Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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C-Rank Jutsu

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Render Blitz said:
Render Blitz
A tactical attack that when done correctly, it leaves space for a secondary target to be attacked.

Information:
Prerequisites: C-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: 1 strike at normal Accuracy dealing 1010 Damage. User has a 10% chance to strike another target dealing 50% Damage.
Rank 2: 1 strike at normal Accuracy dealing 1260 Damage. User has a 15% chance to strike another target dealing 60% Damage.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Notes:
- The user must choose a second target when using this technique.
 

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Blast Rush said:
Blast Rush
A surprise attack that utilizes speed to catch the opponent off guard.

Information:
Prerequisites: C-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: 1 strike at +2 Accuracy dealing 910 Damage. User has a 5% chance to Auto-Hit the target.
Rank 2: 1 strike at +2 Accuracy dealing 1,265 Damage. User has a 10% chance to Auto-Hit the target.

Special Action: Turbo Rush: By increasing the cost of this jutsu by 20%, this jutsu may be modded as if costing 1 Ap. This inflicts a -2 Dodge debuff to the user for ten seconds.

Rank 1 Cost: 300 Cp
Rank 2 Cost: 385 Cp

Notes:
- Special Action may only be used once per round.
- This technique may only successfully Auto Hit once per round.
- The Auto-Hit chance can not be increased in any shape or form.
 

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Skull Buster said:
Skull Buster
A classic move that in its glory days was the source of much laughter, joy, pain, and suffering

Information:
Prerequisites: C-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: 1 strike at +1 Accuracy dealing 960 Damage. Upon a Full Hit, each action the target performs has a 12% chance to Auto-Fail for the remainder of the round.
Rank 2: 1 strike at +1 Accuracy dealing 1,210 Damage. Upon a Full Hit, each action the target performs has a 16% chance to Auto-Fail for the remainder of the round.

Rank 1 Cost: 320 Cp
Rank 2 Cost: 400 Cp

Notes:
- A target may only Auto-Fail a single action below B-Rank. Only the AP is wasted, not the Chakra Cost (If applicable).
- This may only successfully effect the same target once per battle.
- This may only be used once per round.
 

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Set-Up said:
Set-Up
A combination attack that is usually a feint for stronger attack.

Information:
Prerequisites: C-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: 3 strikes at -1 Accuracy dealing 355 Damage each. If all strikes hit, the user may follow up with another Bludgeoning Taijutsu Attack of the same or lower level instantly.
Rank 2: 3 strikes at -1 Accuracy dealing 440 Damage each. If two strikes hit, the user may follow up with another Bludgeoning Taijutsu Attack of the same or lower level instantly.

Rank 1 Cost: 350 Cp
Rank 2 Cost: 435 Cp

Notes:
- The user may only follow up with Offensive Non-Binding B-Rank or lower Bludgeoning Attacks.
 

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Blackjack Attack said:
Blackjack Attack
Focusing heavily on a heavy body blow, this technique becomes a high risk and high reward Taijutsu. Those who utilize this technique often create a gap in there defense resulting in an easy counter strike from an opponent. If this technique is performed correctly, one will often find themselves catching an opponent off guard. Ultimately this particular technique boils down to a bit of luck and proper positioning.

Information:
Prerequisites: C-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: 1 strike at normal Accuracy dealing 1,010 Damage.
Rank 2: 1 strike at normal Accuracy dealing 1,265 Damage.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420

Notes:
  • At all ranks, the mod rolls an additional roll between 1 and 21 for the user and target.
    • If the user has higher roll than the target, the attack gains 10% Damage buff.
    • If the target has a higher roll than the user, the attack receives a -10% Damage debuff.
    • If the user rolls 21, the attack automatically Criticals. If this happens no other effects associated with this jutsu may apply. (Ex: if the user rolls 21 and the target rolls 4, the attack does not gain the damage buff).
    • If the target rolls 21, the attack deals full damage back to the user. If this happens, no other effects associated with this jutsu may apply. (Ex: If the defender rolls 21 and the attacker rolls 4 the attack does not receive a damage debuff.)
    • Upon a tie dice roll, another roll will be made until there is a victor.
 

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Carpe Noctem said:
Carpe Noctem
Literally meaning Seize the Night. An evasive movement that leave the opponent open for a counter bind.

Information:
Prerequisites: C-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: The user gains a +1 Dodge to the next offensive action aimed at them. Upon a successful dodge, the user attempts to bind the target at -5 Accuracy.
Master: The user gains a +2 Dodge to the next offensive action aimed at them. Upon a successful dodge, the user attempts to bind the target at -4 Accuracy.

Special Action: By paying an additional +20% Cp, this may be used Reflexively.

Rank 1 Cost: 500 Cp
Master Cost: 575 Cp

Notes:
- This bind lasts for the remainder of the round.
- While bound, the victim cannot perform handseals or move.
- The user may only perform Non-Handseal Offensive Ninjutsu during the duration of the bind.
- For each 1.5 AP the victim spends, they have a 15% chance to break free of the bind.
- This bind is broken if the victim takes damage or if the user targets the victim, the bind is dispelled giving the victim a -3 Dodge penalty to the attack.
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
 

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Carpe Diem said:
Carpe Diem
Literally meaning Seize the Day. An offensive attack that leaves the target bound upon a successful strike.

Information:
Prerequisites: C-Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: The user attempts to bind a single target dealing 405 Damage at -5 Accuracy.
Rank 2: The user attempts to bind a single target dealing 505 Damage at -4 Accuracy.

Rank 1 Cost: 500 Cp
Rank 2 Cost: 575 Cp

Notes:
- Initial damage does not break the bind.
- This bind lasts for the remainder of the round.
- While bound, the victim cannot perform handseals or move.
- The user may only perform Non-Handseal Offensive Ninjutsu during the duration of the bind.
- For each 1.5 AP the victim spends, they have a 15% chance to break free of the bind.
- This bind is broken if the victim takes damage or if the user targets the victim, the bind is dispelled giving the victim a -3 Dodge penalty to the attack.
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
 

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