[col][legend="• [glow=white]S T A T I S T I C S[/glow]•"]
[col]
[/legend]
[legend="• G E N J U T S U •"]
[col3][/legend]
- Power Level: 2,880
- Character Level: 13
- Stamina: 600
- Agility: 400
- Taijutsu: 280
- Ninjutsu: 400
- Genjutsu: 600
- Chakra Control: 600
- Training Post: Here at 370 Word Count
- Advance Shop Points: 83 Points
- Training: 35 Points
- Allocation: Will include my Advance Shop Points and will spend Yen to purchase the jutsus.
- Hot Weapon, Stun, 1000 Years of Pain Kai - Kinetic E - 18 Points
- Drunken Stupor, Influenza, Tickling, Facepalm - Kinetic D - 32 Points
- Deception, Favoritism, Wasteful - Audial E - 18 Points
- Trembling Music, Pained Expression, Appreciation of Music, Gong - Audial D - 32 Points
- Total Points: 100 Points
- Total Yen: 12,300
_____________________________________________________________________________________________________________________
(M) denotes that the Jutsu has been Mastered
[legend="• N I N J U T S U S •"]- Body Switch - E - M
- Transformation - E - M
- Cancel - D - M
- Crystal Eye - D - M
- Stunt Double - C - M
- One Element Seal - C - M
- Elemental Clone - C - M|
- Rasengan - B - M - M
- Leech Seal - B - M - M
- Perfected Rasengan - A - M
- Stardust Nova - A - M
- Morality Sealing - A - M
- Nature's Guard - A - M
[/legend]
[legend="• G E N J U T S U •"]
- Mimic - E - M
- False Surroundings - E - M
- Eye Strain - E - M
- Basic Clone - D - M
- Blur - D - M
- Rorschach Eye - D - M
- Double Vision - D - M
- Distortion - C - M|
- Ocular Trauma - C - M
- Black Flash - C - M
- After-Image - C - M
- Verse of Darkness - C - M
- Advance Clone - B - M
- Perception Filter - B - M
- Depth Barrier - B - M
- Night Mare - B - M|
- Solar Flare - B - M
- Mime Box - B - M
- The Reaper's Gaze - A - M
- Ocular Assault - A - M
- Body Double - A - M
- Night - A - M
- Deja Vu - A - M
- Invisibility - A - M
- Sometimes Shouting Works - C - M
- Deaf - C - M
- Run it Back - C - M
- Groaning - C - M
- Piercing Cry - C - M
- Centralized - B - M|
- Death Chime - B - M
- Prolong - B - M
- Leak - B - M
- Wither - B - M
- Bass Drop - B - M
- Chakra Ravage - A - M|
- Blank Slate - A - M
- Auto-Tune - A - M
- Devil's Whisper - A - M
- Death's Anthem - A - M
- Radial Shock - A - M
- Mist of Deceit - C - M
- Crippled - C - M
- Masochism - C - M
- Silly Fingers - C - M
- Crossed Wires - C - M
- Puppet Betrayal - B - M|
- Pox - B - M
- Phoenix's Embrace - B - M
- Petrification - B - M
- Lingering Spark - B - M
- Crush Depth - B - M
- Curse of the Leper - A - M|
- Hemoragic Fever - A - M
- Delayed Agony - A - M
- Shared Torment - A - M
- Tree Binding - A - M
- Parasitic Infestation - A - M
- Lethargy - E - M
- Tourniquet - E - M
- Intimidation - E - M
- Amnesia - D - M
- False Success - D - M
- Leaking Mind - D - M
- Sear of the Mind - D - M
- Black Out - C - M|
- Insomnia - C - M
- Paranoia - C - M
- Charismatic Breakdown - C - M
- Untruth - C - M
- Havoc of the Doomed Mind - B - M
- Slowed Perception - B - M
- Oblivious Rapture - B - M
- Betrayal - B - M|
- Taunt - B - M
- Thought Down - B - M
- Torment of the Physical Plain - - M
- Corruption of the Earthly Plain - - M
- Chaos of the Mental Plain - A - M
- Mental Kombat - A - M
- Temple of Nirvana - A - M
- Repetition - A - M
- Minor Affinity Moves:
- Mental Focus: +2 Gen DC. This may only be used once per round and the Genjutsu used with this may not be used for a full round after it resolves. In the case of a Maintain Genjutsu it wouldn't be able to be used again until a full round after it was no longer maintained though gains this bonus for any checks made for the Genjutsu's duration.
- Deja-Vu: A Genjutsu used with this is re-rolled at -3DC if it initially fails. This may only be used once per round. This does not stack with any other re-roll techniques.
- Mental Spread: May target an additional target with a genjutsu. The second target is targeted at -2 DC. Effects on the secondary target at -1/-5% weaker and does 50% less damage.
- Blast: +20% Illusionary Damage. The Genjutsu effects used with this are -1/5% weaker, but can only be used on Genjutsu which have Genjutsu effects.
- Lock: Genjutsu used with this have -2 DC but if successful don't need to make a maintain check at the beginning of any round.
- Cortex Control: The user may cast Genjutsu with one handed seals at -10% CP cost.
- Overload: +/- 1 and +/- 5% to the secondary effects of a genjutsu. May only be done once per round.
- Sensory Switch: The Genjutsu used may count as a different sense. The Sense it is counting as must be one which the player also has Sensory Knowledge in, and must be declared at the time of casting the jutsu. This can only affect one jutsu at a time, and the jutsu it is used on cannot be used again until it is no longer maintained.
- Cerebral Control: The user may cast Genjutsu with no handseals. May only be used once per round.
- Mental Chain: The user may immediately follow up a Genjutsu that connected fully with another Genjutsu of equal or lower level from a sense that the player also has Sensory Knowledge in. All costs are paid normally and the moves are considered a 'combo'. The second attack may not use a Sensory Special Move.
