Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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B-Rank Jutsu

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Sound Bullet said:
Sound Bullet
The user creates several miniature bursts of sonic energy, no bigger than the size of a thumb, and fires each at a high velocity. It strike phases through the body of a target and causes harm through the sheer strength of vibrations.

Information
Prerequisites: Sound Affinity, B-rank, 2 Mastered Sound Jutsu

Rank 1: Fires 7 bursts of sound, though only 5 may hit. Each bullet deals 400 damage with a 5% chance of causing the 'Nausea' effect.
Master: Fires 8 bursts of sound, though only 6 may hit. Each bullet deals 415 damage with a 6% chance of causing the 'Nausea' effect.

Special Action - Sonic Volley: By paying .5 Ap and the maintain cost, the user may maintain this technique by creating and releasing more sound bullets. This creates an additional 2/3/3 bursts of sound with -2% chance of inflicting 'Nausea'. This may target a different target if the user wishes, or the same one. This may be done up to three times per Jutsu use.

Rank 1 Cost: 730 Cp. 240 Cp per maintain use.
Master Cost: 910 Cp. 300 Cp per maintain use.

Notes:
- This jutsu may only cause Nausea twice per use; any other successful attempts instead become a stackable 3% chance of causing the victim's next action to auto-fail.
- The 'Nausea' effect lowers the victim's Accuracy cap by -1. This lasts a full round, and stacks twice with later effects resetting the timer. This debuff cannot be increased through any other method.
 

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Distorted Aura said:
Distorted Aura
A jutsu that encases the users body in a small field of sonic energy. The chakra from this technique vibrates at such an extreme frequency, that the user and area around them become blurred, and any techniques approaching them are often thrown off course.

Information
Prerequisites: Sound Affinity, B-rank, 2 Mastered Sound Jutsu

Rank 1: Creates a Barrier that has 1,800 HP and DR against Elemental and Physical Damage. Attacks directed at the user have a 7% chance of being negated.
Master: Creates a Barrier that has 2,250 HP and DR against Elemental and Physical Damage. Attacks directed at the user have a 10% chance of being negated.

Special Action: By paying +20% Cp, this Jutsu may be used reflexively without the use of handseals. If used this way it creates a Barrier that has 2,200/2,750 HP and DR against Elemental and Physical Damage against a single attack, with a 21%/28% chance of 'Negating' the Jutsu it is used against. This special action requires a 10 second cooldown afterwards.

Rank 1 Cost: 730 Cp, 370 Cp/Rnd
Master Cost: 910 Cp, 460 Cp/Rnd

Notes:
- Can be maintained for 30 seconds.
- 'Negated' actions do not deal damage to the barrier, and have a 40% chance of being reflected back at the attacker, dealing half their damage.
 

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Harmonization said:
Harmonization
The user creates a wave of vibrations around themselves, which, when passed through by other vibrations, builds up, and becomes stronger. Not only does this make sounds louder (And more dangerous), this creates a ping, which, if used correctly, is dangerous in itself.

Information
Prerequisites: Sound Affinity, B-rank, 2 Mastered Sound Jutsu

Rank 1: While active, every Sound Jutsu used in battle creates a 'Ping'. This effect alternates between a Soft and a High 'Ping'.
Master: While active, every Sound Jutsu used in battle creates a 'Ping'. This effect alternates between a Soft, High and then Loud 'Ping'.

Rank 1 Cost: 730 Cp, 370 Cp/Rnd
Master Cost: 910 Cp, 460 Cp/Rnd

Notes:
- This is considered a Terrain jutsu.
- Lasts up to three rounds.
- This effects all those in battle (Anyone may make use of the 'ping'), and cannot stack in anyway.
- The type of ping switches each time a sound Jutsu is used; The first would be Soft, then the next Jutsu would be High, and so on until the pattern repeats from the beginning.
- At all ranks, other combatants must pass a Ninjutsu Check against the user at -2 in order to cast an Arena jutsu, or their own Terrain jutsu. If the opponent successfully casts their own Terrain jutsu, this one is dispelled.
- Sound Jutsu used upon the 'Soft' ping deal +5% base damage and gain +7% chance of activating any secondary effects.
- Sound Jutsu used upon the 'High' ping have a 21% chance of activating the 'Disruption' effect. This randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.
- Sound Jutsu used upon the 'Loud' ping have a 28% chance ignoring DR/Barriers. Additionally, there is a 28% chance that they will attempt to deal damage equal to 20% of their base damage to all other targets in battle.[/B]
 

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Echo Strike said:
Echo Strike
A high level sound technique which creates a forceful wave of sound energy that throws a target backwards...But also echo's back towards the user from behind the target, crushing the enemy between an invisible force of sonic energy.

Information
Prerequisites: Sound Affinity, B-rank, 2 Mastered Sound Jutsu

Rank 1: 2 Hits at 1000 Damage, both with a 21% chance of Suppression.
Master: 2 Hits at 1250 Damage, both with a 28% chance of Suppression.

Special Action: By paying +20% Cp, the user may allow this Jutsu to effect an additional target. However, this only deals 90% of the damage at -2 Accuracy, and reduces the chance of suppression by -7%.

Rank 1 Cost: 730 Cp
Master Cost: 910 Cp

Notes:
- Suppression is only checked/applied once for this jutsu. (Regardless if one attack hits, or if both attacks hit)
- Should both strikes hit, the chance of suppression is increased by +10%.
 

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