up to two targets with an electrical discharge. They are effected with 'Stun' for ten seconds. This has a 21% chance of lasting an additional ten seconds.
Master: Effects up to two targets with an electrical discharge at +1 Accuracy. They are effected with 'Stun' and 'Numb' for ten seconds. This has a 21% chance of lasting an additional ten seconds.

Special Action: By paying +25% Cp, the user may have this jutsu attempt to effect all in battle. Doing so however also makes themselves a target, though they only suffer half the effects.

Rank 1 Cost: 730 Cp
Master Cost: 820 Cp

Notes:
- Lasts ten seconds normally; if it lasts an additional ten seconds, a Nin check is made the following round.
- A target may only be effected by this Jutsu once per battle.
- The 'Stun' effect lowers the victim's dodge by -2 and prevents them from auto-dodging, as well as give the attacks +1 critical chance.
- The 'Numb' effect causes victim's actions to be modded as if +.5 Ap slower; this does not actually increase AP cost, only the round timing. (A victim may still complete all their actions during a round).
 

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