Fish said:Taken To School - Fish Contract Ability
Known to travel in groups known as “schools”, Fish learn the art of decoy early in life to avoid those higher on the foodchain. Using even their own kin to avoid danger, Fish who have gained the power of chakra employ the greatest known tactic in survival by masking their location with themselves.
Effect:
- The user gains 2 Decoys.
- The user gains +1 Dodge and Gen Save for every Decoy.
- When the user takes a Full Hit, they may have the hit destroy a Decoy instead. This lowers the damage by 25%, and removes the Decoy's bonus Dodge/Gen Save for the remainder of the round.
- Decoys are regained at the start of every round.
Surf and Surf - Fish Contract Independent Special Move
While varying levels of power roam between the Fish Contracts, they all share a general lacking in certain observation skills. To wit, when summoned even in open air, they will continued to believe that they are within water. Meaning even Jutsu that normally wouldn’t work underwater will suddenly work. Simply because the Fish believes they are still in water, and that concepts such as ‘fire’, and ‘electricity’, exists in different forms for them.
Effect: The user may pay +15% CP to convert a Ninjutsu Technique into a Water Ninjutsu Technique. This technique gains +10% Damage and +1 Accuracy.
Time To Oil Up - Fish Contract Senjutsu
It is a known fact across the world that fish oil from certain types of fish can provide a bountiful remedy in an uncountable number of health problems. Fish who have been gifted to control chakra, however, can produce an oil from their scales on command that can heal any injury; the science behind this power still one of the world’s greatest mysteries.
Effect: Heals a target for 10% Max HP immediately, and 5% Max HP at the start of the next 2 rounds.
Cost: 3 Ap, 3000 Cp.
Note:
- This technique has a 10 second cooldown after use.
- This Technique can be used on the user for 5%/2.5%.