- Username: Tomomi Chijimatsu
- Profile Link: https://www.ninpocho.com/viewtopic.php?f=77&t=60855
- Training Link: https://www.ninpocho.com/viewtopic.php?f=79&t=60861
- OCR/Character Creation Link: https://www.ninpocho.com/viewtopic.php?p=329216#p329216
- In Character Rank: Chuunin
- Out of character rank: A-Rank
- Elemental Affinities:
Major Affinity: Earth
Minor Affinity: Non-Elemental- Character class:
- Hurts, Doesn’t It?
HP: (60+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: KINJUTSU OPTION
High: Melee Accuracy
Average: Dodge, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC - Character class approval: https://www.ninpocho.com/viewtopic.php?p=329220#p329220
- Class point card ASP purchase: https://www.ninpocho.com/viewtopic.php?p=329220#p329220
Core Ability/Bloodline:Abilities:
Shinobi 101
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9. Kinjutsu
10: Kinjutsu
11: Kinjutsu
Weapon(s):Opportunist
Current Power Level: 2040
Approval: https://www.ninpocho.com/viewtopic.php?p=329234#p329234
Waiting for Ability approval:
A-Rank=20pts
Sneak Attack - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.
Counterattack - Passive (3 points)
Restriction- B Rank and up
Whenever an enemy misses a swing of the sword or a thrust of the fist, they overextend slightly and leave an opening. In this opening is the chance to strike back and change the course of battle.
Effect: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.
Crippling Strike - Dependent Special Move (3 points)
Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.
Slippery Mind - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.
Feint - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.
Flash Counter - Jutsu (1 point, 1 to rank up) (Rank 2)
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Cost: 2,500 Cp; 2.5 AP
Notes: This may only be used once a round, and may be used as a Reactionary.
Quick Step - Boost (1 point)
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 accuracy
Combat Roll - Independent Special Move (3 points)
A true Opportunist can turn a life-threatening situation into a potential win with a simple movement. The risk involved is only part of the fun--and, of course, the deception.
Effect: The user gains +3 Dodge to the next attack aimed at them. Should they dodge, they may immediately strike the attacker at +1 Accuracy and +10% Damage. If they Are hit, they take +15% Damage and a partial hit is treated as full. Multi-hitting jutsu must inflict at least more the 50% of its maximum damage.
Total: 20 points
Awaiting Approval.Weapon:
Weapon Name: Homage
Damage Type: Bludgeoning
Special: Bleeding
Damage Modifier: +10%
Accuracy Modifier: -2
Augments:
Recovery
Chakra Drain
Equipment:
Slot 1:
Slot 2:
Slot 3:
Kinjutsu:
- Hurts, Doesn’t It?
- Character class: