Name: Totesumonai Engei
Age: 26
Gender: Male
Village: Iwagakure
History: Engei was but one of two twins. His sister, Oda, was the second born - youngest by about four seconds - and yet that would annoy her for the rest of her life. The birth of these two was difficult, to say the least, given that Engei was abnormally larger than most and that put his sister's life at risk. She became deformed, physically, due to her larger sibling that most definitely crushed her. And of course, the deformity came at a shock to their parents; who, selfishly, didn't want a deformed, a disabled, child. Oda couldn't even become a shinobi, not with her physical prowess, and Engei had to live for his sister - he had to do the things she wanted to do because it was his fault that she couldn't do the things that she desired to experience.
Oda never asked Engei to become a shinobi for her, he wanted to do it because there isn't a nicer person than Oda. He wanted to make her smile. Although, all was not lost, Oda found skill in bartering and trade and eventually meant a lovely man named Endo, who she fell in love with soon after. Engei didn't appreciate this newcomer, but eventually he grew to love Endo like a brother no less.
One night Endo and Oda were out, enjoying themselves together, but were approached by drunkards. They began to harass the two because they were weak, easily battered down. Endo tried to protect his lover but was unable to do so, and in an unfortunate twist of events, he would be pushed back onto the ground; landing on a few bottles of glass. The bottles would smash and a deep cut would be made upon his neck causing him to bleed out heavily. Not that the drunks cared, they continued with the assault upon Oda, physically breaking her meek body to the point where her spine snapped. Her spine was already weak due to deformities at birth.
Engei was always left filled with guilt for not being able to help, but Oda couldn't ever blame her protective brother for what happened - how could she? She's very kind and continued to try to be a positive influence on her brother's life, enforcing him to go out there and live. Even if she undergoes severe bouts of depression, often finding herself alone without company and friends. Engei obviously noticed this and became crushed by her depression, her sadness and loneliness. He's determined to fix her... Somehow.
The family were never a help either, they didn't care for Oda the way Engei did. They barely noticed her existence because they didn't want a broken daughter that couldn't offer them grandchildren, security and happiness; what a selfish bunch of wasters. They love their daughter but not as much as they love Engei..[/center]
Battle Information:
Power Level: 3,600
Action Points: 10
Character Level: 14
Stat Average/Bloodline: --
HP: 44,400
CP: 32,400
Agility: 600 | 600
Stamina: 600 |600
Ninjutsu: 600 | 600
Taijutsu: 600 | 600
Genjutsu: 600 | 600
Chakra Control: 600 | 600
ASP: 33
Equipment Slot #1: Black Lotus
Equipment Slot #2: Konesutoraiki (Sword)
Equipment Slot #3: Kawarimi Target
Equipment Slot #4: Kawarimi Target
Equipment Slot #5:
Weapon(s):
Abilities:
Basic Ninjutsu Techniques:
Bloodline:
Advanced Element: Paper
Advanced Element: Gravity
Non-Elemental:
Taijutsu Techniques:
Genjutsu Techniques:
<i></i>
Age: 26
Gender: Male
Village: Iwagakure
History: Engei was but one of two twins. His sister, Oda, was the second born - youngest by about four seconds - and yet that would annoy her for the rest of her life. The birth of these two was difficult, to say the least, given that Engei was abnormally larger than most and that put his sister's life at risk. She became deformed, physically, due to her larger sibling that most definitely crushed her. And of course, the deformity came at a shock to their parents; who, selfishly, didn't want a deformed, a disabled, child. Oda couldn't even become a shinobi, not with her physical prowess, and Engei had to live for his sister - he had to do the things she wanted to do because it was his fault that she couldn't do the things that she desired to experience.
Oda never asked Engei to become a shinobi for her, he wanted to do it because there isn't a nicer person than Oda. He wanted to make her smile. Although, all was not lost, Oda found skill in bartering and trade and eventually meant a lovely man named Endo, who she fell in love with soon after. Engei didn't appreciate this newcomer, but eventually he grew to love Endo like a brother no less.
One night Endo and Oda were out, enjoying themselves together, but were approached by drunkards. They began to harass the two because they were weak, easily battered down. Endo tried to protect his lover but was unable to do so, and in an unfortunate twist of events, he would be pushed back onto the ground; landing on a few bottles of glass. The bottles would smash and a deep cut would be made upon his neck causing him to bleed out heavily. Not that the drunks cared, they continued with the assault upon Oda, physically breaking her meek body to the point where her spine snapped. Her spine was already weak due to deformities at birth.
Engei was always left filled with guilt for not being able to help, but Oda couldn't ever blame her protective brother for what happened - how could she? She's very kind and continued to try to be a positive influence on her brother's life, enforcing him to go out there and live. Even if she undergoes severe bouts of depression, often finding herself alone without company and friends. Engei obviously noticed this and became crushed by her depression, her sadness and loneliness. He's determined to fix her... Somehow.
The family were never a help either, they didn't care for Oda the way Engei did. They barely noticed her existence because they didn't want a broken daughter that couldn't offer them grandchildren, security and happiness; what a selfish bunch of wasters. They love their daughter but not as much as they love Engei..[/center]
Battle Information:
One with the Blade
HP: (60+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +2 Accuracy and +10% Slashing Damage
High Melee Accuracy
Average: Evasion, Gen Save, Nin Acc, Puppet Acc.
Low: Gen D/C, Ranged Acc.
Power Level: 3,600
Action Points: 10
Character Level: 14
Stat Average/Bloodline: --
HP: 44,400
CP: 32,400
Agility: 600 | 600
Stamina: 600 |600
Ninjutsu: 600 | 600
Taijutsu: 600 | 600
Genjutsu: 600 | 600
Chakra Control: 600 | 600
ASP: 33
Equipment Slot #1: Black Lotus
Equipment Slot #2: Konesutoraiki (Sword)
Equipment Slot #3: Kawarimi Target
Equipment Slot #4: Kawarimi Target
Equipment Slot #5:
Weapon(s):
Sword: Konesutoraiki
Damage Type: Slashing
Accuracy/Damage Modifier: 1+Acc/-5%Dmg (+5%Dmg due to Bull's Strength), May naturally inflict Bleeding
Base Damage: Current Rank
Basic Augment: Vampiric
Basic Augment: Toxify (Black Lotus)
Basic Augment: Swift
Damage Type: Slashing
Accuracy/Damage Modifier: 1+Acc/-5%Dmg (+5%Dmg due to Bull's Strength), May naturally inflict Bleeding
Base Damage: Current Rank
Basic Augment: Vampiric
Basic Augment: Toxify (Black Lotus)
Basic Augment: Swift
Abilities:
0). Main Branch - Journeyman
0).Shinobi 101 Ninjutsu
1). Poison Mastery
2). Healing Factor
3). Hidden Power
4). Duelist
5). Bull's Strength
6). Nimble Hands
7). Quickdraw
8). Human Anatomy
9). Hyperactive
10). Bloody Mess
11). Fearless
0).Shinobi 101 Ninjutsu
1). Poison Mastery
2). Healing Factor
3). Hidden Power
4). Duelist
5). Bull's Strength
6). Nimble Hands
7). Quickdraw
8). Human Anatomy
9). Hyperactive
10). Bloody Mess
11). Fearless
Basic Ninjutsu Techniques:
Elemental Techniques:
Fire Element:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Water Element:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Earth Element:
Rank E:
Rank D:
Rank C:
Inner Earth Reflection Lure [Mastered - Earth]
Rank B:
Rank A:
Wind Element:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Lightning Element:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Fire Element:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Water Element:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Earth Element:
Rank E:
Rank D:
Rank C:
Inner Earth Reflection Lure [Mastered - Earth]
Rank B:
Rank A:
Wind Element:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Lightning Element:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Bloodline:
[fontsize="12"]A distinct clan, blessed with the blood of their ancestors, the Nanjirou are a people destined to be samurai. Their distinct codes of honor have bred them into some of the most formidable swordsman across the land. While most Nanjirou take the path of the Samurai, their are others that wander the lands as simple swordsmen, testing their skills and teachings against those of others. It has been said that those gifted with the blood of the Nanjirou have a unique connection with the past of their ancestors, often having access to skills and abilities far more ancient than themselves.
Note: All techniques and buffs from this Bloodline are considered Spiritual.
014% Control -Sword Affinity (Rank One)/Blood Seeking Blade (Rank One)
028% Control -Iaido (Rank One)
042% Control -Energy Slash (Rank One)
056% Control -Life Tap (Rank One)
070% Control -Sword Affinity (Rank Two)
084% Control -Energy Slash (Rank Two)
098% Control -Temporized Slash (Rank One)/Blood Seeking Blade (Rank Two)
112% Control -Iaido (Rank Two)/Wrath Seal (Rank One)
126% Control -Sword Affinity (Rank Three)/Life Tap (Rank Two)
140% Control -Energy Slash (Rank Three)/Wrath Seal (Rank Two)
154% Control -Temporized Slash (Rank Two)
168% Control -Iaido (Rank Three)/Wrath Seal (Rank Three)
182% Control -Blood Seeking Blade (Rank Three)/Temporized Slash (Rank Three)
196% Control -Life Tap (Rank Three)
210% Control -Battoujutsu (Rank One)
224% Control -Fury of the Thousand Samurai (Rank One)
238% Control -Battoujutsu (Rank Two)
252% Control -Fury of Time (Rank One)
266% Control -Battoujutsu (Rank Three)/Fury of the Thousand Samurai (Rank Two)
280% Control -Fury of the Thousand Samurai (Rank Three)/Fury of Time (Rank Two)
294% Control -The Fury of Time (Rank Three)
---
Sword Affinity- Passive
The Nanjirou are a people who have lived with swords since the earliest History of their clan, with each samurai passing their secret skills and techniques down to each generation, with each generation adding their own skills into the mix. Eventually over centuries, it is said that the knowledge and use of the sword became instinctive to each Nanjirou at birth, and that the skill and mastery over their swords is a natural birthright to each of them.
Rank 1: +5% Slashing and Piercing Damage
Rank 2: +10% Slashing and Piercing Damage
Rank 3: +15% Slashing and Piercing Damage
---
Blood Seeking Blade - Passive
The Ancients within the Nanjirou's blade are constantly hungry for more and more blood to be spilled, continually attacking its user for their share of blood. If it does not get its daily dosage of blood, it then attacks the user. However, once it tastes the blood of it's victims, it is said that the blade glows with bloodlust, sensing the victim and guiding the user with each strike
Rank 1: +1 Awareness against the victim.
Rank 2: +1.5 Awareness and +.5 Accuracy against the victim.
Rank 3: +2 Awareness and +1 Accuracy against the victim.
Notes:
- The user chooses any Bladed weapon (Swords/Shortswords/Daggers/Giant Blades) in their inventory at the start of the battle. Blood Seeking Blade can only be used by this sword.
- Activates automatically as soon as the sword inflicts Bleeding damage.
- Should the user not inflict damage in the first round of combat, they lose 5% Max Hp at the start of each round until they inflict damage.
---
Iaido - Fighting Style
Through many years of training, the Nanjirou have developed a code: 'Wherever we may be, we must be prepared.' With this code in mind, they have developed a stance to adjust to every situation. There sword is constantly sheathed, and they may quickly draw it and redraw it. This adds to the strength of their slash. Due to the firmness of their stance, they are able to brace themselves to take more damage then usual
Rank 1: +5% Damage, -1 dodge
Rank 2: +5% Damage, User takes -5% Melee damage, -1 Dodge
Rank 3: +10 Damage, User takes -10% Melee damage, -2 Dodge
Notes:
- Can be used with -Any- Slashing or Piercing Weapon.
- Exhausts the user at a below average rate.
---
Energy Slash - Ranged Cutting Technique
A technique which uses focused chakra to send out arcs of energy from their sword. Only a Nanjirou is able to complete the array of techniques that accompany this basic trick, allowing them to attack enemies at any range with their own energy Strikes.
Rank 1: The user strikes once dealing 250 Damage.
Rank 2: The user strikes once dealing 640 Damage at +1 Accuracy.
Rank 3: The user strikes once dealing 1,160 Damage at +2 Accuracy.
Cost:
Rank 1: 80 Cp; 0.75 Ap
Rank 2: 215 Cp; 1.25 Ap
Rank 3: 385 Cp; 1.75 Ap
Notes:
- Can be used with Ranged Accuracy.
- If used with Melee Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy
---
Life Tap - Activated Passive
A powerful technique frowned upon by the clan save for emergencies. This technique allows the Nanjirou to convert a portion of their own Spirit and life force to charge their blade with its power, granting much more powerful techniques capable of damaging their target's very own Soul.
Rank 1: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 10% final damage.
Rank 2: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 20% final damage.
Rank 3: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 30% final damage.
Cost: User takes Hp damage equal to 30% the Cp Cost.
Notes:
- This does not cost Ap, and only needs to be declared upon attacking.
- This can only be used with the sword with the Blood Seeking Blade ability, and it must be in effect. This can be used with any attack using that blade.
- Attack deals +15% Damage against any form of barrier.
- Attacks made with this skill cannot have their Cp cost reduced in any way.
---
Temporized Slash - Delayed Sword Strike
Performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. This causes those who battle the Nanjirou to be unsure of when they've been cut and when they've escaped harm. Often seen involving the user passing by the enemy in an apparent miss...Until Blood suddenly gushes from the enemy's wound.
Rank 1: The user strikes once dealing 1,060 Damage at -1 Accuracy.
Rank 2: The user strikes once dealing 1,265 Damage at Normal Accuracy.
Rank 3: The user strikes once dealing 1,465 Damage at +1 Accuracy.
Costs:
Rank 1: 350 Cp; 1.75 Ap
Rank 2: 420 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap
Notes:
- User may choose to have the effects delayed, up to three rounds. If delayed the mod will show it as a miss, neither party will know if it was a hit or a miss until the time is up.
---
Wrath Seal - Activated Passive
The Wrath Seal is a seal put on every Nanjirou that contains the thoughts and knowledge of every generation in their ancestral family. Once activated, it releases all of the knowledge into the Nanjirou, granting them the powers and skill honed through the generations of Samurai. Though the seal's power comes with the cost: the price of having the spirit's of the past guides you rapidly deteriorates the Nanjirou's own Soul.
Rank 1: +2 Dodge, +1 accuracy.
Rank 2: +2.5 Dodge, +1.5 accuracy.
Rank 3: +3 Dodge, +2 accuracy.
Costs:
Rank 1: 1.5 Ap; 400 Cp to initiate, 200 Cp/Hp/Rnd.
Rank 2: 2 Ap; 700 Cp to initiate, 350 Cp/Hp/Rnd.
Rank 3: 2 Ap; 1000 Cp to initiate, 500 Cp/Hp/Rnd.
---
Battoujutsu - Secret Sword Technique
One of the deadliest moves learned in the Nanjirou's Aresonal, this move combines sheer strength and speed to ensure quick victory. Only a Nanjirou can pull off the quick movement and inhumane speed required to draw and sheath the sword for a move like this, combining strength and speed in the blink of an Eye. It is said that when mastered, One cannot even see the Nanjirou draw and resheath their blade during this technique, much less the actual strike.
Rank 1: The user strikes a single time dealing 1,425 Damage at +1 Accuracy.
Rank 2: The user strikes a single time dealing 1,725 Damage at +2 Accuracy.
Rank 3: The user strikes a single time dealing 2,025 Damage at +3 Accuracy.
Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap
Notes:
- May only be used once per round.
- May be used at .5ap time.
- May only be used if Iaido has been used at least for a full round.
---
Fury of a Thousand Samurai - Impairing Curse Genjutsu
A technique developed by the most ancient Nanjirou, this attack focuses on crippling the defender. It is considered to be one of the most frightening in the Nanjirou arsenal, and yet, it is not even a taijutsu- it is a mind game of pure power. It instills fear and intimidation into the enemy, gradually reducing their resolve to fight against the Nanjirou.
Rank 1: Opponent gets -5% damage to all jutsu and takes -2 accuracy. During this time, the victim has a 10% chance per round to be affected by "Fear".
Rank 2: Opponent gets -10% damage to all jutsu, -2.5 accuracy. During this time, the victim has a 15% chance per round to be affected by "Fear".
Rank 3: Opponent gets -15% damage to all jutsu, -3 accuracy. During this time, the victim has a 20% chance per round to be affected by "Fear".
Costs: 2.5 Ap; 910 Cp
Notes:
- This Jutsu Lasts 2 Rounds.
- Counts as a Will/Visual Genjutsu
- Must have Wrath Seal activated, and Must have eye contact
- "Fear", causes the opponent to take on -3 dodge and take +10% More damage during that round.
---
Fury of Time - Space/Time Jutsu
It has been said the ultimate jutsu of the Nanjirou is one that does not even relate to sword-fighting. Rather, it is the ability to slow time down. These powerful swordsman have honed their abilities to a point, where time is meaningless to them, and they can perform a complex series of attacks. They are able to slow down time due to their connection with their ancient ancestors.
Rank 1: The Nanjirou strikes the ground, dealing 2,400 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -2 Dodge and has a 6% Chance of Auto-missing. When slowed down everyone affected gains +2 Dodge and +6% Auto-Dodge.
Rank 2: The Nanjirou strikes the ground, dealing 3,300 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 7% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +7% Auto-Dodge.
Rank 3: The Nanjirou strikes the ground, dealing 4,125 Damage. Those hit by the attack are affected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 8% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +8% Auto-Dodge.
Costs:
Rank 1: 820 Cp and 2.25 Ap to initiate; 410 Cp Per Round to Maintain
Rank 2: 1,650 Cp and 2.75 Ap to initiate; 825 Cp Per Round to Maintain
Rank 3: 2,065 Cp and 2.75 Ap to initiate; 1,035 Cp Per Round to Maintain
Notes:
- Lasts up to three rounds.
- Must be in Iaido for at least a single round to use this.
- After this has been used, The Nanjirou has -3 Dodge for an equal amount of time this was active.
---
Items
Ancient Spirit Sword
A sacred blade often passed down through the generations of individual Nanjirou Families, these swords are inherited and passed on down the generations, and many date back to the furthest roots of the Nanjirou's Ancestry. Each Katana varies widely different from others and is said to possess part of the spirit of each individual who has used it in the passed. While family Heirlooms, to doubt the strength of these blades would be a grave mistake.
Effect: Grants the user access to Ancestral Spirit Unique Augment which they can place on one of their weapons.
Basic Augment Effect: Whenever the user performs a Nanjirou Technique, they gain +2% Damage Reduction, capping at +10% Damage Reduction.
Special Augment Effect: Upon activation, the Damage Reduction received from Ancestral Spirit is converted to Damage Modifier and the user gains bonus chance of inflicting Bleeding equal to half of the +% Damage Modifier they received rounding to the nearest whole number.
Notes:
- Unique Augments are considered both Basic and Special thus both rules may apply to them.
- Bleeding Chance obtained from Ancestral Spirit only applies to Nanjirou Techniques.
- Damage Reduction gained through Ancestral Spirit only lasts for the remainder of the round.[/fontsize]
Note: All techniques and buffs from this Bloodline are considered Spiritual.
014% Control -Sword Affinity (Rank One)/Blood Seeking Blade (Rank One)
028% Control -Iaido (Rank One)
042% Control -Energy Slash (Rank One)
056% Control -Life Tap (Rank One)
070% Control -Sword Affinity (Rank Two)
084% Control -Energy Slash (Rank Two)
098% Control -Temporized Slash (Rank One)/Blood Seeking Blade (Rank Two)
112% Control -Iaido (Rank Two)/Wrath Seal (Rank One)
126% Control -Sword Affinity (Rank Three)/Life Tap (Rank Two)
140% Control -Energy Slash (Rank Three)/Wrath Seal (Rank Two)
154% Control -Temporized Slash (Rank Two)
168% Control -Iaido (Rank Three)/Wrath Seal (Rank Three)
182% Control -Blood Seeking Blade (Rank Three)/Temporized Slash (Rank Three)
196% Control -Life Tap (Rank Three)
210% Control -Battoujutsu (Rank One)
224% Control -Fury of the Thousand Samurai (Rank One)
238% Control -Battoujutsu (Rank Two)
252% Control -Fury of Time (Rank One)
266% Control -Battoujutsu (Rank Three)/Fury of the Thousand Samurai (Rank Two)
280% Control -Fury of the Thousand Samurai (Rank Three)/Fury of Time (Rank Two)
294% Control -The Fury of Time (Rank Three)
---
Sword Affinity- Passive
The Nanjirou are a people who have lived with swords since the earliest History of their clan, with each samurai passing their secret skills and techniques down to each generation, with each generation adding their own skills into the mix. Eventually over centuries, it is said that the knowledge and use of the sword became instinctive to each Nanjirou at birth, and that the skill and mastery over their swords is a natural birthright to each of them.
Rank 1: +5% Slashing and Piercing Damage
Rank 2: +10% Slashing and Piercing Damage
Rank 3: +15% Slashing and Piercing Damage
---
Blood Seeking Blade - Passive
The Ancients within the Nanjirou's blade are constantly hungry for more and more blood to be spilled, continually attacking its user for their share of blood. If it does not get its daily dosage of blood, it then attacks the user. However, once it tastes the blood of it's victims, it is said that the blade glows with bloodlust, sensing the victim and guiding the user with each strike
Rank 1: +1 Awareness against the victim.
Rank 2: +1.5 Awareness and +.5 Accuracy against the victim.
Rank 3: +2 Awareness and +1 Accuracy against the victim.
Notes:
- The user chooses any Bladed weapon (Swords/Shortswords/Daggers/Giant Blades) in their inventory at the start of the battle. Blood Seeking Blade can only be used by this sword.
- Activates automatically as soon as the sword inflicts Bleeding damage.
- Should the user not inflict damage in the first round of combat, they lose 5% Max Hp at the start of each round until they inflict damage.
---
Iaido - Fighting Style
Through many years of training, the Nanjirou have developed a code: 'Wherever we may be, we must be prepared.' With this code in mind, they have developed a stance to adjust to every situation. There sword is constantly sheathed, and they may quickly draw it and redraw it. This adds to the strength of their slash. Due to the firmness of their stance, they are able to brace themselves to take more damage then usual
Rank 1: +5% Damage, -1 dodge
Rank 2: +5% Damage, User takes -5% Melee damage, -1 Dodge
Rank 3: +10 Damage, User takes -10% Melee damage, -2 Dodge
Notes:
- Can be used with -Any- Slashing or Piercing Weapon.
- Exhausts the user at a below average rate.
---
Energy Slash - Ranged Cutting Technique
A technique which uses focused chakra to send out arcs of energy from their sword. Only a Nanjirou is able to complete the array of techniques that accompany this basic trick, allowing them to attack enemies at any range with their own energy Strikes.
Rank 1: The user strikes once dealing 250 Damage.
Rank 2: The user strikes once dealing 640 Damage at +1 Accuracy.
Rank 3: The user strikes once dealing 1,160 Damage at +2 Accuracy.
Cost:
Rank 1: 80 Cp; 0.75 Ap
Rank 2: 215 Cp; 1.25 Ap
Rank 3: 385 Cp; 1.75 Ap
Notes:
- Can be used with Ranged Accuracy.
- If used with Melee Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy
---
Life Tap - Activated Passive
A powerful technique frowned upon by the clan save for emergencies. This technique allows the Nanjirou to convert a portion of their own Spirit and life force to charge their blade with its power, granting much more powerful techniques capable of damaging their target's very own Soul.
Rank 1: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 10% final damage.
Rank 2: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 20% final damage.
Rank 3: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 30% final damage.
Cost: User takes Hp damage equal to 30% the Cp Cost.
Notes:
- This does not cost Ap, and only needs to be declared upon attacking.
- This can only be used with the sword with the Blood Seeking Blade ability, and it must be in effect. This can be used with any attack using that blade.
- Attack deals +15% Damage against any form of barrier.
- Attacks made with this skill cannot have their Cp cost reduced in any way.
---
Temporized Slash - Delayed Sword Strike
Performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. This causes those who battle the Nanjirou to be unsure of when they've been cut and when they've escaped harm. Often seen involving the user passing by the enemy in an apparent miss...Until Blood suddenly gushes from the enemy's wound.
Rank 1: The user strikes once dealing 1,060 Damage at -1 Accuracy.
Rank 2: The user strikes once dealing 1,265 Damage at Normal Accuracy.
Rank 3: The user strikes once dealing 1,465 Damage at +1 Accuracy.
Costs:
Rank 1: 350 Cp; 1.75 Ap
Rank 2: 420 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap
Notes:
- User may choose to have the effects delayed, up to three rounds. If delayed the mod will show it as a miss, neither party will know if it was a hit or a miss until the time is up.
---
Wrath Seal - Activated Passive
The Wrath Seal is a seal put on every Nanjirou that contains the thoughts and knowledge of every generation in their ancestral family. Once activated, it releases all of the knowledge into the Nanjirou, granting them the powers and skill honed through the generations of Samurai. Though the seal's power comes with the cost: the price of having the spirit's of the past guides you rapidly deteriorates the Nanjirou's own Soul.
Rank 1: +2 Dodge, +1 accuracy.
Rank 2: +2.5 Dodge, +1.5 accuracy.
Rank 3: +3 Dodge, +2 accuracy.
Costs:
Rank 1: 1.5 Ap; 400 Cp to initiate, 200 Cp/Hp/Rnd.
Rank 2: 2 Ap; 700 Cp to initiate, 350 Cp/Hp/Rnd.
Rank 3: 2 Ap; 1000 Cp to initiate, 500 Cp/Hp/Rnd.
---
Battoujutsu - Secret Sword Technique
One of the deadliest moves learned in the Nanjirou's Aresonal, this move combines sheer strength and speed to ensure quick victory. Only a Nanjirou can pull off the quick movement and inhumane speed required to draw and sheath the sword for a move like this, combining strength and speed in the blink of an Eye. It is said that when mastered, One cannot even see the Nanjirou draw and resheath their blade during this technique, much less the actual strike.
Rank 1: The user strikes a single time dealing 1,425 Damage at +1 Accuracy.
Rank 2: The user strikes a single time dealing 1,725 Damage at +2 Accuracy.
Rank 3: The user strikes a single time dealing 2,025 Damage at +3 Accuracy.
Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap
Notes:
- May only be used once per round.
- May be used at .5ap time.
- May only be used if Iaido has been used at least for a full round.
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Fury of a Thousand Samurai - Impairing Curse Genjutsu
A technique developed by the most ancient Nanjirou, this attack focuses on crippling the defender. It is considered to be one of the most frightening in the Nanjirou arsenal, and yet, it is not even a taijutsu- it is a mind game of pure power. It instills fear and intimidation into the enemy, gradually reducing their resolve to fight against the Nanjirou.
Rank 1: Opponent gets -5% damage to all jutsu and takes -2 accuracy. During this time, the victim has a 10% chance per round to be affected by "Fear".
Rank 2: Opponent gets -10% damage to all jutsu, -2.5 accuracy. During this time, the victim has a 15% chance per round to be affected by "Fear".
Rank 3: Opponent gets -15% damage to all jutsu, -3 accuracy. During this time, the victim has a 20% chance per round to be affected by "Fear".
Costs: 2.5 Ap; 910 Cp
Notes:
- This Jutsu Lasts 2 Rounds.
- Counts as a Will/Visual Genjutsu
- Must have Wrath Seal activated, and Must have eye contact
- "Fear", causes the opponent to take on -3 dodge and take +10% More damage during that round.
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Fury of Time - Space/Time Jutsu
It has been said the ultimate jutsu of the Nanjirou is one that does not even relate to sword-fighting. Rather, it is the ability to slow time down. These powerful swordsman have honed their abilities to a point, where time is meaningless to them, and they can perform a complex series of attacks. They are able to slow down time due to their connection with their ancient ancestors.
Rank 1: The Nanjirou strikes the ground, dealing 2,400 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -2 Dodge and has a 6% Chance of Auto-missing. When slowed down everyone affected gains +2 Dodge and +6% Auto-Dodge.
Rank 2: The Nanjirou strikes the ground, dealing 3,300 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 7% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +7% Auto-Dodge.
Rank 3: The Nanjirou strikes the ground, dealing 4,125 Damage. Those hit by the attack are affected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 8% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +8% Auto-Dodge.
Costs:
Rank 1: 820 Cp and 2.25 Ap to initiate; 410 Cp Per Round to Maintain
Rank 2: 1,650 Cp and 2.75 Ap to initiate; 825 Cp Per Round to Maintain
Rank 3: 2,065 Cp and 2.75 Ap to initiate; 1,035 Cp Per Round to Maintain
Notes:
- Lasts up to three rounds.
- Must be in Iaido for at least a single round to use this.
- After this has been used, The Nanjirou has -3 Dodge for an equal amount of time this was active.
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Items
Ancient Spirit Sword
A sacred blade often passed down through the generations of individual Nanjirou Families, these swords are inherited and passed on down the generations, and many date back to the furthest roots of the Nanjirou's Ancestry. Each Katana varies widely different from others and is said to possess part of the spirit of each individual who has used it in the passed. While family Heirlooms, to doubt the strength of these blades would be a grave mistake.
Effect: Grants the user access to Ancestral Spirit Unique Augment which they can place on one of their weapons.
Basic Augment Effect: Whenever the user performs a Nanjirou Technique, they gain +2% Damage Reduction, capping at +10% Damage Reduction.
Special Augment Effect: Upon activation, the Damage Reduction received from Ancestral Spirit is converted to Damage Modifier and the user gains bonus chance of inflicting Bleeding equal to half of the +% Damage Modifier they received rounding to the nearest whole number.
Notes:
- Unique Augments are considered both Basic and Special thus both rules may apply to them.
- Bleeding Chance obtained from Ancestral Spirit only applies to Nanjirou Techniques.
- Damage Reduction gained through Ancestral Spirit only lasts for the remainder of the round.[/fontsize]
Advanced Element: Paper
Rank C: Folded Shuriken [Mastered]
Paper Clone [Mastered]
Burst of Confetti [Mastered]
Origami Shower [Mastered]
Rank B: Loose-Leaf Wall [Mastered]
Streaming Cloak [Mastered]
Cocoon Sheets [Mastered])
Rank A:
Paper Clone [Mastered]
Burst of Confetti [Mastered]
Origami Shower [Mastered]
Rank B: Loose-Leaf Wall [Mastered]
Streaming Cloak [Mastered]
Cocoon Sheets [Mastered])
Rank A:
Advanced Element: Gravity
Rank C: Gravity Distortion [R1]
Anti-Gravity [R1]
Orbital Strike [R1]
Gravitational Pull [R1]
Rank B:
Rank A:
Anti-Gravity [R1]
Orbital Strike [R1]
Gravitational Pull [R1]
Rank B:
Rank A:
Non-Elemental:
Rank E:
Body Switch [Mastered -Non-elemental]
Rank D:
Rank C: Barrier [Mastered - Non-elemental]
Rank B:
Rank A:
Medical Ninjutsu:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Anbu Ninjutsu:
Rank D:
Rank C:
Rank B:
Rank A:
Body Switch [Mastered -Non-elemental]
Rank D:
Rank C: Barrier [Mastered - Non-elemental]
Rank B:
Rank A:
Medical Ninjutsu:
Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
Anbu Ninjutsu:
Rank D:
Rank C:
Rank B:
Rank A:
Taijutsu Techniques:
Blade Taijutsu:
E-Rank Arching Slash [Slashing - Mastered]
Overhead Strike [Slashing - Mastered]
D-Rank Full Circle [Slashing - Mastered]
Cross Rip [Slashing - Mastered]
Gasher [Slashing - Mastered]
Heavy Tow [Slashing - Mastered]
C-Rank Sword Juggle [Slashing - Mastered]
Lunar Steps [Slashing - Mastered]
Zero Slash Counter [Slashing - Mastered]
Blade Trail [Slashing - Mastered]
Top Spin [Slashing - Mastered]
Vanishing Slash [Slashing - Mastered]
B-Rank Magnum Break [Slashing - Mastered]
Kill Driver [Slashing - Mastered]
Focal Blade [Slashing Mastered]
Executioner [Slashing - Mastered]
Lotus Flower [Slashing - Mastered]
A-Rank Zantetsuken [Slashing - Mastered]
Fatal Draw [Mastered - Slashing]
Higuma [Mastered - Slashing]
Annihilation [Mastered - Slashing]
Heavenly Sword [Mastered - Slashing]
Chain Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Shield Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Giant Blade Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Light Projectile Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Weighted Projectile Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Ranged Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Polearm Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Weighted Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Claw Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Unarmed Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Buffing Taijutsu:
E-Rank
D-Rank:
C-rank: Chakra Extension [Mastered]
Shadow Dance [Mastered]
Expel [Mastered]
Chakra Absorption [Mastered]
Dynamic Art [Mastered]
B-Rank: Anabolic Frenzy [Mastered]
Unbound [Mastered]
A-Rank: Limit Break [Mastered]
Devastating Aura [Mastered]
E-Rank Arching Slash [Slashing - Mastered]
Overhead Strike [Slashing - Mastered]
D-Rank Full Circle [Slashing - Mastered]
Cross Rip [Slashing - Mastered]
Gasher [Slashing - Mastered]
Heavy Tow [Slashing - Mastered]
C-Rank Sword Juggle [Slashing - Mastered]
Lunar Steps [Slashing - Mastered]
Zero Slash Counter [Slashing - Mastered]
Blade Trail [Slashing - Mastered]
Top Spin [Slashing - Mastered]
Vanishing Slash [Slashing - Mastered]
B-Rank Magnum Break [Slashing - Mastered]
Kill Driver [Slashing - Mastered]
Focal Blade [Slashing Mastered]
Executioner [Slashing - Mastered]
Lotus Flower [Slashing - Mastered]
A-Rank Zantetsuken [Slashing - Mastered]
Fatal Draw [Mastered - Slashing]
Higuma [Mastered - Slashing]
Annihilation [Mastered - Slashing]
Heavenly Sword [Mastered - Slashing]
Chain Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Shield Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Giant Blade Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Light Projectile Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Weighted Projectile Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Ranged Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Polearm Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Weighted Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Claw Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Unarmed Taijutsu:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Buffing Taijutsu:
E-Rank
D-Rank:
C-rank: Chakra Extension [Mastered]
Shadow Dance [Mastered]
Expel [Mastered]
Chakra Absorption [Mastered]
Dynamic Art [Mastered]
B-Rank: Anabolic Frenzy [Mastered]
Unbound [Mastered]
A-Rank: Limit Break [Mastered]
Devastating Aura [Mastered]
Genjutsu Techniques:
Will:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Kinetic:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Audial:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Visual:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
__________________________________________________________________________________________________________________________
2 Sense Genjutsu:
Level 6:
3 Sense Genjutsu:
Level 7:
4 Sense Genjutsu:
Level 8:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Kinetic:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Audial:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Visual:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
__________________________________________________________________________________________________________________________
2 Sense Genjutsu:
Level 6:
3 Sense Genjutsu:
Level 7:
4 Sense Genjutsu:
Level 8: