Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Byakko Yanjirou ~ ANBU in Training

Joined
Nov 25, 2014
Messages
916
Yen
500
ASP
0
[col3]Byakko|
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Yanjirou
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Name: Byakko Yanjirou
ANBU Call-Sign: Kyomu
Age: 15
Gender: Male
General
Yanjirou is of average stature, standing at 5'5" and weighing 120 lbs - this being a noticeable improvement from his earlier years. His physique improved as well - due to intensive taijutsu training - and he now has noticeable tone and mass. His face thinned out, leaving a thinner face with relatively soft features otherwise - he also seems to have a slight smile on his face no matter the situation. His hair has stayed the same, shoulder width length that he'd had since childhood, and still forms a pair of cat ears at the top of his head (he no longer attempts to hide this trait). His clothing has also improved, now having clothing that properly fits and isn't torn up in an attempt to blend with poorer society. (travel did him well) Now he wears a nicer pair of pants with a jacket to match, and a casual shirt underneath. Comfortability is equally important as appearances outside of the village after all. His footwear, however, remained as a pair of sandals.PhysicalYanjirou is the kind of boy that could be described as a prodigy, at least that's the kind of compliment he would like to receive. The only thing he knows for certain is that, at the very least, he has an above average intelligence that has allowed him to far exceed his classmates in many subjects. His love for books and learning knows no bounds, as his collection of old and new texts is almost too large to contain in his room, and he wouldn't give any of it up for the world. Because it is the world, in some sense. He prefers avoiding any kind of conflict, but if it's to inform or learn, he will gladly risk his life for the greater good! Even if it's as simple as correcting a minor mistake in an equation. Which, of course, gives plenty of people reason to call the boy a smart ass, which he still does not understand is an insult. He simply knows that an ass is a donkey, and that they're calling him smart. More like an epithet than anything else, and it's better that way. His insecurity has mostly faded since his several year journey, and the boy no longer fears showing the features special to his clan off to the world! During an encounter with members of the sea mammal contract, Yanjirou received a large bite wound on his left shoulder from a large, talking, shark. This bite mark, understandably, left a large scar where each tooth had pierced.MentalFeline
Name: Jogen

Physical Description: Jogen is a siberian tiger with a rare white coat. He is 4 feet tall on all fours, and weighs 832 lbs. Scars cover his body, and age shows on his face from the many years he has lived. Similar to the youth he was assigned to, his eyes are a vibrant red which glow when he is emotional. After being allowed to retire from his battle-filled career, constant lazing around made him softer than most. Despite this, he is still very powerful, and certainty not someone you'd want to fight.

Mental Description: Jogen is essentially a tired old man who easily gets fed up with youngins' bull. Many years of trials and tribulation rendered him easily irritable, and quick to snap at ignorant children. He typically spends his days complaining about how he's too tired to deal with things, and tries to do the minimum amount of work required of him. This also leads to him avoiding combat entirely, unless something or someone is attempting to harm him directly, he will try his hardest to avoid confrontation. Fighting is just so taxing...

History: Jogen was trained as a guardian for Byakko from a young age, and fought many battles in defense of his lord. Each battle cost him more than the last, and eventually he was left to rot in Byakko's domain. Or at least that's how he saw it. The thought that his clansmen abandoned him like one abandons a dog was disgraceful. Eventually, either due to respect for his wisdom, or pity for sulking, he was assigned to a young cub that supposedly carried his lord's blood in its veins. As much as he did not want to babysit an inexperienced, human child, there was no celestial way for him to deny his lord's wishes.
Contracts
From a young age, Yanjirou was trained to fight as a shinobi, despite being born into a rich clan. He always aspired to protect the village, its inhabitants, and anyone else he deemed worthy to receive his aid, so he took this training very seriously. His weapon of choice was the katana, which was easily provided for him because of the family’s wealth. Although their feline features were accepted amongst the village, the boy never liked the ears that protruded from the top of his head, and often hid them when going out amongst the public. Even as a young child, he did not want to seem like an outcast. Once he was enrolled into the academy at the age of eight, the boy tried taking a more peaceful approach to conflicts, ignoring anyone who tried to pick a fight with him. As he did in any public place, he would always blend with the rest of the student body, and only allow his presence to be known if absolutely necessary. Eventually, his “peaceful” approach began to become less and less efficient as he began attending combat classes, and he had to fight in a way that took out his opponent fast enough, without him taking much damage. It has been a year since he became an Academy Student, and he has spent that time honing his skills and expanding his knowledge.

Throughout his days as an academy student, Yanjirou only made two notable allies - friends rather - Ehime Hansame and Maki Kichiru. Hansame happened to meet him at a candy store, which Yanjirou followed him into happened to visit as well, where they became quick friends and ended up with matching jackets. Kichiru, was met whilst Yanji observed paid a visit to the training grounds at the academy, where they met two other interesting characters and had a nice little spar. The three planned to go on a journey around the world, and tried their absolute hardest until they reached the rank of genin, where they began the final preparations for that trip.
History
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[col3]Battle|
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Information
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::OOC Rank:: B
::Level:: 7
::Agility:: 300/300
::Stamina:: 300/300
::Taijutsu:: 300/300
::Ninjutsu:: 170/300
::Genjutsu:: 170/300
::Chakra Control:: 275/300
::power Level:: 1,520

::Yen on Hand:: 5,300.00
::Current ASP:: 5

::Health:: 20,100
::Chakra:: 11,750
Stats
Yōsomo said:
Code:
[u]Yōsomo (Veteran)[/u]

[b]HP:[/b] (60+lvl) x stamina
[b]CP:[/b] (40+lvl) x chakra control
Class Bonus: N/A (Kinjutsu)
[i]High:[/i] Melee Accuracy 
[i]Average:[/i] Ninjutsu Accuracy, Genjutsu Save, Dodge
[i]Low:[/i] Ranged Accuracy, Genjutsu DC
Class
1. Acrobatics
2. Called Shot
3. Healing Factor
4. Quickdraw
5. Quick Reaction
6. Sensor
-Kinjutsu-
-Kinjutsu-
-Kinjutsu-
Abilities
Hyuuga
[fontsize="12"]The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.

084 PL - Byakugan Rank 1, Gentle Fist Rank 1
168 PL - 360 Degree Vision Rank 1
252 PL - Jyuuken Stance Rank 1
336 PL - Gentle Step Twin Lion Fist Rank 1
420 PL - Byakugan Rank 2
504 PL - Jyuuken Stance Rank 2
588 PL - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
672 PL - 360 Degree Vision Rank 2, Kaiten Rank 1
756 PL - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
840 PL - Jyuuken Stance Rank 3, Kaiten Rank 2
924 PL - Eight Trigrams Tenketsu Strikes Rank 2
1008 PL - 360 Degree Vision Rank 3, Kaiten Rank 3
1092 PL - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
1176 PL - Gentle Step Twin Lion Fist Rank 3
1260 PL - Air Palm Rank 1
1344 PL - Jyuuketsu Combo Rank 1
1428 PL - Air Palm Rank 2

1512 PL - Eight Gates Assault Rank 1
1596 PL - Air Palm Rank 3, Jyuuketsu Combo Rank 2
1680 PL - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
1764 PL - Eight Gates Assault Rank 3

--

Byakugan - Activated Passive</U><i></i>
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

--

Gentle Fist - Passive<i></i>
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu

--

360 Degree Vision - Passive<i></i>
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.

Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.

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Jyuuken Stance - Hyuuga Special Style<i></i>
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.

Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.

Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

--

Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

--

Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

--

Kaiten - Eight Trigrams Palm Rotation<i></i>
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.

Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.

Costs:
Rank 1: 750Cp, 325Cp/rnd, 2.25 AP
Rank 2: 750Cp, 325Cp/rnd, 2.25 AP
Rank 3: 750Cp, 325Cp/rnd, 2.25 AP

Notes:
- Autoblocked attacks do hot receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.

--

Air Palm - Eight Trigrams Ranged Taijutsu<i></i>
Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.

Rank 1: Releases a burst of chakra that deals 1,350 Damage at +2 Accuracy that pushes the target 14 feet away.
Rank 2: Releases a burst of chakra that deals 1,650 Damage at +3 Accuracy that pushes the target 17 feet away.
Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.

Costs:
Rank 1: 490 Cp; 2.25 Ap
Rank 2: 600 Cp; 2.25 Ap
Rank 3: 710 Cp; 2.25 Ap

--

Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
--

Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.[/fontsize]
Hyuuga
<U>Tsukumogami
A forbidden practice that can only be accomplished through a mutual bond between a shinobi and their weapon. Almost all shinobi use weapons of some sort, and many specialize into a specific kind or even a single weapon. Some even have been known to form such a bond with their weapon that their weapons seem to take on trait themselves. These are the few Shinobi that have bonded with their weapon to such a degree, that their weapons share much more than a portion of the user's spirit, and the two have been intertwined forever. The Tsukumogami refers to the bond between the Weapon and the wielder, and at times the weapon itself. Weapons strengthened by sharing the user's soul are much more powerful than their soulless counterparts, and are much more than simply tools for fighting.

Effects:
  • When obtained the user selects one Custom Weapon in their inventory to become their "signature weapon" via their Dojo thread.
  • The user's signature weapon gains +1 Augment Slot.
  • For the cost of 1 AP the user may rearrange the Accuracy/Damage modifiers of their signature weapon or swap a single augment for another augment they have in their inventory. This may only be done once per round.
  • Unless specifically noted otherwise in the technique all Tsukumogami techniques are considered a Taijutsu which corresponds to the weapon type of the user's signature weapon.

Acquired Jutsu
(Mastered jutsu marked with *)
Myriad Strike - Special Activated Ability
Force of Will - Passive Ability
Visceral Rend - B-Rank Taijutsu
Overwhelming Power - B-Rank Taijutsu
Tsukumogami
[All mastered jutsu marked with *]
Affinities & Acquired AE's
Water - Major
Fire - Minor
Vapor

Ninjutsu
Non-Elemental
E-Rank
Transformation
Body Switch
D-Rank
Cancel
[*]Contract Summoning
Genjutsu
Taijutsu
Piercing
E-Rank
[*]Stab
[*]Thrust
[*]Multi-Impale
[*]Piercing Rain

Projectile
E-Rank
[*]Volley
Full Toss
Trick Launch
Mad Flight

Slashing
E-Rank
Slash

Unarmed
E-Rank
[*]The One-Two
[*]Low Sweep
Janken
Uncalled For Shot
C-Rank
[*]Dragon Assault
Tiger Hook
Step-In Flash
Shoryuken
Tatsumaki Senpuu Kyaku
Roaring Combination
Jutsu
Weapon Name: Tetsuyaiba
Weapon Description: The gauntlets received from Kuro, or Byakko to be more precise, were strange indeed... Entirely made of metal, or what one could only assume is metal, yet warm to the touch. A mere glance can tell anyone that they almost seem.. Alive, sentient even, and that they wear Yanjirou - rather than the other way around. As for their appearance, the gauntlets fit to Yanji's hands perfectly, and have claws at the tip of each finger, each one sharp enough to pierce skin with a simple tap. This weapon has the ability to change form depending on which spirit Yanjirou calls forth. (IC use only)
Accuracy Mod: +2
Damage Mod: -10%
Damage Type:
- Unarmed - Suppression
- Slashing - Bleeding
Augments:
-Trick Weapon
- Warp Strike
- Razor Strike
Weapons
Bag:
[*] Headset
[*] Explosive Notes [x5]
[*] Smoke Bombs [x3]
[*]Pouch 1:
[*] Health Pills [x3]
[*] Health Pills [x3]
[*]Pouch 2:
[*] Energy Drink [x3]
[*] Energy Drink [x3]

Purchased Items:
- Bloody Rack (Augment)
- Razor Strike (Augment) - In Use
- Warp Strike (Augment) - In Use
- Swift (Augment)
- Trick Weapon (Augment) - In Use
Items
X
 

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