Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Cursed Seal - Stage 2

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Cursed Seal: Stage 2
Masters of Fuuinjutsu can surpass the initial stages of a Cursed Seal, exchanging their health to reach even higher levels of power, mutating the body into a hideous form. While it can only be maintained for a short period of time, the brief burst of power can often turn the tide of battle.

Information
Prerequisites: Cursed Seal.

Effect:
  • The user can exchange their Cursed Seal effect for one of the following:
    • Astral: +4 Dodge, +1 AP, +10% Auto Dodge and -2 Acc/Gen DC.
    • Celestial: +4 Gen Save, +1 AP, Regenerates 8% max CP a turn and takes +10% damage from all sources.
    • Gaia: +4 Taijutsu Acc, +20% Taijutsu damage, 15% Physical DR, and takes +10% from all Elemental/illusionary damage sources.
    • Luna: +4 Ninjutsu Acc, +20% Ninjutsu Damage, 15% Elemental DR, and takes +10% from all physical/illusionary damage sources.
    • Solar: 15% DR from all sources, Regenerates 10% HP per round, 75% chance to lower Called Shot/Bleed levels and all chakra costs are increased by +15%
    • Heaven: +2 All secondaries, +10% All Damage types, all chakra costs -10% and CP/HP cost of Stage 2 is increased to 12 per round.
    • Hell: +4 Genjutsu DC, +20% Illusionary Damage, 15% Illusionary DR, and takes +10% damage from all Physical/Elemental sources.

Cost: 1 AP and 10 CP/HP Modifier a round

Notes:
  • The User’s Cursed Seal must be active for 10 seconds before Stage 2 can be activated.
  • Stage 2 can only be maintained for 20 seconds
  • Stage 2 cannot be ended voluntarily.
  • When Stage 2 ends the curse seal is disabled for the remainder of the battle.
  • CP Modifiers reduced by the Cursed Seal are permanent for the battle unless otherwise stated
 

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