Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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C-Rank Jutsu

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Vine Tangle said:
Vine Tangle
A wood jutsu that conjures a series of vines to sprout from the ground near a target, Wrapping around and ensnaring them in a tangled mess. Having been reinforced with chakra, these binds are quite difficult to escape, but at the same time provide a small degree of protection until severed.

Information
Prerequisites: Wood Affinity, C-rank

Rank 1: Traps a single opponent in vines at -5 accuracy. Vines have 1350 HP.
Master: Traps a single opponent in vines at -4 accuracy. Vines have 1690 HP. This has a 24% chance of activating the 'Sprout' effect.

Special Action: By paying 50% of the maintain cost, the user can injure the target for damage equal to the vines remaining HP, which is then used to heal the user. However, doing this releases the victim.

Rank 1 Cost: 500 Cp, 250 Cp/Rnd
Master Cost: 575 Cp, 285 Cp/Rnd

Notes:
- When used the target is bound and cannot move.
- Vine Tangle's Hp may be increased with wood buffs
- The victim has a 15% chance to escape for every 1.5 Ap they spend.
- While trapped, the vines act as a barrier towards any attacks toward the target. If an attack would do more damage to the Vine Tangle than it has HP remaining, then the target may attempt to evade any leftover damage at -3 dodge.
- Fire Jutsu bypass the Hp of the prison and deal +10% damage to the bound victim. This dispels the bind in the process, and the victim receives the dodge penalty to the attack.
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.
- The 'Sprout' effect allows this jutsu to be rerolled if it misses, or be treated as a full hit if it partially hit. If this jutsu is completely rerolled it is treated one rank lower.
 

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Armor of Thorns said:
Armor of Thorns
A technique that shrouds the user in a coat of nature chakra, manifesting upon themselves in the form of a wooden armor and thorny vines. This mitigates all damage and attacks aimed at the user as well as injuring those who venture too near.

Information
Prerequisites: Wood Affinity, C-rank

Rank 1: Damage to the user is reduced by -5%. Additionally, melee contact with the user have a 18% chance of activating the 'Thorn' effect.
Master: Damage to the user is reduced by -10%. Additionally, melee contact with the user have a 24% chance of activating the 'Thorn' effect.

Rank 1 Cost: 450 Cp, 230 Cp/Rnd
Master Cost: 560 Cp, 280 Cp/Rnd

Notes:
- This Jutsu is a 'Chakra Armor'
- Melee contact as any action using melee jutsu used by or against the user.
- The 'Thorn' effect causes a melee attack used against the user to deal 20% backlash damage to the attacker. If this activates on the user's attack, it raises the victim's bleed level.
- All Fire-based techniques bypass the damage reduction.
 

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Ingrain said:
Ingrain
A jutsu that allows the user to sap the nutrients from the enviroment, their chakra sinking into the ground and converting the surrounding nature into vitality. Though a reliable source of energy, this prevents the user from moving too much when attempting to absorb chakra through the ground, leaving them vulnerable.

Information
Prerequisites: Wood Affinity, C-rank

Rank 1: The user buries their legs into the ground suffering a -3 Dodge penalty, but recovers 2% max Hp a round.
Master: The user buries their legs into the ground suffering a -3 Dodge penalty, but recovers 3% max Hp a round.

Rank 1 Cost: 450 Cp, 230 Cp/Rnd
Master Cost: 560 Cp, 280 Cp/Rnd

Notes:
- Lasts up to thirty seconds.
- The user retains the dodge penalty during the round Ingrain's effect is dispersed.
 

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Wood Hammer said:
Wood Hammer
A technique that shapes reinforced wood around the users arm in the shape of a large hammer. A hit from this jutsu causes heavy damage, and is capable of striking a target even should the user miss; a second hammer would grow off the first and once again try to hit an evasive target.

Information
Prerequisites: Wood Affinity, C-rank

Rank 1: The user wraps wood around there arms into the form of an enormous mallet and slams it down upon a single target dealing 1,280 at +1 Accuracy. This technique has a 12% chance to cause suppression.
Master: The user wraps wood around there arms into the form of an enormous mallet and slams it down upon a single target dealing 1,600 at +1 Accuracy. This technique has a 18% chance to cause suppression and activating 'Sprout'.

Special Action: By paying +30% Cp, the user may create a massive hammer that strikes up to 2 targets, but only deals 90% of the damage at -2 Accuracy.

Rank 1 Cost: 450 Cp
Master Cost: 560 Cp

Notes:
- This jutsu uses Melee Accuracy.
- The 'Sprout' effect allows this jutsu to be rerolled if it misses, or be treated as a full hit if it partially hit. If this jutsu is completely rerolled it is treated one rank lower.
 

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