Core Ability Glossary
- Passives:
- Give you character an ongoing bonus, such as enhanced damage or a damage immunity.
- Boost:
- Gives a boost to either your secondary stats, Hp or Cp, or damage.
- Modifications:
- Modify a preexisting jutsu or ability in the shops into a new, more powerful technique.
- Styles:
- Much like the abilities found in the shop, and work the same way.
- Special Moves:
- Are certain non-jutsu actions that a CA user may perform. Special moves cannot be combined. Unless they specified otherwise.
- Dependent Special Moves: Have no activation cost and may be used freely.
- Independent Special Moves: Cost 1 Ap to initiate.
- Are certain non-jutsu actions that a CA user may perform. Special moves cannot be combined. Unless they specified otherwise.