Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Chijimatsu's Dojo

Joined
Mar 4, 2017
Messages
229
Yen
241,641
ASP
0
  • Username: Tomomi Chijimatsu
  • Profile Link: https://www.ninpocho.com/viewtopic.php?f=77&t=60855
  • Training Link: https://www.ninpocho.com/viewtopic.php?f=79&t=60861
  • OCR/Character Creation Link: https://www.ninpocho.com/viewtopic.php?p=329216#p329216
  • In Character Rank: Chuunin
  • Out of character rank: A-Rank
  • Elemental Affinities:
    Major Affinity: Earth
    Minor Affinity: Non-Elemental
    • Character class:
      • Hurts, Doesn’t It?
        HP: (60+lvl) x stamina
        CP: (40+lvl) x chakra control
        Class Bonus: KINJUTSU OPTION
        High: Melee Accuracy
        Average: Dodge, Ninjutsu Accuracy
        Low: Ranged Accuracy, Genjutsu DC
      • Character class approval: https://www.ninpocho.com/viewtopic.php?p=329220#p329220
      • Class point card ASP purchase: https://www.ninpocho.com/viewtopic.php?p=329220#p329220
      Abilities:
      Abilities:
      Shinobi 101
      1.
      2.
      3.
      4.
      5.
      6.
      7.
      8.
      9. Kinjutsu
      10: Kinjutsu
      11: Kinjutsu
      Core Ability/Bloodline:
      Opportunist
      Current Power Level: 2040
      Approval: https://www.ninpocho.com/viewtopic.php?p=329234#p329234
      Waiting for Ability approval:
      A-Rank=20pts
      Sneak Attack - Passive (3 points)
      Restriction- C Rank and up
      Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
      Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

      Counterattack - Passive (3 points)
      Restriction- B Rank and up
      Whenever an enemy misses a swing of the sword or a thrust of the fist, they overextend slightly and leave an opening. In this opening is the chance to strike back and change the course of battle.
      Effect: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.

      Crippling Strike - Dependent Special Move (3 points)
      Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
      Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.

      Slippery Mind - Passive (3 points)
      As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
      Effect: +2 to Genjutsu Save and awareness rolls.

      Feint - Dependent Special Move (2 points)
      Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
      Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

      Flash Counter - Jutsu (1 point, 1 to rank up) (Rank 2)
      Restriction- A-Rank and Up
      This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
      Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
      Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
      Cost: 2,500 Cp; 2.5 AP
      Notes: This may only be used once a round, and may be used as a Reactionary.

      Quick Step - Boost (1 point)
      Restriction- Can be purchased up to three times
      Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
      Effect: +1 accuracy

      Combat Roll - Independent Special Move (3 points)
      A true Opportunist can turn a life-threatening situation into a potential win with a simple movement. The risk involved is only part of the fun--and, of course, the deception.
      Effect: The user gains +3 Dodge to the next attack aimed at them. Should they dodge, they may immediately strike the attacker at +1 Accuracy and +10% Damage. If they Are hit, they take +15% Damage and a partial hit is treated as full. Multi-hitting jutsu must inflict at least more the 50% of its maximum damage.
      Total: 20 points
      Weapon(s):
      Weapon:
      Weapon Name: Homage
      Damage Type: Bludgeoning
      Special: Bleeding
      Damage Modifier: +10%
      Accuracy Modifier: -2
      Augments:
      Recovery
      Chakra Drain
      Awaiting Approval.

      Equipment:
      Slot 1:
      Slot 2:
      Slot 3:

      Kinjutsu:
      Kinjutsu Name: Jashinism
      Kinjutsu Approval Link: https://www.ninpocho.com/viewtopic.php?p=329240#p329240
      Kinjutsu path(s) Approval links: Awaiting Approval Here.
 
Abilities:
Shinobi 101
1. Weapon Attunement
The day that she saw the ax for sale in the back of a large weapons stand, she knew that one day she absolutely needed to be able to wield it. Chijimatsu had saved up a considerable amount of money throughout her young adulthood and decided to buy the ax whether or not she was able to wield it. No weapon has ever caught her eye before and she never thought that she would ever wield one. For what seemed like months after she bought the axe, she trained with it and chopped down a considerable amount of trees before the great weapon needed to be sharpened. Using the sharpening as a learning experience, Chijimatsu spent time with her weapon, honing the blade and even decorating it out of honor to the ax.
[WC:133]
2. Weapon Mastery
With her slim knowledge of ninjutsu, Chijimatsu needed something to perfect, something that was her signature. The ax was basically her right hand man at this point in time, her connection with the inanimate weapon growing stronger and stronger. Once she had the basics down, she saw no purpose is continuing to work on the simplest of moves. Her hands would learn every inch of the weapon and its weight would soon become null to her. With too much time on her hands and a particular fondness for her heavily practiced skill Chijimatsu got the hang of her weapon and so much more in order to be combat ready by any means necessary.
[WC:113]
3. Quickdraw
Soon after mastering the way of her weapon, Chijimatsu realized that she was very slow on the draw of such a heavy weapon. In the time it took her to ready herself, she would have already taken multiple blows. This is where she needed to hone the feeling of weightless on the ax, her body so used to its movements and the physics involved she believed that this would be a very easy task. As it turns out, it took much longer for her to acquire this skill than she had hoped for, the first time she successfully drew her ax in the blink of an eye was against a small group of bandits that decided to attack her not twenty minutes after bathing. Needless to say, she was upset.
[WC:130]
4. Bloody Mess
It’s important to know how to make people bleed when you have a deity in your head that craves blood. It’s most important to figure how to make even your strongest opponents give off just a single drop of blood. What makes that easy though? Striking home to a juicy vein each time you strike! While most of the time resisting the urges that Jashin has to offer her, Chijimatsu can’t help but to sometimes get over indulged by the bleeding of her opponents and the power that it brings her. Power has made most of the world crazy, but who would ever be able to resist the feeling of being the strongest one in the room!
[WC:117]
5. Combo Master
When trying to bludgeon someone, strong strikes most of the time miss, but if you can hit one, you’ll likely be able to hit another and another, and hell, even another! Chijimatsu’s accuracy surely isn’t perfect, but if she can land a strike, her next seems almost like a flash of lighting, and one that hurts! Many don’t expect such a large ax to be viable in landing a flurry of blows, but with little to no other options, Chijimatsu is determind to make it work! Striking with fury is a key to winning a fight one on one, if her opponent is unable to make a move then Chijimatsu has all the more opportunities to strike home over and over again with zero mercy!
[WC:125]
6. Called Shot
Having perfect accuracy isn’t the easiest feat to accomplish, but knowing where to hit someone in order to stop them in their tracks is necessary when working with slower weapons. Chijimatsu is able to hone in on specific places of her opponents’ bodies that will either hurt the most or give her an upperhand. Specific areas on an opponent bleed more heavily than others, giving Chijimatsu another opportunity to gain the advantage in battle, thanks to that wretched Jashin. While often aiming to defend herself from further attacks, shots to limbs and vital parts of an opponent aim to prevent attacks that can be devastating later in the fight.
[WC:109]
7.
8.
9. Kinjutsu
10. Kinjutsu
11. Kinjutsu
 
Approved
However -- What are you gonna bind to what with Shinobi 101?
Tomomi Chijimatsu said:
Abilities:
Shinobi 101
1. Weapon Attunement
The day that she saw the ax for sale in the back of a large weapons stand, she knew that one day she absolutely needed to be able to wield it. Chijimatsu had saved up a considerable amount of money throughout her young adulthood and decided to buy the ax whether or not she was able to wield it. No weapon has ever caught her eye before and she never thought that she would ever wield one. For what seemed like months after she bought the axe, she trained with it and chopped down a considerable amount of trees before the great weapon needed to be sharpened. Using the sharpening as a learning experience, Chijimatsu spent time with her weapon, honing the blade and even decorating it out of honor to the ax.
[WC:133]
2. Weapon Mastery
With her slim knowledge of ninjutsu, Chijimatsu needed something to perfect, something that was her signature. The ax was basically her right hand man at this point in time, her connection with the inanimate weapon growing stronger and stronger. Once she had the basics down, she saw no purpose is continuing to work on the simplest of moves. Her hands would learn every inch of the weapon and its weight would soon become null to her. With too much time on her hands and a particular fondness for her heavily practiced skill Chijimatsu got the hang of her weapon and so much more in order to be combat ready by any means necessary.
[WC:113]
3. Quickdraw
Soon after mastering the way of her weapon, Chijimatsu realized that she was very slow on the draw of such a heavy weapon. In the time it took her to ready herself, she would have already taken multiple blows. This is where she needed to hone the feeling of weightless on the ax, her body so used to its movements and the physics involved she believed that this would be a very easy task. As it turns out, it took much longer for her to acquire this skill than she had hoped for, the first time she successfully drew her ax in the blink of an eye was against a small group of bandits that decided to attack her not twenty minutes after bathing. Needless to say, she was upset.
[WC:130]
4. Bloody Mess
It’s important to know how to make people bleed when you have a deity in your head that craves blood. It’s most important to figure how to make even your strongest opponents give off just a single drop of blood. What makes that easy though? Striking home to a juicy vein each time you strike! While most of the time resisting the urges that Jashin has to offer her, Chijimatsu can’t help but to sometimes get over indulged by the bleeding of her opponents and the power that it brings her. Power has made most of the world crazy, but who would ever be able to resist the feeling of being the strongest one in the room!
[WC:117]
5. Combo Master
When trying to bludgeon someone, strong strikes most of the time miss, but if you can hit one, you’ll likely be able to hit another and another, and hell, even another! Chijimatsu’s accuracy surely isn’t perfect, but if she can land a strike, her next seems almost like a flash of lighting, and one that hurts! Many don’t expect such a large ax to be viable in landing a flurry of blows, but with little to no other options, Chijimatsu is determind to make it work! Striking with fury is a key to winning a fight one on one, if her opponent is unable to make a move then Chijimatsu has all the more opportunities to strike home over and over again with zero mercy!
[WC:125]
6. Called Shot
Having perfect accuracy isn’t the easiest feat to accomplish, but knowing where to hit someone in order to stop them in their tracks is necessary when working with slower weapons. Chijimatsu is able to hone in on specific places of her opponents’ bodies that will either hurt the most or give her an upperhand. Specific areas on an opponent bleed more heavily than others, giving Chijimatsu another opportunity to gain the advantage in battle, thanks to that wretched Jashin. While often aiming to defend herself from further attacks, shots to limbs and vital parts of an opponent aim to prevent attacks that can be devastating later in the fight.
[WC:109]
7.
8.
9. Kinjutsu
10. Kinjutsu
11. Kinjutsu
 

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