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Note: Aburame techniques are classified as Non-elemental Ninjutsu.
084 PL - Kikai Host (Rank 1) / Parasitic Infestation (Rank 1) / Sonar (Rank 1)
168 PL - Sound Crystallization (Rank 1)
336 PL - Kikaichū Infiltration (Rank 1)
420 PL - Kikai Host (Rank Two) / Sonar (Rank 2)
588 PL - Requiem of Death (Rank 1) / Kikai Swarm (Rank 1)
672 PL - Sound Crystallization (Rank 2)
756 PL - Kikai Host (Rank 2) / Kikaichū Infiltration (Rank 2) / Sonar (Rank 3)
840 PL - Kikai Swarm (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Kikai Swarm (Rank 3)
1092 PL - Parasitic Infestation (Rank 3) / Requiem of Death (Rank 3)
1176 PL - Kikaichū Infiltration (Rank 3)
1260 PL - Rinkaichū Destruction (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Rinkaichū Destruction (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Rinkaichū Destruction (Rank 3) / Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)
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Kikai Host - Activated Passive</U><i></i>
Aburame are implanted with Kikai at birth, to both serve as shelter for the tiny insects and enable to Aburame to develop resistance to said insects as they feast off their host's chakra. To the average shinobi, the kikai would rapidly deplete their reserves of chakra...but by the time the Aburame are capable of wielding the Kikai in battle, their own bodies have long since developed the resistance needed to serve as a hive for thousands of small insects. Compared to the difficulty of nesting the Kikai, effects which would normally make chakra control difficult are only a minor nuisance to an Aburame.
Ranks 1/2/3: Attacks made against the user cannot prevent them from using chakra (such as Chakra Binds) or forcibly dispel their maintained jutsu (such as the disruption secondary effect); however, the user's chakra costs are increased by +50%/40%/30% while under their effects. This passive does not apply against any Genjutsu placed on the user.
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Parasitic Infestation - Passive<i></i>
The Aburame's tolerance for the kikai infesting them cannot be overstated; subjecting others to the same state that they, themselves, are in can give one a whole new respect towards the strength of an Aburame. The havoc caused by countless tiny insects devouring chakra can prove outright debilitating to even the hardiest of shinobi.
Rank 1: Targets currently effected by the Kikaichū Infiltration and/or Rinkaichū Destruction deal -5% damage (applied after any other damage modifiers).
Rank 2: Targets currently effected by the Kikaichū Infiltration and/or Rinkaichū Destruction deal -10% damage (applied after any other damage modifiers).
Rank 3: Targets currently effected by the Kikaichū Infiltration and/or Rinkaichū Destruction deal -15% damage (applied after any other damage modifiers).
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Sonar - Passive<i></i>
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
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Sound Crystallization - Passive<i></i>
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
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Kikai Infiltration - D-Rank Non-Elemental Ninjutsu<i></i>
The Kikaichū are the first and simplest of the kikai types for an Aburame to gain control over, and make up the majority of their inner hive. The primary usage of the Kikaichū is to silently place them on their victim, where they will silently drain the victim's chakra until called out by the Aburame, bursting out of the poor foe's body.
Rank 1: Attempts to place Kikaichū onto the target. Kikaichu prevent the target from recovering CP, and deal (100 + 3% of the target's maximum Chakra) Chakra damage upon hit and at the start of each round thereafter.
Rank 2: Attempts to place Kikaichū onto the target. Kikaichu prevent the target from recovering CP, and deal (150 + 3% of the target's maximum Chakra) Chakra damage upon hit and at the start of each round thereafter.
Rank 3: Attempts to place Kikaichū onto the target. Kikaichu prevent the target from recovering CP, and deal (200 + 3% of the target's maximum Chakra) Chakra damage upon hit and at the start of each round thereafter.
Special Action - Recall: For 1 AP, the user may reflexively call the Kikaichū within a single target, ending this jutsu on said target but also gaining a 'Kikai Swarm' for each round it had been active upon the target.
Cost: 1.5 AP, 300 CP.
Note:
- Flat CP damage dealt by this Jutsu receives NE damage bonuses. A target may only take damage from this jutsu once per round.
- A full hit is treated as a hidden action, while a partial hit still places Kikai, but the victim is aware. The special action is not treated as a Hidden Actions.
- If the initial attack hits, there is no maintain check for this jutsu; the Kikaichū linger until dispelled or recalled. Kikaichū are not considered a type of poison, however, anything that dispels poisons is capable of removing them.
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Kikai Swarm - D-Rank Non-elemental Ninjutsu<i></i>
The fundamental skill of the Aburame involves utilizing the kikai insects within them as tool in battle, releasing them in a swarm that hungers for the chakra of others. Many Aburame are able to have their swarms create a perfect copy of themselves, manipulating them just as they can a normal swarm. However, these clones are composed of tiny insects, so they cannot take contact before dispersing into the air until further notice from the Aburame.
Rank 1: Creates a single 'Kikai Swarm'.
Rank 2: Creates up to 2 'Kikai Swarms'.
Rank 3: May use the special action.
Special Action - Kikai Clone: Upon the creation of any Kikai Swarm (whether through this jutsu or another source in the bloodline), the user may choose to have the swarm be a Clone. Each Kikai clone costs 160 Cp each round maintained. This special action does not count against the user's 'conditional' limit.
Costs:
Rank 1: 1.5 AP and 265 Cp
Rank 2: 1.5 AP and 300 Cp
Rank 3: 1.5 AP and 335 Cp
Notes:
- A Kikai Swarm has HP equal to 8% of the user's Max CP, and -8 of the user's secondaries. A Kikai Swarm may only make a single basic attack per round (using Ninjutsu Accuracy, and dealing CP damage), with their timing being based off the user's AP.
- Recasting this jutsu will remove any existing Kikai Swarm that was created by this jutsu, but not those created by Swarm Master or Kikai Infiltration. Swarms dispelled this way are not able to trigger Poison Dispersion.
- This is not a Creation Jutsu. However, so long as a single swarm is treated as a kikai clone, then this counts towards the user's Clone Jutsu limit.
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Requiem of Death - Song Genjutsu<i></i>
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.
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Rinkaichū Destruction - B-Rank Non-elemental Ninjutsu<i></i>
The Rinkaichū are an extremely small, nano-sized subspecies of kikai easily ignored, but no less dangerous. These lethal insects act akin to a virus, and rapidly spread and multiply as they devour organic matter on a cellular level. If left to their own devices, they are more than capable of reducing their victims to bone.
Rank1 1/2/3: Attempts to place the Rinkaichū on a target at +2 Nin Accuracy. Rinkaichu raise the called shot level a limb by 1 upon initial infection (the user selects which limb is affected upon casting), with an additional level at the start of every two rounds thereafter. A target may only be affected by 1/2/3 Rinkaichū stacks at a time, and loses 560/630/700 HP each round, per Rinkaichū stack affecting them.
Special Action - Rinkaichū Jacket: User may instead maintain Rinkaichū Destruction as a Chakra Armor for 2 full rounds. Melee contact (attacks using melee accuracy against and by the user) make an Ninjutsu check; victims failing this check are inflicted with a single Rinkaichū stack. Up to 2 Rinkaichū stacks may be placed on any individual target each round Rinkaichū Jacket is active, and Rinkaichū placed this way are assigned to a random called shot limb.
Cost: 2 AP and 820 Chakra.
Notes:
- Both HP and CP damage dealt by this Jutsu receives NE damage bonuses. Damage is deal upon hit, and at the start of each round thereafter.
- A full hit is treated as a hidden action, while a partial hit still places the Rinkaichū, but the victim is aware.
- If the initial attack hits, there is no maintain check for this jutsu; the Rinkaichū linger until dispelled or recalled. Rinkaichū are not considered a type of poison, however, anything that dispels poisons is capable of removing them.
- The user chooses which limb this attack affects upon casting (if not specified, it is random). This Jutsu does not receive standard Accuracy penalties normally associated with called shots. Once a limb reaches 'Fractured' (or 'Broken' if the Aburame has the Called Shot ability), the Rinkaichū affecting said limb move to a different limb (chosen at random). This Jutsu cannot raise the level of Called Shot: Weapon.
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Fevre De Pitch - Song Genjutsu<i></i>
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
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<U>Nocturne of Shadow - Song Genjutsu<i></i>
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.[/fontsize]