Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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C-Rank Jutsu

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Hidden Mist said:
Hidden Mist
A technique that uses chakra to react with the moisture within the air, creating a thick veil of mist or fog. This jutsu is used to cover up an area and reduce the vision of those within, and the density can be controlled by the user to produce either a light veil or heavy shroud. The further one is from the mist, the thinner the fog becomes.

Information
Prerequisites: Vapor Affinity, C-rank

Rank 1: Covers an area in a veil of mist. All within are treated as having level 1 of the 'Fog' effect and under Moderate Cover with Dim Visibility. Effects 2 targets.
Master: Covers an area in a veil of mist. All within are treated as having level 1 of the 'Fog' effect and under Heavy Cover with Dark Visibility. Effects 2 targets. May now use second Special Action.

Special Action: The user may have this Jutsu affect themselves; this does not count as one of the jutsu's targets. This must be declared each round whether the user is within the mist or not, and lasts 10 seconds. The user is uneffected by this jutsu's 'fog' effect.

Special Action: By paying +20% CP, the user may have this jutsu effect all in battle. This Jutsu's effects are treated as Rank 1 due to spreading the mist.

Rank 1 Cost: 450 CP, 230 CP/rnd
Master Cost: 560 CP, 280 CP/rnd

Notes:
- Lasts up to 30 seconds; those within make a Nin check at the start of each round to determine whether they are effected or not.
- The second Special Action is considered a Terrain jutsu and does not allow a check; all are automatically affected.
- Stealth effects are overwritten by stronger effects.
- The constant 'Fog' effect is overwritten by Suffocating Fog.
- While using the Special Action, other combatants must pass a Ninjutsu Check against the user at -2 in order to cast an Arena jutsu, or their own Terrain jutsu. If the opponent successfully casts their own Terrain jutsu, this one is dispelled.
- The 'Fog' effect lowers the accuracy of those effected by -1 and increases Cp costs by +5% for 10 seconds. This stacks up to 3 times.
- This jutsu may be blown away temporarily by a Wind jutsu Level C+ used on or by those effected, however it will return at the beginning of the next round.
- If using the second Special Action, the jutsu may not be blown away, but anyone maintaining a C+ Wind jutsu does not suffer from its effects.
 

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Blinding Fog said:
Blinding Fog
This cloud of mist seems to reflect light even more brightly than snow, making it into a kind of bright, polished mirror. Oftentimes opponents don`t even see it coming, being blinded by its reflection.

Information
Prerequisites: Vapor Affinity, C-rank

Rank 1: Covers an area in bright fog, dealing 970 damage at +2 accuracy to 2 targets. This has a 12% chance of inflicting the 'Fog' effect and 'Radiance' effect.
Master: Covers an area in bright fog, dealing 1215 damage at +2 accuracy to 2 targets. This has a 18% chance of inflicting the 'Fog' effect and 'Radiance' effect.

Rank 1 Cost: 360 Cp
Master Cost: 450 Cp

Notes:
- May target up to two targets.
- The 'Fog' effect lowers the accuracy of those effected by -1 and increases Cp costs by +5% for 10 seconds. This stacks up to 3 times.
- The 'Radiance' effect prevents the victim from choosing a specific target during their next action. This only applies if the action was not targeting themselves.
 

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Bloody Mist said:
Bloody Mist
This particular Vapor jutsu resembles nothing so much as a red, creeping fog. The very presence of it seems to draw bleeding wounds to be more vicious and inflict them as well, almost as if the mist itself is drinking the blood...

Information
Prerequisites: Vapor Affinity, C-rank

Rank 1: Deals 4 hits of 335 damage to a target, each with a 6% chance to cause the 'Blood Mist' effect.
Master: Deals 5 hits of 335 damage to a target, each with a 6% chance to cause the 'Blood Mist' effect.

Special Action: Bloodsoaked: If the target is already at Rank 2 or higher bleeding, this jutsu may have the Cp cost increased by +30%. This allows the user to regain Hp equal to half the damage done by a strike that activates the 'Blood Mist' effect.

Rank 1 Cost: 450 Cp, 150 Cp/Rnd
Master Cost: 570 Cp, 190 Cp/Rnd

Notes:
- After casting this jutsu, it may be maintained up to 30 seconds to keep the 'Blood Mist' effect applied to the target. A Nin check is made at the start of each round active.
- This jutsu may only cause bleeding twice per use.
- The `Blood Mist` effect raises bleeding one level upon activation. While maintained, the victim takes +10% Bleed damage. This may stack twice.
 

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Mist Ball said:
Mist Ball
A swirling cloud of mist that gathers in front of the user, turning itself into a deadly whirling projectile that smashes into the victim. This tends to leave them dizzy and disoriented after being struck, though no one has ever figured out if it is due to some property of the mist, or the fact that the jutsu without fail strikes the target in the gut.

Information
Prerequisites: Vapor Affinity, C-rank

Rank 1: Deals 1485 damage at -2 accuracy with a 12% chance of causing the 'Fog' effect and Suppression.
Master: Deals 1855 damage at -2 accuracy with a 18% chance of causing the 'Fog' effect and Suppression.

Special Action: By paying +20% Cp, the user can allow this jutsu to ignore the target`s Dodge buffs. However, this Jutsu's Accuracy cannot be increased and the damage buff is capped at +30%. If this is used, both the Fog and Suppression effects are replaced with a 18%/24% of causing the 'Vapor Stun' effect.

Rank 1 Cost: 540 Cp
Master Cost: 675 Cp

Notes:
- The 'Fog' effect lowers the accuracy of those effected by -1 and increases Cp costs by +5% for 10 seconds. This stacks up to 3 times.
- The 'Vapor Stun' effect causes suppression and Cp damage equal to 30% of the normal damage. Vapor Stun may only effect a target once per round.
 

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