Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

::Daigo's Dojo::

Daigo

Active Ninja
Joined
Nov 17, 2012
Messages
554
Yen
133,400
ASP
0
Welcome to Daisuke's dojo! (insert descritpion of an actual dojo here)

just posting here for future reference

Other links: (OCR, word counter, Training rules, Training)



Character History (Full version): It's a bit long, just sayin'
Birth to early childhood: Ages (0-10yrs)

Originally born in Port Cirrus, the famous port city to the southwest of Kumogakure, Daigo grew up in an extended family. He lived with his parents, aunts, and uncles in a decent sized home which was slowly falling into disrepair despite their best efforts. Daigo grew up with his cousins among whom was Daisuke, the future medical sennin, in a comfortable lower middle class society. While Daigo’s aunt and uncle occupied the jobs of upstart merchants, his parents simply helped where they could to support them. They provided the goods through their own illicit means while Daisuke’s parents sold it to pay the bills, completely unaware of how their goods were obtained. While the adults saw to supporting their family, Daisuke and Daigo’s much older cousin sought to train them in the ways of the kaguya clan, though it was less savage in nature.

The family made efforts to chat up the tourists and gather new information about a plethora of subjects. They made it their mission to gather intel on what their customers desired so that they could be prepared for the demand by stocking their home with said items. For all their efforts, money was still tight in their home; Tighter than the virgin Mary, before she gave birth. Daigo’s parents even went so far as to start making backroom deals with low life smugglers. In exchange for storing contraband in their basement unbeknownst to the rest of the family, they would be rewarded handsomely for their services. Initially, his parents actions could be deemed as simply reckless and blame it on their desperation and naivety. After all, it was all done to ensure their family’s financial security. Unfortunately over time, it began to corrupt them even more so than what they were already. His relative’s business eventually flourished into a very successful merchant company after many years of hard work, dedication, sleepless nights, careful planning, and trust in one another. Thanks only in a small part his the illicit activities of Daigo's parents.

The business, now known as The ‘Supernova’ Merchant Company or S.M.C. for short, grew to such a proportion that Daigo’s parents were put in charge of managing a second business. They were sent to expand and operate out of Port Cirrus’ sister city, Kelmura, which was located further south. Believing strongly in education, the older generation went on to send their youth to the best schools where they collectively remained a B average on their studies. Where Daisuke’s parents excelled in street smarts, they made sure that the young generations excelled in book-smarts. While that was once true for Daigo’s parents, their seedy deals made them value hard labor and street smarts more so than academics. As a result, whenever Daisuke visited Kelmura, he was put to work like Daigo, but when Daigo visited Port Cirrus, he was made to study. It was around this time that Dashi left for what he believed to be a good school only to realize he had been sent to a ninja village. Dealing with the daily stresses of a life in the Anbu branch while attempting to manage a misdiagnosed and untreated mental illness over an extend period of time would take its toll on Dashi. Eventually, he would succumb to the pressure and lose his life during an interrogation.

The Kaguya clan, or at least this branch of the clan, believed in not holding grudges against anyone so long as their family member or close friend was given a glorious death. After a month or so of mourning the death of their relative, the families continued on with their lives as such was the way of life. The sad fact was that the world would not stop spinning just because a relative had passed. The world was not that merciful. From Daigo's perspective, they still had a successful business on their hands. Now was the time to secure their place in the higher social class rather than watch their slowly rising empire crumble because of a single person. He loved his uncle dearly since Dashi was one of the few people Daigo ever really connected with, but they had to get back to business. They would do not only for financial means, but because this for the sake of their future generations. It was around this time that Daigo’s behavior caused concern for his folks. After being examined, he was diagnosed with antisocial personality disorder due to his lack of regard for other people’s rights, the violent outbursts against bullies, the lack of an emotional connection to his family or friends, and his lack of conforming to social norms. Upon further examination, he would later be deemed as a “high functioning sociopath” rather than a psychopathy. Regular psychotherapy would have helped Daigo better manage his illness, but the illicit activities his parents would force him to do over the next few years would only make things worse. It would be a long time before Daigo received the help he needed today.

Blacksmith apprentice: Ages (10-12yrs)

While Daisuke and Dashi before him both had been sent to kumogakure to attend school by accident, Daigo had decided to go in another direction. Caution was a family trait, it seemed, as Daigo only thought about securing his financial future in case the merchant business ran dry. From that point onward, visits to Port Cirrus stopped all together and Daigo's education consisted of subjects related to the occupation of a merchant. While he searched for a decent career path, his parents were approached by their smuggler contact. The smuggler was a man who had originally made contact with them in Port Cirrus, no doubt with another scheme in mind. Apparently, he heard about how well his southern friends were doing and decided to pay them a visit in hopes of making another business proposal. Sure enough, a request was made to store larger quantities of contraband in false bottom crates which would be stored in the S.M.C.'s warehouses throughout Kelmura. Business grew extensively after that, which led to the parents buying up more warehouses to store their products, both legal and illegal. In order to support trade overseas, they went so far as to buy a colonial style ship known as a frigate to act as a naval convoy with great offensive and defensive capabilities. Only two small crews of men were recommended by the smuggler contact and stationed for the ship’s crew while the others worked as the warehouse’s security guards.

Indeed, they were making big investments in the Supernova Merchant Company their in-laws created. Though he was a man of insignificance, the smuggler was in need of a large quantity of raw materials as well as rare materials, which were used for making weapons. His intention was to sell them overseas for a hefty fee. Lightning country was known for its minerals and the like. Upon hearing that they would get a huge kick back, Daigo’s parents developed a scheme where they’d use their son to infiltrate the armory of the imperial army and steal their goods while learning their services. After all, who would suspect a kid? Lots of people, that’s who, but they didn’t care. Money had blinded them and their desperation to remain in a higher social class rather than revert back into poverty would cause them to sacrifice Daigo to a life of crime. They sold him on the idea of following in Dashi’s and Daisuke’s footsteps by having a military career. Seeing as Daigo was just a kid and didn’t really have a choice in the matter, he was shipped off to the nearest imperial army base where he began basic training. Normally, children were not allowed to join the ranks so young, but his kekkei genkai was taken into account and he was made into a special exception. What base commander did not want a strong young man, from a great clan and who was destined to be a killing machine, in their ranks? The fact that Daigo was made to work in the blacksmiths unit only eased the commander’s mind about child soldiers issue.

Just a few months prior to Daigo's arrival, the smuggler had reached out to gain contacts within the blacksmith unit of the army. The blacksmiths were willing to offer their services if the stockpilers (Daigo’s parents) could supply a member of their own to help minimize the risk. In order for the scheme to work, the smiths required an additional member who had exceptional knowledge about ledgers, trade routes, land and naval convoys along with other related subjects. Despite being a young preteen, Daigo met the requirements of the smiths. The family business was all he was taught after Daisuke left. He knew how to stockpile goods from other artisans and gather raw materials and craft new makeshift items. His father taught him to be acutely aware of estimated convoy travel times, the level of risk associated with certain trade routes, and which merchant's or smuggler's tax percentage would be most opportune. He was made to properly manage, prepare, and send out both land and naval convoys to earn money. All the while, smuggling out small amounts of rare materials to help make a secret profit. Unfortunately, Daigo had been groomed all too well for this position. Helping his family run the S.M.C. while possessing a near perfect combination of book and street smarts did not do him any favors.

Although he was starting to dislike his parents because of their neglectful actions, Daigo could not help but feel a bit sad that he would not be with them anymore as the transport pulled up. Upon first glance, Daigo could tell that the transport seemed to be filled with future soldiers. All of whom boarded with noble intentions of serving their country. Daigo, knowing that he did not deserve to be in such fine company, boarded hesitantly. He kept his chin up, however, for he knew that he'd become stronger for having taken this journey. He did this not only for his parent's sake, but for his as well. They reached the Capital City of the nation, Raiden’s eye, after a few hours of travel and dismounted from the transport before falling in line at the behest of the drill instructor. Apparently, a little more basic training was needed before Daigo managed to join the imperial army’s blacksmith unit and after such a long travel as well. He wasn't thrilled as one might imagine, but he endured it. It was his duty to do so. To be in a new place was rather strange for him. All he ever knew were Kelmura and Port Cirrus, but now the city was his new house. The barracks became his bedroom, the mess hall become his kitchen, the training grounds become his playground, and the smithy or as Daigo liked to call it, the forge, became one of his many classroom.

No one suspected a thing really. He joined easily enough as an apprentice and fell under the tutelage of the blacksmiths. Masters of metal and as corrupt as they came. Upon his arrival, he delivered a letter to the head blacksmith which assured him that Daigo could be trusted. The young man was then taught the ways of the blacksmiths; taught how to bend metal to his will; taught how to properly store his tools and materials; taught how to memorize his lies; taught how to skim off the top; taught how to plan ahead. During his time as an apprentice, he found his role in the entire situation to be less than honorable and so after a while...he demanded a bigger cut for such a risk, seeing as informing the higher ups could result in everyone’s imprisonment. The way he saw it, he was property of the army until he was of age. If he told anyone what he was doing or if he kept quiet but got caught, he’d be jailed or put to death. There was no chance of seeing his parents anytime soon and frankly he did not want them around, so payment was his only demand. He received nasty looks for a while, but he didn’t care about the opinions of his co-workers. All he had to do was not be himself; to play the role of a greedy immoral blacksmith just like the rest of them.

Blacksmith: Ages (12-14yrs)

After a few years of both legal and illegal service, Daigo had finally attained the position he desired as a master blacksmith. This ultimately meant that he had no higher station to fulfill in his life. One might have thought that he had truly taken on his role to heart, but he was still the same deep down. He found it all immoral and he wanted to tell others, both for the sake of honesty as well as for the sake as being viewed in a positive light. No one would trust a theft but everyone could trust an honest man. An honest man, it was the role he needed to manipulate others to his advantage. One night, Daigo bothered to ask myself "how can I imagine being an honest man when I had such immoral parents who convinced me at an early age to commit crimes to earn extra money?". It was true that his role models were criminals and the way Daigo saw it, he was lucky to have learned a trade which would act as a fallback option if or when things went sour with his current business. Daigo was frustrated by this thought at first, but learned to adapt and evolve into something more...for his own sake. Luckily, Daigo's name would never show up on any official or unofficial ledger or document. He was brought in to advise the smiths on trade routes, convoys, warehouses, and smugglers with which they were unfamiliar. Daigo made sure to cover his tracks to the best of his ability.

At this point in his career, his weapon quality and the quantity in which he produced it were higher than most of the other blacksmiths. Perhaps it was his kaguya roots that gave him a leg up or maybe it was from him reading books on weapon forgery to get the best mixture of materials. Either way, he was making a decent wage and earning respect from many while continuing to smuggle small yet highly valuable materials out of the city using the convoys. On his days off, he began exploring the other units and attempted to form reliable networks of his own. In exchange for a fee, these people would go on to instruct him in their professions unofficially. He made connections in the following units: military police, elite soldiers, and the scouts. From the military police, he was taught how to investigate a crime scene thoroughly. The elite soldiers taught him how to fight while the scouts who taught him how to survey a large area and survive in various terrains. These would prove to be valuable skills necessary for Daigo's survival. A few tips here and there during mealtimes in the mess hall, during shower time, during the holidays, whenever he could do it really. He would learn a plethora of subjects in those few years, all of which he'd take to heart. He acted the role of a inquisitive youth and people bought it.

As the years went by, he grew in intelligence and muscle mass. The late hours he spent handling materials made him stronger and his training from the elite soldiers proved very useful. In combination with his clan’s dead bone pulse fighting style, he found himself enjoying the powers with which he was blessed. The whispers of an upcoming war between two countries traveled across the land, wetting the appetite of the blacksmiths. War meant money and they could always use more of that. It also meant a boost in profits, assuming that they could smuggle goods to the supposed countries in exchange for a hefty fee. Even Daigo’s parent’s supported it through their letters. Although he grew tired of the social facade he had elected, he knew he had to play the role for his own sake. Starting up the flames, he continued his work both within his unit and outside his unit to be well rounded as it was his goal.

During this chapter of Daigo's life, he went to visit his cousin, Daisuke, along with his aunt and uncle with special permission. During their return home, Daigo became sidetracked while assisting a small animal. It would turn out to be a rather eye opening experience for him. (leads to canine contract app)

Medical apprentice in the Imperial army : Ages (14-17yrs)

Over the next few years, Daigo and Daisuke would start to write each other every now and again, informing each other of their worries and of their current business. Soon the content of their letters became solely about the upcoming war and the possible aftermath that would come of it. While Daisuke expressed concern for the people, Daigo expressed concern for his business and for his family, leaving the people out of it. Soon after that, Daisuke wrote about what he had witnessed while he was there. His letters were detailed with his medical ninja duties and that touch Daigo’s heart just a tiny bit. After receiving Daisuke’s letters for so long and feeling partly responsible for his cousin’s woes, Daigo could not help but question his own actions. Smuggling weapons, pocketing leftover funds, stockpiling raw and rare materials to be sold elsewhere, etc. The Bear Marsh war affected his world views as well. He, along with the other blacksmiths, were responsible for creating the weapons used to slay so many lives across two countries. He wondered if he was on the right path. With Daisuke’s encouragement, Daigo began looking into changing fields. The blacksmiths, his parents, and the smugglers didn’t care if Daigo left the unit and the simply found another to take his place. The routine was already set up. They had brought him in to advise the smiths on unfamiliar subjects, but after so many years, they knew the information well enough without Daigo's assistance. From that point onward Daigo was now just another worker, something that made him rather happy. There was no need in threatening him to keep his mouth shut since he’d die too if anyone ever found out. He later transferred to the medical unit within the imperial army. The application process was hard to qualify for, but given the war and the thousands wounded, they were practically begging for new members.

For the next three years of his life, Daigo would be doing grunt work for the doctors, nurses, and other medical staff. Taking medical classes most mornings, cleaning bedpans, giving sponge baths to the elderly patients, cleaning up the laboratories, running errands for the staff, learning how to treat wounds, and of course making the rounds where he would follow around a doctor who would describe a patient’s ailment then ask Daigo his opinion on how to treat it. It was damn near torture for Daigo to be so...helpful to others, but that was part of the act. He had to make others believe that he was a normal person with a genuinely compassionate side for his fellow man. Daisuke’s letters helped out as well. Daisuke was thrilled that Daigo had decided to join his ranks and offered a plethora of letters with great advice and excellent study notes to use. Daigo’s studying and Daisuke’s notes helped to make him a star within the medical unit. His superiors began to take notice to Daigo’s detail and precision when he was treating patients while supervised. His test scores began to reflect the same thing. After busting his back working hard for a good cause, he was finally promoted to become a general practitioner.

During this chapter of Daigo's life, he was sent to accompany a land convoy with special permission from the higher ups. This was due to there possibly of the escorts being injured by the local wildlife. One night during the return home, Daigo became sidetracked while assisting a small animal in retaking a large ruin. It would turn out to be a rather eye opening experience for him. (leads to feline contract app)

General practitioner in the army: Ages (17-20yrs)

Over the next three years of his life, Daigo busted his butt even harder as a general practitioner than he did as a medic in training. In prior years, it was just grunt work, but now he had to treat people more frequently and fill out a lot more paperwork than ever before. He really wanted to curse out Daisuke for tricking him into joining his profession, but ultimately it was a great disguise. Who would suspect a doctor to be damn near emotionless and possess a lack of compassion? Not many people, he thought. Daigo simply had to grin and bare it. He have to play the role of a compassionate doctor to better manipulate those around him into doing his bidding. His illness had crippled him in a way, but seeking help now would get him outed as abnormal. For the next few years, he would keep his true nature hidden away until the right person came along.

It was around this time that Daisuke began to write letters in which he gave detailed notes on chakra, jutsus, curse seals, kinjutsus, and various medical techniques. Being a ninja in Kumogakure had its advantages and Daigo wanted a small piece of that. Daisuke would go on to mail off common literature regarding the physical (agility, stamina, and taijutsu) aspects as well as the mental (ninjutsu, genjutsu, and chakra control) aspects of being a shinobi. Soon after that, Daisuke would send out packages containing instruction scrolls for various elemental jutsus. His goal was to ensure that one day, Daigo might join him permanently as a member of kumogakure. It seemed to be turning into a family tradition after all. Once Daigo picked up the literature, he could barely put them down again. All the while, he was practicing medicine. At nights or on his days off he would find an isolated place to train his body and his mind accordingly. He quickly realized that Daisuke’s training regiment was nothing like the elite warrior’s regiment. Daisuke’s letters focused on the mind and body with heavy intensity. Making the proper hand signs, matching physical effort and chakra control to perform jutsus, training each shinobi aspect everyday for hours upon hours at a time. It was difficult work, but Daigo was a natural. What took students many years to learn, Daigo managed to do in a slightly shorter amount of time. Still the friend located in a low place, he continued to perform seedy deeds for his contacts in exchange for their tutoring. His deeds would ultimately lead to their superiors recognizing them as the best choice for a promotion. It was that simply really. Daigo helped to make their careers in exchange for unofficial basic training in their unit's notable skills and responsibilities. They were getting the better end of the deal by far.

It was also during that time that Daisuke managed to inform Daigo that he would become his benefactor should be die. Those years were the most emotional for Daisuke having lost his parents and Daigo’s parents were later arrested for their crimes. Apparently, the smuggler contact got careless while conducting his business and too stingy when it was time to pay his employees, one of which was with the authorities. This lead to him falling under surveillance of the authorities. During his most recent meeting with Daisuke's parents, the authorities learned where the smuggler had been storing the contraband and subsequently had them all arrested on the spot. Having no desire to spend the rest of their lives in jail or face death, many people involved in the operation began ratting out the rest; the smuggler most of all. It stretched from the dirty security guards who patrolled the warehouses to the various merchants who knowingly purchased the contraband. Nearly everyone tried to make a deal, but there were a few who remained steadfast.

While it was a small operation, the entire ring was busted wide open. Questions regarding the origins of the raw materials and rare materials brought the military police into action. All of this was thanks to the blacksmiths who could not keep their paperwork documented correctly, the smugglers who tried to drive up prices for their own greed, the lazy employees who became careless in their work, and his moronic parents for storing the contraband in the first place. The company might have needed that income at one point in time, but the company's legit business is what made it into a prospering establishment. Now everything was falling apart. If everyone had just been happy with their cut, everything would have been fine, but people just had to be greedy and attempt to snitch to save their own skin. Thankful, Daigo was already out of that line of work for years, but he was still questioned by his officials as he was a former member of the blacksmiths. Having performed shady deeds in the past, which subsequently got all of his contacts receiving promotions, Daigo knew he could count on glowing character references from his friends. They did not do this because Daigo had managed to gather incriminating evidence against all of them. They were all unaware that Daigo even had such damning evidence in his possession. His contacts helped him because of their friendship with him. The investigation ended after months of questioning and fact checking, which was a relief to him. It was at that time that Daigo decided it was time to leave this military career behind, but there was just one time thing he had to do. He had to ensure that this situation never happen again. He called upon the contacts he originally made while in the blacksmiths one last time and asked for them to pull a few favors so that his transfer to the military police was assured. It was without a doubt unusual to have bounced around so many units in his lifetime, but seeing as he was constantly being down played as a lowly smith with ambitions of higher station, the higher-ups allowed it.

Military police or equivalent: Ages (20-21yrs)

After pulling a large amount of strings, Daigo managed to finish out his career as an entry level military police officer. In actuality, the higher ups couldn’t prove that Daigo had anything to do with illegal smuggling of goods from the blacksmith unit and thus they placed him in military police so that they could spy on him more easily. While they could have just killed him there and then, it would only spark more negative press. Questions involving the level of competence possessed by the higher-ups would be made and that just could not happen. Daigo knew full well that was the case and knew it was time to leave this all behind. It was a miracle that he managed to get out of this with his life. Daigo would spend his last year receiving secret security clearance, learn the purpose of the military police, which was to maintain law, order, and discipline by enforcing military laws and regulations, prevent crime, and respond to all emergencies. They reluctantly trained him in basic warrior skills, use of firearms/weapons, Military/civil laws and jurisdiction, investigation and evidence collection techniques, crowd control skills, arrest and restraint of suspects.

By the end of the year, Daigo was by the grace of Raiden honorable discharged and gladly left the imperial army. With the smuggler’s operation ruined, his parent’s arrest, and his military career over, Daigo felt as though he had no purpose. Since the arrest, their branch of the merchant business was being investigated for suspicious activity so Daigo could not find work there. Thankfully, he possessed a few things which could earn him a decent living. First, he had his skills as a blacksmith and all the knowledge that came with it. Second, he had his medical skills and all the knowledge that came with it. Third, he managed to regain the merchant business’s frigate style ship which was normally used to transport goods to other ports. The frigate was considered the backbone of any naval force. It was a well rounded vessel that combined good speed and agility with impressive offensive and defensive capabilities. A proud ship indeed. Daigo would make this his own ship and the captain’s quarters his home.

From Blacksmith & Privateer: Ages (21-22yrs)

Over the next three months, Daigo worked as a blacksmith in a few small towns of little importance. He made mostly hoes, metal rakes, machetes and scythes for cutting down their crops, horseshoes, etc. Barely ever was he asked to make a weapon. Realizing that he wasn’t going to make a decent living in these small towns, he spent the next three months at sea as a privateer, all the while sending letters of his woes to Daisuke. Being a sennin at the time, Daisuke managed to offer Daigo a legitimate cloud citizenship opportunity. This meant that upon arrival, he could become a full fledged cloudie. Given that he had financial struggles, the merchant company in Kelmura was still under investigation, and his military career was at an end, Daigo accepted rather quickly. If anything, cloud possessed fine minerals which he could use to help him build up a decent career as a blacksmith. Creating unique weapon could be his game and if all else failed, he could become a mednin. His options were laid out before him and his path was set once again. Well Daigo could admit that it would be good to see his cousin again, he was not thrilled about meeting new people, then developing a more sociable persona with which he would use to manipulate others around him.

And thus began his trek to kumogakure. He followed every instruction written down in his letters and upon his arrival he was greeted by his cousin. Daigo informed his relative about the investigation and of his parent’s crimes, which was not surprising to Daisuke. His relatives were always sneaky in one way or another. The bonehead did his cousin the courtesy of allowing him to room with him briefly, just until the court hearings were over. As such, Daigo had to work off his debt by working part time at Daisuke’s free clinic. Moving to cloud and joining the hospital as a general practitioner was nice, but rather brief. Soon however, he had grown to love cloud just as much as Daisuke did, though Daigo usually had to make frequent trips out of the village to court hearing held in the Capital city. As such, Daigo never really got to explore kumogakure all that well. He was only familiar with the hospital and Daisuke’s home.

Present: Ages (22-24yrs)

After several years under investigation, Daigo’s Kelmura merchant branch was finally cleared of all charges. Relieved that the whole mess was cleared up, Daigo made his way back towards cloud when he met a group of strange individuals to this day he has kept a secret. After two years as a low level medic during Shinrya Kitsune's absence, Daigo found the job dissatisfying and requested to leave the branch. He took with him everything Daisuke taught him about medicine that he did not learn while in the army. Now he resides in cloud as a ninja, but seeks something better.

During this chapter of his life, he met a woman who would go on to tutor him in the arts of ninjutsu. For a single year, Daigo would have a teacher. The woman would not reveal the origins of her knowledge or what her intentions were, but she would state that she was from cloud village. (Leads into Kinjutsu app)​

List of Old Rps: said:
 
I've Taken:

Here's a check up (learning Kinjutsu surgery): http://www.ninpocho.com/viewtopic.php?p=96702#p96702

Kinjutsu Class - Mednin learning stage 1: http://www.ninpocho.com/viewtopic.php?f=248&t=4882

[ANBU Class] Counter-Espionage: Repelling Creeps: http://www.ninpocho.com/viewtopic.php?f=245&t=4393 (incomplete)

Ninjutsu (Lighting Fools on Fire) [class]: http://www.ninpocho.com/viewtopic.php?f=245&t=3946 (incomplete)

I've Taught:

I said stitch me up, not cut me open! [Medical Class]: http://www.ninpocho.com/viewtopic.php?f=248&t=41057

Classes of note:

[ANBU Class] Assassination

[ANBU Class] Reconnaissance

[ANBU Class] On Stealth

[ANBU "Class"] Changes

[ANBU Class] Human Resources Exploitation

[ANBU Class] Tokubetsu Koutou Keisatsu
Classes
[Event] Instruction of Doctrine, Justice, and Judgment

Reevaluation gov't restructure: http://www.ninpocho.com/viewtopic.php?f=238&t=40957 & ooc discussion: http://www.ninpocho.com/viewtopic.php?f=110&t=40958

You're not going to like this [Requesting Raikage] village wide broadcast about corruption: http://www.ninpocho.com/viewtopic.php?p=173512#p173512

The First Address [mini-event]: http://www.ninpocho.com/viewtopic.php?p=173565#p173565

Earth country anbu exam: http://www.ninpocho.com/viewtopic.php?p=162481#p162481 & http://www.ninpocho.com/naruto/forum/viewtopic.php?f=222&t=13142

Earth country medics promotions: http://www.ninpocho.com/viewtopic.php?p=156697#p156697

Lightning country anbu mission promotion: http://www.ninpocho.com/viewtopic.php?p=145873#p145873

Water is the essence of life [Closed Contract Event]: http://www.ninpocho.com/viewtopic.php?p=112910#p112910

Guess what? I'm not dead! Ohai new bossman. [Req. Daisuke]: http://www.ninpocho.com/viewtopic.php?f=250&t=40117

Important News [Calling Sennin and Kage]: http://www.ninpocho.com/viewtopic.php?f=238&t=39918

Ascension announcement: here, here, & here

Welcome Home Zaku-san! [Private]: http://www.ninpocho.com/viewtopic.php?f=238&t=35021

To celebrate a new start [Medical Branch Party]: http://www.ninpocho.com/viewtopic.php?f=241&t=27050

Unexpected Coronation (Kushin leaves ICly): http://www.ninpocho.com/viewtopic.php?p=130494#p130494

Isaki Kushin - Saito (the medical branch sennin) has left the site OOCly: http://www.ninpocho.com/viewtopic.php?p=127954#p127954

Medical branch meeting: http://www.ninpocho.com/viewtopic.php?f=248&t=21645

Cloud's Most Wanted:

1. Yukimura Enishi "OOC profile" & Enishi in lightning country search

2. Sarunishi "OOC profile" & Sarunishi in lightning country search

Path of the Kingslayer - The Complete Edition: http://www.ninpocho.com/viewtopic.php?p=104107#p104107

Anbu & Mednin HQ partnership proposal: http://www.ninpocho.com/viewtopic.php?f=250&t=15733

Contract event: http://www.ninpocho.com/viewtopic.php?f=622&t=12177

Leaf civil war:

Mist frozen over:

OOC reasons behind both incidents: http://www.ninpocho.com/viewtopic.php?p=98337#p98337

upcoming solo mission arc said:
Notes for self: Daisuke would put on a smile and pretend everything is okay rather than allow his personal issues to affect his work. He'd stay in the office while working through any and all of his issues through the paths. paths become self destructive like drinking more, struggling with identity, facing his flaws and such, all within the missions.

Goals for mission series: emotional / psychological / spiritual development, embracing his inner darkness then overcoming it, comfortably in leadership position,

Plot thus far:

Mission 1. get news of parents death, travel back to home town to arrange for funeral, bring any and all important information sent with death letter, meet w/ company financial adviser, and discovery of company fraud / embezzlement; company in serious debt. deal with gang extortion debt collectors. emotional development.

Mission 2. flashback canine mission during three week absence; psychological development in adjusting to dog life

Mission 3. parents bodies shipped from mist to cloud & organs stolen. find who's responsible and kill them after torture. struggle with evil impulses. Attend funeral, meet with rival companies who want power grab; corporate takeover of business. find out they are related to gang extortion. sent gangs to sabotage hometown and parents business. blame town’s ruin on parents. psychological development.

Mission 4. flashback canine mission during three week absence; leadership development in becoming an alpha male

Mission 5. get kidnapped and held for ransom, transported out of town, break free and kill guards, deal with reading of the will. bad guys forge a new will making them the leaders of the company. get the town to rally against the enemy. no one listens and I give up briefly. I have an awakening of sorts, a reality check and i get the people of the town to listen to me. gain in leadership skills.

Mission 6. flashback canine mission during three week absence;
<i>
Events
</i>Rps I've participated in:

Keeping a promise

Junko's Will [Req. Kitsune & Daigo]

ANBU Reform - Any ANBU PC's and NPC's Welcome

Rps of note:
Free Rps
Solo and / or team modded missions I've participated in:

Plant hunter: http://www.ninpocho.com/viewtopic.php?f=334&t=7066 and payment: http://www.ninpocho.com/viewtopic.php?f=454&t=6857

His Majesty's Shinobi Service [PotK] payment: http://www.ninpocho.com/viewtopic.php?p=52511#p52511 (contains exit/re-entry thread and mission link)[/spoiler]

Mission Arcs / Village Events : important events I've been in directly or indirectly
(old ones below; new ones up top) anything I do that relates to a mission arc or mission goes in here, even ooc stuff.

Mission Arc III:

Disgruntled employees pt.1 [Medic exam]: http://www.ninpocho.com/viewtopic.php?f=248&t=39262

Explanation needed [requesting Daisuke]: http://www.ninpocho.com/viewtopic.php?p=145705#p145705

Mission Arc II:

The Path of the Kingslayer Ending of a legend (Enishi's & Masao's Death): http://www.ninpocho.com/viewtopic.php?p=117731#p117731

A-Rank - Find a Cure: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=249&t=11971

gate topic gank and message sent

Mysterious Illnesses (Medical Shinobi Event), gate exit, squad 1, squad 2, squad 3

Mission Arc I: brief (Masao and Kitsune are taken prisoner. Enishi wants to restart Bear-Marsh war)

The Path of the Kingslayer: summary so far (updated): http://www.ninpocho.com/viewtopic.php?p=104077#p104077

The Kagetsu Treaty Burns! [PotK]: http://www.ninpocho.com/viewtopic.php?f=73&t=7298

Hoshikage meets Raikages: http://www.ninpocho.com/viewtopic.php?p=54676#p54676

Masao and Kitsune's trial: http://www.ninpocho.com/viewtopic.php?p=52241#p52241 & escape from jail: http://www.ninpocho.com/viewtopic.php?p=52527#p52527

Countryside exploration [Passport Request]: http://www.ninpocho.com/viewtopic.php?p=54008#p54008

Becoming stronger, by any means necessary [Request Kushin]: http://www.ninpocho.com/viewtopic.php?p=53067#p53067 & meets hoshikage: http://www.ninpocho.com/viewtopic.php?p=53475#p53475, going for a walk payment: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=53849#p53849, & return from the walk: http://www.ninpocho.com/viewtopic.php?p=54600#p54600

His Majesty's Shinobi Service [PotK] payment: http://www.ninpocho.com/viewtopic.php?p=52511#p52511 (contains exit/re-entry thread and mission link)

Isaki Kushin: http://www.ninpocho.com/viewtopic.php?p=63042#p63042, Takaki Masao: http://www.ninpocho.com/viewtopic.php?p=63634#p63634, Hayata Shin: http://www.ninpocho.com/viewtopic.php?p=63067#p63067

Missions I've modded:

B-modded of note:
Modded Situations
Team missions:


Self modded Solo missions:


Missions of note:
Missions
Training rules: here

Rules of Engagement (fighting rules)

Cloud’s character creation

Rebirth INFO

RP Slot rules: here

Cloud Laws (lengthy): here

Cloud Class / Mission Rules & Payment: here

Cloud mission approval: here

Simultaneous Missions:here

Master/Ninja Path breakdown: here & Revised R.S. idea: here

Contract / different sage modes based on contracts: here & Sasuke and Itachi vs sage Kabuto (kabuto explains sage mode perfectly): https://www.youtube.com/watch?v=O28Wsykkxek OR http://youtu.be/O28Wsykkxek

Sage Mode: here & Senjutsu: here & Nagato: here

sage mode ideas w. Omni: 1. omni-sight; prefix "omni-" means all, so all sight / doujutsu used at once which means sharingan, byukugan, and rinnegan together w/ all benefits. 2. omni-physical or omni-geneology; can use all bloodline techniques through one body like reanimated pain or nagato.

Sage (senjutsu): http://naruto.wikia.com/wiki/Sage

Curse seals: http://naruto.wikia.com/wiki/Orochimaru%27s_Juinjutsu

Space-time ninjutsu: here

Omnipotence: definition & thesaurus, Omniscience: definition & thesaurus, Omnipresence: definition & thesaurus

General Mission info: here

NPC rules: here

kaguya fighting style: http://naruto.wikia.com/wiki/Shikotsumyaku, oldest known kaguya: http://naruto.wikia.com/wiki/Kaguya_Ootsutsuki, best kaguya Kimimaro: http://naruto.wikia.com/wiki/Kimimaro, Orochimaru: http://naruto.wikia.com/wiki/Orochimaru and Kabuto: http://naruto.wikia.com/wiki/Kabuto_Yakushi, Kage: http://naruto.wikia.com/wiki/Kage, Ninja ranks: http://naruto.wikia.com/wiki/Ninja_Ranks

How to Travel - Travel Rules: here

Passports: here
Random links
X
 
Re: Master planning stages - ::Daigo's training::

Edited to add this old junk for storage:
One Handed Orchestra said:
belkin_n52te.jpg


Name: One Handed Orchestra WIP

Description: This one handed device is a mechanized instrument that functions as a projectile weapon, though what it fires is rather unpredictable. It fires, at random, various weapons at an opponent. While it plays very similar to a piano, it provides the user with several options of which it can launch an attack.

Option 1: It fires off what looks like a stream of large black musical notes towards the opponent.

Option 2: Shrapnel Shuriken were primarily used to cause either nuisance or distraction, both being tactics to gain an advantage in battle.Targets were primarily the eyes, face, hands, or the feet, the are as most exposed by a samurai's armor. Shuriken, especially hira-shuriken, were also used in other novel ways – they might be embedded in the ground, injuring those who stepped on them, or wrapped in fuse to be lit and thrown to cause fire. They can also be used as a handheld striking weapon in close combat.

Option 3: In the mythology of ninja, the Shredding kunai is commonly portrayed to be a Japanese knife that is used for throwing as opposed to stabbing. As a weapon it is larger and heavier than a shuriken, and with the grip could also be used in hand to hand combat more readily than a shuriken. In addition, it could be used for climbing, as either a kind of grappling hook, or a piton. There are several varieties of kunai, including of short kunai,long kunai, narrow bladed types, saw-toothed types, and wide bladed types. In some cases, the kunai and the shikoro, a wide bladed saw with a dagger-type handle, are hard if not impossible to distinguish.

Damage type: Piercing: Inflict Bleeding.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: ?

Augment 2: ?

Augment 3: ?

Created weapons:
0 of 8. Chakra Disruption Blade said:
[fontsize="12"]
c9ccbf4f-59ac-49aa-90b8-46c46d54b63f_zpsb7aed03a.jpg

Name: Chakra Disruption Blade - Special Weapon

Description: A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.

Damage type: Slashing: Inflict Bleeding.

Accuracy modifier: Reg. Accuracy

Damage modifier: Reg. Base damage (135 base damage & 15 chakra damage)

Augment 1: Chakra Drain

Augment 2: Chain Link

Augment 3: Ignition[/fontsize]

1 of 8. Shrapnel Shuriken said:
images


Name: Shrapnel Shuriken

Description: Shuriken were primarily used to cause either nuisance or distraction, both being tactics to gain an advantage in battle.Targets were primarily the eyes, face, hands, or the feet, the are as most exposed by a samurai's armor. Shuriken, especially hira-shuriken, were also used in other novel ways – they might be embedded in the ground, injuring those who stepped on them, or wrapped in fuse to be lit and thrown to cause fire. They can also be used as a handheld striking weapon in close combat.

Damage type: Projectile: Use Handseals while armed with a Projectile Weapon.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Siege

Augment 3: Wide Edge

2 of 8. Shredding Kunai said:
vampire_cross_throwing_knife_540.jpg


Name: Shredding Kunai

Description: In the mythology of ninja, the kunai is commonly portrayed to be a Japanese knife that is used for throwing as opposed to stabbing. As a weapon it is larger and heavier than a shuriken, and with the grip could also be used in hand to hand combat more readily than a shuriken. In addition, it could be used for climbing, as either a kind of grappling hook, or a piton. There are several varieties of kunai, including of short kunai,long kunai, narrow bladed types, saw-toothed types, and wide bladed types. In some cases, the kunai and the shikoro, a wide bladed saw with a dagger-type handle, are hard if not impossible to distinguish.

Damage type: Piercing: Inflict Bleeding.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Explosive Tag

Augment 3: Toxify

3 of 8. Death's Kiss said:
ef90f81e-e440-42cf-9549-54e3d5a7f31f_zpsfe4297d9.jpg


Name: Death's Kiss

Description: A tactical assault crossbow that features a longer power stroke
and higher draw weight, while still delivering an amazing estimated 350 feet per second (rp flavor) shot. A magnifying scope is mounted on top of the bow for more precision shooting, more efficiency, and more durability than ever before. The bow itself is adjustable and can stay in its stationary horizontal position or adjust it to the traditional vertical position. Attached to the bottom of the crossbow is a built in quiver for carrying more ammo, a built-in kickstand for long distance ground shots, and a spring action magazine that allows a major deduction in reload time. The crossbow comes with a strap for carrying convenience.

Damage type: Ranged: +3% chance for Called Shots.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Barrage

Augment 2: Siege

Augment 3: Toxify

4 of 8. Death's Claws said:
e3ffc3d4-87e2-476a-84aa-490ba402aa3c_zps6a1881d7.jpg


Name: Death's Claws

Description: A pair of single handed gauntlets which each contain a brass knuckle made from special chakra absorbing metal. When the brass knuckle is pulled and chakra is channeled through it, it causes the blades on the end of the gauntlets to spin rapidly through a chakra activated rotator device that allows the blades to move in a clockwise direction similar in speed to that of a chainsaw.

Damage type: Slashing: Inflict Bleeding.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base damage (135 base damage)

Augment 1: Chakra Drain

Augment 2: Ignition

Augment 3: Vampiric

5 of 8. Cerberus Fists said:
Hecules_3d_zpsc772f959.jpg


Name: Cerberus Fists

Description: They are a pair of large metal gauntlets, one of each forged to resemble a snarling dire wolf and a lion's head. This weapon greatly increases the strength of its wielder when worn. The helmet and shoulder blades also protect the wearer, but strictly in a defensive capacity. The gauntlets have extensive inner chains connected to beast heads, allowing for some ranged combat that is displayed in certain attacks (rp flavor). The sounds of a howling wolf, a roaring lion, or loud claps of thunder can be heard when using the cerberus fists, assuming the strike lands. Each gauntlet of the Cerberus fists was made of three separate parts: The beast's head, the first ring of spikes, and the second ring of spikes which was attached to a tube where Daisuke fits up to his elbows. When used, bright green flames often burst from the eyes of the beast heads.

Damage type: Bludgeoning: Inflict Bleeding.

Accuracy modifier: -2 Accuracy

Damage modifier: +10% Base damage (165 base damage)

Augment 1: Anchor Boost

Augment 2: Ignition

Augment 3: Overpowering

6 of 8. The Ripping Reaper said:
e233ca3b-77a3-4d6a-a32e-bd0fdd56309c_zpsf97b2e79.png


Name: The Ripping Reaper

Description: A huge, double-handed broadsword. The blade excels in physical attacking, especially against armored foes; A plethora of small 6 inch blades are attached to the broad sword. Inside the armored hilt is a chakra activated rotator device that allows the blades to move in a clockwise direction similar in speed to that of a chainsaw. Given its size, making accurate hits is difficult but that disadvantage is compensated by using that weight to help deal more damage. Due to its bulky design and weighted metal used, the weapon could also be used as a blunt object (rp flavor).

Damage type: Slashing: Inflict Bleeding.

Accuracy modifier: -2 Accuracy

Damage modifier: +10% Base Damage (165 base damage)

Augment 1: Assault

Augment 2: Ignition

Augment 3: Overpowering
7 of 8. Leech said:
tickingdeath_zpseb5f8d33.jpg


Name: Leech

Description: An alternative form of Daisuke’s disruption black, the leech is a scythe created to reap one’s chakra as well as their life. This weapon represents the pinnacle of a sennin’s power as it incorporates advanced metal element chakra to provide its sturdy shape and a blade of pure chakra ready to absorb the life force of others.

Damage type: Slashing: Inflict Bleeding.

Accuracy modifier: +2 Accuracy

Damage modifier: -10% Base Damage (135 base damage)

Augment 1: Vampiric

Augment 2: Chakra Drain

Augment 3: Rough Divide


8 of 8. The Righteous Ruler’s Ring said:
180px-TheOneRing_zps6e84b552.jpg


6c600fff-ef3d-45f7-93b7-f202e1bad25e_zps5b0e33c4.jpg


Name: The Righteous Ruler’s Ring

Description: The righteous ruler’s ring is a ring of power that amplifies Daisuke’s strength and allows him to wield a shining winged blade of pure essence. Created by Daisuke, the ring’s purpose is to amplify Daisuke’s kaguyan fighting spirit and swordsmanship. The ring was created from a great deal of his own concentrated rikudo sennin chakra, a dense piece of his chakra disruption blade, and a bit of his blood all mixed into the chakra absorbing metal. This allowed his essence to bind with the molten gold. In a sense, the ring has now became an extension of Daisuke himself, and his power became bound to it. The ring can transform into a winged sword of light.

Damage type: Slashing: Inflict Bleeding.

Accuracy modifier: + 2 Accuracy

Damage modifier: -10% Base Damage (135 base damage)

Augment 1: Razor Strike

Augment 2: Blood Rack

Augment 3: Toxify

Feline (E-rank Summoning creature) NOT AVAILABLE YET: Under construction
contract Sage story telling (event for free contract) and Contract Blog (any and everything to do with contracts),


Feline list: here, Feline Contract granted, dual contract allowances

Code name: Destruction from here
E-Rank Summon # 1 said:
Sabertooth_Tiger_by_TheTyro_zps7580e88c.png


Name:
Species: Feline (Sabertooth tiger)
Gender: Male

Appearance:

Personality:
E-Rank Summon # 2 said:
79dd425c-a239-47a9-83cc-07d784be5ac8_zps46432818.jpg


Name:
Species: Feline (?)
Gender: Female

Appearance:

Personality:
E-Rank Summon # 3 said:
KFP-TaiLung_3_zps8ad280cd.jpg
Tai-Lung-kung-fu-panda-7972222-348-446_zpsdea00cb3.jpg


Name:
Species: Feline (Twin leopards)
Gender: Male

Appearance:

Personality:
E-Rank Summon # 4 said:
054e4f78-2b48-4d63-b64b-55cc064d809a_zpsca5ffa8a.jpg


Name:
Species: Feline (Tiger)
Gender: Male

Appearance:

Personality:
E-Rank Summon # 5 said:
30e6713c-68a4-4815-b047-3691d26e55ff_zps26b69b37.jpg


Name:
Species: Feline (Lion)
Gender: Male

Appearance:

Personality:
Summoning Contract(s):

Canine (E-rank Summoning Creatures): Completed
Please note the following:

Contract system & E rank summon rules: here, Contract Overlords: here, Summoning jutsu: here, Contract rules on inactivity: here, Contract's Custom Re-Design System: here

E-rank Approval thread: here

B-mod Canine list: here & Canine contract granted

Code name: The Omega Pack from here
Motto said:
“Δεν είμαστε το άλφα σκυλί, για το ότι η τιμή είναι κατοχυρωμένες overlord μας, Kimijun.

Δεν είμαστε για την Beta, για το ότι η τιμή ανήκει ΝΙΚΙΤΑΣ ΚΑΡΑΓΙΑΝΝΗΣ και του Elk.

Είμαστε η δύναμη που τελειώνει όλα, ότι η τιμή έχει παραχωρηθεί επάνω μας.

Είμαστε το πακέτο ωμέγα και είμαστε τέλος. Είναι τιμή μας να είναι το τελευταίο πράγμα που βλέπετε.”

Translation:

“We are not the Alpha dog, for that honor is bestowed upon our overlord, Kimijun.

We are not the Beta, for that honor belongs to Ezo and his Elk.

We are the force that ends all, for that honor has been bestowed upon us.

We are the Omega pack and we are the end. It is our honor to be the last thing you see.”

General Description:

The Omega pack is made up of five of the best arcane minds in the canine community. They are both known and truly understood by very few. This helps them maintain a mysterious and secretive nature about them, though they are very open canines. All canines have shown themselves capable of stealth, tracking, reading, walking on water, climbing trees or walls, and both developing and executing investigative strategies. Each dog has a background in criminal jutsice, medical practice, or the armed forces. Because of this, each dog has a strong desire to live the civilian life in the human world. They all are also fluent in human speech and language, vulgar ancient kumogakurian as well as various canine dialects.

Bored with the canine culture, these dogs crave assignment in the human world to experience the food, history, learn the knowledge, and other traditions of human cultures. Each dog can summoned separately, as Daisuke will commonly does so with Hoshi, or all together to assist him in various mundane tasks. Having no prior contact with each other, this pack was hand picked by Daisuke based upon their occupational expertise, vast knowledge of canine culture, and mastery over ancient techniques. They were assembled entirely from retirees so not to disrupt the canine community in any significant way.

The sole purpose for the team is:

To live with and assist Daisuke on a daily basis in the human realm in any and all task assigned to them. They do this while also educating him in the ways of canine culture and lost techniques, consulting with him in their areas of expertise whenever needed, and acting as liaisons between the human and canine worlds. Each dog has spent a majority of their lives working in an administrative capacity and as such their fighting capabilities have suffered a great deal.

How they became acquainted with the summoner:

After signing the contract, Daisuke requested permission from the holder to travel back and forth to the canine realm and take with him some willing companions to live with him in the human world. Those chosen from a list of retirees were selected to join him. Having no prior contact with each other, this pack was hand picked by Daisuke based upon their occupational expertise, vast knowledge of canine culture, and mastery over ancient techniques. They were assembled entirely from retirees so not to disrupt the canine community in any significant way.

General Appearance / Shared Attire:

Along with the traditional cloud headbands, all dogs wear Black exterior & Sapphire blue interior hooded Down Vests (see below) with the Skull symbol (see below) on the back of the vests and the eye of ra collar around their necks (see below).

10294535_zps136f76a7.jpg
,
10294534_zpsbc5f0489.jpg
&

88e6d975-969d-4a40-b4f3-91ba8087fd57_zps44392f6f.jpg
b7eb0e5d-dc33-45a6-bd1c-7e2a0bb19ca6_zpsa8f11406.png

E-Rank Summon # 1 said:
msn_cerberus.jpg


Name: Hoshi (star)
Species: Canine (Husky)
Gender: Male

Position: Former head detective of private investigations. Hoshi, formerly one of the many head detectives in a plethora of precincts in the canine world. While his fellow detectives chose to head up the departments of vice and narcotics, homicide, hostage negotiation, swat, and missing persons, He chose to work in the private investigations division.

Appearance: Hoshi is a large sized wolf-like canine with a double coat consisting of a black top coat and white undercoat. He also possesses perked triangular ears and a sickle black tail with a white tip. On all fours, he will be 6ft tall in height and is commonly mistaken for a horse. On his forehead, he has a yin and yang sign just above his sky blue eyes.

Personality: Hoshi is very patient, practical, and mature. When summoned, he is quick to help and oblige the summoner even if he doesn’t believe he can be much assistance. Hoshi demands to be treated with the utmost respect, as a means of recognizing his power and wisdom. He is not without his manners, and will show respect to experienced and revered shinobi with loyalty and friendship. He's kind-hearted and considerate of others. His intelligence rivals that of Akihiko or the average Nara. Very assertive, observant, and cooperative, anyone would be grateful to have Hoshi is a great companion.

E-Rank Summon # 2 said:
Beyond_the_City_by_Citel_zpsf368bab7.jpg


Name: Emi (From Japanese 恵 (e) "blessing, favour" or 絵 (e) "picture" combined with 美 (mi) "beautiful".)
Species: Canine (Coyote)
Gender: Female

Position: Former general practitioner of the military medical corps. Emi, formerly serving as one of the head general practitioners of the military medical corps. Her fellow practitioners eventually move on to specialize in certain areas like general surgery, Emergency Surgery, Trauma, mental health, and medical research for the money, but she stayed a general practitioner as she preferred to be a jack of all trades and a master of none.

Appearance: Emi is an average sized coyote with a thick pitch black coat of fur for her torso and sickle black tail. From her paws to her shoulder blades and the back of both her hind legs are a shade of pale blue which strongly resembles the ice. This pale blue color appears in the innards of her perked triangular ears and the color of her eyes.

Personality: Emi is generally a compassionate canine. She is a bit shy around new people, but once she warms up to them she can be quite the conversationalist. She genuinely cares for others and will be quick to ask how everyone is doing if she feels that something is wrong. She is no pushover mind you as she has little tolerance for those who she deems as disloyal and untrustworthy.
E-Rank Summon # 3 said:
stock-illustration-14696475-aggressive-pitbull_zps5a30ac0c.jpg


Name: Shinobu (Means "endurance" in Japanese)
Species: Canine (Pitbull terrier)
Gender: Male

Position: Former captain of the royal guard. Shinobu, formerly belonging to a special group of captains which were hand picked by their leader. Shinobu was given the privilege and honor of becoming captain of the royal guard, while his peers were appointed to lead the divisions of Strategic Operations, secret service, counter intelligence, and Domestic Guard.

Appearance: Shinobu is a medium-sized dog, has a short coat, and a smooth well-defined muscle structure. His ears are medium in length and his tail is slightly thick and tapers to a point. The coat is glossy, smooth, short, and stiff to the touch. He has a dark gray overcoat and a white undercoat that stretches from his underside to his mouth and around his nose. His eyes are pale white, though he can see very well.

Personality: Shinobu is a calm, cool, and collected dog, but has a problem with those who believe they can speak to anyone anyway they may see fit. He is all about respect and he is quite generous, sharing all he has with those he trusts. Both his bark and bite are equally fearsome. He is rather business like and cordial with those he is not fond of, so long as they show the same treatment. He is a proud warrior, and demands the utmost respect from his subordinates . Loyal to his friends and associates, Shinobu has a zero tolerance policy towards traitors.
E-Rank Summon # 4 said:
saber_tooth_tiger_wolf_by_invadersony12345-d571d0v_zpsc268818f.png


Name: Yukiko (From Japanese 幸 (yuki) "happiness" or 雪 (yuki) "snow" combined with 子 (ko) "child")
Species: Canine (Dire wolf)
Gender: Female

Position: Former head specialist of the elite hunting squad. Yukiko, formerly one of many head specialists of the elite hunting squad. Where other unique specialists like herself chose positions such as the bomb squad, Rapid Deployment Force, the front lines, military police, special operations and light infantry force, she chose the Hunter-Nin Division.

Appearance: Yukiko is roughly the size of the extant gray wolf, but with a heavier build. Her body type is similar in general appearance and proportions to a German shepherd, or sled dog, but she has a larger head, narrower chest, longer legs, straighter tail, and bigger paws. Her fur is long, bushy, and is a mixture of the colors white and pale blue. Yukiko has long fangs protruding from mouth and light blue eyes. She has perked triangular ears and a sickle tail.

Personality: Yukiko is known for her silver tongue. Her speak towards her summoner and allies are both seductive and flirtatious. She is one of the most intelligent canines around. In fact, her intellect, astuteness, and wisdom rivals that of Akihiko, though unlike him she prefers to play dumb around those she is not familiar with. Make no mistake, Yukiko is kind and gentle when it suits her, but being playful is her strength. She honestly believes that humor is a great icebreaker and thus tells bad jokes sporadically.
E-Rank Summon # 5 said:
afc03f090832.jpg


Name: Saburou (three sons / From Japanese 三 (sabu) "three" and 郎 (rou) "son")
Species: Canine (Cerberus)
Gender: Male

Position: Former warden of the super maximum security prison actually known as Hell Gate Prison. Saburou, formerly the warden of the super maximum security prison actually known as Hell Gate Prison. He was a unique case as his fellow wardens wanted nothing to do with the worst prison on the outskirts of the city. He could have had a cozy job by becoming a prison guard or prisoner transporter in dog house minimum security prison, krazy kennel medium security prison, or Dog pound maximum security prison. Compared to Hell Gate, anywhere else would have been paradise, but Saburou stayed and cleaned the prison, making it a shining example of what perseverance could do.

Appearance: Saburo is initially a 6ft (L) x 6ft (W) x 6ft (H) three headed canine, however his size can be altered at will anywhere between 2 to 18 meters. Saburo has a high constant body temperature to withstand severe cold or hot weather. This temperature also prevents frequent illness, by killing any potential pathogens they come into contact with before they can become ill. Lacking much fur, the cerberus is said to possess a muscular build and skin as hard as carbonized steel. His claws are sturdy and razor-sharp which assists him with digging. On all three heads, a yin and yang symbol in the shape of a full moon can be found on the forehead.

Personality: All three heads have different personalities and thus opinions on different situations. The left head is aggressive and has radical ideas while the right head is cautious and has carefully planned ideas. The middle head is dominant as it is assertive and considerate of the ideas produced by the other two heads. Because of the three contrasting personalities, this will often lead to small disagreements between the left and right heads while the middle head attempts to resolve the argument.


--------------------------------------------------


Abilities:

A. ?
B. Shinobi 101: Taijutsu - here (slashing and piercing)
1. Bull’s Strength - here
2. Defensive Technique - here
3. fearless- here
4. healing factor- here
5. poison resistance- here
6. thick blood- here
7. quick reaction- here
8. human anatomy- here
9.-11. Kinjutsu Option: Rikudo Sennin – here
Daisuke said:
Please activate the following abilities:

1. Bull’s Strength - here
WC: 132

Daisuke breathed deeply through his nose and exhaled through his mouth as he continued to lift his weights at a steady pace. Lately, he found his self not needing to train as much as he used to in order to sustain his strength and agility. In fact, he found that his strength was growing exceptionally over time. He finished his bench presses, stood up slowly and preceded to the chalkboard to mark his sets for that particular exercise. Daisuke sound it puzzling indeed, but he knew it wasn’t uncommon for a kaguya in his prime to develop exceptional muscle mass. Picking up the chalk he placed a line through four tallies and observed the board saying, “Twenty sets of one hundred reps…using three hundred pound weights. This is a little strange.

2. Defensive Technique - here
WC: 130

The second part of his training was about practicing the art of self defense. He may have been a member of the blood thirsty clan that gained a reputation for their merciless combat skills, but that did not mean that he shared those traits. In fact, Daisuke preferred to talk out problems or at least find a middle ground to stand on without violence. Still, he was a ninja and it was his intention not to be used as a punching bag. He walked over towards the wall, picked up heavy leg weights to place around his shin and calf muscle, and then took up a defensive stance. After some maneuvering, he did a few drills which were used to increase his speed and agility before he took a break.

3. fearless- here
WC:121

To be fearless was to be brave, at least that was how Daigo was taught as a child. He never really seemed to understand how fearlessness could be used as a weapon when it was one's natural instinct to protect itself from danger. It was for this reason that Daigo had managed to hone his emotions and think clearly and precisely as possible. Daigo sat down and began meditation for a moment. He inhaled deeply and exhaled through his oily nose, all the while recalling memories where he was overwhelmed by fear. He remembered the benefits of being fearful however. The adrenaline, the paranoia which kept his feet swift and his aim accurate. Fear of many things would be his strength.

4. healing factor- here
WC:112

Being a member of the kaguya clan, Daigo, much like his predecessors, had a rather high regeneration rate. Given the fact that bones usually tore through the skin and muscles, one would need to repair their self from such grave injuries. Kaguyas, over time became numb to the pain as they mastered their bloodline. Daigo was no different, in fact both he and Daisuke were even more unique as they were both medics at one point in time. Daigo's understanding of medicine and medical procedures give him an alternative way of not only taking damage, but finding ways to circumvent it all together. Kaguyan defenses were strengthened, natural remedies were concocted, and immune systems were fortified.

5. poison resistance- here
WC:121

Daigo, much like his cousin, understood the value of preparation, and so that day he took his ninja and medical tools into his basement and began to strengthen his immune system. The basement was dark, organized and quite clean. The warmth of the soft shag carpet beneath his feet made him all the more comfortable with what he was about to do. He slid the chair out from under the large desk he had and then placed his medical tools in order for what was going to occur. Sitting down, he rolled up his sleeve and tied a rubber tube around his left arm after preparing the concoction of antibiotics and poison. This would strengthen him, at least he hoped so.

6. thick blood- here
WC: 109

Many people talk about having a thick hide as a shinobi, but the kaguya, given their natural talents, have developed a thicker skin as well as blood. Having razor sharp bones ripping out of you would normally cause a plethora of problems including, but not limited to bleeding to death in most circumstances, but the kaguya are too tough for that. Taking his blood clotting abilities to the next level, Daigo began making small superficial incisions on his outer forearm just to make sure that his blood was clotting. Such a thing might have seemed crazy to others, but Daigo knew better than that. It was damn near suicidal.

7. quick reaction- here
WC: 115

Following his fearlessness training, Daigo used his skills to help push his reaction time to the next level. When in danger, the body will involuntarily jump back in order to protect itself. If such a thing could occur unintentionally, then Daigo began to wonder what could occur if it was in fact intentional. He spent his time training his reaction time, having traps laying around his training field. He often wondered into the woods in hopes if finding an animal which might prove unpredictable, and he found some. His agility was next to be tested. As a ninja, he had to be light on his feet, swift with his blade, and strong in his beliefs.

8. human anatomy- here
WC: 121

Daigo had been both a member of the imperial army and a medic within its system for a long time. The sight of blood and holding sharp blades were a thing he became used to in both fields over time. It was natural to him in a way, but as time passed on, he found that the army and the medical were not for him anymore. There was something missing in his life at the time, though he could not put a finger on it. Perhaps it was his purpose, perhaps it was his mind or illness making him believe something was wrong when there was nothing wrong. Either way, he was still a shinobi and did what he had to do.
 
Re: Master planning stages - ::Daigo's Dojo::

just placing this here for storage purposes:

Six paths ideas:
Bloodlines (link) with access to advanced elements (link)
Bloodlines I want are the following said:
1. Kaguya
2. Uchiha
3. Hyuuga
4. Toujigikou
5. ? / ?
6. ? / ?

* means it is interesting. ** means I used it. The * is used to explain a potential power of a god like Aburame being that god could summon locusts; Hyuuga could see from far away like a god; Akimichi is a giant amongst men;

Aburame (non-elemental) *

Akimichi (Taijutsu-based) *

Chigokai (blood element) *

Hachiashi (Spider)

Haku (ice element)

Hashigaki (sound element)

Hyuuga (All seeing eyes) **

Inuzuka (Taijutsu-based)

Kyoubaku (wood element) *

Kyoujouran

Nanjirou (Spiritual) *

Nara (Shadow element) *

Santaru (Storm element)

Seikon (Taijutsu-based) **

Sunaku (Sand element)

Toujigikou (Explosion element) **

Tsuchimikado (light) *

Uchiha (boosts basic fire element) **

Yamanka (Genjutsu-based)

Augments for path weapons said:

Puppet combos said:
possible puppet combinations in the battle field.

puppet creation

Total Upgrades (Augments): 3

Total Traps: 3

Evened Out

offensive / defensive / supportive (IDEAL COMBO)

Offensive majority

offensive / offensive / offensive (all fighters)

offensive / offensive / defensive

offensive / offensive / supportive

Defensive majority

defensive / defensive / defensive (all guards)

offensive / defensive / defensive

defensive / defensive / supportive

Supportive majority

supportive / supportive / supportive (all helpers)

offensive / supportive / supportive

defensive / supportive / supportive

----------------------------------------------

Rps I've been in: Regular Rps w/ random cloudies
-------------------------------------
Keeping a promise: http://www.ninpocho.com/viewtopic.php?f=233&t=43343

Junko's Will [Req. Kitsune & Daigo]: http://www.ninpocho.com/viewtopic.php?f=250&t=44267

ANBU Reform - Any ANBU PC's and NPC's Welcome: http://ninpocho.com/viewtopic.php?p=205214#p205214

random general info stuff & links from help forum and suggestion forums:
Training rules: here

Rules of Engagement (fighting rules)

Cloud’s character creation

Rebirth INFO

RP Slot rules: here

Cloud Laws (lengthy): here

Cloud Class / Mission Rules & Payment: here

Cloud mission approval: here

Simultaneous Missions:here

Master/Ninja Path breakdown: here & Revised R.S. idea: here

Contract / different sage modes based on contracts: here & Sasuke and Itachi vs sage Kabuto (kabuto explains sage mode perfectly): https://www.youtube.com/watch?v=O28Wsykkxek OR http://youtu.be/O28Wsykkxek

Sage Mode: here & Senjutsu: here & Nagato: here

sage mode ideas w. Omni: 1. omni-sight; prefix "omni-" means all, so all sight / doujutsu used at once which means sharingan, byukugan, and rinnegan together w/ all benefits. 2. omni-physical or omni-geneology; can use all bloodline techniques through one body like reanimated pain or nagato.

Sage (senjutsu): http://naruto.wikia.com/wiki/Sage

Curse seals: http://naruto.wikia.com/wiki/Orochimaru%27s_Juinjutsu

Space-time ninjutsu: here

Omnipotence: definition & thesaurus, Omniscience: definition & thesaurus, Omnipresence: definition & thesaurus

General Mission info: here

NPC rules: here

kaguya fighting style: http://naruto.wikia.com/wiki/Shikotsumyaku, oldest known kaguya: http://naruto.wikia.com/wiki/Kaguya_Ootsutsuki, best kaguya Kimimaro: http://naruto.wikia.com/wiki/Kimimaro, Orochimaru: http://naruto.wikia.com/wiki/Orochimaru and Kabuto: http://naruto.wikia.com/wiki/Kabuto_Yakushi, Kage: http://naruto.wikia.com/wiki/Kage, Ninja ranks: http://naruto.wikia.com/wiki/Ninja_Ranks

How to Travel - Travel Rules: here

Passports: here

Classes taken or taught: Classes that I've either taken / taught personal / was interested in taking, but couldn't
I said stitch me up, not cut me open! [Medical Class]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=248&t=41057
Not apart of these said:
[ANBU Class] Assassination: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=117061#p117061

[ANBU Class] Reconnaissance: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=255&t=14593

[ANBU Class] On Stealth: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=255&t=10153

[ANBU "Class"] Changes: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=255&t=8098

[ANBU Class] Human Resources Exploitation: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=255&t=2341

[Event] Instruction of Doctrine, Justice, and Judgment: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=255&t=1099

[ANBU Class] Tokubetsu Koutou Keisatsu: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=255&t=1484

Here's a check up (Kinjutsu surgery): http://www.ninpocho.com/naruto/forum/viewtopic.php?p=96702#p96702

Kinjutsu Class - Mednin learning stage 1: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=248&t=4882

[ANBU Class] Counter-Espionage: Repelling Creeps: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=245&t=4393 (incomplete)

Ninjutsu (Lighting Fools on Fire) [class]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=245&t=3946 (incomplete)

Solo / Team Modded Missions: Self explanatory
Solo / Personal missions:
upcoming solo mission arc said:
Notes for self: Daisuke would put on a smile and pretend everything is okay rather than allow his personal issues to affect his work. He'd stay in the office while working through any and all of his issues through the paths. paths become self destructive like drinking more, struggling with identity, facing his flaws and such, all within the missions.

Goals for mission series: emotional / psychological / spiritual development, embracing his inner darkness then overcoming it, comfortably in leadership position,

Plot thus far:

Mission 1. get news of parents death, travel back to home town to arrange for funeral, bring any and all important information sent with death letter, meet w/ company financial adviser, and discovery of company fraud / embezzlement; company in serious debt. deal with gang extortion debt collectors. emotional development.

Mission 2. flashback canine mission during three week absence; psychological development in adjusting to dog life

Mission 3. parents bodies shipped from mist to cloud & organs stolen. find who's responsible and kill them after torture. struggle with evil impulses. Attend funeral, meet with rival companies who want power grab; corporate takeover of business. find out they are related to gang extortion. sent gangs to sabotage hometown and parents business. blame town’s ruin on parents. psychological development.

Mission 4. flashback canine mission during three week absence; leadership development in becoming an alpha male

Mission 5. get kidnapped and held for ransom, transported out of town, break free and kill guards, deal with reading of the will. bad guys forge a new will making them the leaders of the company. get the town to rally against the enemy. no one listens and I give up briefly. I have an awakening of sorts, a reality check and i get the people of the town to listen to me. gain in leadership skills.

Mission 6. flashback canine mission during three week absence;

Plant hunter: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=334&t=7066 and payment: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=454&t=6857

Team missions:

His Majesty's Shinobi Service [PotK] payment: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=52511#p52511 (contains exit/reentry thread and mission link)

Mission Arcs / Village Events : important events I've been in directly or indirectly
(old ones below; new ones up top) anything I do that relates to a mission arc or mission goes in here, even ooc stuff.
Mission Arc III:

Disgruntled employees pt.1 [Medic exam]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=248&t=39262

Explanation needed [requesting Daisuke]: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=145705#p145705

Mission Arc II:

The Path of the Kingslayer Ending of a legend (Enishi's & Masao's Death): http://www.ninpocho.com/naruto/forum/viewtopic.php?p=117731#p117731

A-Rank - Find a Cure: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=249&t=11971

gate topic gank and message sent

Mysterious Illnesses (Medical Shinobi Event), gate exit, squad 1, squad 2, squad 3
Mission Arc I: brief (Masao and Kitsune are taken prisoner. Enishi wants to restart Bear-Marsh war)

The Path of the Kingslayer: summary so far (updated): http://www.ninpocho.com/naruto/forum/viewtopic.php?p=104077#p104077

The Kagetsu Treaty Burns! [PotK]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=73&t=7298

Hoshikage meets Raikages: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=54676#p54676

Masao and Kitsune's trial: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=52241#p52241 & escape from jail: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=52527#p52527

Countryside exploration [Passport Request]: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=54008#p54008

Becoming stronger, by any means necessary [Request Kushin]: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=53067#p53067 & meets hoshikage: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=53475#p53475, going for a walk payment: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=53849#p53849, & return from the walk: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=54600#p54600

His Majesty's Shinobi Service [PotK] payment: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=52511#p52511 (contains exit/reentry thread and mission link)

Isaki Kushin: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=63042#p63042, Takaki Masao: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=63634#p63634, Hayata Shin: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=63067#p63067

Important Events:

Reevaluation gov't restructure: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=238&t=40957 & ooc discussion: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=110&t=40958

You're not going to like this [Requesting Raikage] village wide broadcast about corruption: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=173512#p173512

The First Address [mini-event]: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=173565#p173565

Earth country anbu exam: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=162481#p162481 & http://www.ninpocho.com/naruto/forum/viewtopic.php?f=222&t=13142

Earth country medics promotions: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=156697#p156697

Lightning country anbu mission promotion: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=145873#p145873

Water is the essence of life [Closed Contract Event]: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=112910#p112910

Guess what? I'm not dead! Ohai new bossman. [Req. Daisuke]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=250&t=40117

Important News [Calling Sennin and Kage]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=238&t=39918

Ascension announcement: here, here, & here

Welcome Home Zaku-san! [Private]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=238&t=35021

To celebrate a new start [Medical Branch Party]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=241&t=27050

Unexpected Coronation (Kushin leaves ICly): http://www.ninpocho.com/naruto/forum/viewtopic.php?p=130494#p130494

Isaki Kushin - Saito (the medical branch sennin) has left the site OOCly: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=127954#p127954

Medical branch meeting: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=248&t=21645

Cloud's Most Wanted:

1. Yukimura Enishi "OOC profile" & Enishi in lightning country search

2. Sarunishi "OOC profile" & Sarunishi in lightning country search

Path of the Kingslayer - The Complete Edition: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=104107#p104107

Anbu & Mednin HQ partnership proposal: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=250&t=15733

Contract event: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=622&t=12177

Leaf civil war:

Mist frozen over:

OOC reasons behind both incidents: http://www.ninpocho.com/naruto/forum/viewtopic.php?p=98337#p98337

------------------------------------

Other village stuff:
free class change: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=100&t=12698
naruto-world-map-kumogakure-village-animeipics_zpsb30f9f52.png
Canon Village/Country Descriptions said:
Konoha_zpse68c655e.jpg

Leaf: Konohagakure
Kirivillage_zps365d9e2c.png

Mist: Kirigakure
Kumogakure_zps426e4ebc.png

Cloud: Kumogakure
Sunavillage_zpsdcc61d2b.png

Sand: Sunagakure
Iwagakure_no_Sato_zpsde4d572b.png

Stone: Iwagakure

List of Village Councils said:
Admin council: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=group&g=14

leaf council: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=group&g=17

sand council: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=group&g=18

cloud council: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=group&g=19

mist council: ?

missing council: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=group&g=44

stone council: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=group&g=47

NC Village/Country Descriptions said:
simbol-kumogakure_zps5ce4651e.png


120px-Sunagakure_Symbolsvg_zps830d733a.png


180px-Iwagakure_Symbolsvg_zps559841bb.png

Note: Leaf is now an npc village and Mist no longer exists. The country side of both villages still exists, but gate descriptions and intervillage areas are no good. Sand, Cloud, and Stone are the only three villages remaining as of now (Feb. 12th, 2014).
naruto-konoha-leaf-logo-wallpaper_zps260f25c0.jpg


180px-SC3ADmbolo_de_Kirigakuresvg_zps08d4b1bf.png

Mist: Mist’s End [event] & Gate description​
NC Leaf and Mist Village Ending/Country Descriptions said:
Leaf village end events: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=viewprofile&u=902, ,

Enemy Within [S Rank Mission Event]

Operation Black Autumn Nights [Runaway Decoy]

Operation Black Autumn Nights [Wolves' Den]

Operation Black Autumn Nights [Confusion at the gate]

Operation Black Autumn Nights [Exodus]

Don't Lock Me Out Leaf(Leaving Leaf/Going Missing) (from here to stone event "Operation Black Autumn Nights [Entering Earth Country]")





-----------------------------------------

Mist village end events: , http://www.ninpocho.com/naruto/forum/viewtopic.php?p=92539#p92539,





















-----------------------------------------

stone council: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=group&g=47 (check their posts for accurate leaf and mist transition into stone.)

stone village beginning events: http://www.ninpocho.com/naruto/forum/memberlist.php?mode=viewprofile&u=2028,

Operation Black Autumn Nights [Entering Earth Country]



The Student Showcase Tournament

Festival of Ice and Fire Event: [Storyteller & Play/Free RP]

Festival of Ice and Fire Event: [Ice Ring/Free RP]

Festival of Ice and Fire Event: [Snow Ball Fights/Free RP]








Interesting topics in Help thread said:
Help:

recent announcement: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=91&t=11184

Mist returns questions

leaf and mist lockdown and missing: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=91&t=10608, http://www.ninpocho.com/naruto/forum/viewtopic.php?f=91&t=10611,

LOCKDOWN [Leaf & Mist News]: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=100&t=10597

Rikudo Sennin : http://www.ninpocho.com/naruto/forum/viewtopic.php?f=91&t=12547

I want to be hokage: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=91&t=13354

Contract event and one time use: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=91&t=12195

base element / advanced element buffs: http://www.ninpocho.com/naruto/forum/viewtopic.php?f=91&t=11889
[/quote]

------------------------------------

Anbu Jutsu
Brief Anbu Info

The Sileo Tempestas: Anbu home base, Anbu Branch, Promotion Requirements, Anbu Roster / Squad list, Anbu Sennin Office

? of 14 anbu ninjutsus mastered

List full of Anbu Jutsus here

D Rank (Equivalent to Level 3-4 Jutsu) Cost: 1.5 AP

Mask Summon - Mastered, Critical Exposure - Mastered

C Rank (Equivalent to Level 5-6 Jutsu) Cost: 2 AP

Snapshot - Mastered, Chakra Sense - Mastered, Active Camo - Mastered, Mental Infiltration - Mastered

B Rank (Equivalent to Level 7 Jutsu) Cost: 2.5 AP


A Rank (Equivalent to Level 8 Jutsu) Cost: 3 AP


S Rank (Equivalent to Level 9 Jutsu) Cost: 4.5 AP

to do list:
@ 36:40mins : https://www.youtube.com/watch?v=6sbamWJu5Sc&list=PL5E11FB656F4B01F6
anbu black ops from sw:tor imperial agent story: an anbu will locate and eliminate the enemy through infiltration, manipulation, and assassination. anbu are faceless. they go wherever needed and become whoever is necessary to get the job done. one privilege is a degree of operational independence as well as recruit your own operatives. specialization in disguise, seduction, infiltration, assassination
Operation Black Autumn Nights [Entering Earth Country]
anime leaf village acknowledges naruto through the following events:
naruto graduates from the academy (they think he shouldn’t be a ninja), team 7 beats zabuza (they believe it was all kakashi), naruto in the chuunin exam finals (people start to take notice), naruto beats gaara’s tailed beast (people gossip about it), naruto returns w/ new hokage tsunade after sennin battle (people spread the word), naruto fails to bring back sasuke uchiha (villagers hope he’s okay), naruto is targeted by akatski (villagers concerned about naruto), [time skip] naruto rescues kazekage gaara from akatski (leaf and sand alliance), akatski kills jairaya (how is naruto taking it), naruto defeats pain (Now everyone trusts naruto completely, expect great things from him and wish him the best)
Wood Release: Four-Pillar House Technique: http://naruto.wikia.com/wiki/Wood_Release:_Serial_Pillar_Houses_Technique
Collaboration Techniques: http://naruto.wikia.com/wiki/Collaboration_Techniques
Medical-nin
Buffing
e-rank
grip
fleeted
d-rank
shadow play
eagle vision
brandish
basic safeguard
c-rank
dynamic art
gather
chakra absorption
b-rank
unbound
counterstrike
anabolic frenzy
concealed steps
a-rank
insatiable hunger
awakening
unleash
Unarmed:
e-rank
none
d-rank
none
c-rank
step in flash
shoryuken
Tatsumaki Senpuu Kyaku
Roaring Combination
b-rank
suplex
primary lotus
seismic toss
16 hit combo
a-rank
falcon punch
eagle drop
dance of the waxing moon
fist of virtue
fist of sin

Slashing:
c-rank
lunar steps
top spin
b-rank
steel weaving
kill driver
executioner
a-rank
Zantetsuken
Higuma
Annihilation
Heavenly Sword
Fatal Draw
Sage Mode and Chimera Contract
[ANBU Class] Tokubetsu Koutou Keisatsu

:

:

:

:

:

:

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Majors: Fire / Earth (mastered all jutsu)

Minors: Earth / Fire / Non-elemental (mastered all jutsu, but still making these into minors)

4 new Advanced elements unlocked: Gravity, Lava, Explosion, and Metal

Advanced elements:

Advanced Element: Gravity<i></i>

Required affinities:<i></i>
Major Affinity: Lightning
Minor Affinity: Earth

300 WC Roleplay: (wc: 310)
It had been months since Daigo first moved to cloud village via his older cousin’s request. Since his arrival, there had been numerous training sessions conducted between the two in order to grow Daigo’s chakra levels to the appropriate level. “mastering just one of the five base elements is hard enough, but now...there are mixtures between the elements. Radiation, plasma, lava, explosion, metal, this is insanity. how could Daisuke master such intense jutsu?!”, he thought as he sat on his bed reading over the scrolls his cousin had left behind. Indeed it had been months; months of pain; months of loneliness; months of training and yet Daigo persevered through it all.

Resting on his bed, he continued to read his late cousin’s scroll until he came upon a rather interesting passage. “The hell?! He...that bastard actually mastered gravity jutsu. Is there even such a thing?! But how? Why?”, he said aloud confused and rather annoyed at Daisuke's high standards. The next morning brought about hope in Daigo’s mind. His thought process is rather simple. If someone as lazy as his cousin could master such a god-like ability then surely he could do it. Daigo would learned the hard way why he should have never underestimated his cousin. Daigo spent hours reading and rereading Daisuke’s instructions, practicing his hand signs, maintaining the appropriate amount of chakra, and finally fusing the major and minor elements. The first few times were the most difficult. Everytime he managed to summon the elemental chakra into his hands, placing them together would result in a small explosion. His problem was regulation. Eighty percent lighting chakra combined with twenty percent earth chakra was what he was after, but he calculations were a bit off. This wasn’t exactly a science, even with the rinnegan, which he had yet to fully understand let alone master.

With time came experience and with experience, mastery. It had been two weeks since he began his training, but there was hope that it would pay off. Levitation of objects like small pebbles would occur when he placed his hands together while combining his earth and lightning chakra. As time went on, small pebbles became mid-sized stones, then large boulders.

Advanced Element: Lava<i></i>

Required affinities:<i></i>
Major Affinity: Earth
Minor Affinity: Fire

300 WC Roleplay: (wc: 303)
Daigo had begun his path to self discovery months ago, starting his journey by travelling to the outer limits of Mist country. It was there that three major things occurred. The first was that he began to understand the origins of his strong kaguyan bloodline. The second was that he had met a summoning creature that knew crystal style jutsu, a new element that he had never seen nor ever heard of prior to that moment. Lastly, it was where he realized that his rinnegan eyes in combination with his comprehension of jutsu creation were the key to discovering new elements and techniques.

It was after his mission in the Bear-Marsh war that sparked this need to better understand his self and protect the village he loved so much. Once he docked into lightning country at the shipyard, he initially started by remembering two basic rules involving jutsu creation which was charka form and nature. Daigo knew that using an elemental nature and having his chakra take the form of that element would cause devastating results. Daigo found a quiet place far from town and began his experiment. Using two elements that came naturally to him, he slowly built up earth chakra in his left hand and fire chakra in the other.

With his nature chakra secured, he worked on the natural form of the possible new element. He started out imagining different forms the element might take. He thought of a bombardment type form where meteors continuously fall from the sky or a ranged jutsu where flame covered sharp shards are used to pierce through barriers or something of the like. It took weeks before he could properly form the correct amount of flowing chakra and properly combine a majority of earth chakra with fire chakra to create a lava element jutsu.

Advanced Element: Explosion<i></i>

Required affinities:<i></i>
Major Affinity: Fire
Minor Affinity: Earth

300 WC Roleplay: (wc: 349)
It had been a week since Daigo managed to discover his new element lava jutsu, but he knew it would not be enough to protect the village. If he wanted to secure the safety of cloud and all of lightning country, then he would have to awaken more advanced elements that he previously did not notice. Daigo began by using his rinnegan eyes to view the possible new element types he could possible use. As a rinnegan user, he had an affinity to all the basic elements though earth, fire, and of course lightning jutsus were the best elements he could combine.

He played with the ideas of different elemental chakras he could mix together and attempted to account for the probable destructive force a new element could provide in a tight spot. He thought about consulting with the seventh path in order to learn more about the advanced elemental jutsus that he was previously unaware of, but he knew that he could do it on his own. “What if I combined earth and fire once again, but use more fire chakra than earth chakra this time. Since these new elements are kind of tricky, surely it might affect the jutsu in a positive or negative manner”, he thought.

Wasting little time, he got into position and held out his hands, and picked up a rock. Figuring his could use it as an inanimate object to test his theory upon, he flowed more fire than earth chakra into the medium sized rock and tried to regulate the elemental chakras properly. Since the rock was from the earth, he thought that he would not need to micromanage his earth chakra as much and he was correct in his assumption. His doujutsu could see both chakras mixing together to create a wonderful jutsu, but then the creation activated and exploded his Daigo’s face. He flew back a few feet, landing on his back unconscious for a few moments. Luckily, he wasn’t holding the rock too close to his face. Upon waking up, he would treat his wounds in the local hospital.

Advanced Element: Metal<i></i>
Required affinities:<i></i>
Major Affinity: Earth
Minor Affinity: Non-elemental

300 WC Roleplay: (wc: 387)
It was not surprising to Daigo that he seemed to awaken new elements rather easily seeing as he was a rikudō sennin. Within several weeks, the medical ninja had awakened a few advanced elemental jutsu that would be crucial to his desire to protect the village he loved so much. “These new elemental jutsus are incredible!”, he said boasting aloud. He had thought the range of jutsu thus far and he could see that he would have to train more than ever to perfect new techniques with his awakened elements. It was not a problem for him as he had done so before.

He returned yet again to his training area far from the town he was temporarily staying in and began to wonder about yet another elemental advancement. “[color]If I could just awaken one more element or even just gain knowledge of a simply element, then everything would be grand. My main elements are lightning, earth, and fire. Over the past few weeks, I’ve gained access to the gravity, lava, and explosive elements. The only other jutsus I know are medical jutsus and they are jutsus with specific elements. Could I use elements in combination with non-elemental jutsu? [/color]”, he thought. As usual, Daigo was in his head when he thought about the possibility of elemental and non-elemental jutsu possibly being a new element.

Being a med-nin, he could not help, but wonder if he could use non-elemental chakra to reinforce and possibly fortify the elemental chakra that he would select. He became so anxious by that thought of it that he chose the earth element as he had used it with all his other experiments on advanced elements. Learning from his mistakes involving the explosive element, Daigo made sure not to get too close and be extra cautious while trying to gain a new element. He picked up a small clump of dirt and surge a vast amount of earth chakra into it. His breaths were quick as he then flood a regular amount of normal chakra into the dirt clump. Within moments, the hardest minerals gathered in the clump and formed into a carbonized metal, heavy in density and definably dependable. “Metal? A possible metal element? I suppose that could come in handy…and since I’m a kaguya, this is perfect with my bone weapons.
 
Re: Master planning stages - ::Daigo's Dojo::

From the training here, I have purchased another ability (total is 12 now) and 2 class points for my custom class.


edited to change size of font.
A. Shadow Tactics: Sentinel - here (don't count towards # of abilities allowed)

B. Shinobi 101 - here

1. Bull’s Strength - here

2. Defensive Technique - here

3. Fearless - here

4. Healing Factor - here

5. Poison Resistance - here

6. thick blood - here

7. Quick Reaction - here

8. Human Anatomy - here

9. Duelist - here

10-12. Kinjutsu Option: Rikudo Sennin – here
Daisuke said:
Please activate the following abilities:

1. Anbu Sentinel -
WC: 139

It had been about a week after his meeting with Saito that Daigo finally began his anbu training. Needless to say that it was a rather painful and stressful experience, even for a kaguya. Daigo had learned to take a beating more than once. His combat prowess was decent, but compared to the tenacious nature of the tough and tortuous anbu, Daigo began to learn to be more defensive in a fight.

Weeks had past and Daigo slowly but surely became a tank in his own right. He improved his defenses and increased the levels of chakra in his bone armor to give it more density. He made his skin tougher, his blood clot quicker, and his moves more swift. Soon the day would come where he would only take half the damage anyone managed to throw at him.

2. Duelist -
WC: 196

As his anbu training continued, Daigo began to focus solely on his target and no one else. While others might have thought this a weakness, he began to see its strengths. The training exercises which he participated in made him realize this all the more quickly. Various targets passing along information and he had to find the one person who did not possess the false information. The training exercise was tough as ever. Daigo had failed in the past, as he was too eager and not thinking as clearly as he should have been, but now was different. He was more focused, more driven than before.

There he stood, atop a building somewhere in cloud staring down at the ants below. He took a deep breath before slowly letting himself drop off the face of the building. The wind on his face and the rate at which he was falling or diving rather, was an exhilarating experience. The one he sought after turned left about thirty five feet in front of him. The landing was easy enough given his gravity jutsu. From there on, it was a one on one match.

Code:
[u]Career Criminal: Mastermind[/u] [Veteran Grade]
[b]HP:[/b] (55 + lvl) x stamina
[b]CP:[/b] (45 + lvl) x chakra control
Class Bonus: Kinjutsu option (+10% damage to all Ninjutsu and Elemental Damage & -10% Cp Cost to All Ninjutsu); +5% Medical Healing 
[i]High:[/i] Melee Accuracy 
[i]Average:[/i] Evasion, Genjutsu Save, Ninjutsu Accuracy, Ranged Accuracy
[i]Low:[/i] Puppet Accuracy, Genjutsu DC
 
Re: Master planning stages - ::Daigo's Dojo::

Ok, I’ve been away for a long time so there will be quite a few changes made in this post for V6.2. Please tell me if I'm wrong on a few things.

First is my class.

Class change:
Dance of the Olympian (Veteran)
HP: (55 + 5 vet + 15 CL) x Stamina
CP: (50 + 5 vet + 15 CL) x Chakra Control
Class Feature: ,(Kinjutsu option) & +5% Medical Healing (2 additional class points via ASP)
High: Melee Accuracy
Average: Evasion, Ninjutsu Accuracy, Ranged Accuracy, Genjutsu Save
Low: Puppet Accuracy, Genjutsu DC.

To the following:
Dance of the Barbaric Defender (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option) & +0.50 accuracy and +0.50 dodge (2 additional class points via ASP)
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Second up is my contract summon, which has been overhauled now. Approved by the C-mod team here.
S-Rank Custom Summon said:
afc03f090832.jpg


Name: Saburou (three sons / From Japanese 三 (sabu) "three" and 郎 (rou) "son")
Species: Canine (Cerberus)
Gender: Male

Position: Former warden of the super maximum security prison actually known as Hell Gate Prison. Saburou, formerly the warden of the super maximum security prison actually known as Hell Gate Prison. He was a unique case as his fellow wardens wanted nothing to do with the worst prison on the outskirts of the city. He could have had a cozy job by becoming a prison guard or prisoner transporter in dog house minimum security prison, krazy kennel medium security prison, or Dog pound maximum security prison. Compared to Hell Gate, anywhere else would have been paradise, but Saburou stayed and cleaned the prison, making it a shining example of what perseverance could do.

Appearance: Saburo is initially a 6ft (L) x 6ft (W) x 6ft (H) three headed canine, however his size can be altered at will anywhere between 2 to 18 meters. Saburo has a high constant body temperature to withstand severe cold or hot weather. This temperature also prevents frequent illness, by killing any potential pathogens they come into contact with before they can become ill. Lacking much fur, the cerberus is said to possess a muscular build and skin as hard as carbonized steel. His claws are sturdy and razor-sharp which assists him with digging. On all three heads, a yin and yang symbol in the shape of a full moon can be found on the forehead. The cerberus is said to never truly die and its master took always find another cerberus if needed.

Personality: All three heads have different personalities and thus opinions on different situations. The left head is aggressive and has radical ideas while the right head is cautious and has carefully planned ideas. The middle head is dominant as it is assertive and considerate of the ideas produced by the other two heads. Because of the three contrasting personalities, this will often lead to small disagreements between the left and right heads while the middle head attempts to resolve the argument.
Cerberus class said:
Dog eat dog world
HP: (40+15) x 600 CC = 33,000 HP
CP: (30+15) x 600 CC = 27,000 CP
Class Bonus: +1 accuracy & +1 dodge
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Action points: 5 AP​
[b said:
Abilities[/b]"]

Ancient Wisdom - General Contract Ability
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.

Effect:

- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.

- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
Ferocity - General Contract Ability
With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.

Effect: +10% Melee Damage; this additional damage bypasses barriers and damage resistance.
Predatory Precision - General Contract Ability
With uncanny swiftness, the beast strikes. In many cases by the time a victim is able to notice an attack, it is too late.

Effect: All techniques used by this contract are modded as if costing as -.5 Ap, to a minimum of .5 Ap.

Canine Specialized Abilities said:
Wildsense - Canine Contract Ability
While heightened senses are not unique to the Canine contract, few beasts can ever claim to have them to the same degree as The Pack. The Canine contract is near-universally acknowledged for their superios sense of tracking, to the point where it is best to stand your ground rather than even consider attempting to run (let alone hide) from the pursuit of these beasts.

Effect:
- While in battle, enemies must flee an additional round while the user is present. This does not stack if multiple users with this ability are present.

- The contract and their summoner may join an in-progress battle a round earlier; however the round they enter the summoner will pay all costs (Both AP and CP) for summoning their contract as their first action (it is treated as having arrived with them though).
  • If the contract owner has the Sage Mode ability, they may instead choose to join an in-progress battle a round earlier with Sage Mode already activated. In this case, they will not have their contract auto-summoned like above, and Sage Mode will last one round shorter.

Clawmark - Canine Contract Independent Special Move
To those of The Pack, it is not the kill that stirs their beastial instinct, but the thrill of the hunt itself. These beasts are not opposed to drawing out the hunt to relish every moment of it, and for this reason have developed a special technique that 'marks' a target as -their- prey, often in the form of something between a wound and seal. Once marked, it is said the beast only grows in strength the longer the hunt continues.

Effect: The user makes a basic attack at -2 accuracy and 1% Max CP, inflicting the victim with the Clawmark for two rounds. When the user deals critical hit damage to a target with the Clawmark active on them, the user gains temporary Hp equal to 10% of the critical hit's damage. This temporary Hp is reduced before the user's normal HP, and does not stack; the user only keeps whichever instance of temp HP is higher (such as a new attack replacing the old value). At any point, the user may choose to remove a Clawmark to automatically gain awareness of the target it was inflicted upon (This does not cost AP)

Visceral Attack - Canine Contract Senjutsu
To members of The Pack, the hunt is a feast to be enjoyed, and as the ultimate hunters, their power is even more effective against other beasts or those close to death.

Effect: This attack is used as a Called Shot to a specific limb (user's choice, random if unchosen). This deals 2890 damage and raises the targeted limb by 1 level, but for the duration of the round it is treated as Broken. If the target is a Contract summon, in Sage Mode, or below 50% Max Hp, this attack deals double damage and inflicts Suppression (may inflict suppression beyond the cap).

Cost: 2.75 Ap, 2060 Cp.

Note:
- A target may only be hit by this once per round.
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.

Claws of the Cerberus said:
PK6315.2_large.jpg


The Cerberus’ claws. Enough said.

Weapon Damage Type: Slashing Damage

Chosen Effect: Bleeding effect

Damage Modifier: -10% (now 135 damage)

Accuracy Modifier: +2

Augments (Swift (link), Free Flow (link), Barbed Teeth (link))
[url=https://www.ninpocho.com/viewforum.php?f=427 said:
Slashing Taijutsu (link)[/url], Lava Element (link), Non-Elemental Ninjutsu (link): 22 out of 22 Mastered"]
 
(Equivalent to Level 1-2 Jutsu) Cost: 0.75 AP for tai / 1 ap for Ninjutsu

(Non-Elemental) Transformation - M, Body Switch - M

(Slashing) Arcing Slash - M, Overhead Strike - M
E-Rank
(Equivalent to Level 3-4 Jutsu) Cost: 1.25 AP for tai / 1.5 ap for Ninjutsu

(Non-Elemental) Combination Transformation - M

(Slashing) Heavy Tow - M, Gasher - M, Cross Rip - M
D-Rank
(Equivalent to Level 5-6 Jutsu) Cost: 1.75 AP for tai / 2 ap for Ninjutsu

(Non-Elemental) Stunt Double - M

(Lava) Lava Torrent - M (lava is done from here)

(Slashing) Vanishing Slash - M, Blade Trail - M
C-Rank
(Equivalent to Level 7 Jutsu) Cost: 2.25 AP for tai / 2.5 ap for Ninjutsu

(Non-Elemental) Chakra Blast - M

(Lava) Volcanic Sinkhole - M

(Slashing) Executioner - M, Lotus Flower - M
B-Rank
(Equivalent to Level 8 Jutsu) Cost: 2.75 AP for tai / 3 ap for Ninjutsu

(Non-Elemental) Natures Guard - M, Perfected Rasengan - M

(Lava) Final Confrontation - M, Vulcan Eruption - M

(Slashing) Zantetsuken - M, Fatal Draw - M
A-Rank
X

Third, all curse seals were character specific and since Daisuke is dead, the mastered lunar, solar, and heaven seals, which were originally around 150 ASP per seal, are now forfeit. I’ll be keeping the curse sealing jutsu though.

Fourth is my equipment. I used to have so much stuff, but alas it is time for a change. I will be keeping all weapon augments which I had already purchased.
(Old stuff) Equipment:Side note - Equipment Rules: Here

Item 1: Backpack
Item 2: Belt pouch
Item 3: Headset
Item 4: Kawarimi Target
Item 5: Signal flare
Item 6: The righteous ruler's ring (weapon creation) [Razor Strike, Blood Rack, Toxify]
Item 7: Death Claws (weapon creation) [Chakra Drain, Ignition, Vampiric]

Sheath item slot(# 0): Chakra Disruption Blade (Chakra Drain, Chain Link, Ignition) [name: Spirit Stealer / Dashi-san]

Weapon holster slot 1: Shrapnel Shuriken (Infinite) (weapon creation) [Barrage, Siege, Wide Edge]
Weapon holster (#2) slot 1: Shredding Kunai (Infinite) (weapon creation) [Barrage, Explosive Tag, Toxify (Black Lotus)]

Belt pouch slot 1: Sealing scroll (#1): Syringe x2 [Serpent`s Blood]), Syringe x2 [Serpent`s Blood]), Syringe x2 [Heaven’s Touch])
Belt pouch slot 2: Sealing scroll (#2): Exploding notes x1 (+5 per stack= 5), Stun Grenade x2, Smoke Bomb x3

Backpack 1: Energy Drink x3

Backpack 2: Blood Pill x3

Backpack 3: Searing Mist x2

Backpack 4: Oil Flask x2

Backpack 5: Splintx2

Inventory: -> ?

Changed to New stuff:
Inventory slot 1: Headset

Inventory slot 2: Respirator

Inventory slot 3: Pouch (Tool)

Inventory slot 4 (Item hoarder): Summoning scroll (Trap)

Weapons will be next.
 
Re: Master planning stages - ::Daigo's Dojo::

Yo! sorry for the delay~

1) Class is good
2) Contract info is good!
3) Can you either link me or point me in the right direction to the dojo/training/OCR where you had either acquired/mentioned your curse seals? I'm having a hard time finding them, and need them for paper trail purposes.
4) Note that Ignition is no longer in the battle system. Please request for your yen back in your training, and link where you had originally equipped them to your old weapon for full refund. (>*v*)>
4-2) approved new inventory stuff, looking forward to your new weapons!

Edit: Let me know if you have questions about any of this! I have the same username on discord.
 
Re: Master planning stages - ::Daigo's Dojo::

I'm so sorry. My old OCR into Daigo is HERE. I mentioned my curse seals just under my attempt at a feline contract. It's under the fifth spoiler in the post. The last time I purchased any AS items was HERE. At the bottom of the post I stated which seals I was purchasing and / or scribing onto myself at the time. I believe I ranked them up in my old training thread, but I can't access my limbo training.

Character specific: Extra Equipment Slot - 35 points x2, Curse Seals - 150 Points x 2 (I chose the Heaven and Solar seals, each at rank 1), and Lunar seal from Rp - 70 Points equals 440 ASP to refund in my training post.
 
I hope this is in accordance with the new dojo codes. If I made a mistake please let me know.

Dojo Code:
  • Username: Daigo
  • Profile Link: here
  • Training Link: https://www.ninpocho.com/viewtopic.php?f=79&t=43216
  • OCR/Character Creation Link: https://www.ninpocho.com/viewtopic.php?p=184173#p184173
  • In Character Rank: Anbu in Training / Chuunin
  • Out of character rank: S-rank
  • Elemental Affinities: See affinity section: gravity, explosion, lava, metal Here

  • Character class:
    • Dance of the Barbaric Defender (Veteran Grade)
    • HP: (55+lvl) x stamina
    • CP: (45+lvl) x chakra control
    • Class Bonus: (Kinjutsu Option) & +0.50 accuracy and +0.50 dodge (2 additional class points via ASP)
    • High: Melee Accuracy
    • Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
    • Low:
    Ranged Accuracy, Genjutsu DC
  • Character class approval: https://ninpocho.com/viewtopic.php?p=279311#p279311
  • Class point card ASP purchase: https://ninpocho.com/viewtopic.php?p=205317#p205317

Abilities:
A. Shadow Tactics: Sentinel - here (don't count towards # of abilities allowed)

B. Shinobi 101 - here

1. Bull’s Strength - here outdated and needs to be replaced.

2. Defensive Technique - here

3. Fearless - here

4. Healing Factor - here

5. Poison Resistance - here

6. thick blood - here

7. Quick Reaction - here

8. Human Anatomy - here

9. Duelist - here

10-12. Kinjutsu Option: Rikudo Sennin – here

Approval

Bloodline:
Kaguya
Current Power Level: 3600
link to approved request thread/OCR/
The entire table is accessible to me.

Weapon(s): no weapons yet

Equipment:
Inventory slot 1: Headset

Inventory slot 2: Respirator

Inventory slot 3: Pouch (Tool)


Curse Seal(s): no curse seals


Contracts:

Second up is my contract summon, which has been overhauled now. Approved by the C-mod team here.
S-Rank Custom Summon said:
afc03f090832.jpg


Name: Saburou (three sons / From Japanese 三 (sabu) "three" and 郎 (rou) "son")
Species: Canine (Cerberus)
Gender: Male

Position: Former warden of the super maximum security prison actually known as Hell Gate Prison. Saburou, formerly the warden of the super maximum security prison actually known as Hell Gate Prison. He was a unique case as his fellow wardens wanted nothing to do with the worst prison on the outskirts of the city. He could have had a cozy job by becoming a prison guard or prisoner transporter in dog house minimum security prison, krazy kennel medium security prison, or Dog pound maximum security prison. Compared to Hell Gate, anywhere else would have been paradise, but Saburou stayed and cleaned the prison, making it a shining example of what perseverance could do.

Appearance: Saburo is initially a 6ft (L) x 6ft (W) x 6ft (H) three headed canine, however his size can be altered at will anywhere between 2 to 18 meters. Saburo has a high constant body temperature to withstand severe cold or hot weather. This temperature also prevents frequent illness, by killing any potential pathogens they come into contact with before they can become ill. Lacking much fur, the cerberus is said to possess a muscular build and skin as hard as carbonized steel. His claws are sturdy and razor-sharp which assists him with digging. On all three heads, a yin and yang symbol in the shape of a full moon can be found on the forehead. The cerberus is said to never truly die and its master took always find another cerberus if needed.

Personality: All three heads have different personalities and thus opinions on different situations. The left head is aggressive and has radical ideas while the right head is cautious and has carefully planned ideas. The middle head is dominant as it is assertive and considerate of the ideas produced by the other two heads. Because of the three contrasting personalities, this will often lead to small disagreements between the left and right heads while the middle head attempts to resolve the argument.
Cerberus class said:
Dog eat dog world
HP: (40+15) x 600 CC = 33,000 HP
CP: (30+15) x 600 CC = 27,000 CP
Class Bonus: +1 accuracy & +1 dodge
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Action points: 5 AP​
[b said:
Abilities[/b]"]


Claws of the Cerberus said:
PK6315.2_large.jpg


The Cerberus’ claws. Enough said.

Weapon Damage Type: Slashing Damage

Chosen Effect: Bleeding effect

Damage Modifier: -10% (now 135 damage)

Accuracy Modifier: +2

Augments (Swift (link), Free Flow (link), Barbed Teeth (link))
[url=https://www.ninpocho.com/viewforum.php?f=427 said:
Slashing Taijutsu (link)[/url], Lava Element (link), Non-Elemental Ninjutsu (link): 22 out of 22 Mastered"]
 
(Equivalent to Level 1-2 Jutsu) Cost: 0.75 AP for tai / 1 ap for Ninjutsu

(Non-Elemental) Transformation - M, Body Switch - M

(Slashing) Arcing Slash - M, Overhead Strike - M
E-Rank
(Equivalent to Level 3-4 Jutsu) Cost: 1.25 AP for tai / 1.5 ap for Ninjutsu

(Non-Elemental) Combination Transformation - M

(Slashing) Heavy Tow - M, Gasher - M, Cross Rip - M
D-Rank
(Equivalent to Level 5-6 Jutsu) Cost: 1.75 AP for tai / 2 ap for Ninjutsu

(Non-Elemental) Stunt Double - M

(Lava) Lava Torrent - M (lava is done from here)

(Slashing) Vanishing Slash - M, Blade Trail - M
C-Rank
(Equivalent to Level 7 Jutsu) Cost: 2.25 AP for tai / 2.5 ap for Ninjutsu

(Non-Elemental) Chakra Blast - M

(Lava) Volcanic Sinkhole - M

(Slashing) Executioner - M, Lotus Flower - M
B-Rank
(Equivalent to Level 8 Jutsu) Cost: 2.75 AP for tai / 3 ap for Ninjutsu

(Non-Elemental) Natures Guard - M, Perfected Rasengan - M

(Lava) Final Confrontation - M, Vulcan Eruption - M

(Slashing) Zantetsuken - M, Fatal Draw - M
A-Rank
X

Kinjutsu:
Kinjutsu Name:Rikudo sennin
Kinjutsu Approval Link: see ocr approval
Kinjutsu path(s) Approval links: https://www.ninpocho.com/viewtopic.php?f=80&t=55495

Paths
Daigo said:
Hello all. I'll be using this topic for al my path requests so please don't lock it.

1st path:

Rp: https://www.ninpocho.com/viewtopic.php?p=284518#p284518

Bloodline: Uchiha

abilities:

Note: Ultimate battle rules genjutsu

A : Shinobi 101

B: Main Branch: Instructor

1. Clarity

2. Shattered Reality

3. Mind Crush

4. Elemental Illusion

5. Enchanter - Genjutsu Chakra Style

6. Illusionist

7. Mind Overflow

8. Calm Mind

Class:

Dance of the Barbaric Defender (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Genjutsu DC
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Melee Accuracy

please let me know if I missed anything.

Daigo said:
Hello all. I told ya I’d be back.

2nd path:

Rp: https://www.ninpocho.com/viewtopic.php?p=289712#p289712

Core Ability: Hawkeye edited this because the link was incorrect.

Hawkeye chosen skills:
20 out of 20 points used

Vital Strike - Passive (3 points)

Restrictions - C Rank and up

Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.

Effect: Ranged weapon attacks have +2 Critical chance
=====
Composite - Boost (3 points)

Restriction - may only be purchased a maximum of three times

The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.

Effect: Ranged weapons deal +15% Damage
====
Full Shot - Dependent Special Move (2 points)

Restriction- C Rank and up

That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.

Effect: When attacking with a Ranged weapon, The user may pay +10% CP and lower its Accuracy by -1 to raise its damage by +7.5%. May stack up to three times.
====
Sureshot - Passive (2 points)

The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.

Effect: All Ranged weapon attacks have a 10% chance to auto-hit their intended target. Attacks that auto-hit override any type of effect that would cause the user to miss this target. and land a 100% hit. Does not override auto-fail or other attack interrupting effects.
====
Keen Sight - Boost (3 point)

Restriction - May only be purchased up to three times.

With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.

Effect: Ranged weapons gain +3 Accuracy
====
Bounce Shot - Dependent Special Move (3 Points)

Restriction - C Rank and up

Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.

Effect: By paying +30% Cp and lowering its Accuracy by -2, the user may have a Ranged weapon attack rerolled upon missing their target. If it misses again, a secondary target may be chosen instead. May be used once per round.
====
Sniper - Passive (2 Points)

By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.

Effect: Critical hits done by the user's Ranged attacks deal x2.3 damage instead of x2.
====
See The Wind - Jutsu (2 points, Mastered)

Restriction- A-Rank and up

This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.

Rank 2: A single strike dealing 3,795 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction. Counts as the users equipped Ranged weapon type.

Costs: Rank 2: 1,900 Cp; 2.75 Ap

Abilities:

A : Shinobi 101

B: Main Branch: Instructor

1. Insight

2. Called shot

3. Quickdraw

4. Human Anatomy

5. Duelist

6. Bloody Mess

7. Clarity

8. Defensive Technique

Class:
Pin Cushion (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Ranged Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Genjutsu DC, Melee Accuracy

please let me know if I missed anything.

Kinjutsu table code
Rikudo Sennin
[fontsize="12"]Rikudo Sennin Notes[/fontsize]
[fontsize="12"]
  • This is a unique skill which grants the user the ability to separate their consciousness from their original body, dividing their consciousness among multiple bodies available to their command and control. The user may link their mind with up to five additional bodies at once. Each path may have it's own Class without the Class Bonus, as well as 8 Ability Slots, and all path's must have the same Hp/Cp modifiers as they share the same Hp/Cp pool.
  • Physical Debuffs affecting one path does not effect the others, this does not apply to Genjutsu. The user must have an ability in their inventory in order to assign it to a Path. When a Curse Seal is active, all rules, effects, and bonuses are applied to each individual Path, as they all share the same chakra.
  • No longer limited to a single body, the user "becomes" the bond linking their multiple paths together, and attacking one causes mental backlash to the user. Because of this all bodies share the same Hp, however area of effects or any damage that hits multiple bodies simultaneously only count as if hitting once. All Bleeding or Poison damage is divided by half the amount of bodies present in battle, rounded normally. (1/2 = .5 rounded = 1, 3/2 = 1.5 rounded = 2, etc.)
  • All paths share the same Genjutsu senses, and using a genjutsu on one path would effect all active paths. The Genjutsu save of a Rikudo Sennin is equivalent to the average of all active paths, and is only rolled once per resistance check. Unlike other AoE used against an RS, an AoE Genjutsu used on an RS only rolls once to see if it works or doesn't.
  • Likewise, Healing any path restores the Hp/Cp of the mental Link, and simultaneous or AoE healing effects are only applied once. All passive healing effects or abilities are divided by the amount of bodies present and active in battle. Additionally, should any Body possess a separate Cp Pool such as Inner Reservoir or Akuton, the Cp Pool is divided by the amount of active Paths as well. Summoning additional paths divides this pool further, and these pools cannot regain chakra by any means or effects.
  • The user may use any jutsu at any rank through any of their bodies, however BL/CA techniques may only be used by that specific path, and all path's share the same Cp and Ap. This does not allow the user to bypass any normal limits such as Body Switching more times than allowed, creating more than the set limit of Clones, or stacking multiple barriers of the same type, etc.
  • All paths share the same Elemental Affinities. If a specific path's Bl/CA give the path a free affinity, then only that path may use it.
  • The strength of each individual body depends upon how many are present in battle. Having multiple paths active in combat divides the concentration of the mental link, making each body weaker than it would be if fighting alone. Also, Any Hp/Cp Mod Boosters give that individual path a small Hp or Cp pool that cannot be recovered in anyway.
  • When fighting alone, a path suffers no penalties to it's capabilities. However for each additional path active in combat, all paths have their BLC reduced by 28% or CA by 2 points. Having all 6 paths present would make each have 10 CA Points, and 154% BLC.
  • Should additional bodies be summoned at a later time, This reduces the efficiency of any bodies already present in battle. The user may choose which CA points to lose, otherwise they are chosen at random. For Bloodline Paths, this renders the previous usable ranks unusable, and should they be active this either dispels them, or lowers the effects to the next highest rank available.
  • Upon cutting off the mental link with a body, this increases the capabilities of all other bodies at the start of the next round due to a slight delay in the mental link. The user may choose which CA points to regain, and any active BL effects are increased to a higher rank, if available.
  • The user no longer has a "Main" Body, and may RP as any body freely as they wish, though they still must follow the "4 RP Slots" Rule. However, Bodies must remain within the same country as the user in order for the user to control them.
  • All Rikudo Sennin paths count as "the user" when it comes to what they can/can't do while binding someone.
  • All of the user's Paths count as a single character for the purposes of Ability restrictions (such as Willpower and Clarity being mutually exclusive).[/fontsize]<i>
</i>

[fontsize="12"]Rikudo Sennin
RS1.jpg

Meaning Sage of Six Paths, this is a title that represents little more than a legend or child's story of fabled shinobi that wandered the lands generations upon generations ago. Legends tell of shinobi born with a powerful affinity to every single element in the world of shinobi, capable of performing and mastering any technique with ease and perfection. The individuals possessed abilities that seemed to be on a level far above mortals, even going so far as to consider these gifted individuals as the incarnation of Gods themselves. Over the years, the power has dimmed down and faded to a shadow of its former glory, and this power is now believed to be myth...But rarely, every few generations a shinobi is born with outstanding potential that just might possibly be remnants of this fabled power.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- Born with powerful and unique chakra, Rikudo Sennin gain +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.[/fontsize]

[fontsize="12"]Rinnegan - Special Passive Ability
RS2.jpg

The ultimate Doujutsu, so rare, that it is rumored to simply be a Legend. Those gifted with the Eyes of the Gods are truly blessed, for they are few and far between. Said to be the Strongest of the Doujutsu, the Rinnegan is characterized by a ripple-like pattern that surrounds one's pupil, and possess a sharper insight than all others, and shares the trait of being able to see all forms of chakra clearly. Though oddly, despite its appearance, it has been said that this is merely a mutation of other Doujutsu, and history seems to support this claim with stories of the Sharingan or Byakugan developing ripple patterns over the users lifetime, though there also exists the fact that it has been known to pop up in entirely random individuals. Regardless, this ability is no less mythical.
Information
Prerequisites
Rikudo Sennin

Effect:
- The user gains the mystical Rippled Doujutsu, the Rinnegan, giving them a constant +1 to all Secondary Stats as it is always active.
- This bonus applies to all active Paths under the RS's control.
- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.
- This does not take up an ability Slot.[/fontsize]

[fontsize="12"]Heavenly Subjugation - Special Activated Passive
RS3.jpg

The Rikudo Sennin possess the ability to ultimately infuse their consciousness within a body and utilize that as the own vessel for their spirit; This technique utilizes only a fraction of that power and allows them to infuse their chakra and part of their consciousness through their Special chakra blade, and impose their will to a lesser degree upon a target. Though this doesn't allow the Rikudo Sennin to fully control the body of a Living Organism, this does allow them to heavily suggest actions to the target. Having a delayed effect, this causes the victim to envision the Rinnegan of the Rikudo Sennin within their mind, impairing their motor functions at crucial moment.
Information
Prerequisites Rikudo Sennin, Rinnegan, Chakra Disruption Blade

Effect:
- When attacking with their Chakra Disruption Blade, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.
- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.
- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.
- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.[/fontsize]

[fontsize="12"]Six Paths of Judgment - Special Ability
RS4.jpg

Those gifted with only the strongest affinity to the Rinnegan are said to be able to have multiple consciousness's, each with its own body. This Legend is partly true, though the user does not necessarily have the omnipresence of a God, they do have ability to control multiple bodies by dividing their consciousness. Through a long and tedious process involving the Outer Path Statue, the Rikudo Senning are able to divide their own Soul and Chakra, infusing their gifted chakra and very spirit into corpses to reanimating them for their own use. Each body or "Path" shares the same consciousness, and perceives what the others do. This sharing of chakra is what bestows each path with the capabilities of the Rikudo Sennin, including their mythical Rinnegan. In a sense, the user becomes a One man army. Kinda.
Information
Prerequisites
Rikudo Sennin, Rinnegan, 1,500 word Rp, Summoning: Demonic Statue of the Outer Path

Effect:
- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.
- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.
- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.
- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.
- This does not take an Ability Slot.[/fontsize]

[fontsize="12"]Chakra Disruption Blade - Special Weapon
RS5.jpg

A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.[/fontsize]

[fontsize="12"]Summoning: Path to God - C-Rank Ninjutsu
RS6.jpg

A Summoning technique available to any of Rikudo Sennin's Paths, this allows the path to immediately call forth any other paths to its location for immediate back up. This unique summoning skill is powerful enough to call forth all other bodies from across the region in a single puff of smoke, making it nearly impossible for a body to be taken out by a surprise attack as multiple teammates are always just a handsign away. This skill may also be used to "Desynchronize" a path from the Rikudo Sennin's Mental Link, strengthening their focus upon the other remaining bodies.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, 115 Chakra Control, 115 Ninjutsu

Effect: Allows any path to summon the other ones into battle and synchronize their mental link to enable battle. For any already present in the topic when the battle is called, this must be used to strengthen the mental link to the level of combat. Paths summoned into battle are unable to be used the round they are summoned, as the summoning disrupts the link between the Rikudo Sennin and the Path.

Special Action - Desynchronize: For 1 Ap, the user may cut off the mental link with a specific path. A desyncronized path is not counted as a participant in the battle, cannot be targeted by any means or for any reason and cannot be "resynchronized" by any method. Any Genjutsu affecting this Path upon desynchronization are transferred over and experienced to another path at the time of desynchronization.

Note:
- This jutsu does not require handseals.
- This cannot be used to escape battle.
- Naturally, path's summoned do not have to wait 3 Rounds to enter a battle, however no actions may be used with a summoned path until the start of the next round.
- Cutting off a body's mental link leaves it in a comatose, lifeless state. Any damage harming this body does not harm the user, as they are no longer linked. This lasts the remainder of the battle.
- When Genjutsu effects are transferred, They will effect a random path active in battle that is unaffected by genjutsu. This path retains the ability to resist the illusion, however.

Cost: 300 Cp per Body Summoned.[/fontsize]

[fontsize="12"]Omnipotent Chakra Absorption - C-Rank Ninjutsu
RS7.jpg

A highly advanced Ninjutsu that allows the Rinnegan user to directly absorb and disperse almost any Ninjutsu they come in contact with. Because they are attuned to every element, few Jutsu are incompatible with the Rikudo Sennin's chakra system, and this technique directly channels the energy of a Ninjutsu into their chakra system, where it ideally is balanced out and dispersed under the pressure of the user's own chakra. When performed right, the user is able to avoid harm from almost any Ninjutsu, however this is a difficult technique to master, and a slight mistake could directly put the user in harms way.
Information
Prerequisites
Rikudo Sennin, Rinnegan, C-Rank
Rank 1: Allows the user to attempt to absorb any Ninjutsu Level E-D. If successful, the user gains 30% of the Cp used to initiate the jutsu. If they fail, the user takes +20% Damage.
Rank 2: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 40% of the Cp used to initiate the jutsu. If they fail, the user takes +15% Damage.
Rank 3: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 50% of the Cp used to initiate the jutsu. If they fail, the user takes +10% Damage.

Special Action Rather than Absorb a Ninjutsu, the user may attempt to directly absorb chakra from the body of a target. This is done at -2 Melee Accuracy and does not cost Cp, and the user absorbs 570 Cp. This amount cannot be buffed or reduced, but gains +.5 Accuracy for each rank the user has after the first.

Note:
- Requires no handseals, and may be used reflexively.
- This may be done by any of the Rikudo Sennin's Paths, and can only be used on an offensive Ninjutsu. Use of this technique gives that path a -2 dodge penalty to the next attack aimed at them.
- The path must make a Ninjutsu check against the attacking Ninjutsu. If the path fails, they are Auto-hit by the technique they attempted to absorb and the attack retains the possibility of being a critical strike.
- This is a success or fail technique, it cannot take effect partially. If it is a 50% or more effective, it's counted as a fully successful, Otherwise, it's counted as a fail.

Rank 1 Cost: 340 Cp
Rank 2 Cost: 430 Cp
Rank 3 Cost: 510 Cp[/fontsize]

[fontsize="12"]Mystic Path of Infinite Pain - B-Rank Taijutsu
RS8.jpg

A powerful combination technique that utilizes all of one's bodies to coordinate together against a single, helpless opponent. As the Rinnegan user shares each path's vision, they are are able to coordinate the actions between their bodies perfectly, leaving little, if any room for the opponent to escape. Naturally, this technique require multiple bodies to perform. luckily, Rikudo Sennin are capable of jumping opponents by themselves.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, B-Rank
Rank 1: Multiple Path's coordinate actions against a target. 12 Strikes are made, each dealing 165 Damage at -2 Accuracy.
Rank 2: Multiple Path's coordinate actions against a target. 13 Strikes are made, each dealing 205 Damage at -2 Accuracy.

Special Action: By increasing the Ap cost by +.25 an additional path may join in on this Taijutsu. This may be done up to 4 times, with all path's attacking. Each use enables an additional hit to land, and gives this jutsu +1 Accuracy.

Rank 1 Cost: 600 Cp
Rank 2 Cost: 735 Cp

Notes:
- This may be used by any Path under their control.
- Requires the user and one other path minimum to perform this combo.
- Only 10 Strike may hit, unless more paths are involved.
- If multiple paths are involved, the accuracy used is the average of all paths.[/fontsize]

[fontsize="12"]Summoning: Demonic Statue of the Outer Path - A-Rank Ninjutsu
RS9.jpg

A Forbidden Summoning technique that draws forth a massive stone creature into the area, the Demonic Statue of the Outer Path. This Statue takes the form of a blindfolded and shackled, giant humanoid demon, and protrudes from the ground in such a way that only it's torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponent's by the Rinnegan user. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. The user, with their Legendary chakra, is able to directly absorb this stored energy for their own use. Additionally, this outer path statue is capable of instead turning it's harmful energy directly into a rejuvenating life force that heals the Rinnegan user and all their various path's, so long as they remain nearby.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank
Rank 1: Summons a Large Statue that releases a dark aura that may affect up to two separate targets. The affected suffer -2 Dodge and have a 5% Chance to be Auto-hit by all actions aimed at them, and a 5% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 1870 Chakra from those within the area. Statue has 6050 Hp, and the user has +2 to all checks.
Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.

Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.

Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.

Rank 1 Cost: 2200 Cp to initiate, 1050 Cp/Rnd.
Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd.[/fontsize]

[fontsize="12"]Release: Almighty Harbinger - S-Rank Ninjutsu
RS10.jpg

For the Rikudo Sennin that has supposedly "Mastered" the secrets behind the Statue of the outer path, they will discover just what little potential of this "Seventh" Path they have tapped into. This forbidden jutsu is the next step; The Rikudo Sennin tapping fully into the Outer Path Statue, Infusing it with their energy to fully bring out the demonic strength Behind this path. This causes the Path to break away from its restrained "Statue" Appearance, breaking free of it's chains and blindfold to reveal its own corrupted Rinnegan, and pulling itself from the ground it normally is embedded within. From this point on, controlling and maintaining this Demonic Path requires the complete concentration of all paths of the Rikudo Sennin, All six paths becoming limp and falling as if unconscious for the duration of this Jutsu. This Summon has its life-absorptive properties enhanced greatly, and is said to be able to simply suck the souls from weaker beings...
Information
Prerequisites
Rikudo Sennin, Rinnegan, S-Rank, Summoning: Demonic Statue of the Outer Path Mastered, Six Paths of Judgment

Master Rank: Releases the Outer Path of all restraints, creating a Demonic Entity guided only by the Rikudo Sennin's Consciousness. This prevents any active paths from moving or performing any actions during this jutsu, and only allows the user to fight through the Outer Path. In this form, the outer Path has 15,120 Hp, and may attack for 1 Ap, tearing 1400 Hp and 700 Cp at +2 Accuracy from a target.

Note:
- This may only be used while Summoning: Demonic Statue of the Outer Path is active on the field, and also requires all 6 paths to be active in the battle.
- This does not gain buffs from the users Kinjutsu.
- When summoned, this prevents the user and all paths from moving or performing any Actions. All attacks aimed at them will Auto-Hit, however since the user's consciousness is guiding the Outer Path and not within the bodies, the user will only take 40% of all damage inflicted upon the bodies *All normal Rikudo Sennin Damage rules apply, I.e. AoE only count once, reduced bleeding, etc.* Genjutsu cannot be placed upon any of the normal 6 Paths.
- When determining the Outer Path's secondaries, it is treated as if having equal Pl to the user, however all Secondary stats are treated as if "High". This Outer Path cannot be buffed, and does not gain the benefits of any Abilities, Bl, or CA Buffs or techniques.
- Attacks made from the Outer Path may use either Ninjutsu, Ranged, or Melee Accuracy, whichever the user chooses.

Cost: 4.5 Ap, 4000 Cp to Initiate, 2000 Cp/Rnd.[/fontsize]
 
If I made a mistake please let me know.

Dojo Code:
  • Username: Daigo
  • Profile Link: here
  • Training Link: https://www.ninpocho.com/viewtopic.php?f=79&t=43216
  • OCR/Character Creation Link: https://www.ninpocho.com/viewtopic.php?p=184173#p184173
  • In Character Rank: Anbu in Training / Chuunin
  • Out of character rank: S-rank
  • Elemental Affinities: See affinity section: gravity, explosion, lava, metal Here

  • Character class:
    • Dance of the Barbaric Defender (Veteran Grade)
    • HP: (55+lvl) x stamina
    • CP: (45+lvl) x chakra control
    • Class Bonus: (Kinjutsu Option) & +0.50 accuracy and +0.50 dodge (2 additional class points via ASP)
    • High: Melee Accuracy
    • Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
    • Low:
    Ranged Accuracy, Genjutsu DC
  • Character class approval: https://ninpocho.com/viewtopic.php?p=279311#p279311
  • Class point card ASP purchase: https://ninpocho.com/viewtopic.php?p=205317#p205317

Abilities:
A. Shadow Tactics: Sentinel - here (don't count towards # of abilities allowed)

B. Shinobi 101 - here

1. Bull’s Strength - here outdated and needs to be replaced.

2. Defensive Technique - here

3. Fearless - here

4. Healing Factor - here

5. Poison Resistance - here

6. thick blood - here

7. Quick Reaction - here

8. Human Anatomy - here

9. Duelist - here

10-12. Kinjutsu Option: Rikudo Sennin – here

Approval

Bloodline:
Kaguya
Current Power Level: 3600
link to approved request thread/OCR/
The entire table is accessible to me.

Weapon(s): in request section at the bottom of the page.

Equipment:
Inventory slot 1: Headset

Inventory slot 2: Respirator

Inventory slot 3: Pouch (Tool)


Curse Seal(s): no curse seals

Contracts:

My contract summon was approved by the C-mod team here.
S-Rank Custom Contract Summon

Canine: Completed
Please note the following:

V6.2 Contract system rules, Contract Overlords, General Contract Ability List, Contract Summoning jutsu, & Canine ability / special move / jutsu
S-Rank Custom Summon said:
afc03f090832.jpg


Name: Saburou (three sons / From Japanese 三 (sabu) "three" and 郎 (rou) "son")
Species: Canine (Cerberus)
Gender: Male

Position: Former warden of the super maximum security prison actually known as Hell Gate Prison. Saburou, formerly the warden of the super maximum security prison actually known as Hell Gate Prison. He was a unique case as his fellow wardens wanted nothing to do with the worst prison on the outskirts of the city. He could have had a cozy job by becoming a prison guard or prisoner transporter in dog house minimum security prison, krazy kennel medium security prison, or Dog pound maximum security prison. Compared to Hell Gate, anywhere else would have been paradise, but Saburou stayed and cleaned the prison, making it a shining example of what perseverance could do.

Appearance: Saburo is initially a 6ft (L) x 6ft (W) x 6ft (H) three headed canine, however his size can be altered at will anywhere between 2 to 18 meters. Saburo has a high constant body temperature to withstand severe cold or hot weather. This temperature also prevents frequent illness, by killing any potential pathogens they come into contact with before they can become ill. Lacking much fur, the cerberus is said to possess a muscular build and skin as hard as carbonized steel. His claws are sturdy and razor-sharp which assists him with digging. On all three heads, a yin and yang symbol in the shape of a full moon can be found on the forehead. The cerberus is said to never truly die and its master took always find another cerberus if needed.

Personality: All three heads have different personalities and thus opinions on different situations. The left head is aggressive and has radical ideas while the right head is cautious and has carefully planned ideas. The middle head is dominant as it is assertive and considerate of the ideas produced by the other two heads. Because of the three contrasting personalities, this will often lead to small disagreements between the left and right heads while the middle head attempts to resolve the argument.
Cerberus class said:
Dog eat dog world
HP: (40+15) x 600 CC = 33,000 HP
CP: (30+15) x 600 CC = 27,000 CP
Class Bonus: +1 accuracy & +1 dodge
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Action points: 5 AP
General Abilities said:
Ancient Wisdom - General Contract Ability
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.

Effect:

- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.

- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
==========================

Ferocity - General Contract Ability
With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.

Effect: +10% Melee Damage; this additional damage bypasses barriers and damage resistance.
==========================

Predatory Precision - General Contract Ability
With uncanny swiftness, the beast strikes. In many cases by the time a victim is able to notice an attack, it is too late.

Effect: All techniques used by this contract are modded as if costing as -.5 Ap, to a minimum of .5 Ap.

Canine Specialized Abilities said:
Wildsense - Canine Contract Ability
While heightened senses are not unique to the Canine contract, few beasts can ever claim to have them to the same degree as The Pack. The Canine contract is near-universally acknowledged for their superios sense of tracking, to the point where it is best to stand your ground rather than even consider attempting to run (let alone hide) from the pursuit of these beasts.

Effect:
- While in battle, enemies must flee an additional round while the user is present. This does not stack if multiple users with this ability are present.

- The contract and their summoner may join an in-progress battle a round earlier; however the round they enter the summoner will pay all costs (Both AP and CP) for summoning their contract as their first action (it is treated as having arrived with them though).
  • If the contract owner has the Sage Mode ability, they may instead choose to join an in-progress battle a round earlier with Sage Mode already activated. In this case, they will not have their contract auto-summoned like above, and Sage Mode will last one round shorter.

=======================================

Clawmark - Canine Contract Independent Special Move
To those of The Pack, it is not the kill that stirs their beastial instinct, but the thrill of the hunt itself. These beasts are not opposed to drawing out the hunt to relish every moment of it, and for this reason have developed a special technique that 'marks' a target as -their- prey, often in the form of something between a wound and seal. Once marked, it is said the beast only grows in strength the longer the hunt continues.

Effect: The user makes a basic attack at -2 accuracy and 1% Max CP, inflicting the victim with the Clawmark for two rounds. When the user deals critical hit damage to a target with the Clawmark active on them, the user gains temporary Hp equal to 10% of the critical hit's damage. This temporary Hp is reduced before the user's normal HP, and does not stack; the user only keeps whichever instance of temp HP is higher (such as a new attack replacing the old value). At any point, the user may choose to remove a Clawmark to automatically gain awareness of the target it was inflicted upon (This does not cost AP)

=======================================

Visceral Attack - Canine Contract Senjutsu
To members of The Pack, the hunt is a feast to be enjoyed, and as the ultimate hunters, their power is even more effective against other beasts or those close to death.

Effect: This attack is used as a Called Shot to a specific limb (user's choice, random if unchosen). This deals 2890 damage and raises the targeted limb by 1 level, but for the duration of the round it is treated as Broken. If the target is a Contract summon, in Sage Mode, or below 50% Max Hp, this attack deals double damage and inflicts Suppression (may inflict suppression beyond the cap).

Cost: 2.75 Ap, 2060 Cp.

Note:
- A target may only be hit by this once per round.
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
<i>
</i>
Claws of the Cerberus said:
PK6315.2_large.jpg


The Cerberus’ claws. Enough said.

Weapon Damage Type: Slashing Damage

Chosen Effect: Bleeding effect

Damage Modifier: -10% (now 135 damage)

Accuracy Modifier: +2

Augments (Swift (link), Free Flow (link), Barbed Teeth (link))

Cerberus' Jutsu:
22 out of 22 Mastered"


E-Rank (Equivalent to Level 1-2 Jutsu) Cost: 0.75 AP for tai / 1 ap for Ninjutsu

(Non-Elemental) Transformation - M, Body Switch - M

(Slashing) Arcing Slash - M, Overhead Strike - M

D-Rank (Equivalent to Level 3-4 Jutsu) Cost: 1.25 AP for tai / 1.5 ap for Ninjutsu

(Non-Elemental) Combination Transformation - M

(Slashing) Heavy Tow - M, Gasher - M, Cross Rip - M

C-Rank (Equivalent to Level 5-6 Jutsu) Cost: 1.75 AP for tai / 2 ap for Ninjutsu

(Non-Elemental) Stunt Double - M

(Lava) Lava Torrent - M

(Slashing) Vanishing Slash - M, Blade Trail - M

B-Rank (Equivalent to Level 7 Jutsu) Cost: 2.25 AP for tai / 2.5 ap for Ninjutsu

(Non-Elemental) Chakra Blast - M

(Lava) Volcanic Sinkhole - M

(Slashing) Executioner - M, Lotus Flower - M

A-Rank (Equivalent to Level 8 Jutsu) Cost: 2.75 AP for tai / 3 ap for Ninjutsu

(Non-Elemental) Natures Guard - M, Perfected Rasengan - M

(Lava) Final Confrontation - M, Vulcan Eruption - M

(Slashing) Zantetsuken - M, Fatal Draw - M​
</SPOILER></SPOILER>
<i>
</i>
Kinjutsu:
Kinjutsu Name:Rikudo sennin
Kinjutsu Approval Link: see ocr approval
Kinjutsu path(s) Approval links: https://www.ninpocho.com/viewtopic.php?f=80&t=55495

Paths <SPOILER>
Daigo said:
Hello all. I'll be using this topic for al my path requests so please don't lock it.

1st path:

Rp: https://www.ninpocho.com/viewtopic.php?p=284518#p284518

Bloodline: Uchiha

abilities:

Note: Ultimate battle rules genjutsu

A : Shinobi 101

B: Main Branch: Instructor

1. Clarity

2. Shattered Reality

3. Mind Crush

4. Elemental Illusion

5. Enchanter - Genjutsu Chakra Style

6. Illusionist

7. Mind Overflow

8. Calm Mind

Class:

Dance of the Barbaric Defender (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Genjutsu DC
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Melee Accuracy

please let me know if I missed anything.

Hello all. I told ya I’d be back.

2nd path:

Rp: https://www.ninpocho.com/viewtopic.php?p=289712#p289712

Core Ability: Hawkeye edited this because the link was incorrect.

Hawkeye chosen skills: <SPOILER>
20 out of 20 points used

Vital Strike - Passive (3 points)

Restrictions - C Rank and up

Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.

Effect: Ranged weapon attacks have +2 Critical chance
=====
Composite - Boost (3 points)

Restriction - may only be purchased a maximum of three times

The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.

Effect: Ranged weapons deal +15% Damage
====
Full Shot - Dependent Special Move (2 points)

Restriction- C Rank and up

That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.

Effect: When attacking with a Ranged weapon, The user may pay +10% CP and lower its Accuracy by -1 to raise its damage by +7.5%. May stack up to three times.
====
Sureshot - Passive (2 points)

The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.

Effect: All Ranged weapon attacks have a 10% chance to auto-hit their intended target. Attacks that auto-hit override any type of effect that would cause the user to miss this target. and land a 100% hit. Does not override auto-fail or other attack interrupting effects.
====
Keen Sight - Boost (3 point)

Restriction - May only be purchased up to three times.

With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.

Effect: Ranged weapons gain +3 Accuracy
====
Bounce Shot - Dependent Special Move (3 Points)

Restriction - C Rank and up

Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.

Effect: By paying +30% Cp and lowering its Accuracy by -2, the user may have a Ranged weapon attack rerolled upon missing their target. If it misses again, a secondary target may be chosen instead. May be used once per round.
====
Sniper - Passive (2 Points)

By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.

Effect: Critical hits done by the user's Ranged attacks deal x2.3 damage instead of x2.
====
See The Wind - Jutsu (2 points, Mastered)

Restriction- A-Rank and up

This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.

Rank 2: A single strike dealing 3,795 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction. Counts as the users equipped Ranged weapon type.

Costs: Rank 2: 1,900 Cp; 2.75 Ap

Abilities:

A : Shinobi 101

B: Main Branch: Instructor

1. Insight

2. Called shot

3. Quickdraw

4. Human Anatomy

5. Duelist

6. Bloody Mess

7. Clarity

8. Defensive Technique

Class:
Pin Cushion (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Ranged Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Genjutsu DC, Melee Accuracy

please let me know if I missed anything.

Kinjutsu table code
Rikudo Sennin
[fontsize="12"]Rikudo Sennin Notes[/fontsize]
[fontsize="12"]
  • This is a unique skill which grants the user the ability to separate their consciousness from their original body, dividing their consciousness among multiple bodies available to their command and control. The user may link their mind with up to five additional bodies at once. Each path may have it's own Class without the Class Bonus, as well as 8 Ability Slots, and all path's must have the same Hp/Cp modifiers as they share the same Hp/Cp pool.
  • Physical Debuffs affecting one path does not effect the others, this does not apply to Genjutsu. The user must have an ability in their inventory in order to assign it to a Path. When a Curse Seal is active, all rules, effects, and bonuses are applied to each individual Path, as they all share the same chakra.
  • No longer limited to a single body, the user "becomes" the bond linking their multiple paths together, and attacking one causes mental backlash to the user. Because of this all bodies share the same Hp, however area of effects or any damage that hits multiple bodies simultaneously only count as if hitting once. All Bleeding or Poison damage is divided by half the amount of bodies present in battle, rounded normally. (1/2 = .5 rounded = 1, 3/2 = 1.5 rounded = 2, etc.)
  • All paths share the same Genjutsu senses, and using a genjutsu on one path would effect all active paths. The Genjutsu save of a Rikudo Sennin is equivalent to the average of all active paths, and is only rolled once per resistance check. Unlike other AoE used against an RS, an AoE Genjutsu used on an RS only rolls once to see if it works or doesn't.
  • Likewise, Healing any path restores the Hp/Cp of the mental Link, and simultaneous or AoE healing effects are only applied once. All passive healing effects or abilities are divided by the amount of bodies present and active in battle. Additionally, should any Body possess a separate Cp Pool such as Inner Reservoir or Akuton, the Cp Pool is divided by the amount of active Paths as well. Summoning additional paths divides this pool further, and these pools cannot regain chakra by any means or effects.
  • The user may use any jutsu at any rank through any of their bodies, however BL/CA techniques may only be used by that specific path, and all path's share the same Cp and Ap. This does not allow the user to bypass any normal limits such as Body Switching more times than allowed, creating more than the set limit of Clones, or stacking multiple barriers of the same type, etc.
  • All paths share the same Elemental Affinities. If a specific path's Bl/CA give the path a free affinity, then only that path may use it.
  • The strength of each individual body depends upon how many are present in battle. Having multiple paths active in combat divides the concentration of the mental link, making each body weaker than it would be if fighting alone. Also, Any Hp/Cp Mod Boosters give that individual path a small Hp or Cp pool that cannot be recovered in anyway.
  • When fighting alone, a path suffers no penalties to it's capabilities. However for each additional path active in combat, all paths have their BLC reduced by 28% or CA by 2 points. Having all 6 paths present would make each have 10 CA Points, and 154% BLC.
  • Should additional bodies be summoned at a later time, This reduces the efficiency of any bodies already present in battle. The user may choose which CA points to lose, otherwise they are chosen at random. For Bloodline Paths, this renders the previous usable ranks unusable, and should they be active this either dispels them, or lowers the effects to the next highest rank available.
  • Upon cutting off the mental link with a body, this increases the capabilities of all other bodies at the start of the next round due to a slight delay in the mental link. The user may choose which CA points to regain, and any active BL effects are increased to a higher rank, if available.
  • The user no longer has a "Main" Body, and may RP as any body freely as they wish, though they still must follow the "4 RP Slots" Rule. However, Bodies must remain within the same country as the user in order for the user to control them.
  • All Rikudo Sennin paths count as "the user" when it comes to what they can/can't do while binding someone.
  • All of the user's Paths count as a single character for the purposes of Ability restrictions (such as Willpower and Clarity being mutually exclusive).[/fontsize]<i>
</i>

[fontsize="12"]Rikudo Sennin
RS1.jpg

Meaning Sage of Six Paths, this is a title that represents little more than a legend or child's story of fabled shinobi that wandered the lands generations upon generations ago. Legends tell of shinobi born with a powerful affinity to every single element in the world of shinobi, capable of performing and mastering any technique with ease and perfection. The individuals possessed abilities that seemed to be on a level far above mortals, even going so far as to consider these gifted individuals as the incarnation of Gods themselves. Over the years, the power has dimmed down and faded to a shadow of its former glory, and this power is now believed to be myth...But rarely, every few generations a shinobi is born with outstanding potential that just might possibly be remnants of this fabled power.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- Born with powerful and unique chakra, Rikudo Sennin gain +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.[/fontsize]

[fontsize="12"]Rinnegan - Special Passive Ability
RS2.jpg

The ultimate Doujutsu, so rare, that it is rumored to simply be a Legend. Those gifted with the Eyes of the Gods are truly blessed, for they are few and far between. Said to be the Strongest of the Doujutsu, the Rinnegan is characterized by a ripple-like pattern that surrounds one's pupil, and possess a sharper insight than all others, and shares the trait of being able to see all forms of chakra clearly. Though oddly, despite its appearance, it has been said that this is merely a mutation of other Doujutsu, and history seems to support this claim with stories of the Sharingan or Byakugan developing ripple patterns over the users lifetime, though there also exists the fact that it has been known to pop up in entirely random individuals. Regardless, this ability is no less mythical.
Information
Prerequisites
Rikudo Sennin

Effect:
- The user gains the mystical Rippled Doujutsu, the Rinnegan, giving them a constant +1 to all Secondary Stats as it is always active.
- This bonus applies to all active Paths under the RS's control.
- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.
- This does not take up an ability Slot.[/fontsize]

[fontsize="12"]Heavenly Subjugation - Special Activated Passive
RS3.jpg

The Rikudo Sennin possess the ability to ultimately infuse their consciousness within a body and utilize that as the own vessel for their spirit; This technique utilizes only a fraction of that power and allows them to infuse their chakra and part of their consciousness through their Special chakra blade, and impose their will to a lesser degree upon a target. Though this doesn't allow the Rikudo Sennin to fully control the body of a Living Organism, this does allow them to heavily suggest actions to the target. Having a delayed effect, this causes the victim to envision the Rinnegan of the Rikudo Sennin within their mind, impairing their motor functions at crucial moment.
Information
Prerequisites Rikudo Sennin, Rinnegan, Chakra Disruption Blade

Effect:
- When attacking with their Chakra Disruption Blade, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.
- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.
- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.
- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.[/fontsize]

[fontsize="12"]Six Paths of Judgment - Special Ability
RS4.jpg

Those gifted with only the strongest affinity to the Rinnegan are said to be able to have multiple consciousness's, each with its own body. This Legend is partly true, though the user does not necessarily have the omnipresence of a God, they do have ability to control multiple bodies by dividing their consciousness. Through a long and tedious process involving the Outer Path Statue, the Rikudo Senning are able to divide their own Soul and Chakra, infusing their gifted chakra and very spirit into corpses to reanimating them for their own use. Each body or "Path" shares the same consciousness, and perceives what the others do. This sharing of chakra is what bestows each path with the capabilities of the Rikudo Sennin, including their mythical Rinnegan. In a sense, the user becomes a One man army. Kinda.
Information
Prerequisites
Rikudo Sennin, Rinnegan, 1,500 word Rp, Summoning: Demonic Statue of the Outer Path

Effect:
- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.
- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.
- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.
- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.
- This does not take an Ability Slot.[/fontsize]

[fontsize="12"]Chakra Disruption Blade - Special Weapon
RS5.jpg

A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.[/fontsize]

[fontsize="12"]Summoning: Path to God - C-Rank Ninjutsu
RS6.jpg

A Summoning technique available to any of Rikudo Sennin's Paths, this allows the path to immediately call forth any other paths to its location for immediate back up. This unique summoning skill is powerful enough to call forth all other bodies from across the region in a single puff of smoke, making it nearly impossible for a body to be taken out by a surprise attack as multiple teammates are always just a handsign away. This skill may also be used to "Desynchronize" a path from the Rikudo Sennin's Mental Link, strengthening their focus upon the other remaining bodies.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, 115 Chakra Control, 115 Ninjutsu

Effect: Allows any path to summon the other ones into battle and synchronize their mental link to enable battle. For any already present in the topic when the battle is called, this must be used to strengthen the mental link to the level of combat. Paths summoned into battle are unable to be used the round they are summoned, as the summoning disrupts the link between the Rikudo Sennin and the Path.

Special Action - Desynchronize: For 1 Ap, the user may cut off the mental link with a specific path. A desyncronized path is not counted as a participant in the battle, cannot be targeted by any means or for any reason and cannot be "resynchronized" by any method. Any Genjutsu affecting this Path upon desynchronization are transferred over and experienced to another path at the time of desynchronization.

Note:
- This jutsu does not require handseals.
- This cannot be used to escape battle.
- Naturally, path's summoned do not have to wait 3 Rounds to enter a battle, however no actions may be used with a summoned path until the start of the next round.
- Cutting off a body's mental link leaves it in a comatose, lifeless state. Any damage harming this body does not harm the user, as they are no longer linked. This lasts the remainder of the battle.
- When Genjutsu effects are transferred, They will effect a random path active in battle that is unaffected by genjutsu. This path retains the ability to resist the illusion, however.

Cost: 300 Cp per Body Summoned.[/fontsize]

[fontsize="12"]Omnipotent Chakra Absorption - C-Rank Ninjutsu
RS7.jpg

A highly advanced Ninjutsu that allows the Rinnegan user to directly absorb and disperse almost any Ninjutsu they come in contact with. Because they are attuned to every element, few Jutsu are incompatible with the Rikudo Sennin's chakra system, and this technique directly channels the energy of a Ninjutsu into their chakra system, where it ideally is balanced out and dispersed under the pressure of the user's own chakra. When performed right, the user is able to avoid harm from almost any Ninjutsu, however this is a difficult technique to master, and a slight mistake could directly put the user in harms way.
Information
Prerequisites
Rikudo Sennin, Rinnegan, C-Rank
Rank 1: Allows the user to attempt to absorb any Ninjutsu Level E-D. If successful, the user gains 30% of the Cp used to initiate the jutsu. If they fail, the user takes +20% Damage.
Rank 2: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 40% of the Cp used to initiate the jutsu. If they fail, the user takes +15% Damage.
Rank 3: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 50% of the Cp used to initiate the jutsu. If they fail, the user takes +10% Damage.

Special Action Rather than Absorb a Ninjutsu, the user may attempt to directly absorb chakra from the body of a target. This is done at -2 Melee Accuracy and does not cost Cp, and the user absorbs 570 Cp. This amount cannot be buffed or reduced, but gains +.5 Accuracy for each rank the user has after the first.

Note:
- Requires no handseals, and may be used reflexively.
- This may be done by any of the Rikudo Sennin's Paths, and can only be used on an offensive Ninjutsu. Use of this technique gives that path a -2 dodge penalty to the next attack aimed at them.
- The path must make a Ninjutsu check against the attacking Ninjutsu. If the path fails, they are Auto-hit by the technique they attempted to absorb and the attack retains the possibility of being a critical strike.
- This is a success or fail technique, it cannot take effect partially. If it is a 50% or more effective, it's counted as a fully successful, Otherwise, it's counted as a fail.

Rank 1 Cost: 340 Cp
Rank 2 Cost: 430 Cp
Rank 3 Cost: 510 Cp[/fontsize]

[fontsize="12"]Mystic Path of Infinite Pain - B-Rank Taijutsu
RS8.jpg

A powerful combination technique that utilizes all of one's bodies to coordinate together against a single, helpless opponent. As the Rinnegan user shares each path's vision, they are are able to coordinate the actions between their bodies perfectly, leaving little, if any room for the opponent to escape. Naturally, this technique require multiple bodies to perform. luckily, Rikudo Sennin are capable of jumping opponents by themselves.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, B-Rank
Rank 1: Multiple Path's coordinate actions against a target. 12 Strikes are made, each dealing 165 Damage at -2 Accuracy.
Rank 2: Multiple Path's coordinate actions against a target. 13 Strikes are made, each dealing 205 Damage at -2 Accuracy.

Special Action: By increasing the Ap cost by +.25 an additional path may join in on this Taijutsu. This may be done up to 4 times, with all path's attacking. Each use enables an additional hit to land, and gives this jutsu +1 Accuracy.

Rank 1 Cost: 600 Cp
Rank 2 Cost: 735 Cp

Notes:
- This may be used by any Path under their control.
- Requires the user and one other path minimum to perform this combo.
- Only 10 Strike may hit, unless more paths are involved.
- If multiple paths are involved, the accuracy used is the average of all paths.[/fontsize]

[fontsize="12"]Summoning: Demonic Statue of the Outer Path - A-Rank Ninjutsu
RS9.jpg

A Forbidden Summoning technique that draws forth a massive stone creature into the area, the Demonic Statue of the Outer Path. This Statue takes the form of a blindfolded and shackled, giant humanoid demon, and protrudes from the ground in such a way that only it's torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponent's by the Rinnegan user. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. The user, with their Legendary chakra, is able to directly absorb this stored energy for their own use. Additionally, this outer path statue is capable of instead turning it's harmful energy directly into a rejuvenating life force that heals the Rinnegan user and all their various path's, so long as they remain nearby.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank
Rank 1: Summons a Large Statue that releases a dark aura that may affect up to two separate targets. The affected suffer -2 Dodge and have a 5% Chance to be Auto-hit by all actions aimed at them, and a 5% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 1870 Chakra from those within the area. Statue has 6050 Hp, and the user has +2 to all checks.
Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.

Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.

Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.

Rank 1 Cost: 2200 Cp to initiate, 1050 Cp/Rnd.
Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd.[/fontsize]

[fontsize="12"]Release: Almighty Harbinger - S-Rank Ninjutsu
RS10.jpg

For the Rikudo Sennin that has supposedly "Mastered" the secrets behind the Statue of the outer path, they will discover just what little potential of this "Seventh" Path they have tapped into. This forbidden jutsu is the next step; The Rikudo Sennin tapping fully into the Outer Path Statue, Infusing it with their energy to fully bring out the demonic strength Behind this path. This causes the Path to break away from its restrained "Statue" Appearance, breaking free of it's chains and blindfold to reveal its own corrupted Rinnegan, and pulling itself from the ground it normally is embedded within. From this point on, controlling and maintaining this Demonic Path requires the complete concentration of all paths of the Rikudo Sennin, All six paths becoming limp and falling as if unconscious for the duration of this Jutsu. This Summon has its life-absorptive properties enhanced greatly, and is said to be able to simply suck the souls from weaker beings...
Information
Prerequisites
Rikudo Sennin, Rinnegan, S-Rank, Summoning: Demonic Statue of the Outer Path Mastered, Six Paths of Judgment

Master Rank: Releases the Outer Path of all restraints, creating a Demonic Entity guided only by the Rikudo Sennin's Consciousness. This prevents any active paths from moving or performing any actions during this jutsu, and only allows the user to fight through the Outer Path. In this form, the outer Path has 15,120 Hp, and may attack for 1 Ap, tearing 1400 Hp and 700 Cp at +2 Accuracy from a target.

Note:
- This may only be used while Summoning: Demonic Statue of the Outer Path is active on the field, and also requires all 6 paths to be active in the battle.
- This does not gain buffs from the users Kinjutsu.
- When summoned, this prevents the user and all paths from moving or performing any Actions. All attacks aimed at them will Auto-Hit, however since the user's consciousness is guiding the Outer Path and not within the bodies, the user will only take 40% of all damage inflicted upon the bodies *All normal Rikudo Sennin Damage rules apply, I.e. AoE only count once, reduced bleeding, etc.* Genjutsu cannot be placed upon any of the normal 6 Paths.
- When determining the Outer Path's secondaries, it is treated as if having equal Pl to the user, however all Secondary stats are treated as if "High". This Outer Path cannot be buffed, and does not gain the benefits of any Abilities, Bl, or CA Buffs or techniques.
- Attacks made from the Outer Path may use either Ninjutsu, Ranged, or Melee Accuracy, whichever the user chooses.

Cost: 4.5 Ap, 4000 Cp to Initiate, 2000 Cp/Rnd.[/fontsize]
-----------------------------------------------------

Dojo requests: I'd like to add the following augments to my new weapons. Link to purchase: all 9 were Purchased here.
Ability name: Bull's Strength
Ability link: here (it doesn't work for me)
Roleplay: I'd like to remove / deactivate this ability since it doesn't exist anymore / became something else. I'll wait the cool down time of a week.

Weapons:

Kaguya ninja

Weapons #: 1

Uchiha path

Weapons #: 2
  • Name: Shrapnel Shuriken
  • Damage Type: Bleeding or they may retain the ability to use Handseals with their weapon equipped.
  • Damage Modifiers: - 10% (135 damage)
  • Accuracy Modifiers: +2
  • Augment 1: Daze
  • Augment 2: Mirage
  • Augment 3: Razor Strike

Hawkeye path

Weapons #: 3
  • Name: Comet Killer
  • Damage Type: Ranged: +3% increased success chance with Called Shot attempts.
  • Damage Modifiers: - 10% (135 damage)
  • Accuracy Modifiers: +2
  • Augment 1: Explosive Seal
  • Augment 2: Swift
  • Augment 3: Blood Rack
 
Approved.
Daigo said:
If I made a mistake please let me know.

Dojo Code:
  • Username: Daigo
  • Profile Link: here
  • Training Link: https://www.ninpocho.com/viewtopic.php?f=79&t=43216
  • OCR/Character Creation Link: https://www.ninpocho.com/viewtopic.php?p=184173#p184173
  • In Character Rank: Anbu in Training / Chuunin
  • Out of character rank: S-rank
  • Elemental Affinities: See affinity section: gravity, explosion, lava, metal Here

  • Character class:
    • Dance of the Barbaric Defender (Veteran Grade)
    • HP: (55+lvl) x stamina
    • CP: (45+lvl) x chakra control
    • Class Bonus: (Kinjutsu Option) & +0.50 accuracy and +0.50 dodge (2 additional class points via ASP)
    • High: Melee Accuracy
    • Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
    • Low:
    Ranged Accuracy, Genjutsu DC
  • Character class approval: https://ninpocho.com/viewtopic.php?p=279311#p279311
  • Class point card ASP purchase: https://ninpocho.com/viewtopic.php?p=205317#p205317

Abilities:
A. Shadow Tactics: Sentinel - here (don't count towards # of abilities allowed)

B. Shinobi 101 - here

1. Bull’s Strength - here outdated and needs to be replaced.

2. Defensive Technique - here

3. Fearless - here

4. Healing Factor - here

5. Poison Resistance - here

6. thick blood - here

7. Quick Reaction - here

8. Human Anatomy - here

9. Duelist - here

10-12. Kinjutsu Option: Rikudo Sennin – here

Approval

Bloodline:
Kaguya
Current Power Level: 3600
link to approved request thread/OCR/
The entire table is accessible to me.

Weapon(s): in request section at the bottom of the page.

Equipment:
Inventory slot 1: Headset

Inventory slot 2: Respirator

Inventory slot 3: Pouch (Tool)


Curse Seal(s): no curse seals

Contracts:

My contract summon was approved by the C-mod team here.
S-Rank Custom Contract Summon

Canine: Completed
Please note the following:

V6.2 Contract system rules, Contract Overlords, General Contract Ability List, Contract Summoning jutsu, & Canine ability / special move / jutsu
S-Rank Custom Summon said:
afc03f090832.jpg


Name: Saburou (three sons / From Japanese 三 (sabu) "three" and 郎 (rou) "son")
Species: Canine (Cerberus)
Gender: Male

Position: Former warden of the super maximum security prison actually known as Hell Gate Prison. Saburou, formerly the warden of the super maximum security prison actually known as Hell Gate Prison. He was a unique case as his fellow wardens wanted nothing to do with the worst prison on the outskirts of the city. He could have had a cozy job by becoming a prison guard or prisoner transporter in dog house minimum security prison, krazy kennel medium security prison, or Dog pound maximum security prison. Compared to Hell Gate, anywhere else would have been paradise, but Saburou stayed and cleaned the prison, making it a shining example of what perseverance could do.

Appearance: Saburo is initially a 6ft (L) x 6ft (W) x 6ft (H) three headed canine, however his size can be altered at will anywhere between 2 to 18 meters. Saburo has a high constant body temperature to withstand severe cold or hot weather. This temperature also prevents frequent illness, by killing any potential pathogens they come into contact with before they can become ill. Lacking much fur, the cerberus is said to possess a muscular build and skin as hard as carbonized steel. His claws are sturdy and razor-sharp which assists him with digging. On all three heads, a yin and yang symbol in the shape of a full moon can be found on the forehead. The cerberus is said to never truly die and its master took always find another cerberus if needed.

Personality: All three heads have different personalities and thus opinions on different situations. The left head is aggressive and has radical ideas while the right head is cautious and has carefully planned ideas. The middle head is dominant as it is assertive and considerate of the ideas produced by the other two heads. Because of the three contrasting personalities, this will often lead to small disagreements between the left and right heads while the middle head attempts to resolve the argument.
Cerberus class said:
Dog eat dog world
HP: (40+15) x 600 CC = 33,000 HP
CP: (30+15) x 600 CC = 27,000 CP
Class Bonus: +1 accuracy & +1 dodge
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Action points: 5 AP
General Abilities said:
Ancient Wisdom - General Contract Ability
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.

Effect:

- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.

- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
==========================

Ferocity - General Contract Ability
With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.

Effect: +10% Melee Damage; this additional damage bypasses barriers and damage resistance.
==========================

Predatory Precision - General Contract Ability
With uncanny swiftness, the beast strikes. In many cases by the time a victim is able to notice an attack, it is too late.

Effect: All techniques used by this contract are modded as if costing as -.5 Ap, to a minimum of .5 Ap.

Canine Specialized Abilities said:
Wildsense - Canine Contract Ability
While heightened senses are not unique to the Canine contract, few beasts can ever claim to have them to the same degree as The Pack. The Canine contract is near-universally acknowledged for their superios sense of tracking, to the point where it is best to stand your ground rather than even consider attempting to run (let alone hide) from the pursuit of these beasts.

Effect:
- While in battle, enemies must flee an additional round while the user is present. This does not stack if multiple users with this ability are present.

- The contract and their summoner may join an in-progress battle a round earlier; however the round they enter the summoner will pay all costs (Both AP and CP) for summoning their contract as their first action (it is treated as having arrived with them though).
  • If the contract owner has the Sage Mode ability, they may instead choose to join an in-progress battle a round earlier with Sage Mode already activated. In this case, they will not have their contract auto-summoned like above, and Sage Mode will last one round shorter.

=======================================

Clawmark - Canine Contract Independent Special Move
To those of The Pack, it is not the kill that stirs their beastial instinct, but the thrill of the hunt itself. These beasts are not opposed to drawing out the hunt to relish every moment of it, and for this reason have developed a special technique that 'marks' a target as -their- prey, often in the form of something between a wound and seal. Once marked, it is said the beast only grows in strength the longer the hunt continues.

Effect: The user makes a basic attack at -2 accuracy and 1% Max CP, inflicting the victim with the Clawmark for two rounds. When the user deals critical hit damage to a target with the Clawmark active on them, the user gains temporary Hp equal to 10% of the critical hit's damage. This temporary Hp is reduced before the user's normal HP, and does not stack; the user only keeps whichever instance of temp HP is higher (such as a new attack replacing the old value). At any point, the user may choose to remove a Clawmark to automatically gain awareness of the target it was inflicted upon (This does not cost AP)

=======================================

Visceral Attack - Canine Contract Senjutsu
To members of The Pack, the hunt is a feast to be enjoyed, and as the ultimate hunters, their power is even more effective against other beasts or those close to death.

Effect: This attack is used as a Called Shot to a specific limb (user's choice, random if unchosen). This deals 2890 damage and raises the targeted limb by 1 level, but for the duration of the round it is treated as Broken. If the target is a Contract summon, in Sage Mode, or below 50% Max Hp, this attack deals double damage and inflicts Suppression (may inflict suppression beyond the cap).

Cost: 2.75 Ap, 2060 Cp.

Note:
- A target may only be hit by this once per round.
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
<i>
</i>
Claws of the Cerberus said:
PK6315.2_large.jpg


The Cerberus’ claws. Enough said.

Weapon Damage Type: Slashing Damage

Chosen Effect: Bleeding effect

Damage Modifier: -10% (now 135 damage)

Accuracy Modifier: +2

Augments (Swift (link), Free Flow (link), Barbed Teeth (link))

Cerberus' Jutsu:
22 out of 22 Mastered"


E-Rank (Equivalent to Level 1-2 Jutsu) Cost: 0.75 AP for tai / 1 ap for Ninjutsu

(Non-Elemental) Transformation - M, Body Switch - M

(Slashing) Arcing Slash - M, Overhead Strike - M

D-Rank (Equivalent to Level 3-4 Jutsu) Cost: 1.25 AP for tai / 1.5 ap for Ninjutsu

(Non-Elemental) Combination Transformation - M

(Slashing) Heavy Tow - M, Gasher - M, Cross Rip - M

C-Rank (Equivalent to Level 5-6 Jutsu) Cost: 1.75 AP for tai / 2 ap for Ninjutsu

(Non-Elemental) Stunt Double - M

(Lava) Lava Torrent - M

(Slashing) Vanishing Slash - M, Blade Trail - M

B-Rank (Equivalent to Level 7 Jutsu) Cost: 2.25 AP for tai / 2.5 ap for Ninjutsu

(Non-Elemental) Chakra Blast - M

(Lava) Volcanic Sinkhole - M

(Slashing) Executioner - M, Lotus Flower - M

A-Rank (Equivalent to Level 8 Jutsu) Cost: 2.75 AP for tai / 3 ap for Ninjutsu

(Non-Elemental) Natures Guard - M, Perfected Rasengan - M

(Lava) Final Confrontation - M, Vulcan Eruption - M

(Slashing) Zantetsuken - M, Fatal Draw - M​
</SPOILER></SPOILER>
<i>
</i>
Kinjutsu:
Kinjutsu Name:Rikudo sennin
Kinjutsu Approval Link: see ocr approval
Kinjutsu path(s) Approval links: https://www.ninpocho.com/viewtopic.php?f=80&t=55495

Paths <SPOILER>
Daigo said:
Hello all. I'll be using this topic for al my path requests so please don't lock it.

1st path:

Rp: https://www.ninpocho.com/viewtopic.php?p=284518#p284518

Bloodline: Uchiha

abilities:

Note: Ultimate battle rules genjutsu

A : Shinobi 101

B: Main Branch: Instructor

1. Clarity

2. Shattered Reality

3. Mind Crush

4. Elemental Illusion

5. Enchanter - Genjutsu Chakra Style

6. Illusionist

7. Mind Overflow

8. Calm Mind

Class:

Dance of the Barbaric Defender (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Genjutsu DC
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Melee Accuracy

please let me know if I missed anything.

Hello all. I told ya I’d be back.

2nd path:

Rp: https://www.ninpocho.com/viewtopic.php?p=289712#p289712

Core Ability: Hawkeye edited this because the link was incorrect.

Hawkeye chosen skills: <SPOILER>
20 out of 20 points used

Vital Strike - Passive (3 points)

Restrictions - C Rank and up

Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.

Effect: Ranged weapon attacks have +2 Critical chance
=====
Composite - Boost (3 points)

Restriction - may only be purchased a maximum of three times

The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.

Effect: Ranged weapons deal +15% Damage
====
Full Shot - Dependent Special Move (2 points)

Restriction- C Rank and up

That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.

Effect: When attacking with a Ranged weapon, The user may pay +10% CP and lower its Accuracy by -1 to raise its damage by +7.5%. May stack up to three times.
====
Sureshot - Passive (2 points)

The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.

Effect: All Ranged weapon attacks have a 10% chance to auto-hit their intended target. Attacks that auto-hit override any type of effect that would cause the user to miss this target. and land a 100% hit. Does not override auto-fail or other attack interrupting effects.
====
Keen Sight - Boost (3 point)

Restriction - May only be purchased up to three times.

With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.

Effect: Ranged weapons gain +3 Accuracy
====
Bounce Shot - Dependent Special Move (3 Points)

Restriction - C Rank and up

Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.

Effect: By paying +30% Cp and lowering its Accuracy by -2, the user may have a Ranged weapon attack rerolled upon missing their target. If it misses again, a secondary target may be chosen instead. May be used once per round.
====
Sniper - Passive (2 Points)

By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.

Effect: Critical hits done by the user's Ranged attacks deal x2.3 damage instead of x2.
====
See The Wind - Jutsu (2 points, Mastered)

Restriction- A-Rank and up

This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.

Rank 2: A single strike dealing 3,795 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction. Counts as the users equipped Ranged weapon type.

Costs: Rank 2: 1,900 Cp; 2.75 Ap

Abilities:

A : Shinobi 101

B: Main Branch: Instructor

1. Insight

2. Called shot

3. Quickdraw

4. Human Anatomy

5. Duelist

6. Bloody Mess

7. Clarity

8. Defensive Technique

Class:
Pin Cushion (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Ranged Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Genjutsu DC, Melee Accuracy

please let me know if I missed anything.

Kinjutsu table code
Rikudo Sennin
[fontsize="12"]Rikudo Sennin Notes[/fontsize]
[fontsize="12"]
  • This is a unique skill which grants the user the ability to separate their consciousness from their original body, dividing their consciousness among multiple bodies available to their command and control. The user may link their mind with up to five additional bodies at once. Each path may have it's own Class without the Class Bonus, as well as 8 Ability Slots, and all path's must have the same Hp/Cp modifiers as they share the same Hp/Cp pool.
  • Physical Debuffs affecting one path does not effect the others, this does not apply to Genjutsu. The user must have an ability in their inventory in order to assign it to a Path. When a Curse Seal is active, all rules, effects, and bonuses are applied to each individual Path, as they all share the same chakra.
  • No longer limited to a single body, the user "becomes" the bond linking their multiple paths together, and attacking one causes mental backlash to the user. Because of this all bodies share the same Hp, however area of effects or any damage that hits multiple bodies simultaneously only count as if hitting once. All Bleeding or Poison damage is divided by half the amount of bodies present in battle, rounded normally. (1/2 = .5 rounded = 1, 3/2 = 1.5 rounded = 2, etc.)
  • All paths share the same Genjutsu senses, and using a genjutsu on one path would effect all active paths. The Genjutsu save of a Rikudo Sennin is equivalent to the average of all active paths, and is only rolled once per resistance check. Unlike other AoE used against an RS, an AoE Genjutsu used on an RS only rolls once to see if it works or doesn't.
  • Likewise, Healing any path restores the Hp/Cp of the mental Link, and simultaneous or AoE healing effects are only applied once. All passive healing effects or abilities are divided by the amount of bodies present and active in battle. Additionally, should any Body possess a separate Cp Pool such as Inner Reservoir or Akuton, the Cp Pool is divided by the amount of active Paths as well. Summoning additional paths divides this pool further, and these pools cannot regain chakra by any means or effects.
  • The user may use any jutsu at any rank through any of their bodies, however BL/CA techniques may only be used by that specific path, and all path's share the same Cp and Ap. This does not allow the user to bypass any normal limits such as Body Switching more times than allowed, creating more than the set limit of Clones, or stacking multiple barriers of the same type, etc.
  • All paths share the same Elemental Affinities. If a specific path's Bl/CA give the path a free affinity, then only that path may use it.
  • The strength of each individual body depends upon how many are present in battle. Having multiple paths active in combat divides the concentration of the mental link, making each body weaker than it would be if fighting alone. Also, Any Hp/Cp Mod Boosters give that individual path a small Hp or Cp pool that cannot be recovered in anyway.
  • When fighting alone, a path suffers no penalties to it's capabilities. However for each additional path active in combat, all paths have their BLC reduced by 28% or CA by 2 points. Having all 6 paths present would make each have 10 CA Points, and 154% BLC.
  • Should additional bodies be summoned at a later time, This reduces the efficiency of any bodies already present in battle. The user may choose which CA points to lose, otherwise they are chosen at random. For Bloodline Paths, this renders the previous usable ranks unusable, and should they be active this either dispels them, or lowers the effects to the next highest rank available.
  • Upon cutting off the mental link with a body, this increases the capabilities of all other bodies at the start of the next round due to a slight delay in the mental link. The user may choose which CA points to regain, and any active BL effects are increased to a higher rank, if available.
  • The user no longer has a "Main" Body, and may RP as any body freely as they wish, though they still must follow the "4 RP Slots" Rule. However, Bodies must remain within the same country as the user in order for the user to control them.
  • All Rikudo Sennin paths count as "the user" when it comes to what they can/can't do while binding someone.
  • All of the user's Paths count as a single character for the purposes of Ability restrictions (such as Willpower and Clarity being mutually exclusive).[/fontsize]<i>
</i>

[fontsize="12"]Rikudo Sennin
RS1.jpg

Meaning Sage of Six Paths, this is a title that represents little more than a legend or child's story of fabled shinobi that wandered the lands generations upon generations ago. Legends tell of shinobi born with a powerful affinity to every single element in the world of shinobi, capable of performing and mastering any technique with ease and perfection. The individuals possessed abilities that seemed to be on a level far above mortals, even going so far as to consider these gifted individuals as the incarnation of Gods themselves. Over the years, the power has dimmed down and faded to a shadow of its former glory, and this power is now believed to be myth...But rarely, every few generations a shinobi is born with outstanding potential that just might possibly be remnants of this fabled power.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- Born with powerful and unique chakra, Rikudo Sennin gain +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.[/fontsize]

[fontsize="12"]Rinnegan - Special Passive Ability
RS2.jpg

The ultimate Doujutsu, so rare, that it is rumored to simply be a Legend. Those gifted with the Eyes of the Gods are truly blessed, for they are few and far between. Said to be the Strongest of the Doujutsu, the Rinnegan is characterized by a ripple-like pattern that surrounds one's pupil, and possess a sharper insight than all others, and shares the trait of being able to see all forms of chakra clearly. Though oddly, despite its appearance, it has been said that this is merely a mutation of other Doujutsu, and history seems to support this claim with stories of the Sharingan or Byakugan developing ripple patterns over the users lifetime, though there also exists the fact that it has been known to pop up in entirely random individuals. Regardless, this ability is no less mythical.
Information
Prerequisites
Rikudo Sennin

Effect:
- The user gains the mystical Rippled Doujutsu, the Rinnegan, giving them a constant +1 to all Secondary Stats as it is always active.
- This bonus applies to all active Paths under the RS's control.
- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.
- This does not take up an ability Slot.[/fontsize]

[fontsize="12"]Heavenly Subjugation - Special Activated Passive
RS3.jpg

The Rikudo Sennin possess the ability to ultimately infuse their consciousness within a body and utilize that as the own vessel for their spirit; This technique utilizes only a fraction of that power and allows them to infuse their chakra and part of their consciousness through their Special chakra blade, and impose their will to a lesser degree upon a target. Though this doesn't allow the Rikudo Sennin to fully control the body of a Living Organism, this does allow them to heavily suggest actions to the target. Having a delayed effect, this causes the victim to envision the Rinnegan of the Rikudo Sennin within their mind, impairing their motor functions at crucial moment.
Information
Prerequisites Rikudo Sennin, Rinnegan, Chakra Disruption Blade

Effect:
- When attacking with their Chakra Disruption Blade, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.
- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.
- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.
- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.[/fontsize]

[fontsize="12"]Six Paths of Judgment - Special Ability
RS4.jpg

Those gifted with only the strongest affinity to the Rinnegan are said to be able to have multiple consciousness's, each with its own body. This Legend is partly true, though the user does not necessarily have the omnipresence of a God, they do have ability to control multiple bodies by dividing their consciousness. Through a long and tedious process involving the Outer Path Statue, the Rikudo Senning are able to divide their own Soul and Chakra, infusing their gifted chakra and very spirit into corpses to reanimating them for their own use. Each body or "Path" shares the same consciousness, and perceives what the others do. This sharing of chakra is what bestows each path with the capabilities of the Rikudo Sennin, including their mythical Rinnegan. In a sense, the user becomes a One man army. Kinda.
Information
Prerequisites
Rikudo Sennin, Rinnegan, 1,500 word Rp, Summoning: Demonic Statue of the Outer Path

Effect:
- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.
- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.
- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.
- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.
- This does not take an Ability Slot.[/fontsize]

[fontsize="12"]Chakra Disruption Blade - Special Weapon
RS5.jpg

A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.[/fontsize]

[fontsize="12"]Summoning: Path to God - C-Rank Ninjutsu
RS6.jpg

A Summoning technique available to any of Rikudo Sennin's Paths, this allows the path to immediately call forth any other paths to its location for immediate back up. This unique summoning skill is powerful enough to call forth all other bodies from across the region in a single puff of smoke, making it nearly impossible for a body to be taken out by a surprise attack as multiple teammates are always just a handsign away. This skill may also be used to "Desynchronize" a path from the Rikudo Sennin's Mental Link, strengthening their focus upon the other remaining bodies.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, 115 Chakra Control, 115 Ninjutsu

Effect: Allows any path to summon the other ones into battle and synchronize their mental link to enable battle. For any already present in the topic when the battle is called, this must be used to strengthen the mental link to the level of combat. Paths summoned into battle are unable to be used the round they are summoned, as the summoning disrupts the link between the Rikudo Sennin and the Path.

Special Action - Desynchronize: For 1 Ap, the user may cut off the mental link with a specific path. A desyncronized path is not counted as a participant in the battle, cannot be targeted by any means or for any reason and cannot be "resynchronized" by any method. Any Genjutsu affecting this Path upon desynchronization are transferred over and experienced to another path at the time of desynchronization.

Note:
- This jutsu does not require handseals.
- This cannot be used to escape battle.
- Naturally, path's summoned do not have to wait 3 Rounds to enter a battle, however no actions may be used with a summoned path until the start of the next round.
- Cutting off a body's mental link leaves it in a comatose, lifeless state. Any damage harming this body does not harm the user, as they are no longer linked. This lasts the remainder of the battle.
- When Genjutsu effects are transferred, They will effect a random path active in battle that is unaffected by genjutsu. This path retains the ability to resist the illusion, however.

Cost: 300 Cp per Body Summoned.[/fontsize]

[fontsize="12"]Omnipotent Chakra Absorption - C-Rank Ninjutsu
RS7.jpg

A highly advanced Ninjutsu that allows the Rinnegan user to directly absorb and disperse almost any Ninjutsu they come in contact with. Because they are attuned to every element, few Jutsu are incompatible with the Rikudo Sennin's chakra system, and this technique directly channels the energy of a Ninjutsu into their chakra system, where it ideally is balanced out and dispersed under the pressure of the user's own chakra. When performed right, the user is able to avoid harm from almost any Ninjutsu, however this is a difficult technique to master, and a slight mistake could directly put the user in harms way.
Information
Prerequisites
Rikudo Sennin, Rinnegan, C-Rank
Rank 1: Allows the user to attempt to absorb any Ninjutsu Level E-D. If successful, the user gains 30% of the Cp used to initiate the jutsu. If they fail, the user takes +20% Damage.
Rank 2: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 40% of the Cp used to initiate the jutsu. If they fail, the user takes +15% Damage.
Rank 3: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 50% of the Cp used to initiate the jutsu. If they fail, the user takes +10% Damage.

Special Action Rather than Absorb a Ninjutsu, the user may attempt to directly absorb chakra from the body of a target. This is done at -2 Melee Accuracy and does not cost Cp, and the user absorbs 570 Cp. This amount cannot be buffed or reduced, but gains +.5 Accuracy for each rank the user has after the first.

Note:
- Requires no handseals, and may be used reflexively.
- This may be done by any of the Rikudo Sennin's Paths, and can only be used on an offensive Ninjutsu. Use of this technique gives that path a -2 dodge penalty to the next attack aimed at them.
- The path must make a Ninjutsu check against the attacking Ninjutsu. If the path fails, they are Auto-hit by the technique they attempted to absorb and the attack retains the possibility of being a critical strike.
- This is a success or fail technique, it cannot take effect partially. If it is a 50% or more effective, it's counted as a fully successful, Otherwise, it's counted as a fail.

Rank 1 Cost: 340 Cp
Rank 2 Cost: 430 Cp
Rank 3 Cost: 510 Cp[/fontsize]

[fontsize="12"]Mystic Path of Infinite Pain - B-Rank Taijutsu
RS8.jpg

A powerful combination technique that utilizes all of one's bodies to coordinate together against a single, helpless opponent. As the Rinnegan user shares each path's vision, they are are able to coordinate the actions between their bodies perfectly, leaving little, if any room for the opponent to escape. Naturally, this technique require multiple bodies to perform. luckily, Rikudo Sennin are capable of jumping opponents by themselves.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, B-Rank
Rank 1: Multiple Path's coordinate actions against a target. 12 Strikes are made, each dealing 165 Damage at -2 Accuracy.
Rank 2: Multiple Path's coordinate actions against a target. 13 Strikes are made, each dealing 205 Damage at -2 Accuracy.

Special Action: By increasing the Ap cost by +.25 an additional path may join in on this Taijutsu. This may be done up to 4 times, with all path's attacking. Each use enables an additional hit to land, and gives this jutsu +1 Accuracy.

Rank 1 Cost: 600 Cp
Rank 2 Cost: 735 Cp

Notes:
- This may be used by any Path under their control.
- Requires the user and one other path minimum to perform this combo.
- Only 10 Strike may hit, unless more paths are involved.
- If multiple paths are involved, the accuracy used is the average of all paths.[/fontsize]

[fontsize="12"]Summoning: Demonic Statue of the Outer Path - A-Rank Ninjutsu
RS9.jpg

A Forbidden Summoning technique that draws forth a massive stone creature into the area, the Demonic Statue of the Outer Path. This Statue takes the form of a blindfolded and shackled, giant humanoid demon, and protrudes from the ground in such a way that only it's torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponent's by the Rinnegan user. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. The user, with their Legendary chakra, is able to directly absorb this stored energy for their own use. Additionally, this outer path statue is capable of instead turning it's harmful energy directly into a rejuvenating life force that heals the Rinnegan user and all their various path's, so long as they remain nearby.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank
Rank 1: Summons a Large Statue that releases a dark aura that may affect up to two separate targets. The affected suffer -2 Dodge and have a 5% Chance to be Auto-hit by all actions aimed at them, and a 5% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 1870 Chakra from those within the area. Statue has 6050 Hp, and the user has +2 to all checks.
Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.

Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.

Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.

Rank 1 Cost: 2200 Cp to initiate, 1050 Cp/Rnd.
Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd.[/fontsize]

[fontsize="12"]Release: Almighty Harbinger - S-Rank Ninjutsu
RS10.jpg

For the Rikudo Sennin that has supposedly "Mastered" the secrets behind the Statue of the outer path, they will discover just what little potential of this "Seventh" Path they have tapped into. This forbidden jutsu is the next step; The Rikudo Sennin tapping fully into the Outer Path Statue, Infusing it with their energy to fully bring out the demonic strength Behind this path. This causes the Path to break away from its restrained "Statue" Appearance, breaking free of it's chains and blindfold to reveal its own corrupted Rinnegan, and pulling itself from the ground it normally is embedded within. From this point on, controlling and maintaining this Demonic Path requires the complete concentration of all paths of the Rikudo Sennin, All six paths becoming limp and falling as if unconscious for the duration of this Jutsu. This Summon has its life-absorptive properties enhanced greatly, and is said to be able to simply suck the souls from weaker beings...
Information
Prerequisites
Rikudo Sennin, Rinnegan, S-Rank, Summoning: Demonic Statue of the Outer Path Mastered, Six Paths of Judgment

Master Rank: Releases the Outer Path of all restraints, creating a Demonic Entity guided only by the Rikudo Sennin's Consciousness. This prevents any active paths from moving or performing any actions during this jutsu, and only allows the user to fight through the Outer Path. In this form, the outer Path has 15,120 Hp, and may attack for 1 Ap, tearing 1400 Hp and 700 Cp at +2 Accuracy from a target.

Note:
- This may only be used while Summoning: Demonic Statue of the Outer Path is active on the field, and also requires all 6 paths to be active in the battle.
- This does not gain buffs from the users Kinjutsu.
- When summoned, this prevents the user and all paths from moving or performing any Actions. All attacks aimed at them will Auto-Hit, however since the user's consciousness is guiding the Outer Path and not within the bodies, the user will only take 40% of all damage inflicted upon the bodies *All normal Rikudo Sennin Damage rules apply, I.e. AoE only count once, reduced bleeding, etc.* Genjutsu cannot be placed upon any of the normal 6 Paths.
- When determining the Outer Path's secondaries, it is treated as if having equal Pl to the user, however all Secondary stats are treated as if "High". This Outer Path cannot be buffed, and does not gain the benefits of any Abilities, Bl, or CA Buffs or techniques.
- Attacks made from the Outer Path may use either Ninjutsu, Ranged, or Melee Accuracy, whichever the user chooses.

Cost: 4.5 Ap, 4000 Cp to Initiate, 2000 Cp/Rnd.[/fontsize]
-----------------------------------------------------

Dojo requests: I'd like to add the following augments to my new weapons. Link to purchase: all 9 were Purchased here.
Ability name: Bull's Strength
Ability link: here (it doesn't work for me)
Roleplay: I'd like to remove / deactivate this ability since it doesn't exist anymore / became something else. I'll wait the cool down time of a week.

Weapons:

Kaguya ninja

Weapons #: 1

Uchiha path

Weapons #: 2
  • Name: Shrapnel Shuriken
  • Damage Type: Bleeding or they may retain the ability to use Handseals with their weapon equipped.
  • Damage Modifiers: - 10% (135 damage)
  • Accuracy Modifiers: +2
  • Augment 1: Daze
  • Augment 2: Mirage
  • Augment 3: Razor Strike

Hawkeye path

Weapons #: 3
  • Name: Comet Killer
  • Damage Type: Ranged: +3% increased success chance with Called Shot attempts.
  • Damage Modifiers: - 10% (135 damage)
  • Accuracy Modifiers: +2
  • Augment 1: Explosive Seal
  • Augment 2: Swift
  • Augment 3: Blood Rack
 

Current Ninpocho Time:

Back
Top