- &kumo research files
[col]Character Information
As a shinobi of Kumogakure, it is Kotsuko's sworn duty to defend this village with his life. His position is a result of his hard work, talent, and his tenacious determination to prove himself to everyone he meets. Or at least, that's the official story. The truth is, Ko has always looked out for himself and may or may not have lied to get where he is. Most often than not, the village's goals overlap with his. But sometimes, well, you know...
- Age: 16
- Height: 172.0 cm
- Weight: 60.4 kg
- Gender: Male
- Dominant Hand: Left
- Rank: Medic in Training
- Clan: Santaru
&description
Physique: Snow white hair blends into the scenery of Kumogakure very well, his grey eyes only adding to the equation. He has a certain look in those eyes that betrays his calm and somewhat quiet exterior, a look that reveals a rather inquisitive and perceptive side to him. A thin smile can sometimes be found on his lips, twisted at the ends on occasion to be transformed into a somewhat wry smirk. The young boy's frame is rather thin, though not in an unhealthy way—the young boy is merely of a thinner predisposition than many of the other boys in his graduating class. His musculature is subtle, but well defined. He was never built like a brawler, and was always meant to utilize the Ninjutsu that he wields. In many ways he seems like just an average young boy: his height, weight, and even his physical strength is average. Despite that, though, the young boy finds a way to stand out with the confident and self-assured way in which he holds himself, and with his sense of purpose and determination.
Clothing: The young boy's outfit is special designed to both compliment his unique abilities an to suit his needs in the harsh environment of Kumogakure. His clothing style tends to suit his living environment: heavy jackets, thick boots, and even the occasional scarf are all apart of his wardrobe. He tends to not wear the exact same thing every single day, but his choices usually include some combination of those types of clothing. One of the most important pieces in his wardrobe, however, are a few small gourds he keeps tied to the back on his waist. These various containers hold the iron sand he uses in combat, and without them he would have a much more difficult time fighting. They're typically hidden underneath his various other clothes, allowing him to keep his abilities a secret until he chooses to reveal them.
Traits: The inner workings of Kotsuko's mind are a mystery to everyone except for Ko. The young boy is a very introverted child, often found pouring over books somewhere in the back of the library. He does his best to be sociable, but there are many aspects to that particular activity that he just doesn't seem to get. Certain subtleties like sarcasm and trying to find meaning indirectly from words are usually lost on him, though body language can be very easily understood and picked up on by the young boy. He's rather perceptive on things of that nature, the little details that not everyone always picks up on. Furthermore, while his social skills aren't the greatest ever, he does possess a certain ability to fake some things. He may not always understand it when someone makes a sarcastic remark, but he can always play it off rather well to those who don't know him that well. What he lacks in sociability, however, he makes up for in his knowledge and his fierce curiosity. He's never found a subject which failed to interest him, and he's constantly trying to learn more about everything. He can get annoyed, though, when he isn't able to find information about something relatively quickly — his patience is very short, and has been known to lead him to ditch a class or two when the teacher was a little too late. Kotsuko has never been one to always follow the rules, but he also doesn't go out of his way to break them. He does so when it is convenient to him, and in this way he could be seen as one who looks out only for himself. He is capable of good and bad, so long as whatever his actions are benefit him.
Motivations: Ko's ultimate goal is to learn everything that he possibly can. To this end, Ko will do almost anything to attain that knowledge. He can be a ruthless in this sense, letting nothing stand in his way. Beyond the pursuit of knowledge, his curiosity can be sparked by many different things. Once his attention is drawn towards something, it's hard to pull it away until it's been properly sated. The rest of his goals tend to be somewhat mysterious and unclear, though it is certain that Ko rarely does something without a specific goal in mind. The trick is just figuring out what that goal is.
Likes: Ko's love of silence and books tends to go together very well. He loves it when he's able to find new things, and learning about them is even better. Ko very much enjoys warm drinks, usually of any kind, but particularly coffee. When he's not reading to learn or sate his curiosity, Ko does enjoy the occasional book on poetry. Spicy foods are a personal favorite of his, and he usually tries to eat foods with the proper amount of spices in them often. Walks late at night usually help him to calm his mind, and visiting new places is a rare hobby that he gets to enjoy. While he doesn't exactly understand it fully yet, he also has shown an interest in the opposite gender — due to his bad social skills, though, he hasn't pursued this interest very much.
Dislikes: Disrespect towards knowledge and books in general is a good way to get on Ko's bad side. Sweet foods can be too much for the young boy sometimes, as well as sour foods. Brawling for sport, or general senseless violence, annoys the young boy to no end, and he may even go out of his way to break up a pointless fight. Altruistic people can also get on his nerves, though he usually does a good job of keeping himself in check around people like that. Rain is something that he very much hates, and tries to stay indoors if at all possible during a storm.
Clothing: The young boy's outfit is special designed to both compliment his unique abilities an to suit his needs in the harsh environment of Kumogakure. His clothing style tends to suit his living environment: heavy jackets, thick boots, and even the occasional scarf are all apart of his wardrobe. He tends to not wear the exact same thing every single day, but his choices usually include some combination of those types of clothing. One of the most important pieces in his wardrobe, however, are a few small gourds he keeps tied to the back on his waist. These various containers hold the iron sand he uses in combat, and without them he would have a much more difficult time fighting. They're typically hidden underneath his various other clothes, allowing him to keep his abilities a secret until he chooses to reveal them.
Traits: The inner workings of Kotsuko's mind are a mystery to everyone except for Ko. The young boy is a very introverted child, often found pouring over books somewhere in the back of the library. He does his best to be sociable, but there are many aspects to that particular activity that he just doesn't seem to get. Certain subtleties like sarcasm and trying to find meaning indirectly from words are usually lost on him, though body language can be very easily understood and picked up on by the young boy. He's rather perceptive on things of that nature, the little details that not everyone always picks up on. Furthermore, while his social skills aren't the greatest ever, he does possess a certain ability to fake some things. He may not always understand it when someone makes a sarcastic remark, but he can always play it off rather well to those who don't know him that well. What he lacks in sociability, however, he makes up for in his knowledge and his fierce curiosity. He's never found a subject which failed to interest him, and he's constantly trying to learn more about everything. He can get annoyed, though, when he isn't able to find information about something relatively quickly — his patience is very short, and has been known to lead him to ditch a class or two when the teacher was a little too late. Kotsuko has never been one to always follow the rules, but he also doesn't go out of his way to break them. He does so when it is convenient to him, and in this way he could be seen as one who looks out only for himself. He is capable of good and bad, so long as whatever his actions are benefit him.
Motivations: Ko's ultimate goal is to learn everything that he possibly can. To this end, Ko will do almost anything to attain that knowledge. He can be a ruthless in this sense, letting nothing stand in his way. Beyond the pursuit of knowledge, his curiosity can be sparked by many different things. Once his attention is drawn towards something, it's hard to pull it away until it's been properly sated. The rest of his goals tend to be somewhat mysterious and unclear, though it is certain that Ko rarely does something without a specific goal in mind. The trick is just figuring out what that goal is.
Likes: Ko's love of silence and books tends to go together very well. He loves it when he's able to find new things, and learning about them is even better. Ko very much enjoys warm drinks, usually of any kind, but particularly coffee. When he's not reading to learn or sate his curiosity, Ko does enjoy the occasional book on poetry. Spicy foods are a personal favorite of his, and he usually tries to eat foods with the proper amount of spices in them often. Walks late at night usually help him to calm his mind, and visiting new places is a rare hobby that he gets to enjoy. While he doesn't exactly understand it fully yet, he also has shown an interest in the opposite gender — due to his bad social skills, though, he hasn't pursued this interest very much.
Dislikes: Disrespect towards knowledge and books in general is a good way to get on Ko's bad side. Sweet foods can be too much for the young boy sometimes, as well as sour foods. Brawling for sport, or general senseless violence, annoys the young boy to no end, and he may even go out of his way to break up a pointless fight. Altruistic people can also get on his nerves, though he usually does a good job of keeping himself in check around people like that. Rain is something that he very much hates, and tries to stay indoors if at all possible during a storm.
&history
Prologue: Ongoing Storylines
Certified Used & Pre-Owned Bodies
Chasing a Myth
An Unexpected Reunion
A Deal With The Devil
Of Sages and Revenants
The Name They Have For Mother And I: Medical Exam, Part 2
Foreword: Topics Currently Moderating
The Search for the Missing Citizens
Chapter 1: The Life of an Academy Student
Surviving Combat and Killing: Academy Class
Let's Play a Game!
Finding a Lost Cat: E-Ranked Mission
"Go Rin no Sho," And Other Famous Works
The Day the Sands Came: Bloodline Application
Entering the Realm of Raiden: Contract Search
Oh Wow! He's Late: Academy Class
Not-So Pleasant Stroll
The Voting Booth
Chapter 2: The Road to Secrecy is Long
Nothing Tastes Sweeter
Shadows and Mist
Training the Mind
Night Out
To Be a Low Person: Genin Exam
What Secrets Does The Darkness Hide: Contract Search
A Dark Power is Born: Kinjutsu Application
Don't Mind Me, Just Doing Inventory!
Between a Rock and Another Rock
Chapter 3: A Face is Another Kind of Mask
Proposition of Lies
Never Forget Your Library Card
The Start of Something Great: Research
Seeking a Medical Hand
Murder in the Name of the Raikage: ANBU Class
Why? Because I Can!
Certified Used & Pre-Owned Bodies
Chasing a Myth
Masquerade Ball: Cloud Event
Buried Alive and I Ain't Fine!
An Unexpected Reunion
A Deal With The Devil
Of Sages and Revenants
The Name They Have For Mother And I: Medical Exam, Part 1
The Name They Have For Mother And I: Medical Exam, Part 2
Certified Used & Pre-Owned Bodies
Chasing a Myth
An Unexpected Reunion
A Deal With The Devil
Of Sages and Revenants
The Name They Have For Mother And I: Medical Exam, Part 2
Foreword: Topics Currently Moderating
The Search for the Missing Citizens
Chapter 1: The Life of an Academy Student
Surviving Combat and Killing: Academy Class
Let's Play a Game!
Finding a Lost Cat: E-Ranked Mission
"Go Rin no Sho," And Other Famous Works
The Day the Sands Came: Bloodline Application
Entering the Realm of Raiden: Contract Search
Oh Wow! He's Late: Academy Class
Not-So Pleasant Stroll
The Voting Booth
Chapter 2: The Road to Secrecy is Long
Nothing Tastes Sweeter
Shadows and Mist
Training the Mind
Night Out
To Be a Low Person: Genin Exam
What Secrets Does The Darkness Hide: Contract Search
A Dark Power is Born: Kinjutsu Application
Don't Mind Me, Just Doing Inventory!
Between a Rock and Another Rock
Chapter 3: A Face is Another Kind of Mask
Proposition of Lies
Never Forget Your Library Card
The Start of Something Great: Research
Seeking a Medical Hand
Murder in the Name of the Raikage: ANBU Class
Why? Because I Can!
Certified Used & Pre-Owned Bodies
Chasing a Myth
Masquerade Ball: Cloud Event
Buried Alive and I Ain't Fine!
An Unexpected Reunion
A Deal With The Devil
Of Sages and Revenants
The Name They Have For Mother And I: Medical Exam, Part 1
The Name They Have For Mother And I: Medical Exam, Part 2
&specializations
Biopsy: Natural curiosity and drive can only take one so far. At some point, knowledge requires more resources than one has available to them. Why reinvent the wheel, when you could instead stand on the shoulders of giants? After a slight mishap, Kotsuko was caught trying to gain medical knowledge without having been a member of the branch. Having been caught by the Medical Sennin, he realized that the only way out was to pledge himself to the Medical Branch. The Sennin, Shinrya Kitsune, allowed him to become a medical practitioner on the condition that he behaved himself well. Despite his dislike for the rules and protocols of the hospital, Kotsuko does have to admit to their level of funding to be quite superb. He has access to all of the things that he could need, and then some more. He's been putting his time in the hospital to good use, learning as much as possible while he has the chance. He needs to pull as much information out of their program as possible, if he has any hope of recreating their technology for himself. So far, Kotsuko's working his way through the various fields that are available to be learned in the hospital. While he's not the greatest practitioner in the hospital yet, his growth has been rather astounding to the people around him.
Novice:
Bloodlines
Chemistry
Emergency Surgery
Experienced:
Anatomy
Chakra Systems
General Surgery
Novice:
Bloodlines
Chemistry
Emergency Surgery
Experienced:
Anatomy
Chakra Systems
General Surgery
[col]
&general statistics
Ninjutsu: 300 / 300
Genjutsu: 300 / 300
Taijutsu: 145 / 300
Stamina: 300 / 300
Agility: 300 / 300
Chakra Control: 300 / 300
PL: 1645
ASP: 2
Black Knight [Veteran]
HP: (55 + character level) x stamina
CP: (45 + character level) x chakra control
Class Bonus: Kinjutsu Option
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Genjutsu DC, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Slot 1: Bloody Mess
Slot 2: Concentrated Focus
Slot 3: Elementalist
Slot 4: Human Anatomy
Slot 5: Jutsu Mastery
Slot 6: Wind Style
Slot 7-9: Kinjutsu: Dark Sage
Major Affinities:
Lightning
Minor Affinities:
Non-Elemental
Earth
Wind
Fire
Sand
Magnet
Radiation
Genjutsu: 300 / 300
Taijutsu: 145 / 300
Stamina: 300 / 300
Agility: 300 / 300
Chakra Control: 300 / 300
PL: 1645
ASP: 2
Black Knight [Veteran]
HP: (55 + character level) x stamina
CP: (45 + character level) x chakra control
Class Bonus: Kinjutsu Option
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Genjutsu DC, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Slot 1: Bloody Mess
Slot 2: Concentrated Focus
Slot 3: Elementalist
Slot 4: Human Anatomy
Slot 5: Jutsu Mastery
Slot 6: Wind Style
Slot 7-9: Kinjutsu: Dark Sage
Major Affinities:
Lightning
Minor Affinities:
Non-Elemental
Earth
Wind
Fire
Sand
Magnet
Radiation
&techniques
Kinjutsu: Dark Sage (禁術悪三忍)
Dead Soul Technique — Mastered
Resurrection Technique: Corpse Soil — Mastered
Scorn of the Lich — Mastered
Ninpōu: Non-Elemental Release (中遁)
Transformation — Mastered
Body Switch — Mastered
Combination Transformation — Mastered
Crystal Eye — Mastered
Cursed Sealing — Mastered
Ninpōu: ANBU Ninjutsu (暗部)
Mask Summon — Rank One
Snapshot — Mastered
Chakra Sense — Rank One
Ninpōu: Medical Ninjutsu (医療忍術)
Mystical Hand — Mastered
Coagulation — Mastered
System Shock — Mastered
Skeletal Fortification — Mastered
Anesthetic Infusion — Mastered
System Restoration — Mastered
Mystical Force — Mastered
Tranquilize — Mastered
Doton: Earth Release (土遁)
Stone Bullet — Mastered
Gravel Shift — Mastered
Earth Flow River — Mastered
Sinkhole Fist — Mastered
Mud Clone — Mastered
Inner Earth Reflection Lure — Mastered
Earth Flow Wave — Mastered
Rock Golem — Mastered
Earthen Coating — Mastered
Bedrock Coffin — Mastered
Weighted Rock Technique — Mastered
Earth Spiker — Mastered
Antlion Sinkhole — Mastered
Fist of Gaia — Mastered
Earthen Magnitude — Rank One
Fuuton: Wind Release (風遁)
Wind Slash — Mastered
Pressure Burst — Mastered
Whirlwind Spin — Mastered
Air Bullet — Mastered
Shredding Touch — Mastered
Wind Scythe — Mastered
Tempest — Mastered
Gale Force — Mastered
Wind Release — Mastered
Great Wind Scythe — Mastered
Wind Scar — Mastered
Vacuum Sphere — Mastered
Cyclone Movement — Mastered
Sadon: Sand Release (砂遁)
Sand Stars — Mastered
Sandstorm Veil — Mastered
Cluster Attack — Mastered
Desert Deflection — Mastered
Sand Clone — Mastered
Sand Coffin — Mastered
Yōton: Lava Release (溶遁)
Magma Strike — Rank One
Lava Torrent — Rank One
Kōton: Steel Release (鋼遁)
Steel Slam — Rank One
Quality Break — Rank One
Mercury Poisoning — Rank One
Steel Clone — Rank One
Hōushaton: Radiation Release (放射遁)
Sub-Atomic Scorch —Rank One
Jiton: Magnet Release (磁遁)
Polarity Burst — Mastered
Ionic Infusion — Mastered
Magnetic Control — Mastered
Magnetize — Mastered
Maboroshi no Me: Visual Illusion (幻目)
Basic Clone — Mastered
Dead Soul Technique — Mastered
Resurrection Technique: Corpse Soil — Mastered
Scorn of the Lich — Mastered
Ninpōu: Non-Elemental Release (中遁)
Transformation — Mastered
Body Switch — Mastered
Combination Transformation — Mastered
Crystal Eye — Mastered
Cursed Sealing — Mastered
Ninpōu: ANBU Ninjutsu (暗部)
Mask Summon — Rank One
Snapshot — Mastered
Chakra Sense — Rank One
Ninpōu: Medical Ninjutsu (医療忍術)
Mystical Hand — Mastered
Coagulation — Mastered
System Shock — Mastered
Skeletal Fortification — Mastered
Anesthetic Infusion — Mastered
System Restoration — Mastered
Mystical Force — Mastered
Tranquilize — Mastered
Doton: Earth Release (土遁)
Stone Bullet — Mastered
Gravel Shift — Mastered
Earth Flow River — Mastered
Sinkhole Fist — Mastered
Mud Clone — Mastered
Inner Earth Reflection Lure — Mastered
Earth Flow Wave — Mastered
Rock Golem — Mastered
Earthen Coating — Mastered
Bedrock Coffin — Mastered
Weighted Rock Technique — Mastered
Earth Spiker — Mastered
Antlion Sinkhole — Mastered
Fist of Gaia — Mastered
Earthen Magnitude — Rank One
Fuuton: Wind Release (風遁)
Wind Slash — Mastered
Pressure Burst — Mastered
Whirlwind Spin — Mastered
Air Bullet — Mastered
Shredding Touch — Mastered
Wind Scythe — Mastered
Tempest — Mastered
Gale Force — Mastered
Wind Release — Mastered
Great Wind Scythe — Mastered
Wind Scar — Mastered
Vacuum Sphere — Mastered
Cyclone Movement — Mastered
Sadon: Sand Release (砂遁)
Sand Stars — Mastered
Sandstorm Veil — Mastered
Cluster Attack — Mastered
Desert Deflection — Mastered
Sand Clone — Mastered
Sand Coffin — Mastered
Yōton: Lava Release (溶遁)
Magma Strike — Rank One
Lava Torrent — Rank One
Kōton: Steel Release (鋼遁)
Steel Slam — Rank One
Quality Break — Rank One
Mercury Poisoning — Rank One
Steel Clone — Rank One
Hōushaton: Radiation Release (放射遁)
Sub-Atomic Scorch —Rank One
Jiton: Magnet Release (磁遁)
Polarity Burst — Mastered
Ionic Infusion — Mastered
Magnetic Control — Mastered
Magnetize — Mastered
Maboroshi no Me: Visual Illusion (幻目)
Basic Clone — Mastered
&custom roleplay jutsu
Name: Magnet Release: Iron Field of Vision
Approval Link: http://www.ninpocho.com/viewtopic.php?p=191793#p191793
CRPJ's Effect: By focusing upon the small disturbances in the electromagnetic fields around him, Ko is able to sense sources of metal. A sort of sixth-sense, Ko is able to sense, vaguely, the presence and possible movement of any magnetic surfaces within a given area.
Restrictions: This technique can only detect people or objects within a given topic. The reason it cannot be used in battle is that Ko has to close his eyes in order to devote enough attention and focus to accurately pick out individual fluctuations in magnetic fields.
Name: Radiation Release: Microscopic Emission
Approval Link: http://www.ninpocho.com/viewtopic.php?p=211122#p211122
CRPJ's Effect: Medical technique used to assist in surgery and diagnosis. Making use of irradiated iron sand, Kotsuko is able to disperse the finely controlled sand throughout a patient's body. This allows Kotsuko to see a high degree of information about the patient's condition up to a microscopic level, due to the irradiated chakra highlighting the various parts of the patient's internal anatomy.
Restrictions: Patient must be willing to let Kotsuko perform the technique on them by staying still throughout the procedure. If the patient begins to move around, Kotsuko is unable to concentrate on the precise motions needed to navigate the iron sand throughout the patient's body. If the patient stops moving again, Kotsuko is able to resume the technique.
Name: Demon Contract: Hazy White Obscuring Smoke
Approval Link: http://ninpocho.com/viewtopic.php?f=80&t=46463
CRPJ's Effect: Due to his alignment with the Youkai and skills as a Dark Sage, Kotsuko is acutely aware of all manners of ghosts, spirits, and other such unseen entities around him. As a defense against such entities, Kotsuko is able to infuse his unholy chakra into a cloud of smoke from the cigarettes he always smokes. Increasing its size and thickness, the smoke is either blown directly at a spectral enemy or envelops Kotsuko and any of his allies. Because of the infused chakra, this smoke repels or otherwise blocks spectral opponents from entering into it. If the smoke is being used to envelop Kotsuko or his allies, the smoke also blocks spectral opponents from seeing and hearing what is going on inside of the smoke. This is effective against demons, kami, spirits, and ghosts.
Restrictions: Because this technique uses the smoke from his cigarettes as the primary delivery method, it still has all of the properties of smoke. The technique's effects will dissipate as the smoke does, and it can be easily blown away by natural wind or Wind Element techniques.
Name: Soul Fragmentation: Mark of the Devil
Approval Link: http://ninpocho.com/viewtopic.php?f=80&t=46463
CRPJ's Effect: By splitting off a portion of his soul (read stylized chakra, i.e. from my Dark Sage app), Kotsuko is able to scribe a hidden message onto any object. This message can consist of either text or images. This message can only be made visible under specific conditions that are determined when scribing the message. The following kinds of conditions can be set:
Approval Link: http://www.ninpocho.com/viewtopic.php?p=191793#p191793
CRPJ's Effect: By focusing upon the small disturbances in the electromagnetic fields around him, Ko is able to sense sources of metal. A sort of sixth-sense, Ko is able to sense, vaguely, the presence and possible movement of any magnetic surfaces within a given area.
Restrictions: This technique can only detect people or objects within a given topic. The reason it cannot be used in battle is that Ko has to close his eyes in order to devote enough attention and focus to accurately pick out individual fluctuations in magnetic fields.
Name: Radiation Release: Microscopic Emission
Approval Link: http://www.ninpocho.com/viewtopic.php?p=211122#p211122
CRPJ's Effect: Medical technique used to assist in surgery and diagnosis. Making use of irradiated iron sand, Kotsuko is able to disperse the finely controlled sand throughout a patient's body. This allows Kotsuko to see a high degree of information about the patient's condition up to a microscopic level, due to the irradiated chakra highlighting the various parts of the patient's internal anatomy.
Restrictions: Patient must be willing to let Kotsuko perform the technique on them by staying still throughout the procedure. If the patient begins to move around, Kotsuko is unable to concentrate on the precise motions needed to navigate the iron sand throughout the patient's body. If the patient stops moving again, Kotsuko is able to resume the technique.
Name: Demon Contract: Hazy White Obscuring Smoke
Approval Link: http://ninpocho.com/viewtopic.php?f=80&t=46463
CRPJ's Effect: Due to his alignment with the Youkai and skills as a Dark Sage, Kotsuko is acutely aware of all manners of ghosts, spirits, and other such unseen entities around him. As a defense against such entities, Kotsuko is able to infuse his unholy chakra into a cloud of smoke from the cigarettes he always smokes. Increasing its size and thickness, the smoke is either blown directly at a spectral enemy or envelops Kotsuko and any of his allies. Because of the infused chakra, this smoke repels or otherwise blocks spectral opponents from entering into it. If the smoke is being used to envelop Kotsuko or his allies, the smoke also blocks spectral opponents from seeing and hearing what is going on inside of the smoke. This is effective against demons, kami, spirits, and ghosts.
Restrictions: Because this technique uses the smoke from his cigarettes as the primary delivery method, it still has all of the properties of smoke. The technique's effects will dissipate as the smoke does, and it can be easily blown away by natural wind or Wind Element techniques.
Name: Soul Fragmentation: Mark of the Devil
Approval Link: http://ninpocho.com/viewtopic.php?f=80&t=46463
CRPJ's Effect: By splitting off a portion of his soul (read stylized chakra, i.e. from my Dark Sage app), Kotsuko is able to scribe a hidden message onto any object. This message can consist of either text or images. This message can only be made visible under specific conditions that are determined when scribing the message. The following kinds of conditions can be set:
- when in the presence of a specific chakra signature
- after a specific amount of time has passed
- a specific material or solution is applied to the surface of the message's location
- a specific keyword is spoken
- the item is brought to a specific location
&bloodline
Originating from the Sand Village, these shinobi have an unnatural affinity to their native element, Sand. It is said that these individuals have grains of sand flowing through their veins, giving them their manipulative mastery over the minerals that allows them to shape and control sand of all types to whatever method of attack they can imagine at a single thought. To a Sunaku with sand, anything is possible whether it be from conjuring up weapons made from hardened minerals, or producing vast waves of Sand. With training, the Sunaku have been known to even grown beyond the use of common sand, and move on to heavier, stronger minerals such as crushed metals for far more dangerous attacks.
0084 PL — Sand Mastery [Rank 1] / Sand Manipulation [Rank 1]
0168 PL — Protection of the Sands [Rank 1]
0252 PL — Blood Diamonds [Rank 1]
0336 PL — Desert Nimbus [Rank 1]
0420 PL — Sand Mastery [Rank 2]
0504 PL — Blood Diamonds [Rank 2]
0588 PL — Sand Manipulation [Rank 2] / Sand Streams [Rank 1]
0672 PL — Protection of the Sands [Rank 2] / Sand Mist [Rank 1]
0756 PL — Sand Mastery [Rank 3] / Desert Nimbus [Rank 2]
0840 PL — Sand Manipulation [Rank 3] / Sand Mist [Rank 2]
0924 PL — Sand Streams [Rank 2]
1008 PL — Protection of the Sands [Rank 3] / Sand Mist [Rank 3]
1092 PL — Blood Diamonds [Rank 3] / Sand Streams [Rank 3]
1176 PL — Desert Nimbus [Rank 3]
1260 PL — Shield of Sand [Rank 1]
1344 PL — Iron Sand [Rank 1]
1428 PL — Shield of Sand [Rank 2]
1512 PL — Sand Beast [Rank 1]
1596 PL — Shield of Sand [Rank 3] / Iron Sand [Rank 2]
1680 PL — Iron Sand [Rank 3] / Sand Beast [Rank 2]
1764 PL — Sand Beast [Rank 3]
Sand Mastery — Passive
Born attuned to sand, the Sunaku have long been able to manipulate sand with mere thoughts and shape it to their will. The Sunaku's natural affinity brings forth the true strength of sand due to their control, controlling it subconsciously as they act as the artist in a broad range of fluid combinations with sand.
Rank 1: +5% Sand damage
Rank 2: +10% Sand damage
Rank 3: +15% Sand Damage
Sand Manipulation — Passive
"With sand, anything is possible." This is a quote of the Sunaku that perfectly describes their adept control over this element. Their affinity shows perhaps the greatest control seen throughout the land when it comes to manipulation, for the Sunaku can use sand to create any image they vision within their mind — whether it be a complex jutsu, or even a small weapon. Nothing is beyond their capability to create, and so long as their is ground around the Sunaku, they will never be without their natural element.
Rank 1: May convert Earth and Wind Jutsu into Sand by paying an additional 20% Chakra Cost.
Rank 2: May convert Earth and Wind Jutsu into Sand by paying an additional 10% Chakra Cost.
Rank 3: May convert Earth and Wind Jutsu into Sand at no extra cost.
Notes:
- Sand Jutsu require no handseals.
- The Sunaku automatically has access to the Sand element.
- All techniques used with this are treated as Sand element.
Protection of the Sands — Passive
A unique ability to the Sunaku, their control over sand is so perfect that they need little more than a thought to control even the most difficult of sand techniques. At some point during the Sunaku's life, their skill becomes so great that they do not even need to think about protecting themselves, their subconsciousness protecting them even without the users intentions.
Rank 1: Sand has a 40% chance to reduce an oncoming attack by 10% damage.
Rank 2: Sand has a 50% chance to reduce an oncoming attack by 15% damage.
Rank 3: Sand has a 60% chance to reduce an oncoming attack by 20% damage.
Blood Diamonds — Passive
Sunaku is their skill, and sand is their weapon. All shinobi keep their weapons in tip top shape as to keep their lethality at their peak, so to do the Sunaku. Naturally, when manipulating their sands, the Sunaku add only the sharpest minerals from deep within the ground. These minerals allow their sand techniques to rip the flesh off the unfortunate victims that find themselves lost amid the onslaught of a Sunaku's fury.
Rank 1: Jutsu Levels 1-4 can cause bleeding rank 1-2.
Rank 2: Jutsu Levels 1-6 can cause bleeding ranks 1-3.
Rank 3: Jutsu Levels 1-8 can cause bleeding ranks 1-4.
Notes:
- Works only with Bloodline Jutsu and Sand Jutsu
Desert Nimbus — Levitating Sand Cloud
Using their basic control over sand the Sunaku have found that, by condensing the surface pressure of sand with chakra, they are able to reinforce the multitude of grains to become solid enough to stand upon, even when above the surface of the ground. With training the Sunaku are able to levitate upon sand, whether it be in the form of a floating platform or a grainy cloud. Though this allows them to levitate off the ground with sand, this technique is slow moving. While this provides a natural protection against close range combat, long range fighters can easily pick off the slow moving Sunaku levitating off from the ground.
Rank 1: User gains +1 Melee Dodge, -2 Ninjutsu/Ranged Dodge. +3% chance of activating Protection of the Sands.
Rank 2: User gains +1.5 Melee Dodge, -1.5 Ninjutsu/Ranged Dodge. +6% chance of activating Protection of the Sands.
Rank 3: User gains +2 Melee Dodge, -1 Ninjutsu/Ranged Dodge. +9% chance of activating Protection of the Sands.
Costs:
Rank 1: 360 CP/Rnd, 1.5 AP
Rank 2: 450 CP/Rnd, 1.5 AP
Rank 3: 540 CP/Rnd, 1.5 AP
Sand Streams — Attacking Sand Jutsu
Though the Sunaku are capable of forming their techniques into intricate designs and methods of attacks, perhaps their most used ability shows little or none of the flair they are capable of. Using these streams of sand, the Sunaku simply wills the sand around them to shoot forwards and and smash into their target without the Sunaku's slightest motion. The Sunaku can control the sand to strike their targets in any manner, each attack seeming to lead into the next and making this ability difficult to escape.
Rank 1: Creates three streams of sand which each deal 310 damage at +1 Accuracy.
Rank 2: Creates four streams of sand which each deal 410 damage at +1 Accuracy.
Rank 3: Creates five streams of sand which each deal 410 damage at +1 Accuracy.
Costs:
Rank 1: 310 CP, 2.0 AP
Rank 2: 560 CP, 2.0 AP
Rank 3: 675 CP, 2.0 AP
Notes:
- For each miss, the remaining hits gain +.5 Accuracy. For each hit, the remaining attacks have a +5% chance of suppression. Both stack, however this only lasts for the remainder of this attack.
Sand Mist — Sand AoE Debuff
Sometimes, the best offense is a great defense. In this case, the best defense is the one where no one can be seen. The Sunaku are able to create a mist of sand by kicked up debris, rising off the ground in a sandy haze. The sand not only obscures vision, but it enters the body of the shinobi with each breath, causing an inflammatory sensation with each breath as miniature sand crystals cut the throat.
Rank 1: Creates a Sand Mist that gives -2 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 970 damage from inhaling sand shards.
Rank 2: Creates a Sand Mist that gives -2.5 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 1215 damage from inhaling sand shards.
Rank 3: Creates a Sand Mist that gives -3 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 1460 damage from inhaling sand shards.
Costs:
Rank 1: 720 CP, 2.0 AP
Rank 2: 900 CP, 2.0 AP
Rank 3: 1080 CP, 2.0 AP
Notes:
- Lasts three rounds.
- Maximum of 2 people can be affected at any time.
- If someone escapes or initially dodges they will continue to test to see if they are affected each round until the jutsu ends.
Shield of Sand — Sand Barrier
Though they are always unconsciously protecting themselves through the use of sand, that doesn't mean that a little improvement wouldn't hurt. This technique is performed by the Sunaku by manipulating sand to surround the user in a protective sphere, condensing the density of the dome with chakra to resist techniques. Though this prevents the Sunaku from moving, this Sand provides excellent cover that can prove quiet a challenge to break through should an attack find its way past their initial defense.
Rank 1: Creates a sphere of sand that blocks 1700 damage.
Rank 2: Creates a sphere of sand that blocks 2130 damage.
Rank 3: Creates a sphere of sand that blocks 2560 damage.
Costs:
Rank 1: 2.5 AP, 650 CP to initiate. 310 CP/Rnd.
Rank 2: 2.5 AP, 810 CP to initiate. 390 CP/Rnd.
Rank 3: 2.5 Ap, 980 CP to initiate. 475 CP/Rnd.
Notes:
- While active, the protection of the sands has a +10% chance of activating.
- The amount of damage Blocked can be increased by all Sand Buffs.
- Regenerates at the start of each round unless destroyed.
Iron Sand — Activated Passive
Over time, the Sunaku's control over sand begins to expand with the deepening of their affinity. At some point in their life they begin to substitute finely crushed minerals in place of sand, grinding the hardest metals they can find into flakes of powder. Sunaku are able to manipulate this Iron Sand just as they could normal sand. Though this heavier metal is a bit more difficult to control, it gives all their techniques significantly more strength.
Rank 1: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand jutsu may inflict Bleeding Rank 1-5. Gain +5% damage and -2 Accuracy.
Rank 2: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand jutsu may inflict Bleeding at any Rank. Gain +5% damage and -1.5 Accuracy.
Rank 3: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand jutsu may inflict Bleeding at any Rank with a +5% chance. Gain +10% damage and -1 Accuracy.
Cost: All Sand jutsu using Iron Sand cost +25% CP, including any maintain costs.
Notes:
- This ability may only apply to Sand Ninjutsu. For any Sand binds or barriers, this increases HP rather than damage.
- This costs no AP. The user must simply state that they are using this technique with their Sand jutsu.
Sand Beast — Sand Shape-Shifting Jutsu
The ultimate technique of the Sunaku Clan, this ability fully shows just how deep the Sunaku's connection to sand extends. By gathering the surrounding sand around them into a nearly impenetrable dome, the Sunaku are able to mold their sand into a behemoth-like shape surrounding the user — as if it were a large suit of armor. Fully able to control this form with their mental link to sand, the Sunaku essentially become a living terror of Sand. This form does require the user to remain motionless for a short period of time before their bodies are fully synced with their new form; however, when they emerge they are a brute force to be reckoned with.
Rank 1: The user is protected by Shield of Sand for one full round, during which they have -3 Dodge. After this, the user's Basic Strikes deal 700 Damage at +1 Accuracy. Protection of the Sands gains +2% chance of activating.
Rank 2: The user is protected by Shield of Sand for one full round, during which they have -2.5 Dodge. After this, the user's Basic Strikes deal 800 Damage at +1 Accuracy. The user gains 5% Damage Reduction. Protection of the Sands gains +4% chance of activating.
Rank 3: The user is protected by Shield of Sand for one full round, during which they have -2 Dodge. After this, the user's Basic Strikes deal 900 Damage at +1 Accuracy. The user gains 10% Damage Reduction. Protection of the Sands gains +6% chance of activating.
Costs:
Rank 1: 3.0 AP and 2200 CP to initiate, 1100 CP/Rnd.
Rank 2: 3.0 AP and 2750 CP to initiate, 1375 CP/Rnd.
Rank 3: 3.0 AP and 3300 CP to initiate, 1650 CP/Rnd.
Notes:
- When used, Shield of Sand is immediately activated and all damage done to it is reduced by 20%. User cannot make any other Action for a full round.
- Can only use Basic Strikes and Sand Ninjutsu in this form.
- All Basic Strikes used in this form take 1 AP to perform.
- Basic Strikes receive both Sand buffs, and Unarmed Damage buffs.
- This counts as a Chakra Armor.
0084 PL — Sand Mastery [Rank 1] / Sand Manipulation [Rank 1]
0168 PL — Protection of the Sands [Rank 1]
0252 PL — Blood Diamonds [Rank 1]
0336 PL — Desert Nimbus [Rank 1]
0420 PL — Sand Mastery [Rank 2]
0504 PL — Blood Diamonds [Rank 2]
0588 PL — Sand Manipulation [Rank 2] / Sand Streams [Rank 1]
0672 PL — Protection of the Sands [Rank 2] / Sand Mist [Rank 1]
0756 PL — Sand Mastery [Rank 3] / Desert Nimbus [Rank 2]
0840 PL — Sand Manipulation [Rank 3] / Sand Mist [Rank 2]
0924 PL — Sand Streams [Rank 2]
1008 PL — Protection of the Sands [Rank 3] / Sand Mist [Rank 3]
1092 PL — Blood Diamonds [Rank 3] / Sand Streams [Rank 3]
1176 PL — Desert Nimbus [Rank 3]
1260 PL — Shield of Sand [Rank 1]
1344 PL — Iron Sand [Rank 1]
1428 PL — Shield of Sand [Rank 2]
1512 PL — Sand Beast [Rank 1]
1596 PL — Shield of Sand [Rank 3] / Iron Sand [Rank 2]
1680 PL — Iron Sand [Rank 3] / Sand Beast [Rank 2]
1764 PL — Sand Beast [Rank 3]
Sand Mastery — Passive
Born attuned to sand, the Sunaku have long been able to manipulate sand with mere thoughts and shape it to their will. The Sunaku's natural affinity brings forth the true strength of sand due to their control, controlling it subconsciously as they act as the artist in a broad range of fluid combinations with sand.
Rank 1: +5% Sand damage
Rank 2: +10% Sand damage
Rank 3: +15% Sand Damage
Sand Manipulation — Passive
"With sand, anything is possible." This is a quote of the Sunaku that perfectly describes their adept control over this element. Their affinity shows perhaps the greatest control seen throughout the land when it comes to manipulation, for the Sunaku can use sand to create any image they vision within their mind — whether it be a complex jutsu, or even a small weapon. Nothing is beyond their capability to create, and so long as their is ground around the Sunaku, they will never be without their natural element.
Rank 1: May convert Earth and Wind Jutsu into Sand by paying an additional 20% Chakra Cost.
Rank 2: May convert Earth and Wind Jutsu into Sand by paying an additional 10% Chakra Cost.
Rank 3: May convert Earth and Wind Jutsu into Sand at no extra cost.
Notes:
- Sand Jutsu require no handseals.
- The Sunaku automatically has access to the Sand element.
- All techniques used with this are treated as Sand element.
Protection of the Sands — Passive
A unique ability to the Sunaku, their control over sand is so perfect that they need little more than a thought to control even the most difficult of sand techniques. At some point during the Sunaku's life, their skill becomes so great that they do not even need to think about protecting themselves, their subconsciousness protecting them even without the users intentions.
Rank 1: Sand has a 40% chance to reduce an oncoming attack by 10% damage.
Rank 2: Sand has a 50% chance to reduce an oncoming attack by 15% damage.
Rank 3: Sand has a 60% chance to reduce an oncoming attack by 20% damage.
Blood Diamonds — Passive
Sunaku is their skill, and sand is their weapon. All shinobi keep their weapons in tip top shape as to keep their lethality at their peak, so to do the Sunaku. Naturally, when manipulating their sands, the Sunaku add only the sharpest minerals from deep within the ground. These minerals allow their sand techniques to rip the flesh off the unfortunate victims that find themselves lost amid the onslaught of a Sunaku's fury.
Rank 1: Jutsu Levels 1-4 can cause bleeding rank 1-2.
Rank 2: Jutsu Levels 1-6 can cause bleeding ranks 1-3.
Rank 3: Jutsu Levels 1-8 can cause bleeding ranks 1-4.
Notes:
- Works only with Bloodline Jutsu and Sand Jutsu
Desert Nimbus — Levitating Sand Cloud
Using their basic control over sand the Sunaku have found that, by condensing the surface pressure of sand with chakra, they are able to reinforce the multitude of grains to become solid enough to stand upon, even when above the surface of the ground. With training the Sunaku are able to levitate upon sand, whether it be in the form of a floating platform or a grainy cloud. Though this allows them to levitate off the ground with sand, this technique is slow moving. While this provides a natural protection against close range combat, long range fighters can easily pick off the slow moving Sunaku levitating off from the ground.
Rank 1: User gains +1 Melee Dodge, -2 Ninjutsu/Ranged Dodge. +3% chance of activating Protection of the Sands.
Rank 2: User gains +1.5 Melee Dodge, -1.5 Ninjutsu/Ranged Dodge. +6% chance of activating Protection of the Sands.
Rank 3: User gains +2 Melee Dodge, -1 Ninjutsu/Ranged Dodge. +9% chance of activating Protection of the Sands.
Costs:
Rank 1: 360 CP/Rnd, 1.5 AP
Rank 2: 450 CP/Rnd, 1.5 AP
Rank 3: 540 CP/Rnd, 1.5 AP
Sand Streams — Attacking Sand Jutsu
Though the Sunaku are capable of forming their techniques into intricate designs and methods of attacks, perhaps their most used ability shows little or none of the flair they are capable of. Using these streams of sand, the Sunaku simply wills the sand around them to shoot forwards and and smash into their target without the Sunaku's slightest motion. The Sunaku can control the sand to strike their targets in any manner, each attack seeming to lead into the next and making this ability difficult to escape.
Rank 1: Creates three streams of sand which each deal 310 damage at +1 Accuracy.
Rank 2: Creates four streams of sand which each deal 410 damage at +1 Accuracy.
Rank 3: Creates five streams of sand which each deal 410 damage at +1 Accuracy.
Costs:
Rank 1: 310 CP, 2.0 AP
Rank 2: 560 CP, 2.0 AP
Rank 3: 675 CP, 2.0 AP
Notes:
- For each miss, the remaining hits gain +.5 Accuracy. For each hit, the remaining attacks have a +5% chance of suppression. Both stack, however this only lasts for the remainder of this attack.
Sand Mist — Sand AoE Debuff
Sometimes, the best offense is a great defense. In this case, the best defense is the one where no one can be seen. The Sunaku are able to create a mist of sand by kicked up debris, rising off the ground in a sandy haze. The sand not only obscures vision, but it enters the body of the shinobi with each breath, causing an inflammatory sensation with each breath as miniature sand crystals cut the throat.
Rank 1: Creates a Sand Mist that gives -2 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 970 damage from inhaling sand shards.
Rank 2: Creates a Sand Mist that gives -2.5 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 1215 damage from inhaling sand shards.
Rank 3: Creates a Sand Mist that gives -3 accuracy to all affected. A Ninjutsu check must be made each round within, and if failed, any within take 1460 damage from inhaling sand shards.
Costs:
Rank 1: 720 CP, 2.0 AP
Rank 2: 900 CP, 2.0 AP
Rank 3: 1080 CP, 2.0 AP
Notes:
- Lasts three rounds.
- Maximum of 2 people can be affected at any time.
- If someone escapes or initially dodges they will continue to test to see if they are affected each round until the jutsu ends.
Shield of Sand — Sand Barrier
Though they are always unconsciously protecting themselves through the use of sand, that doesn't mean that a little improvement wouldn't hurt. This technique is performed by the Sunaku by manipulating sand to surround the user in a protective sphere, condensing the density of the dome with chakra to resist techniques. Though this prevents the Sunaku from moving, this Sand provides excellent cover that can prove quiet a challenge to break through should an attack find its way past their initial defense.
Rank 1: Creates a sphere of sand that blocks 1700 damage.
Rank 2: Creates a sphere of sand that blocks 2130 damage.
Rank 3: Creates a sphere of sand that blocks 2560 damage.
Costs:
Rank 1: 2.5 AP, 650 CP to initiate. 310 CP/Rnd.
Rank 2: 2.5 AP, 810 CP to initiate. 390 CP/Rnd.
Rank 3: 2.5 Ap, 980 CP to initiate. 475 CP/Rnd.
Notes:
- While active, the protection of the sands has a +10% chance of activating.
- The amount of damage Blocked can be increased by all Sand Buffs.
- Regenerates at the start of each round unless destroyed.
Iron Sand — Activated Passive
Over time, the Sunaku's control over sand begins to expand with the deepening of their affinity. At some point in their life they begin to substitute finely crushed minerals in place of sand, grinding the hardest metals they can find into flakes of powder. Sunaku are able to manipulate this Iron Sand just as they could normal sand. Though this heavier metal is a bit more difficult to control, it gives all their techniques significantly more strength.
Rank 1: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand jutsu may inflict Bleeding Rank 1-5. Gain +5% damage and -2 Accuracy.
Rank 2: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand jutsu may inflict Bleeding at any Rank. Gain +5% damage and -1.5 Accuracy.
Rank 3: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand jutsu may inflict Bleeding at any Rank with a +5% chance. Gain +10% damage and -1 Accuracy.
Cost: All Sand jutsu using Iron Sand cost +25% CP, including any maintain costs.
Notes:
- This ability may only apply to Sand Ninjutsu. For any Sand binds or barriers, this increases HP rather than damage.
- This costs no AP. The user must simply state that they are using this technique with their Sand jutsu.
Sand Beast — Sand Shape-Shifting Jutsu
The ultimate technique of the Sunaku Clan, this ability fully shows just how deep the Sunaku's connection to sand extends. By gathering the surrounding sand around them into a nearly impenetrable dome, the Sunaku are able to mold their sand into a behemoth-like shape surrounding the user — as if it were a large suit of armor. Fully able to control this form with their mental link to sand, the Sunaku essentially become a living terror of Sand. This form does require the user to remain motionless for a short period of time before their bodies are fully synced with their new form; however, when they emerge they are a brute force to be reckoned with.
Rank 1: The user is protected by Shield of Sand for one full round, during which they have -3 Dodge. After this, the user's Basic Strikes deal 700 Damage at +1 Accuracy. Protection of the Sands gains +2% chance of activating.
Rank 2: The user is protected by Shield of Sand for one full round, during which they have -2.5 Dodge. After this, the user's Basic Strikes deal 800 Damage at +1 Accuracy. The user gains 5% Damage Reduction. Protection of the Sands gains +4% chance of activating.
Rank 3: The user is protected by Shield of Sand for one full round, during which they have -2 Dodge. After this, the user's Basic Strikes deal 900 Damage at +1 Accuracy. The user gains 10% Damage Reduction. Protection of the Sands gains +6% chance of activating.
Costs:
Rank 1: 3.0 AP and 2200 CP to initiate, 1100 CP/Rnd.
Rank 2: 3.0 AP and 2750 CP to initiate, 1375 CP/Rnd.
Rank 3: 3.0 AP and 3300 CP to initiate, 1650 CP/Rnd.
Notes:
- When used, Shield of Sand is immediately activated and all damage done to it is reduced by 20%. User cannot make any other Action for a full round.
- Can only use Basic Strikes and Sand Ninjutsu in this form.
- All Basic Strikes used in this form take 1 AP to perform.
- Basic Strikes receive both Sand buffs, and Unarmed Damage buffs.
- This counts as a Chakra Armor.
&kinjutsu
The art of Ninjutsu is a fascinating one, seeming to stretch infinitely with limitless possibilities. Abilities, Elements, and even secret techniques earned only through Blood, there are those who become so obsessive over the Ninja arts, that they devote themselves mind and soul into the never ending quest to master every technique. Nothing can stop the ambition of these Shinobi, going so far to discover the secrets of the world that they find the most inhumane techniques regardless of whether it is forbidden to study. Those with such an obsession to more Dark Arts tend to take on a more sinister appearance, their skin turning a Deathly pale white. Though appearing sickly, one should never underestimate a Dark Sage, for their affinity to all kinds of Jutsu is powerful, and in their search for Jutsu they possess what many would consider other-worldly abilities.
Effects:
- Because of their incredible affinity and mastery over all types of Jutsu, all techniques cost -10% CP.
- The Dark Sage gains +2 Ninjutsu Accuracy.
- The Dark Sage possesses the knowledge of more darker seals and can further understand their capabilities, enabling them to master the Curse Sealing Jutsu and no longer requiring them to sacrifice 35 Advanced Shop Points in order to scribe a seal upon others. However, they may only scribe one Curse Seal per week.
- All Curse Seals scribed by the Dark Sage place less strain on the hosts upon scribing. Instead of losing 70 Advanced Shop Points, the receiver only loses 35 Advanced Shop points. This also applies if the Dark Sage scribes themselves.
Dead Soul Technique — C-Rank Ninjutsu
A dark jutsu that imitates the effects of revival. Using this jutsu a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by infusing their chakra into a corpse, causing the heart to beat once more, while simultaneously allowing the user to control the corpse. However, this technique merely animates the body to an imitation of life, without a soul or mind. It is essentially a mindless dummy that serves as a sort of puppet to be manipulated by the user. The reanimated corpse can serve as either a short-time ally or an effective decoy in the right hands, though because of atrophy these zombies will always be slower and weaker than their previous forms in life. These corpses are stored in summoning scrolls for use, as generally there are not corpses laying around for public use.
Rank 1: Reanimates a body at -6 of the User's Secondaries. Has 2970 Hp.
Rank 2: Reanimates a body at -5 of the User's Secondaries. Has 3710 Hp.
Note:
- Corpses are stored in summoning scrolls, and are treated as a Medium Slot.
- User can only summon one corpse at a time. This lasts until it is destroyed, or the user no longer maintains the jutsu.
- If used on the body of a Dead PC, they gain +3 Secondaries compared to normal rank due to the body not being decomposed. This only applies to the battle the PC died in.
- The corpse has 2 AP, and may only do basic attacks, or E-Rank Taijutsu at Rank 1.
- The corpse may be summoned equipped with one Weapon with the user's choice of damage type, weapon accuracy and base damage bonus. Damage cannot be buffed in any way. This weapon does not have special effects, and is destroyed upon the end of this jutsu.
Costs:
Rank 1: 500 Cp, 240 Cp/rnd
Rank 2: 620 Cp, 295 Cp/rnd
Resurrection Technique: Corpse Soil — B-Rank Ninjutsu
A sinister jutsu that seemingly summons an endless amount of corpses from the ground, each one clawing its way to the surface were they begin to mindlessly attempt to surround an opponent. In all actuality, the user creates gruesome corpses out of minerals within the ground in a sort of reverse-decomposition, using their Dead Soul technique upon a large scale that essentially gives them an army at their command. However, due to being created freshly, each corpse is significantly weaker, slower, less agile and much more fragile than usual despite their more zombie-like appearance. Unlike before, they simply rise again once slain due to the minerals within the ground replenishing their wounds, trapping the user's victim's in a undead reality.
Rank 1: Creates 8 Corpses at the user's command. Each has -6 of the user's secondaries, 690 Hp and 1 AP. Attacks deal 200 damage per strike at .5 AP. Only 13 strikes may hit a single target per round.
Rank 2: Creates 10 Corpses at the user's command. Each has -5 of the user's secondaries, 660 Hp and 1 AP. Attacks deal 200 Damage per strike at .5 AP. Only 15 strikes may hit a single target per round.
Note:
- Attacks use Melee Accuracy.
- When destroyed, corpses are revived at the start of the following round.
- Lasts until the user no longer maintains the jutsu, or if they take damage equal to 25% of their Max Hp in one round.
- Damage done by the corpses cannot be buffed.
- Corpses cannot use any jutsu, though may attempt to grab an opponent giving the victim -2 Dodge, with an additional -1 for each corpse after the first. Up to four corpses may hold a target at once.
Costs:
Rank 1: 1100 Cp, 525 CP/Rnd
Rank 2: 1320 Cp, 630 CP/Rnd
Scorn of the Lich — Dependent Special Move
As masters of the undead and ninjutsu, Dark Sages are able to imbue the quality of death into their ninjutsu attacks. These new attacks are able to rot the very flesh off of their foes, creating intense pain and destabilization. These poisonous attacks render most other poisons obsolete, as they overwhelm the body and attack even those. Victims who fall under these attacks often describe them as some of the most painful moments of their life.
Effect: The user may pay increased CP Costs when using a Ninjutsu to replace the Secondary Effect with one of the following:
Gangrene: By paying +20% CP the user may replace their Ninjutsu's Secondary effect with Gangrene. The target takes +1% Max HP/CP Damage. This caps at +4%. This lasts up to three rounds and adding another stack of Gangrene does not reset the round timer.
Necrosis: By paying +30% CP the user may replace their Ninjutsu's Secondary effect with Necrosis. The target takes -3 Secondaries and is treated as having a +10% Chance to increase bleeding. This lasts for two rounds.
Notes:
- Only one of these effects may be applied to a target at once.
- Gangrene and Necrosis may overwrite eachother's effects
- When applied to a target this takes up the Injury/Consumed Poison Slots
- Injury/Consumed Poisons cannot overwrite these effects
- C-Rank and above jutsu gain +5% Chance per their rank. (C/B/A - +5% / +10% / +15%)
- May only be used on offensive ninjutsu.
- B and A Rank Medical Jutsu have a 55% chance of healing Gangrene and a 45% chance of healing Necrosis.
Effects:
- Because of their incredible affinity and mastery over all types of Jutsu, all techniques cost -10% CP.
- The Dark Sage gains +2 Ninjutsu Accuracy.
- The Dark Sage possesses the knowledge of more darker seals and can further understand their capabilities, enabling them to master the Curse Sealing Jutsu and no longer requiring them to sacrifice 35 Advanced Shop Points in order to scribe a seal upon others. However, they may only scribe one Curse Seal per week.
- All Curse Seals scribed by the Dark Sage place less strain on the hosts upon scribing. Instead of losing 70 Advanced Shop Points, the receiver only loses 35 Advanced Shop points. This also applies if the Dark Sage scribes themselves.
Dead Soul Technique — C-Rank Ninjutsu
A dark jutsu that imitates the effects of revival. Using this jutsu a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by infusing their chakra into a corpse, causing the heart to beat once more, while simultaneously allowing the user to control the corpse. However, this technique merely animates the body to an imitation of life, without a soul or mind. It is essentially a mindless dummy that serves as a sort of puppet to be manipulated by the user. The reanimated corpse can serve as either a short-time ally or an effective decoy in the right hands, though because of atrophy these zombies will always be slower and weaker than their previous forms in life. These corpses are stored in summoning scrolls for use, as generally there are not corpses laying around for public use.
Rank 1: Reanimates a body at -6 of the User's Secondaries. Has 2970 Hp.
Rank 2: Reanimates a body at -5 of the User's Secondaries. Has 3710 Hp.
Note:
- Corpses are stored in summoning scrolls, and are treated as a Medium Slot.
- User can only summon one corpse at a time. This lasts until it is destroyed, or the user no longer maintains the jutsu.
- If used on the body of a Dead PC, they gain +3 Secondaries compared to normal rank due to the body not being decomposed. This only applies to the battle the PC died in.
- The corpse has 2 AP, and may only do basic attacks, or E-Rank Taijutsu at Rank 1.
- The corpse may be summoned equipped with one Weapon with the user's choice of damage type, weapon accuracy and base damage bonus. Damage cannot be buffed in any way. This weapon does not have special effects, and is destroyed upon the end of this jutsu.
Costs:
Rank 1: 500 Cp, 240 Cp/rnd
Rank 2: 620 Cp, 295 Cp/rnd
Resurrection Technique: Corpse Soil — B-Rank Ninjutsu
A sinister jutsu that seemingly summons an endless amount of corpses from the ground, each one clawing its way to the surface were they begin to mindlessly attempt to surround an opponent. In all actuality, the user creates gruesome corpses out of minerals within the ground in a sort of reverse-decomposition, using their Dead Soul technique upon a large scale that essentially gives them an army at their command. However, due to being created freshly, each corpse is significantly weaker, slower, less agile and much more fragile than usual despite their more zombie-like appearance. Unlike before, they simply rise again once slain due to the minerals within the ground replenishing their wounds, trapping the user's victim's in a undead reality.
Rank 1: Creates 8 Corpses at the user's command. Each has -6 of the user's secondaries, 690 Hp and 1 AP. Attacks deal 200 damage per strike at .5 AP. Only 13 strikes may hit a single target per round.
Rank 2: Creates 10 Corpses at the user's command. Each has -5 of the user's secondaries, 660 Hp and 1 AP. Attacks deal 200 Damage per strike at .5 AP. Only 15 strikes may hit a single target per round.
Note:
- Attacks use Melee Accuracy.
- When destroyed, corpses are revived at the start of the following round.
- Lasts until the user no longer maintains the jutsu, or if they take damage equal to 25% of their Max Hp in one round.
- Damage done by the corpses cannot be buffed.
- Corpses cannot use any jutsu, though may attempt to grab an opponent giving the victim -2 Dodge, with an additional -1 for each corpse after the first. Up to four corpses may hold a target at once.
Costs:
Rank 1: 1100 Cp, 525 CP/Rnd
Rank 2: 1320 Cp, 630 CP/Rnd
Scorn of the Lich — Dependent Special Move
As masters of the undead and ninjutsu, Dark Sages are able to imbue the quality of death into their ninjutsu attacks. These new attacks are able to rot the very flesh off of their foes, creating intense pain and destabilization. These poisonous attacks render most other poisons obsolete, as they overwhelm the body and attack even those. Victims who fall under these attacks often describe them as some of the most painful moments of their life.
Effect: The user may pay increased CP Costs when using a Ninjutsu to replace the Secondary Effect with one of the following:
Gangrene: By paying +20% CP the user may replace their Ninjutsu's Secondary effect with Gangrene. The target takes +1% Max HP/CP Damage. This caps at +4%. This lasts up to three rounds and adding another stack of Gangrene does not reset the round timer.
Necrosis: By paying +30% CP the user may replace their Ninjutsu's Secondary effect with Necrosis. The target takes -3 Secondaries and is treated as having a +10% Chance to increase bleeding. This lasts for two rounds.
Notes:
- Only one of these effects may be applied to a target at once.
- Gangrene and Necrosis may overwrite eachother's effects
- When applied to a target this takes up the Injury/Consumed Poison Slots
- Injury/Consumed Poisons cannot overwrite these effects
- C-Rank and above jutsu gain +5% Chance per their rank. (C/B/A - +5% / +10% / +15%)
- May only be used on offensive ninjutsu.
- B and A Rank Medical Jutsu have a 55% chance of healing Gangrene and a 45% chance of healing Necrosis.
&contracts
E-Rank Summon: Youkai Contract
Name: Fukuzai, the Hidden One
Approval: http://ninpocho.com/viewtopic.php?f=414&t=46770
Description: A living shadow, Fukuzai is more like a symbiotic parasite than anything. He cannot live without a host, yet aside from a small payment of chakra this creature does not cause any harm to the host. Literally becoming his host's shadow, Fu is a master of disguise, and is indistinguishable from his host's original shadow. Serving a variety of functions for his host, Fu is commonly an extra set of eyes and ears, or even an unexpected ally.
Personality: Straight-forward and curt, Fu does not like to waste time. He is polite to those he respects, which usually includes his host, and little more than venemous to those whom have not yet earned his respect. Above all else, though, he likes to be helpful to his host and treats their needs above his quite often. Known for his sarcastic comments and quips, he certainly helps to keep things interesting with lively commentary.
History: Hailing from the spirit realm, Fukuzai has played parasite to many Youkai Contract summoners. He is a very old spirit, and uses his wisdom to help keep his host alive—after all, the longer they can stay alive the longer he has a proper host. Fu came to Ko when the young man forcibly opened up a rift into the spirit realm, becoming the demon's most recent host. While their relationship is young, Fu has already built up a sturdy connection to the young man due to, in no small part, Ko's sadistic and generally malicious personality. They two are building their relationship rather quickly, and will soon find themselves to be an incredibly optimal pair of partners.
Name: Fukuzai, the Hidden One
Approval: http://ninpocho.com/viewtopic.php?f=414&t=46770
Description: A living shadow, Fukuzai is more like a symbiotic parasite than anything. He cannot live without a host, yet aside from a small payment of chakra this creature does not cause any harm to the host. Literally becoming his host's shadow, Fu is a master of disguise, and is indistinguishable from his host's original shadow. Serving a variety of functions for his host, Fu is commonly an extra set of eyes and ears, or even an unexpected ally.
Personality: Straight-forward and curt, Fu does not like to waste time. He is polite to those he respects, which usually includes his host, and little more than venemous to those whom have not yet earned his respect. Above all else, though, he likes to be helpful to his host and treats their needs above his quite often. Known for his sarcastic comments and quips, he certainly helps to keep things interesting with lively commentary.
History: Hailing from the spirit realm, Fukuzai has played parasite to many Youkai Contract summoners. He is a very old spirit, and uses his wisdom to help keep his host alive—after all, the longer they can stay alive the longer he has a proper host. Fu came to Ko when the young man forcibly opened up a rift into the spirit realm, becoming the demon's most recent host. While their relationship is young, Fu has already built up a sturdy connection to the young man due to, in no small part, Ko's sadistic and generally malicious personality. They two are building their relationship rather quickly, and will soon find themselves to be an incredibly optimal pair of partners.