Ninpocho Chronicles is a fantasy setting storyline set in the World of Ninjas where feudal daimyo, clans and ninja villages all wage war on each other for money, glory or for a common goal.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Cursed Seal

Ninpocho Admin

Staff member
Jan 15, 2013
Cursed Seal - Ability
View attachment 850
Fuuinjutsu is a powerful shinobi art and none more so than the sealing techniques which are commonly referred to as "Cursed Seals". Such seals forcibly draw out the chakra of the user in a dangerous, often agonizing way, in exchange for a brief period of heightened power. Though this may grant them extraordinary capabilities for a period of time, those that are incautious with the use of their seal often find themselves doomed as a result.

Prerequisites: C-Rank, Cursed Sealing

  • Upon gaining this ability the user creates a Cursed Seal in their Dojo, giving it one of the below effects.
    • The first time each round the user involuntarily gets removed from stealth, they are automatically put back into stealth immediately. The user cannot re-enter stealth via any other method.
    • Attack damage cannot be reduced and partial hits become Full hits, but cannot perform actions reflexively.
    • +5% Damage Reduction to all sources, and effects that bypass the user's Damage Reduction lose half of any damage buffs they may have. The user's damage buffs are halved.
    • Ignore Sense slot limits with Genjutsu, but only able to maintain 3 Genjutsu on a single target at once.
    • Regenerate 5% Max Hp per round and have a 60% chance of lowering a Called shots or Bleed Ranks each round, but cannot recover HP through any other method while the Cursed Seal is active.
    • Regenerate 8% Max CP per round, but cannot recover CP through any other method while the Cursed Seal is active.
    • +1 Activated Auto-Dodge per round, but the user's partial hits are treated as misses.
    • When the user inflicts a debuff other than Bleed/Suppression/Called Shot upon a target, its effectiveness is increased by either 1 or 5% (half for stack-able effects); whichever is relevant to the effect. The user's Cursed Seal also costs 2% max HP each round active.
    • Failed Bleed/Suppression/Called Shot attempts add their % chance to the next attempt made during the same round (bypassing caps); the user's Bleed rank increases by 1 each round, cannot be lowered, and the user takes x1.5 Bleeding damage.

  • The Cursed Seal must be active to grant its effect. A Cursed Seal costs no AP to activate (it only needs to be declared), but takes the timing of 2 AP to come into effect. Each round active the user CP modifier is reduced by 4.
  • Cursed Seal deactivates after 30 seconds.
  • CP Modifiers reduced by the Cursed Seal are permanent for the battle unless otherwise stated
  • Once obtained on a specific character, that character may learn and unlearn this ability just like any other.
  • The user may take this ability multiple times to create multiple seals; but only one Cursed Seal may be active at a time.
  • Once de-activated, the user can no longer activate Cursed Seal for the battle.
  • The user is considered 'Cursed' while the Cursed Seal is active.
  • Cursed Seal may also be obtained without knowing the Cursed Sealing Technique, if the Cursed Sealing Technique is used on the user.
  • The Curse Seal, Sage Mode and Genetic Implant ability are mutually exclusive; if you have one, you cannot have another.
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