Bear said:Savage Blow - Bear Contract Passive
While they may lack the nimble movement of other creatures, when it comes to raw might few can rival the beasts of the bear contract. Each of their strikes carries crushing weight.
Effect: Whenever the user's offensive techniques successfully trigger a Called Shot, Bleeding or Suppression on a Hostile Target, the Hostile Target will also be Suppressed. This only applies to non-illusory attacks, and cannot suppress someone beyond the suppression limit unless otherwise stated. Follows all the standard Suppression Rules.
Primal Fury - Bear Contract Dependent Special Move
There are few things that can cause someone to question their own mortality as thoroughly as stumbling across an enraged beast. Regardless if they are a wise sage or brute warrior, all members of the bear contract are capable of channeling their rage to become juggernauts bearing ferocious might.
Effect: Increases an attack's Cp cost by +30%, but also increases its damage and chance of inflicting Bleed/Suppression/Called Shot by a percentile amount equal to half of the percent of the user's Maximum HP that is missing. The user has a chance of being unable to select a target for this attack equal to bonus of this special move. May be used once per round when above 75% Max Hp, twice per round when between 50%-75% Max Hp, and three times per round when below 50% Max Hp.
Note(s):
- Example: If the user is missing 20% of their maximum HP then Primary Fury adds 10% additional damage and a 10% additional chance to inflict Bleeding/Suppression/Called Shots to the attack it is used with.
This percent is always rounded down to the nearest whole value (11.64% becomes 11%).
Maul - Bear Contract Senjutsu
An attack with little actual grace but instead based purely on brute force. Victims are often left torn and mangled beyond recovery.
Effect: Deals 5500 damage to one target. Each limb has a 10% chance of suffering a Called shot penalty.
Cost: 3 Ap, 2750 Cp
Note:
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
- May only be used once per round, and only when the user is below 50% Max Hp.