Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Eternal Service To The Prison ~ Keshita Mittsuami

Kokomo

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K E S H I T A . M I T T S U A M I



Name: Keshita Mittsuami

Allias: Ami ; Captain Keshita

Age: 25

Gender: Female

Branch: Main

Village of Origin: The Seven Sands

Current Village: Sunagakure

Descriptions:
Character Physical Description:
Mittsuami is nothing short of your classic pirate. Her beaded and braided dark brown hair flows past her shoulders, and her green eyes are soft with a warm edge to them. Her skin is sunkissed from her days in the hot sun, and her clothes are layered much like that of a gypsy. Often found in leather and torn clothes, the 5'7" slender woman is easy to spot in a crowd. Her jewelry is all golden, with large hoop earrings, bangles, and rings galore. Someone who enjoys dousing herself in the finer things in life. However, despite the feminine glow the jewels give her, it's taken away by her many tattoos, including on on her face, just under her left eye. Her hands, arms, back, legs, torso, and back of her neck all have ink markings that symbolize various things in her life: like pillaging villages!

Character Behavioral Description:

A stubborn and somewhat hot headed woman, Mittsuami is known to have a bit of a sharp tongue, and snap a little too often. Her temper boils, and it is rarely seen as her having a soft side. With seemingly little to no sympathy, the woman does her job without much of a bat of an eye, and seems to enjoy it. Many may cry 'sadism' on her behalf, but the twisted behaviors are not unknown to her and the many members of her crew. Greed, of course, also comes into play. The starvation for gold and many other materialistic things brings them to their knees, and often to battle as well.

Character History:
Ami grew up on a boat with her father. Born to a gypsy stowaway, and taken in after her violent suicide below deck, the young woman would be known as the Captain's Daughter. Never being forced to uptake the casual wearing of dresses and other girly things that didn't tickle her fancy, the young child grew up known how to work a ship. She lowered masts instead of ballet, and cleaned swords instead of flirting with boys. The young woman, however, was uneducated. Incapable of reading, with no education above the simplicity of the street-smarts from the boat, Mittsuami appeared to be totally happy without formal training.

As she grew older, the crew members, along with her father, would tap into her well-known ninja abilities. Showing her the ropes of mastering jutsu and quick fighting techniques until she too wet on various missions into villages, stealing and torturing the people of the land there. They were merciless and seemed to even find the slightest bit of joy in it.

And even then, the years would pass, until the tempered woman would rise above the crew. She would be left to mourn the death of her father, and take the duty of being captain among herself (having to throw a few overboard for threatening her). It was on that day, age 20, Mittsuami became captain of the Burakparu in the honor of her father's name.

However, the ship, as it sailed the seven sands, would become a bit too cocky. Challenging the military village, Sunagakure, the crew, nearing 100, broke through the gates of Suna--or, that was the plan. They were not prepared for the strange set up of the entrance of the village, and the crew was easily slaughtered and outnumbered by the ANBU of the village, who took them down easily. Mittsuami captured with a threat of execution on her head for her crimes--but rather, the Steward, a man named Takahashi Sousuke, found a more suited punishment. Sentencing Mittsuami to twenty years of serving in the military of his village--no leave to be granted by anyone but himself.
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N U M B E R S


Drunken Sword

HP: (55+lvl 8) x 300 = 18,900
CP: (40+lvl 8) x 300 = 14,400
Class Bonus:
+ 5% chance of hitting Called Shots
+ 5% Auto-dodge and Auto-hit
High: Gen DC
Average: Nin Acc Evasion , Gen Save, Melee Acc
Low: Range

Stats:

AGILITY: 240 | 525
STAMINA: 240 | 525
NINJUTSU: 240 | 525
TAIJUTSU: 240 | 525
GENJUTSU: 240 | 525
CHAKARA CONTROL: 240%

PL: 1440


Current Mastered Jutsu:

E-Rank 6 points to rank up.
D-Rank 8 points to rank up.
C-Rank 10 points to rank up.
B-Rank 12 points to rank up.
A-Rank 15 points to rank up.

Metal
Steel Clone [Mastered]
Steel Slam [Mastered]
Quality Break [Mastered]
Mercury Poisoning [Mastered]
Reinforced Wall [Mastered]
Alloy Spiral [Mastered]
Iron Breakout [Mastered]

Genjutsu - Will
Lethargy [Mastered]
Impaired Focus [Mastered]
Recognition [Mastered]
Intimidation [Mastered]
Tourniquet [Mastered]
Deja Vu [Mastered]
Discreet Success [Mastered]
Amnesia [Mastered]
Hero Syndrome [Mastered]
Silent Scream [Mastered]
Expose Mind [Mastered]
Rage [Mastered]
Fear [Mastered]
Betrayal [Mastered]
Temple of Nirvana [Mastered]

Genjutsu - Audio
Drone [Mastered]
Hymn of Nature [Mastered]
Mimic [Mastered]
Serene Toll [Mastered]
Ventriloquism [Mastered]
Echo [Mastered]
Distress [Mastered]
Filter [Mastered]
Scream [Mastered]
Detect Pulse [Mastered]
False Shinobi-iri [Mastered]
Heartbeat [Rank 1]
Deafen [Rank 1]
Soothing Voice [Rank 1]

Genjutsu - Kinetic
Mosquito Phantom [Mastered]
Stun [Rank 1]
Migraine [Rank 1]
Twitch [Rank 1]
Vertigo [Rank 1]
Novice Touch [Rank 1]
Chilling Aura [Rank 1]
Aura of Warmth [Rank 1]
Force Exhale [Rank 1]
Lingering Spark [Rank 1]
Euphoria [Rank 1]
Phoenix's Embrace [Rank 1]
Cripple [Rank 1]
Pain Killer [Rank 1]
Enfeeble [Rank 1]

Genjutsu - Visual
Blur [Rank 1]
Color Blind [Rank 1]
Chameleon [Rank 1]
Distortion [Rank 1]
Clone [Rank 1]
Aurora Borealis [Rank 1]
False Surroundings [Rank 1]
Precision Aim [Rank 1]
Transparent Escape [Rank 1]
Night [Rank 1]
After Image [Rank 1]
Endless Gap [Rank 1]
Body Double [Rank 1]
Verse of Darkness [Rank 1]

Weapon Jutsu - Piercing
Stab [Rank 1]
Multi-Impale [Rank 1]
Piercing Rain [Rank 1]
Thrust [Rank 1]
Cross Pierce [Rank 1]
Clip Downpour [Rank 1]
Blood Letter [Rank 1]

Weapon Jutsu - Slash
Zantetsuken [Rank 1]
Higuma [Rank 1]
Slash [Rank 1]
Overhead Strike [Rank 1]
Arcing Slash [Rank 1]
Whisperer [Rank 1]

Unarmed Jutsu
Uncalled-For Shot [Rank 1]
Grapple [Rank 1]
Dynamic Entry [Rank 1]
Dynamic Finish [Rank 1]
4-Hit Combo [Rank 1]
Janken [Rank 1]
Spinning Wind [Rank 1]

Non-Elemental
One Element Sealing [Mastered]
Transformation [Mastered]
Body Switch [Mastered]
Combination Transformation [Mastered]
Cancel [Mastered]
Spirit Lantern [Mastered]
Stunt Double [Mastered]
Elemental Negation [Mastered]
Crystal Eye [Mastered]
Chakra Blast [Mastered]
Rasengan [Mastered]
Shadow Shuriken Replication [Mastered]

Earth Jutsu
Stone Bullet [Mastered]
Gravel Shift [Mastered]
Earth Flow River [Mastered]
Sink Hole Fist [Mastered]
Mud Clone [Mastered]
Inner Earth Reflection Lure [Mastered]
Earth Flow Wave [Mastered]
Rock Gollum [Mastered]
Earth Coating [Mastered]
 
S E I K O N​
[fontsize="12"]A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.

014% Control - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
028% Control - Unreal Celerity (Rank 1)
042% Control - Quicksilver Step (Rank 1)
056% Control - Destruction Pulse (Rank 1)
070% Control - Distorting Wake (Rank 2)
084% Control - Quicksilver Step (Rank 2)
098% Control - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
112% Control - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
126% Control - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
140% Control - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
154% Control - Soulsword Overdrive (Rank 2)
168% Control - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
182% Control - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
196% Control - Destruction Pulse (Rank 3)
210% Control - Synchronized Multipresence (Rank 1)
224% Control - Transpositional Flurry (Rank 1)
238% Control - Synchronized Multipresence (Rank 2)
252% Control - Obliterate Reality (Rank 1)
266% Control - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
280% Control - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
294% Control - Obliterate Reality (Rank 3)


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Distorting Wake - Passive</U><i></i>
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.

Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge

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Unreal Celerity - Passive<i></i>
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.

Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).

Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.

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Sunder Reality - Activated Passive<i></i>
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.

Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.

Cost: 1 AP to initiate, 300 CP/round.

Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.

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Quicksilver Step - Space/Time Technique<i></i>
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.

Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.

Special Action: For 1 Ap, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.

Cost:
Rank 1: 1 AP, 200 Cp
Rank 2: 1 AP, 250 Cp
Rank 3: 1 AP, 300 Cp

Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.

---

Destruction Pulse - Offensive Area Ninjutsu</B><i></i>
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.

Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.

Costs:
Rank 1: 2 AP, 350 Cp
Rank 2: 2 AP, 500 Cp
Rank 3: 2 AP, 600 Cp

Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.

---

Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.

Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.

Cost: 0.5 Ap to initiate. Sunder Reality's Costs are increased by +50%.

Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.

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Quicksilver Pursuit - Warping Taijutsu<i></i>
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.

Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.

Costs:
Rank 1: 320 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap

Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.

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<U>Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.

Rank 1: +1 Dodge. The first attack used after dodging an attack with Body Switch has a 50% chance to be considered a sneak attack.
Rank 2: +1.5 Dodge. The first attack used after dodging an attack with Body Switch has a 60% chance to be considered a sneak attack.
Rank 3: +2 Dodge. The first attack used after dodging an attack with Body Switch has a 70% chance to be considered a sneak attack.

Cost: 2 Ap, 620 Cp to initiate, 300 Cp/Rnd.

Notes:
- This is treated as if it were a physical fighting style.
- The user exhausts at an above average rate.
- While this is active, the user may use Body Switch without Kawarimi/Clones, and instead substitute with an "After-Image". All Normal body switch rules and limits apply.

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<B>Transpositional Flurry - Warp Combo Taijutsu<i></i>
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.

Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.

Costs:
Rank 1: 545 Cp; 2.25 Ap
Rank 2: 655 Cp; 2.25 Ap
Rank 3: 765 Cp; 2.25 Ap

Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.

---

Obliterate Reality - Microscopic Alteration Ninjutsu<i></i>
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.

Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.

Costs:
Rank 1: 3 Ap, 1760 CP
Rank 2: 3 Ap, 1980 CP
Rank 3: 3 Ap, 2200 CP

Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.[/fontsize]
 
P O I S O N S
<i>
</i>
Searing Mist
Type: Inhaled
Strength: Heavy
Effect: The victim takes -3 accuracy and takes 2% of their Max Hp in damage for three rounds.

Mustard Gas
Type: Inhaled
Strength: Heavy
Effect: The victim takes -3 Accuracy and -3 Dodge. Each round for four rounds, the penalty is reduced by .5, after which the penalty remains until the end of battle.

Heaven's Touch
Type: Consumed
Strength: Heavy
Effect: All Exhaustion is doubled while this poison is in effect. At the start of each round, the victim must make a Poison check to determine whether they fall asleep or not. Failure to Resist this causes the target to lose consciousness for the round. If resisted the victim remains awake, but suffers from Winded Exhaustion penalties. This poison lasts 3 Rounds.

Lullaby Powder
Type: Inhaled
Strength: Strong
Effect: Upon success, this poison makes a person drowsy until they fall asleep.
 
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