Specter Shade
A jutsu that crafts a clone from the user's own shadow, creating a doppelganger of themselves. This clone only vaguely resembles the user; it appears entirely as a dark shade of black and lacks any defining characteristics. A unique aspect of this skill is that these clones seem to disperse into sticky black shadows upon melee contact, which somehow links the user and the victim for a short time; guiding the user's actions towards the victim.
Information
Prerequisites: - Shadow Affinity, C-rank
Rank 1: Creates a clone with -6 of the user's secondaries and Hp/Cp equal to 18% of the user's max Cp. This clone may use Fire and Water Ninjutsu lvl's E-D at Rank 2. When hit with a melee attack, this clone has a 24% chance of causing the 'Shadow Trap' effect. The clone is dispersed if this effect activates.
Master Creates a clone with -5 of the user's secondaries and Hp/Cp equal to 20% of the user's max Cp. This clone may use Fire and Water Ninjutsu lvl's E-D at Rank 2, and Fire/Water/Shadow Jutsu up to Lvl C's at Rank 1. When hit with a melee attack, this clone has a 30% chance of causing the 'Shadow Trap' effect. The clone is dispersed if this effect activates.
Special Action: The user may create and additional clone. However, doing so gives both clones an additional -1 secondary, treats all their jutsu one rank lower, and splits the Hp/Cp equally between them. This lowers the secondary effects' chance of activating by -7% .
Special Action: These Clones may attempt to strike a target physically and disperse into shadows willingly. This costs 1 Ap from the clone, and has twice the chance to activate the 'Shadow Trap' effect. If successful this destroys the clone in the process.
Rank 1 Cost: 630 Cp, 320 Cp/Rnd
Master Cost: 750 Cp, 380 Cp/Rnd
Notes:
- The clone has 1/4 of the users AP. Lowest AP can go is .5 AP.
- Once the clone runs out of Chakra, it disperses.
- Casting this jutsu while it is already active will remove the current clones from play.
- The 'Shadow Trap' effect causes the user's partial hits to be treated one rank higher upon the victim. This effect lasts a full round, and may stack twice.