Old Character Name: Konchu Hosuto
Old Village/Missing: Kumogakure
OCR Type: Free Rebirth
Last Known Where-abouts: Coliseum
Old IC Rank: Anbu in Training
New Character Name: Ryushizu Keshi
Preferred Username: Ryushizu Keshi
New Village/Missing: Kumogakure
New BL/CA: Quick Learner
Custom Class:
IC Rank: AiT
Character Age: 16
Gender: Female
Sex: Female
Character's Physical Description:
A dark skinned female which stands just shy of five foot five, Keshi's body is nearly completely covered in bandages (The exception being her left shoulder and lower torso). Outside of this she has three distinct physical features that identify her; she never blinks (While in the company of others), she wears her hair in dreadlocks, and upon her left shoulder a cursed seal. She wears camo print pants while having various belt pouches along her waistline. While she does not wear a vilage headband, she does have the Iwagakure insignia etched into her belt buckle.
Character's Mental Description
Mentally she is all but fine with the exception that due to her unusually violent upbringing, she has naturally developed a sense of paranoia when it comes to others. Although non debilitating, mentally she is extremely suspicious of individuals regardless of who they are or how innocent they appear to be. Another mental product of her upbringing is the fact that she no longer harbors any fear of death or pain, causing her to naturally no longer fear individuals of power as well.
Multiple Personality Application: None
Character History:
She was both blessed and cursed to have been born into the Ryushiza family, which was a family that maintained a violent history. The family were firm in a simple belief, which was that death was simply proof someone was not meant to live. It is due to that simple belief that the family was well known and documented to openly attempt to assassinate members of their family, regardless of the bond. Mother against son, father against daughter, and even husband against wife were all just the normal part of life. The village itself turned somewhat of a blind eye to antics performed by the clan against their own under strict guidelines that these attempts were only carried out within the clan's estate. Strangely members of the family do not harbor any negative feelings towards others who have committed attempts against their lives but adore them. This is because the family sees such attempts in the same fashion as many consider a hug or kiss. Afterall what greater love could one convey by reminding a family member that they are deserving of life. Keshi herself has attempted to kill her mother and father and equally has scars from their attempts. The main reason she walks around covered in bandages would be the fact that she has burn scarring from an explosive note trap set by her father.
Intentional or not, because of how the family is structured many of their members find themselves employed by the village as shinobi. The job befits their nature and among them many find the numerous attempts at assassination against other family members to be reason enough to join the Anbu branch. Keshi was no different as having killed three members of her own family, she was already naturally adept in that field. It was after spending some time as a genin was she recruited into the training program, only signing up under the advisement of her father. Having been a trainee for the last three years (partially because she simply hasn't progressed enough personally to sign up for promotional examination), Keshi can be considered a seasoned rookie. Having just turned sixteen, she is under more pressure to climb the shinobi ranking ladder as attempts at her life by her immediate family has increased partially due to this.
CA Explaination
Having been subjected to her level of upbringing, it was learn quick or die fast. It is of no surprise that she developed a natural instinct for being able to handle herself in various situations. Be it poisoning, traps or other natures of bodily harm, Ayame seemed to always be capable of either countering/mitigating the damage/attempts or quickly learning from the experiences to better prepare her for next time. This is not to say that attaining such skill was without it's flaws, as the girl had become quite cautious of nearly everyone around her and was possibly constantly formulating a plan of escape or other counter measures should her life be in sudden jeopardy. As she aged, this expanded knowledge which resided within her head started to manifest in other ways. She gained a level of insight into reading opponents moves and was even showing signs of developing situational awareness to her environment. Although these skills were passive, they were well demonstrated on several instances as was a natural possession of a tactical mind. Fully dissecting and reading situations in her head, mentally she could easily predict outcomes a few steps ahead which kept her constantly forewarned of potential threats.
WC: 200
Clan Request: None
Death/Retirement Thread: None
Old Profile: http://www.ninpocho.com/viewtopic.php?f=77&t=44622
Old Training: http://www.ninpocho.com/viewtopic.php?f=79&t=44782
Old Dojo: http://www.ninpocho.com/viewtopic.php?p=202742#p202742
Special Usergroups: None
Old Stats:
::Stamina:: 310/525
::Agility:: 300/525
::Taijutsu:: 300/525
::Ninjutsu:: 300/525
::Genjutsu:: 525/525
::Chakra Control:: 450/525
::Stat Average:: 329
:ower Level:: 2185/3600
Old OOC Rank: A-Rank
Stat Cut: 0%
New Stats:
::Stamina:: 450/525
::Agility:: 300/525
::Taijutsu:: 525/525
::Ninjutsu:: 390/525
::Genjutsu:: 210/525
::Chakra Control:: 310/525
::Stat Average:: 329
:ower Level:: 2185/3600
New OOC Rank: A-Rank
Justu Mastery Swaps:
Jutsu Selling Figures
Yen on Hand: 38,915.00
Jutsu Numbers
E - Rank: 9 x 380.00 = 3,420.00
D - Rank: 18 x 900.00 = 16,200.00
C - Rank: 23 x 2,450.00 = 56,350.00
B - Rank: 23 x 5,625.00 = 129,375.00
A - Rank: 11 x 9375.00 = 103,125.00
New Yen on Hand: 347,385.00
Yen on Hand after purchases: 197,273.00
Total ASP Gained: 467
ASP Purchases
Name of any Contract you currently own: None
Name of any Cursed Seals you currently own: Hell Seal R1
Name of Kinjutsu you own: None
Still actively roleplaying in any other threads? None
Old Village/Missing: Kumogakure
OCR Type: Free Rebirth
Last Known Where-abouts: Coliseum
Old IC Rank: Anbu in Training
New Character Name: Ryushizu Keshi
Preferred Username: Ryushizu Keshi
New Village/Missing: Kumogakure
New BL/CA: Quick Learner
Custom Class:
Main Branch/ANBU/Med-Nin: AnbuCustom Class said:Code:[u]Wired[/u] [b]HP:[/b] (55+lvl) x stamina [b]CP:[/b] (40+lvl) x chakra control Class Bonus: +3 Accuracy, +1 Accuracy [i]High:[/i] Puppet Accuracy, Ranged Accuracy [i]Average:[/i] Ninjutsu Accuracy, Evasion, Gen Save [i]Low:[/i] Melee Accuracy, Genjutsu Difficulty
IC Rank: AiT
Character Age: 16
Gender: Female
Sex: Female
Character's Physical Description:
A dark skinned female which stands just shy of five foot five, Keshi's body is nearly completely covered in bandages (The exception being her left shoulder and lower torso). Outside of this she has three distinct physical features that identify her; she never blinks (While in the company of others), she wears her hair in dreadlocks, and upon her left shoulder a cursed seal. She wears camo print pants while having various belt pouches along her waistline. While she does not wear a vilage headband, she does have the Iwagakure insignia etched into her belt buckle.
Character's Mental Description
Mentally she is all but fine with the exception that due to her unusually violent upbringing, she has naturally developed a sense of paranoia when it comes to others. Although non debilitating, mentally she is extremely suspicious of individuals regardless of who they are or how innocent they appear to be. Another mental product of her upbringing is the fact that she no longer harbors any fear of death or pain, causing her to naturally no longer fear individuals of power as well.
Multiple Personality Application: None
Character History:
She was both blessed and cursed to have been born into the Ryushiza family, which was a family that maintained a violent history. The family were firm in a simple belief, which was that death was simply proof someone was not meant to live. It is due to that simple belief that the family was well known and documented to openly attempt to assassinate members of their family, regardless of the bond. Mother against son, father against daughter, and even husband against wife were all just the normal part of life. The village itself turned somewhat of a blind eye to antics performed by the clan against their own under strict guidelines that these attempts were only carried out within the clan's estate. Strangely members of the family do not harbor any negative feelings towards others who have committed attempts against their lives but adore them. This is because the family sees such attempts in the same fashion as many consider a hug or kiss. Afterall what greater love could one convey by reminding a family member that they are deserving of life. Keshi herself has attempted to kill her mother and father and equally has scars from their attempts. The main reason she walks around covered in bandages would be the fact that she has burn scarring from an explosive note trap set by her father.
Intentional or not, because of how the family is structured many of their members find themselves employed by the village as shinobi. The job befits their nature and among them many find the numerous attempts at assassination against other family members to be reason enough to join the Anbu branch. Keshi was no different as having killed three members of her own family, she was already naturally adept in that field. It was after spending some time as a genin was she recruited into the training program, only signing up under the advisement of her father. Having been a trainee for the last three years (partially because she simply hasn't progressed enough personally to sign up for promotional examination), Keshi can be considered a seasoned rookie. Having just turned sixteen, she is under more pressure to climb the shinobi ranking ladder as attempts at her life by her immediate family has increased partially due to this.
CA Explaination
Having been subjected to her level of upbringing, it was learn quick or die fast. It is of no surprise that she developed a natural instinct for being able to handle herself in various situations. Be it poisoning, traps or other natures of bodily harm, Ayame seemed to always be capable of either countering/mitigating the damage/attempts or quickly learning from the experiences to better prepare her for next time. This is not to say that attaining such skill was without it's flaws, as the girl had become quite cautious of nearly everyone around her and was possibly constantly formulating a plan of escape or other counter measures should her life be in sudden jeopardy. As she aged, this expanded knowledge which resided within her head started to manifest in other ways. She gained a level of insight into reading opponents moves and was even showing signs of developing situational awareness to her environment. Although these skills were passive, they were well demonstrated on several instances as was a natural possession of a tactical mind. Fully dissecting and reading situations in her head, mentally she could easily predict outcomes a few steps ahead which kept her constantly forewarned of potential threats.
WC: 200
Clan Request: None
Death/Retirement Thread: None
Old Profile: http://www.ninpocho.com/viewtopic.php?f=77&t=44622
Old Training: http://www.ninpocho.com/viewtopic.php?f=79&t=44782
Old Dojo: http://www.ninpocho.com/viewtopic.php?p=202742#p202742
Special Usergroups: None
Old Stats:
::Stamina:: 310/525
::Agility:: 300/525
::Taijutsu:: 300/525
::Ninjutsu:: 300/525
::Genjutsu:: 525/525
::Chakra Control:: 450/525
::Stat Average:: 329
:ower Level:: 2185/3600
Old OOC Rank: A-Rank
Stat Cut: 0%
New Stats:
::Stamina:: 450/525
::Agility:: 300/525
::Taijutsu:: 525/525
::Ninjutsu:: 390/525
::Genjutsu:: 210/525
::Chakra Control:: 310/525
::Stat Average:: 329
:ower Level:: 2185/3600
New OOC Rank: A-Rank
Justu Mastery Swaps:
-
E-Rank - Transformation R2 -> Pressure Burst R2
- Body Switch R2 -> Keeping
- Gravel Shift R2 -> Guided Strike R2
- Hot Weapon R2 Selling (6 ASP)
- Stun R2 Selling (6 ASP)
- 1000 Years of Pain Kai R2 Selling (6 ASP)
- Mimic R2 Selling (6 ASP)
- False Surroundings R2 Selling (6 ASP)
- Lethargy R2 Selling (6 ASP)
- Tourniquet R2 -> Selling (6 ASP)
D-Rank - Combination Transformation R2 -> Projectile Sealing R2
- Crystal Eye R2 -> Whirlwind Spin R2
- Cancel R2 -> Shredding Touch R2
- Spirit Lantern R2 -> Selling (8 ASP)
- Earth Flow River R2 -> Selling (8 ASP)
- Mud Clone R2 -> Selling (8 ASP)
- Critical Exposure R2 -> Keeping
- Mask Summon R2 -> Selling (8 ASP)
- Mystical Hand R2 -> Projectile Launcher R2
- Trembling Music R2 -> Selling (8 ASP)
- Pained Expressions R2 -> Selling (8 ASP)
- Drunken Stupor R2 -> Selling (8 ASP)
- Influenza R2 -> Selling (8 ASP)
- Basic Clone R2 -> Selling (8 ASP)
- Blur R2 -> Selling (8 ASP)
- Double Vision R2 -> Selling (8 ASP)
- False Success R2 -> Selling (8 ASP)
- Leaking Mind R2 -> Selling (8 ASP)
- Sear of the Mind R2 -> Selling (8 ASP)
C-Rank - Jutsu Sealing R2 -> Full Impact R2
- Stunt Double R2 -> Selling (10 ASP)
- One Element Sealing R2 -> Spread Counter R2
- Elemental Clone R2 -> Clip Downpour R2
- Barrier R2 -> Tempest R2
- Inner Earth Reflection Lure R2 -> Wind Release R2
- Earth Flow Wave R2 -> Needle Shower R2
- Snapshot R2 -> Keeping
- Active Camo R2 -> Gas Warfare R2
- Chakra Sense R2 -> Keeping
- Mental Infiltratration R2 -> Selling (10 ASP)
- Deaf R2 -> Selling (10 ASP)
- Groans R2 -> Selling (10 ASP)
- Pierced Cry R2 -> Selling (10 ASP)
- Mist of Deceit R2 -> Selling (10 ASP)
- Silly Fingers R2 -> Selling (10 ASP)
- Distortion R2 -> Selling (10 ASP)
- Black Flash R2 -> Selling (10 ASP)
- After-Image R2 -> Selling (10 ASP)
- Verse of Darkness R2 -> Selling (10 ASP)
- Black Out R2 -> Selling (10 ASP)
- Insomnia R2 -> Selling (10 ASP)
- Paranoia R2 -> Selling (10 ASP)
- Charismatic Breakdown R2 -> Selling (10 ASP)
- Untruth R2 -> Selling (10 ASP)
B-Rank - Shadow Shuriken Replication R2 -> Selling (12 ASP)
- Energy Transfer R1 -> Body Flicker Shuriken R2
- Leech Seal R2 -> Zero Point Assault R2
- Chakra Blast R2 -> Pinpoint R2
- Rasengan R2 -> Wind Scar R2
- Bedrock Coffin R1 -> Selling
- Weighted Rock Technique R1 -> Selling
- Antlion Sinkhole R1 -> Selling
- Searchlight R2 -> Million Stabs R2
- Incapacitate R2 -> Finisher R2
- Leak R2 -> Unbound R2
- Wither R2 -> Great Wind Scythe R2
- Bass Drop R2 -> Feint Strike R2
- Pox R2 -> String Focus R2
- Advanced Clone R1 -> Selling
- Depth Barrier R2 -> Selling (12 ASP)
- Night Mare R2 -> Selling (12 ASP)
- Solar Flare R2 -> Selling (12 ASP)
- Mime Box R2 -> Selling (12 ASP)
- Havoc of the Doomed Mind R2 -> Selling (12 ASP)
- Slowed Perception R2 -> Selling (12 ASP)
- Betrayal R2 -> Selling (12 ASP)
- Thought Down R2 -> Selling (12 ASP)
A-Rank - Perfected Rasengan R1 -> Selling
- Morality Sealing R1 -> Selling
- Gate of Enma R2 -> Piercing Placeholder R2
- Body Bind R1 -> Selling
- Auto Tune R2 -> Devastating Aura R2
- Curse of the Leper R2 -> Spiraling Silver
- Parasitic Infestation R2 -> Tatsumaki R2
- Corruption of the Earthly Plain R2 -> Flamethrower Stream R2
- Chaos of the Mental Plain R2 -> Selling (15 ASP)
- Mental Kombat R2 -> Selling (15 ASP)
- Temple of Nirvana R2 -> Selling (15 ASP)
Jutsu Selling Figures
Yen on Hand: 38,915.00
Jutsu Numbers
E - Rank: 9 x 380.00 = 3,420.00
D - Rank: 18 x 900.00 = 16,200.00
C - Rank: 23 x 2,450.00 = 56,350.00
B - Rank: 23 x 5,625.00 = 129,375.00
A - Rank: 11 x 9375.00 = 103,125.00
New Yen on Hand: 347,385.00
Yen on Hand after purchases: 197,273.00
Total ASP Gained: 467
ASP Purchases
150 Points to Terra Seal
50 Points to Terra Seal R1 -> R2
70 Points to Terra Seal R2 -> R3
467 - 270 = 197 ASP Left
50 Points to Terra Seal R1 -> R2
70 Points to Terra Seal R2 -> R3
467 - 270 = 197 ASP Left
Name of any Contract you currently own: None
Name of any Cursed Seals you currently own: Hell Seal R1
Name of Kinjutsu you own: None
Still actively roleplaying in any other threads? None